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Move d3d11 device, memory, buffer pool and minimal method to gst-libs so that other plugins can access d3d11 resource. Since Direct3D is primary graphics API on Windows, we need this infrastructure for various plugins can share GPU resource without downloading GPU memory. Note that this implementation is public only for -bad scope for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
115 lines
6.1 KiB
C
115 lines
6.1 KiB
C
/* GStreamer
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* Copyright (C) <2020> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_VIDEO_PROCESSOR_H__
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#define __GST_D3D11_VIDEO_PROCESSOR_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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G_BEGIN_DECLS
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typedef struct _GstD3D11VideoProcessor GstD3D11VideoProcessor;
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GstD3D11VideoProcessor * gst_d3d11_video_processor_new (GstD3D11Device * device,
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guint in_width,
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guint in_height,
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guint out_width,
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guint out_height);
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void gst_d3d11_video_processor_free (GstD3D11VideoProcessor * processor);
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gboolean gst_d3d11_video_processor_supports_input_format (GstD3D11VideoProcessor * processor,
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DXGI_FORMAT format);
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gboolean gst_d3d11_video_processor_supports_output_format (GstD3D11VideoProcessor * processor,
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DXGI_FORMAT format);
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gboolean gst_d3d11_video_processor_get_caps (GstD3D11VideoProcessor * processor,
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D3D11_VIDEO_PROCESSOR_CAPS * caps);
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gboolean gst_d3d11_video_processor_set_input_color_space (GstD3D11VideoProcessor * processor,
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GstVideoColorimetry * color);
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gboolean gst_d3d11_video_processor_set_output_color_space (GstD3D11VideoProcessor * processor,
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GstVideoColorimetry * color);
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#if (DXGI_HEADER_VERSION >= 4)
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gboolean gst_d3d11_video_processor_check_format_conversion (GstD3D11VideoProcessor * processor,
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DXGI_FORMAT in_format,
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DXGI_COLOR_SPACE_TYPE in_color_space,
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DXGI_FORMAT out_format,
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DXGI_COLOR_SPACE_TYPE out_color_space);
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gboolean gst_d3d11_video_processor_set_input_dxgi_color_space (GstD3D11VideoProcessor * processor,
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DXGI_COLOR_SPACE_TYPE color_space);
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gboolean gst_d3d11_video_processor_set_output_dxgi_color_space (GstD3D11VideoProcessor * processor,
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DXGI_COLOR_SPACE_TYPE color_space);
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#endif
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#if (DXGI_HEADER_VERSION >= 5)
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gboolean gst_d3d11_video_processor_set_input_hdr10_metadata (GstD3D11VideoProcessor * processor,
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DXGI_HDR_METADATA_HDR10 * hdr10_meta);
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gboolean gst_d3d11_video_processor_set_output_hdr10_metadata (GstD3D11VideoProcessor * processor,
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DXGI_HDR_METADATA_HDR10 * hdr10_meta);
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#endif
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gboolean gst_d3d11_video_processor_create_input_view (GstD3D11VideoProcessor * processor,
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D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc,
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ID3D11Resource *resource,
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ID3D11VideoProcessorInputView ** view);
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ID3D11VideoProcessorInputView * gst_d3d11_video_processor_get_input_view (GstD3D11VideoProcessor * processor,
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GstD3D11Memory *mem);
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gboolean gst_d3d11_video_processor_create_output_view (GstD3D11VideoProcessor * processor,
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D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,
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ID3D11Resource *resource,
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ID3D11VideoProcessorOutputView ** view);
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ID3D11VideoProcessorOutputView * gst_d3d11_video_processor_get_output_view (GstD3D11VideoProcessor * processor,
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GstD3D11Memory *mem);
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void gst_d3d11_video_processor_input_view_release (ID3D11VideoProcessorInputView * view);
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void gst_d3d11_video_processor_output_view_release (ID3D11VideoProcessorOutputView * view);
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gboolean gst_d3d11_video_processor_render (GstD3D11VideoProcessor * processor,
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RECT *in_rect,
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ID3D11VideoProcessorInputView * in_view,
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RECT *out_rect,
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ID3D11VideoProcessorOutputView * out_view);
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gboolean gst_d3d11_video_processor_render_unlocked (GstD3D11VideoProcessor * processor,
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RECT *in_rect,
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ID3D11VideoProcessorInputView * in_view,
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RECT *out_rect,
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ID3D11VideoProcessorOutputView * out_view);
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/* utils */
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gboolean gst_d3d11_video_processor_check_bind_flags_for_input_view (guint bind_flags);
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gboolean gst_d3d11_video_processor_check_bind_flags_for_output_view (guint bind_flags);
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G_END_DECLS
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#endif /* __GST_D3D11_VIDEO_PROCESSOR_H__ */
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