gstreamer/sys/d3d11/gstd3d11upload.c
Seungha Yang 0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00

485 lines
15 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11upload.h"
#include <string.h>
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_upload_debug);
#define GST_CAT_DEFAULT gst_d3d11_upload_debug
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
GST_D3D11_ALL_FORMATS) ";"
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY
"," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_ALL_FORMATS))
);
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_ALL_FORMATS) ";"
GST_VIDEO_CAPS_MAKE (GST_D3D11_ALL_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_ALL_FORMATS))
);
struct _GstD3D11Upload
{
GstD3D11BaseFilter parent;
GstBuffer *staging_buffer;
};
#define gst_d3d11_upload_parent_class parent_class
G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER);
static void gst_d3d11_upload_dispose (GObject * object);
static gboolean gst_d3d11_upload_stop (GstBaseTransform * trans);
static gboolean gst_d3d11_upload_sink_event (GstBaseTransform * trans,
GstEvent * event);
static GstCaps *gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static gboolean gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query);
static gboolean gst_d3d11_upload_decide_allocation (GstBaseTransform * trans,
GstQuery * query);
static GstFlowReturn gst_d3d11_upload_transform (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean gst_d3d11_upload_set_info (GstD3D11BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info);
static void
gst_d3d11_upload_class_init (GstD3D11UploadClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
gobject_class->dispose = gst_d3d11_upload_dispose;
gst_element_class_add_static_pad_template (element_class, &sink_template);
gst_element_class_add_static_pad_template (element_class, &src_template);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 uploader", "Filter/Video",
"Uploads data into D3D11 texture memory",
"Seungha Yang <seungha.yang@navercorp.com>");
trans_class->passthrough_on_same_caps = TRUE;
trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_upload_stop);
trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d11_upload_sink_event);
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform_caps);
trans_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_propose_allocation);
trans_class->decide_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_upload_decide_allocation);
trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_upload_transform);
bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_upload_set_info);
GST_DEBUG_CATEGORY_INIT (gst_d3d11_upload_debug,
"d3d11upload", 0, "d3d11upload Element");
}
static void
gst_d3d11_upload_init (GstD3D11Upload * upload)
{
}
static void
gst_d3d11_upload_dispose (GObject * object)
{
GstD3D11Upload *self = GST_D3D11_UPLOAD (object);
gst_clear_buffer (&self->staging_buffer);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean
gst_d3d11_upload_stop (GstBaseTransform * trans)
{
GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
gst_clear_buffer (&self->staging_buffer);
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
}
static gboolean
gst_d3d11_upload_sink_event (GstBaseTransform * trans, GstEvent * event)
{
GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
switch (GST_EVENT_TYPE (event)) {
case GST_EVENT_EOS:
/* We don't need to hold this staging buffer after eos */
gst_clear_buffer (&self->staging_buffer);
break;
default:
break;
}
return GST_BASE_TRANSFORM_CLASS (parent_class)->sink_event (trans, event);
}
static GstCaps *
_set_caps_features (const GstCaps * caps, const gchar * feature_name)
{
guint i, j, m, n;
GstCaps *tmp;
GstCapsFeatures *overlay_feature =
gst_caps_features_from_string
(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
tmp = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
GstCapsFeatures *features, *orig_features;
GstStructure *s = gst_caps_get_structure (caps, i);
orig_features = gst_caps_get_features (caps, i);
features = gst_caps_features_new (feature_name, NULL);
if (gst_caps_features_is_any (orig_features)) {
gst_caps_append_structure_full (tmp, gst_structure_copy (s),
gst_caps_features_copy (features));
if (!gst_caps_features_contains (features,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION))
gst_caps_features_add (features,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
} else {
m = gst_caps_features_get_size (orig_features);
for (j = 0; j < m; j++) {
const gchar *feature = gst_caps_features_get_nth (orig_features, j);
/* if we already have the features */
if (gst_caps_features_contains (features, feature))
continue;
if (g_strcmp0 (feature, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY) == 0)
continue;
if (gst_caps_features_contains (overlay_feature, feature)) {
gst_caps_features_add (features, feature);
}
}
}
gst_caps_append_structure_full (tmp, gst_structure_copy (s), features);
}
gst_caps_features_free (overlay_feature);
return tmp;
}
static GstCaps *
gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *result, *tmp;
GST_DEBUG_OBJECT (trans,
"Transforming caps %" GST_PTR_FORMAT " in direction %s", caps,
(direction == GST_PAD_SINK) ? "sink" : "src");
if (direction == GST_PAD_SINK) {
tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
} else {
GstCaps *newcaps;
tmp = gst_caps_ref (caps);
newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
tmp = gst_caps_merge (tmp, newcaps);
}
if (filter) {
result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
} else {
result = tmp;
}
GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result);
return result;
}
static gboolean
gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstVideoInfo info;
GstBufferPool *pool;
GstCaps *caps;
guint size;
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
decide_query, query))
return FALSE;
/* passthrough, we're done */
if (decide_query == NULL)
return TRUE;
gst_query_parse_allocation (query, &caps, NULL);
if (caps == NULL)
return FALSE;
if (!gst_video_info_from_caps (&info, caps))
return FALSE;
if (gst_query_get_n_allocation_pools (query) == 0) {
GstCapsFeatures *features;
GstStructure *config;
gboolean is_d3d11 = FALSE;
features = gst_caps_get_features (caps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
GST_DEBUG_OBJECT (filter, "upstream support d3d11 memory");
pool = gst_d3d11_buffer_pool_new (filter->device);
is_d3d11 = TRUE;
} else {
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
/* d3d11 pool does not support video alignment */
if (!is_d3d11) {
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
}
size = GST_VIDEO_INFO_SIZE (&info);
gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
if (!gst_buffer_pool_set_config (pool, config))
goto config_failed;
/* d3d11 buffer pool might update buffer size by self */
if (is_d3d11)
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
gst_query_add_allocation_pool (query, pool, size, 0, 0);
gst_object_unref (pool);
}
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
return TRUE;
/* ERRORS */
config_failed:
{
GST_ERROR_OBJECT (filter, "failed to set config");
gst_object_unref (pool);
return FALSE;
}
}
static gboolean
gst_d3d11_upload_decide_allocation (GstBaseTransform * trans, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstCaps *outcaps = NULL;
GstBufferPool *pool = NULL;
guint size, min, max;
GstStructure *config;
gboolean update_pool = FALSE;
GstVideoInfo vinfo;
gst_query_parse_allocation (query, &outcaps, NULL);
if (!outcaps)
return FALSE;
gst_video_info_from_caps (&vinfo, outcaps);
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) {
gst_object_unref (pool);
pool = NULL;
}
update_pool = TRUE;
} else {
size = GST_VIDEO_INFO_SIZE (&vinfo);
min = max = 0;
}
if (!pool) {
GST_DEBUG_OBJECT (trans, "create our pool");
pool = gst_d3d11_buffer_pool_new (filter->device);
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
gst_buffer_pool_set_config (pool, config);
/* update size with calculated one */
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
gst_object_unref (pool);
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query);
}
static gboolean
gst_d3d11_upload_can_use_staging_buffer (GstD3D11Upload * self,
GstBuffer * outbuf)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
ID3D11Device *device_handle =
gst_d3d11_device_get_device_handle (filter->device);
if (!gst_d3d11_buffer_can_access_device (outbuf, device_handle))
return FALSE;
if (self->staging_buffer)
return TRUE;
self->staging_buffer = gst_d3d11_allocate_staging_buffer_for (outbuf,
&filter->out_info, TRUE);
if (!self->staging_buffer) {
GST_WARNING_OBJECT (self, "Couldn't allocate staging buffer");
return FALSE;
}
return TRUE;
}
static GstFlowReturn
gst_d3d11_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstD3D11Upload *self = GST_D3D11_UPLOAD (trans);
GstVideoFrame in_frame, out_frame;
GstFlowReturn ret = GST_FLOW_OK;
gboolean use_staging_buf;
GstBuffer *target_outbuf = outbuf;
gint i;
use_staging_buf = gst_d3d11_upload_can_use_staging_buffer (self, outbuf);
if (use_staging_buf) {
GST_TRACE_OBJECT (self, "Copy input buffer to staging buffer");
target_outbuf = self->staging_buffer;
}
if (!gst_video_frame_map (&in_frame, &filter->in_info, inbuf,
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
goto invalid_buffer;
if (!gst_video_frame_map (&out_frame, &filter->out_info, target_outbuf,
GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
gst_video_frame_unmap (&in_frame);
goto invalid_buffer;
}
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
if (!gst_video_frame_copy_plane (&out_frame, &in_frame, i)) {
GST_ERROR_OBJECT (filter, "Couldn't copy plane %d", i);
ret = GST_FLOW_ERROR;
break;
}
}
gst_video_frame_unmap (&out_frame);
gst_video_frame_unmap (&in_frame);
/* Copy staging texture to d3d11 texture */
if (use_staging_buf) {
if (!gst_d3d11_buffer_copy_into (outbuf,
self->staging_buffer, &filter->out_info)) {
GST_ERROR_OBJECT (self, "Cannot copy staging texture into texture");
return GST_FLOW_ERROR;
}
}
return ret;
/* ERRORS */
invalid_buffer:
{
GST_ELEMENT_WARNING (filter, CORE, NOT_IMPLEMENTED, (NULL),
("invalid video buffer received"));
return GST_FLOW_ERROR;
}
}
static gboolean
gst_d3d11_upload_set_info (GstD3D11BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info)
{
GstD3D11Upload *self = GST_D3D11_UPLOAD (filter);
gst_clear_buffer (&self->staging_buffer);
return TRUE;
}