gstreamer/sys/d3d11/gstd3d11colorconvert.c
Seungha Yang 0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00

1985 lines
64 KiB
C

/* GStreamer
* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
* Copyright (C) 2005-2012 David Schleef <ds@schleef.org>
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
* Copyright (C) 2020 Thibault Saunier <tsaunier@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:element-d3d11convert
* @title: d3d11colorconvert
*
* This element resizes video frames and change color space.
* By default the element will try to negotiate to the same size on the source
* and sinkpad so that no scaling is needed.
* It is therefore safe to insert this element in a pipeline to
* get more robust behaviour without any cost if no scaling is needed.
*
* ## Example launch line
* |[
* gst-launch-1.0 -v videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11convert ! d3d11videosink
* ]|
* This will output a test video (generated in NV12 format) in a video
* window. If the video sink selected does not support NV12
* d3d11colorconvert will automatically convert the video to a format understood
* by the video sink.
*
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11colorconvert.h"
#include "gstd3d11colorconverter.h"
#include "gstd3d11videoprocessor.h"
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug);
#define GST_CAT_DEFAULT gst_d3d11_convert_debug
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_SINK_FORMATS))
);
static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_SRC_FORMATS))
);
struct _GstD3D11Convert
{
GstD3D11BaseFilter parent;
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
guint num_input_view;
ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_output_view;
GstD3D11ColorConverter *converter;
GstD3D11VideoProcessor *processor;
/* used for fallback texture copy */
D3D11_BOX in_src_box;
D3D11_BOX out_src_box;
};
struct _GstD3D11ColorConvert
{
GstD3D11Convert parent;
};
struct _GstD3D11Scale
{
GstD3D11Convert parent;
};
#define gst_d3d11_convert_parent_class parent_class
G_DEFINE_TYPE (GstD3D11Convert, gst_d3d11_convert, GST_TYPE_D3D11_BASE_FILTER);
static void gst_d3d11_convert_dispose (GObject * object);
static GstCaps *gst_d3d11_convert_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static GstCaps *gst_d3d11_convert_fixate_caps (GstBaseTransform *
base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
static gboolean gst_d3d11_convert_filter_meta (GstBaseTransform * trans,
GstQuery * query, GType api, const GstStructure * params);
static gboolean
gst_d3d11_convert_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query);
static gboolean
gst_d3d11_convert_decide_allocation (GstBaseTransform * trans,
GstQuery * query);
static GstFlowReturn gst_d3d11_convert_transform (GstBaseTransform *
trans, GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean gst_d3d11_convert_set_info (GstD3D11BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info);
/* copies the given caps */
static GstCaps *
gst_d3d11_convert_caps_remove_format_info (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
GstCapsFeatures *feature =
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
/* Only remove format info for the cases when we can actually convert */
if (!gst_caps_features_is_any (f)
&& gst_caps_features_is_equal (f, feature)) {
gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
NULL);
}
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
gst_caps_features_free (feature);
return res;
}
static GstCaps *
gst_d3d11_convert_caps_rangify_size_info (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
GstCapsFeatures *feature =
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
/* Only remove format info for the cases when we can actually convert */
if (!gst_caps_features_is_any (f)
&& gst_caps_features_is_equal (f, feature)) {
gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
"height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
/* if pixel aspect ratio, make a range of it */
if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
gst_structure_set (st, "pixel-aspect-ratio",
GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
}
}
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
gst_caps_features_free (feature);
return res;
}
static GstCaps *
gst_d3d11_convert_caps_remove_format_and_rangify_size_info (GstCaps * caps)
{
GstStructure *st;
GstCapsFeatures *f;
gint i, n;
GstCaps *res;
GstCapsFeatures *feature =
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
res = gst_caps_new_empty ();
n = gst_caps_get_size (caps);
for (i = 0; i < n; i++) {
st = gst_caps_get_structure (caps, i);
f = gst_caps_get_features (caps, i);
/* If this is already expressed by the existing caps
* skip this structure */
if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
continue;
st = gst_structure_copy (st);
/* Only remove format info for the cases when we can actually convert */
if (!gst_caps_features_is_any (f)
&& gst_caps_features_is_equal (f, feature)) {
gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
"height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
/* if pixel aspect ratio, make a range of it */
if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
gst_structure_set (st, "pixel-aspect-ratio",
GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
}
gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
NULL);
}
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
}
gst_caps_features_free (feature);
return res;
}
static void
gst_d3d11_convert_class_init (GstD3D11ConvertClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
gobject_class->dispose = gst_d3d11_convert_dispose;
gst_element_class_add_static_pad_template (element_class, &sink_template);
gst_element_class_add_static_pad_template (element_class, &src_template);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 colorspace converter and scaler",
"Filter/Converter/Scaler/Video/Hardware",
"Resizes video and allow color conversion using D3D11",
"Seungha Yang <seungha.yang@navercorp.com>, "
"Jeongki Kim <jeongki.kim@jeongki.kim>");
trans_class->passthrough_on_same_caps = TRUE;
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_convert_transform_caps);
trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_convert_fixate_caps);
trans_class->filter_meta = GST_DEBUG_FUNCPTR (gst_d3d11_convert_filter_meta);
trans_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_convert_propose_allocation);
trans_class->decide_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_convert_decide_allocation);
trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_convert_transform);
bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_convert_set_info);
GST_DEBUG_CATEGORY_INIT (gst_d3d11_convert_debug,
"d3d11convert", 0, "d3d11convert element");
}
static void
gst_d3d11_convert_init (GstD3D11Convert * self)
{
}
static void
gst_d3d11_convert_clear_shader_resource (GstD3D11Convert * self)
{
gint i;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (self->shader_resource_view[i]) {
ID3D11ShaderResourceView_Release (self->shader_resource_view[i]);
self->shader_resource_view[i] = NULL;
}
if (self->render_target_view[i]) {
ID3D11RenderTargetView_Release (self->render_target_view[i]);
self->render_target_view[i] = NULL;
}
}
self->num_input_view = 0;
self->num_output_view = 0;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (self->in_texture[i]) {
ID3D11Texture2D_Release (self->in_texture[i]);
self->in_texture[i] = NULL;
}
if (self->out_texture[i]) {
ID3D11Texture2D_Release (self->out_texture[i]);
self->out_texture[i] = NULL;
}
}
g_clear_pointer (&self->converter, gst_d3d11_color_converter_free);
g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
}
static void
gst_d3d11_convert_dispose (GObject * object)
{
GstD3D11Convert *self = GST_D3D11_CONVERT (object);
gst_d3d11_convert_clear_shader_resource (self);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static GstCaps *
gst_d3d11_convert_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *tmp, *tmp2;
GstCaps *result;
/* Get all possible caps that we can transform to */
tmp = gst_d3d11_convert_caps_remove_format_and_rangify_size_info (caps);
if (filter) {
tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
tmp = tmp2;
}
result = tmp;
GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
GST_PTR_FORMAT, caps, result);
return result;
}
/*
* This is an incomplete matrix of in formats and a score for the prefered output
* format.
*
* out: RGB24 RGB16 ARGB AYUV YUV444 YUV422 YUV420 YUV411 YUV410 PAL GRAY
* in
* RGB24 0 2 1 2 2 3 4 5 6 7 8
* RGB16 1 0 1 2 2 3 4 5 6 7 8
* ARGB 2 3 0 1 4 5 6 7 8 9 10
* AYUV 3 4 1 0 2 5 6 7 8 9 10
* YUV444 2 4 3 1 0 5 6 7 8 9 10
* YUV422 3 5 4 2 1 0 6 7 8 9 10
* YUV420 4 6 5 3 2 1 0 7 8 9 10
* YUV411 4 6 5 3 2 1 7 0 8 9 10
* YUV410 6 8 7 5 4 3 2 1 0 9 10
* PAL 1 3 2 6 4 6 7 8 9 0 10
* GRAY 1 4 3 2 1 5 6 7 8 9 0
*
* PAL or GRAY are never prefered, if we can we would convert to PAL instead
* of GRAY, though
* less subsampling is prefered and if any, preferably horizontal
* We would like to keep the alpha, even if we would need to to colorspace conversion
* or lose depth.
*/
#define SCORE_FORMAT_CHANGE 1
#define SCORE_DEPTH_CHANGE 1
#define SCORE_ALPHA_CHANGE 1
#define SCORE_CHROMA_W_CHANGE 1
#define SCORE_CHROMA_H_CHANGE 1
#define SCORE_PALETTE_CHANGE 1
#define SCORE_COLORSPACE_LOSS 2 /* RGB <-> YUV */
#define SCORE_DEPTH_LOSS 4 /* change bit depth */
#define SCORE_ALPHA_LOSS 8 /* lose the alpha channel */
#define SCORE_CHROMA_W_LOSS 16 /* vertical subsample */
#define SCORE_CHROMA_H_LOSS 32 /* horizontal subsample */
#define SCORE_PALETTE_LOSS 64 /* convert to palette format */
#define SCORE_COLOR_LOSS 128 /* convert to GRAY */
#define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \
GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY)
#define ALPHA_MASK (GST_VIDEO_FORMAT_FLAG_ALPHA)
#define PALETTE_MASK (GST_VIDEO_FORMAT_FLAG_PALETTE)
/* calculate how much loss a conversion would be */
static void
score_value (GstBaseTransform * base, const GstVideoFormatInfo * in_info,
const GValue * val, gint * min_loss, const GstVideoFormatInfo ** out_info)
{
const gchar *fname;
const GstVideoFormatInfo *t_info;
GstVideoFormatFlags in_flags, t_flags;
gint loss;
fname = g_value_get_string (val);
t_info = gst_video_format_get_info (gst_video_format_from_string (fname));
if (!t_info || t_info->format == GST_VIDEO_FORMAT_UNKNOWN)
return;
/* accept input format immediately without loss */
if (in_info == t_info) {
*min_loss = 0;
*out_info = t_info;
return;
}
loss = SCORE_FORMAT_CHANGE;
in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info);
in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info);
t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) {
loss += SCORE_PALETTE_CHANGE;
if (t_flags & PALETTE_MASK)
loss += SCORE_PALETTE_LOSS;
}
if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) {
loss += SCORE_COLORSPACE_LOSS;
if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY)
loss += SCORE_COLOR_LOSS;
}
if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) {
loss += SCORE_ALPHA_CHANGE;
if (in_flags & ALPHA_MASK)
loss += SCORE_ALPHA_LOSS;
}
if ((in_info->h_sub[1]) != (t_info->h_sub[1])) {
loss += SCORE_CHROMA_H_CHANGE;
if ((in_info->h_sub[1]) < (t_info->h_sub[1]))
loss += SCORE_CHROMA_H_LOSS;
}
if ((in_info->w_sub[1]) != (t_info->w_sub[1])) {
loss += SCORE_CHROMA_W_CHANGE;
if ((in_info->w_sub[1]) < (t_info->w_sub[1]))
loss += SCORE_CHROMA_W_LOSS;
}
if ((in_info->bits) != (t_info->bits)) {
loss += SCORE_DEPTH_CHANGE;
if ((in_info->bits) > (t_info->bits))
loss += SCORE_DEPTH_LOSS + (in_info->bits - t_info->bits);
}
GST_DEBUG_OBJECT (base, "score %s -> %s = %d",
GST_VIDEO_FORMAT_INFO_NAME (in_info),
GST_VIDEO_FORMAT_INFO_NAME (t_info), loss);
if (loss < *min_loss) {
GST_DEBUG_OBJECT (base, "found new best %d", loss);
*out_info = t_info;
*min_loss = loss;
}
}
static void
gst_d3d11_convert_fixate_format (GstBaseTransform * trans,
GstCaps * caps, GstCaps * result)
{
GstStructure *ins, *outs;
const gchar *in_format;
const GstVideoFormatInfo *in_info, *out_info = NULL;
gint min_loss = G_MAXINT;
guint i, capslen;
ins = gst_caps_get_structure (caps, 0);
in_format = gst_structure_get_string (ins, "format");
if (!in_format) {
return;
}
GST_DEBUG_OBJECT (trans, "source format %s", in_format);
in_info =
gst_video_format_get_info (gst_video_format_from_string (in_format));
if (!in_info)
return;
outs = gst_caps_get_structure (result, 0);
capslen = gst_caps_get_size (result);
GST_DEBUG ("iterate %d structures", capslen);
for (i = 0; i < capslen; i++) {
GstStructure *tests;
const GValue *format;
tests = gst_caps_get_structure (result, i);
format = gst_structure_get_value (tests, "format");
/* should not happen */
if (format == NULL)
continue;
if (GST_VALUE_HOLDS_LIST (format)) {
gint j, len;
len = gst_value_list_get_size (format);
GST_DEBUG_OBJECT (trans, "have %d formats", len);
for (j = 0; j < len; j++) {
const GValue *val;
val = gst_value_list_get_value (format, j);
if (G_VALUE_HOLDS_STRING (val)) {
score_value (trans, in_info, val, &min_loss, &out_info);
if (min_loss == 0)
break;
}
}
} else if (G_VALUE_HOLDS_STRING (format)) {
score_value (trans, in_info, format, &min_loss, &out_info);
}
}
if (out_info)
gst_structure_set (outs, "format", G_TYPE_STRING,
GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL);
}
static GstCaps *
gst_d3d11_convert_get_fixed_format (GstBaseTransform * trans,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GstCaps *result;
result = gst_caps_intersect (othercaps, caps);
if (gst_caps_is_empty (result)) {
gst_caps_unref (result);
result = gst_caps_copy (othercaps);
}
gst_d3d11_convert_fixate_format (trans, caps, result);
/* fixate remaining fields */
result = gst_caps_fixate (result);
if (direction == GST_PAD_SINK) {
if (gst_caps_is_subset (caps, result)) {
gst_caps_replace (&result, caps);
}
}
return result;
}
static GstCaps *
gst_d3d11_convert_fixate_size (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GstStructure *ins, *outs;
const GValue *from_par, *to_par;
GValue fpar = { 0, }, tpar = {
0,};
othercaps = gst_caps_truncate (othercaps);
othercaps = gst_caps_make_writable (othercaps);
ins = gst_caps_get_structure (caps, 0);
outs = gst_caps_get_structure (othercaps, 0);
from_par = gst_structure_get_value (ins, "pixel-aspect-ratio");
to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
/* If we're fixating from the sinkpad we always set the PAR and
* assume that missing PAR on the sinkpad means 1/1 and
* missing PAR on the srcpad means undefined
*/
if (direction == GST_PAD_SINK) {
if (!from_par) {
g_value_init (&fpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&fpar, 1, 1);
from_par = &fpar;
}
if (!to_par) {
g_value_init (&tpar, GST_TYPE_FRACTION_RANGE);
gst_value_set_fraction_range_full (&tpar, 1, G_MAXINT, G_MAXINT, 1);
to_par = &tpar;
}
} else {
if (!to_par) {
g_value_init (&tpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&tpar, 1, 1);
to_par = &tpar;
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1,
NULL);
}
if (!from_par) {
g_value_init (&fpar, GST_TYPE_FRACTION);
gst_value_set_fraction (&fpar, 1, 1);
from_par = &fpar;
}
}
/* we have both PAR but they might not be fixated */
{
gint from_w, from_h, from_par_n, from_par_d, to_par_n, to_par_d;
gint w = 0, h = 0;
gint from_dar_n, from_dar_d;
gint num, den;
/* from_par should be fixed */
g_return_val_if_fail (gst_value_is_fixed (from_par), othercaps);
from_par_n = gst_value_get_fraction_numerator (from_par);
from_par_d = gst_value_get_fraction_denominator (from_par);
gst_structure_get_int (ins, "width", &from_w);
gst_structure_get_int (ins, "height", &from_h);
gst_structure_get_int (outs, "width", &w);
gst_structure_get_int (outs, "height", &h);
/* if both width and height are already fixed, we can't do anything
* about it anymore */
if (w && h) {
guint n, d;
GST_DEBUG_OBJECT (base, "dimensions already set to %dx%d, not fixating",
w, h);
if (!gst_value_is_fixed (to_par)) {
if (gst_video_calculate_display_ratio (&n, &d, from_w, from_h,
from_par_n, from_par_d, w, h)) {
GST_DEBUG_OBJECT (base, "fixating to_par to %dx%d", n, d);
if (gst_structure_has_field (outs, "pixel-aspect-ratio"))
gst_structure_fixate_field_nearest_fraction (outs,
"pixel-aspect-ratio", n, d);
else if (n != d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
n, d, NULL);
}
}
goto done;
}
/* Calculate input DAR */
if (!gst_util_fraction_multiply (from_w, from_h, from_par_n, from_par_d,
&from_dar_n, &from_dar_d)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
GST_DEBUG_OBJECT (base, "Input DAR is %d/%d", from_dar_n, from_dar_d);
/* If either width or height are fixed there's not much we
* can do either except choosing a height or width and PAR
* that matches the DAR as good as possible
*/
if (h) {
GstStructure *tmp;
gint set_w, set_par_n, set_par_d;
GST_DEBUG_OBJECT (base, "height is fixed (%d)", h);
/* If the PAR is fixed too, there's not much to do
* except choosing the width that is nearest to the
* width with the same DAR */
if (gst_value_is_fixed (to_par)) {
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
to_par_n, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
w = (guint) gst_util_uint64_scale_int_round (h, num, den);
gst_structure_fixate_field_nearest_int (outs, "width", w);
goto done;
}
/* The PAR is not fixed and it's quite likely that we can set
* an arbitrary PAR. */
/* Check if we can keep the input width */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
gst_structure_get_int (tmp, "width", &set_w);
/* Might have failed but try to keep the DAR nonetheless by
* adjusting the PAR */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, h, set_w,
&to_par_n, &to_par_d)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
gst_structure_free (tmp);
goto done;
}
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
to_par_n, to_par_d);
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
&set_par_d);
gst_structure_free (tmp);
/* Check if the adjusted PAR is accepted */
if (set_par_n == to_par_n && set_par_d == to_par_d) {
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "width", G_TYPE_INT, set_w,
"pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
NULL);
goto done;
}
/* Otherwise scale the width to the new PAR and check if the
* adjusted with is accepted. If all that fails we can't keep
* the DAR */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
set_par_n, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
w = (guint) gst_util_uint64_scale_int_round (h, num, den);
gst_structure_fixate_field_nearest_int (outs, "width", w);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
} else if (w) {
GstStructure *tmp;
gint set_h, set_par_n, set_par_d;
GST_DEBUG_OBJECT (base, "width is fixed (%d)", w);
/* If the PAR is fixed too, there's not much to do
* except choosing the height that is nearest to the
* height with the same DAR */
if (gst_value_is_fixed (to_par)) {
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
to_par_n, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
h = (guint) gst_util_uint64_scale_int_round (w, den, num);
gst_structure_fixate_field_nearest_int (outs, "height", h);
goto done;
}
/* The PAR is not fixed and it's quite likely that we can set
* an arbitrary PAR. */
/* Check if we can keep the input height */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
gst_structure_get_int (tmp, "height", &set_h);
/* Might have failed but try to keep the DAR nonetheless by
* adjusting the PAR */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, w,
&to_par_n, &to_par_d)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
gst_structure_free (tmp);
goto done;
}
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
to_par_n, to_par_d);
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
&set_par_d);
gst_structure_free (tmp);
/* Check if the adjusted PAR is accepted */
if (set_par_n == to_par_n && set_par_d == to_par_d) {
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "height", G_TYPE_INT, set_h,
"pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
NULL);
goto done;
}
/* Otherwise scale the height to the new PAR and check if the
* adjusted with is accepted. If all that fails we can't keep
* the DAR */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
set_par_n, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scale sized - integer overflow"));
goto done;
}
h = (guint) gst_util_uint64_scale_int_round (w, den, num);
gst_structure_fixate_field_nearest_int (outs, "height", h);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
} else if (gst_value_is_fixed (to_par)) {
GstStructure *tmp;
gint set_h, set_w, f_h, f_w;
to_par_n = gst_value_get_fraction_numerator (to_par);
to_par_d = gst_value_get_fraction_denominator (to_par);
/* Calculate scale factor for the PAR change */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_n,
to_par_d, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
/* Try to keep the input height (because of interlacing) */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
gst_structure_get_int (tmp, "height", &set_h);
/* This might have failed but try to scale the width
* to keep the DAR nonetheless */
w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
gst_structure_fixate_field_nearest_int (tmp, "width", w);
gst_structure_get_int (tmp, "width", &set_w);
gst_structure_free (tmp);
/* We kept the DAR and the height is nearest to the original height */
if (set_w == w) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
goto done;
}
f_h = set_h;
f_w = set_w;
/* If the former failed, try to keep the input width at least */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
gst_structure_get_int (tmp, "width", &set_w);
/* This might have failed but try to scale the width
* to keep the DAR nonetheless */
h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
gst_structure_fixate_field_nearest_int (tmp, "height", h);
gst_structure_get_int (tmp, "height", &set_h);
gst_structure_free (tmp);
/* We kept the DAR and the width is nearest to the original width */
if (set_h == h) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
goto done;
}
/* If all this failed, keep the dimensions with the DAR that was closest
* to the correct DAR. This changes the DAR but there's not much else to
* do here.
*/
if (set_w * ABS (set_h - h) < ABS (f_w - w) * f_h) {
f_h = set_h;
f_w = set_w;
}
gst_structure_set (outs, "width", G_TYPE_INT, f_w, "height", G_TYPE_INT,
f_h, NULL);
goto done;
} else {
GstStructure *tmp;
gint set_h, set_w, set_par_n, set_par_d, tmp2;
/* width, height and PAR are not fixed but passthrough is not possible */
/* First try to keep the height and width as good as possible
* and scale PAR */
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
gst_structure_get_int (tmp, "height", &set_h);
gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
gst_structure_get_int (tmp, "width", &set_w);
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, set_w,
&to_par_n, &to_par_d)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
gst_structure_free (tmp);
goto done;
}
if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
to_par_n, to_par_d);
gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
&set_par_d);
gst_structure_free (tmp);
if (set_par_n == to_par_n && set_par_d == to_par_d) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* Otherwise try to scale width to keep the DAR with the set
* PAR and height */
if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
set_par_n, &num, &den)) {
GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
("Error calculating the output scaled size - integer overflow"));
goto done;
}
w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "width", w);
gst_structure_get_int (tmp, "width", &tmp2);
gst_structure_free (tmp);
if (tmp2 == w) {
gst_structure_set (outs, "width", G_TYPE_INT, tmp2, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* ... or try the same with the height */
h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
tmp = gst_structure_copy (outs);
gst_structure_fixate_field_nearest_int (tmp, "height", h);
gst_structure_get_int (tmp, "height", &tmp2);
gst_structure_free (tmp);
if (tmp2 == h) {
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, tmp2, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
goto done;
}
/* If all fails we can't keep the DAR and take the nearest values
* for everything from the first try */
gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
G_TYPE_INT, set_h, NULL);
if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
set_par_n != set_par_d)
gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
set_par_n, set_par_d, NULL);
}
}
done:
if (from_par == &fpar)
g_value_unset (&fpar);
if (to_par == &tpar)
g_value_unset (&tpar);
return othercaps;
}
static GstCaps *
gst_d3d11_convert_fixate_caps (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GstCaps *format = NULL;
GST_DEBUG_OBJECT (base,
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
GST_PTR_FORMAT, othercaps, caps);
format = gst_d3d11_convert_get_fixed_format (base, direction, caps,
othercaps);
if (gst_caps_is_empty (format)) {
GST_ERROR_OBJECT (base, "Could not convert formats");
return format;
}
/* convert mode is "all" or "size" here */
othercaps = gst_d3d11_convert_fixate_size (base, direction, caps, othercaps);
if (gst_caps_get_size (othercaps) == 1) {
gint i;
const gchar *format_fields[] = { "format", "colorimetry", "chroma-site" };
GstStructure *format_struct = gst_caps_get_structure (format, 0);
GstStructure *fixated_struct;
othercaps = gst_caps_make_writable (othercaps);
fixated_struct = gst_caps_get_structure (othercaps, 0);
for (i = 0; i < G_N_ELEMENTS (format_fields); i++) {
if (gst_structure_has_field (format_struct, format_fields[i])) {
gst_structure_set (fixated_struct, format_fields[i], G_TYPE_STRING,
gst_structure_get_string (format_struct, format_fields[i]), NULL);
} else {
gst_structure_remove_field (fixated_struct, format_fields[i]);
}
}
}
gst_caps_unref (format);
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
return othercaps;
}
static gboolean
gst_d3d11_convert_filter_meta (GstBaseTransform * trans,
GstQuery * query, GType api, const GstStructure * params)
{
/* This element cannot passthrough the crop meta, because it would convert the
* wrong sub-region of the image, and worst, our output image may not be large
* enough for the crop to be applied later */
if (api == GST_VIDEO_CROP_META_API_TYPE)
return FALSE;
/* propose all other metadata upstream */
return TRUE;
}
static gboolean
gst_d3d11_convert_propose_allocation (GstBaseTransform * trans,
GstQuery * decide_query, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstVideoInfo info;
GstBufferPool *pool = NULL;
GstCaps *caps;
guint n_pools, i;
GstStructure *config;
guint size;
GstD3D11AllocationParams *d3d11_params;
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
decide_query, query))
return FALSE;
/* passthrough, we're done */
if (decide_query == NULL)
return TRUE;
gst_query_parse_allocation (query, &caps, NULL);
if (caps == NULL)
return FALSE;
if (!gst_video_info_from_caps (&info, caps))
return FALSE;
n_pools = gst_query_get_n_allocation_pools (query);
for (i = 0; i < n_pools; i++) {
gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL);
if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
gst_object_unref (pool);
pool = NULL;
}
}
if (!pool)
pool = gst_d3d11_buffer_pool_new (filter->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!d3d11_params) {
d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info, 0,
D3D11_BIND_SHADER_RESOURCE);
} else {
/* Set bind flag */
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
/* size will be updated by d3d11 buffer pool */
gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
if (!gst_buffer_pool_set_config (pool, config))
goto config_failed;
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
gst_query_add_allocation_pool (query, pool, size, 0, 0);
gst_object_unref (pool);
return TRUE;
/* ERRORS */
config_failed:
{
GST_ERROR_OBJECT (filter, "failed to set config");
gst_object_unref (pool);
return FALSE;
}
}
static gboolean
gst_d3d11_convert_decide_allocation (GstBaseTransform * trans, GstQuery * query)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstCaps *outcaps = NULL;
GstBufferPool *pool = NULL;
guint size, min = 0, max = 0;
GstStructure *config;
GstD3D11AllocationParams *d3d11_params;
gboolean update_pool = FALSE;
GstVideoInfo info;
gint i;
gst_query_parse_allocation (query, &outcaps, NULL);
if (!outcaps)
return FALSE;
if (!gst_video_info_from_caps (&info, outcaps))
return FALSE;
size = GST_VIDEO_INFO_SIZE (&info);
if (gst_query_get_n_allocation_pools (query) > 0) {
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
if (pool && !GST_IS_D3D11_BUFFER_POOL (pool)) {
gst_object_unref (pool);
pool = NULL;
}
update_pool = TRUE;
}
if (!pool)
pool = gst_d3d11_buffer_pool_new (filter->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!d3d11_params) {
d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info, 0,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
} else {
/* Set bind flag */
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
d3d11_params->desc[i].BindFlags |=
(D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
}
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
gst_buffer_pool_set_config (pool, config);
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
if (update_pool)
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
else
gst_query_add_allocation_pool (query, pool, size, min, max);
gst_object_unref (pool);
return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
query);
}
static gboolean
create_shader_input_resource (GstD3D11Convert * self,
GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
{
D3D11_TEXTURE2D_DESC texture_desc = { 0, };
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc = { 0 };
HRESULT hr;
ID3D11Device *device_handle;
ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
gint i;
if (self->num_input_view)
return TRUE;
device_handle = gst_d3d11_device_get_device_handle (device);
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
break;
texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
texture_desc.Format = format->resource_format[i];
hr = ID3D11Device_CreateTexture2D (device_handle,
&texture_desc, NULL, &tex[i]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
goto error;
}
}
} else {
gboolean is_semiplanar = FALSE;
if (format->dxgi_format == DXGI_FORMAT_NV12 ||
format->dxgi_format == DXGI_FORMAT_P010 ||
format->dxgi_format == DXGI_FORMAT_P016)
is_semiplanar = TRUE;
texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
texture_desc.Format = format->dxgi_format;
/* semiplanar format resolution of should be even number */
if (is_semiplanar) {
texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
}
hr = ID3D11Device_CreateTexture2D (device_handle,
&texture_desc, NULL, &tex[0]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
goto error;
}
if (is_semiplanar) {
ID3D11Resource_AddRef (tex[0]);
tex[1] = tex[0];
}
}
view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
view_desc.Texture2D.MipLevels = 1;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
break;
view_desc.Format = format->resource_format[i];
hr = ID3D11Device_CreateShaderResourceView (device_handle,
(ID3D11Resource *) tex[i], &view_desc, &view[i]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Failed to create resource view (0x%x)", (guint) hr);
goto error;
}
}
self->num_input_view = i;
GST_DEBUG_OBJECT (self,
"%d shader resource view created", self->num_input_view);
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
self->in_texture[i] = tex[i];
self->shader_resource_view[i] = view[i];
}
return TRUE;
error:
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (view[i])
ID3D11ShaderResourceView_Release (view[i]);
}
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (tex[i])
ID3D11Texture2D_Release (tex[i]);
}
return FALSE;
}
static gboolean
create_shader_output_resource (GstD3D11Convert * self,
GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
{
D3D11_TEXTURE2D_DESC texture_desc = { 0, };
D3D11_RENDER_TARGET_VIEW_DESC view_desc = { 0, };
HRESULT hr;
ID3D11Device *device_handle;
ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
ID3D11RenderTargetView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
gint i;
if (self->num_output_view)
return TRUE;
device_handle = gst_d3d11_device_get_device_handle (device);
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
break;
texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
texture_desc.Format = format->resource_format[i];
hr = ID3D11Device_CreateTexture2D (device_handle,
&texture_desc, NULL, &tex[i]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
goto error;
}
}
} else {
gboolean is_semiplanar = FALSE;
if (format->dxgi_format == DXGI_FORMAT_NV12 ||
format->dxgi_format == DXGI_FORMAT_P010 ||
format->dxgi_format == DXGI_FORMAT_P016)
is_semiplanar = TRUE;
texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
texture_desc.Format = format->dxgi_format;
/* semiplanar format resolution of should be even number */
if (is_semiplanar) {
texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
}
hr = ID3D11Device_CreateTexture2D (device_handle,
&texture_desc, NULL, &tex[0]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
goto error;
}
if (is_semiplanar) {
ID3D11Resource_AddRef (tex[0]);
tex[1] = tex[0];
}
}
view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
view_desc.Texture2D.MipSlice = 0;
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
break;
view_desc.Format = format->resource_format[i];
hr = ID3D11Device_CreateRenderTargetView (device_handle,
(ID3D11Resource *) tex[i], &view_desc, &view[i]);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self,
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
goto error;
}
}
self->num_output_view = i;
GST_DEBUG_OBJECT (self, "%d render view created", self->num_output_view);
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
self->out_texture[i] = tex[i];
self->render_target_view[i] = view[i];
}
return TRUE;
error:
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (view[i])
ID3D11RenderTargetView_Release (view[i]);
}
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (tex[i])
ID3D11Texture2D_Release (tex[i]);
}
return FALSE;
}
static gboolean
gst_d3d11_convert_set_info (GstD3D11BaseFilter * filter,
GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
GstVideoInfo * out_info)
{
GstD3D11Convert *self = GST_D3D11_CONVERT (filter);
const GstVideoInfo *unknown_info;
if (gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (filter)))
return TRUE;
gst_d3d11_convert_clear_shader_resource (self);
GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
/* if present, these must match */
if (in_info->interlace_mode != out_info->interlace_mode)
goto format_mismatch;
/* FIXME: add support border */
if (in_info->width == out_info->width && in_info->height == out_info->height
&& in_info->finfo == out_info->finfo) {
gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), TRUE);
return TRUE;
}
self->in_d3d11_format =
gst_d3d11_device_format_from_gst (filter->device,
GST_VIDEO_INFO_FORMAT (in_info));
if (!self->in_d3d11_format) {
unknown_info = in_info;
goto format_unknown;
}
self->out_d3d11_format =
gst_d3d11_device_format_from_gst (filter->device,
GST_VIDEO_INFO_FORMAT (out_info));
if (!self->out_d3d11_format) {
unknown_info = out_info;
goto format_unknown;
}
self->converter = gst_d3d11_color_converter_new (filter->device,
in_info, out_info);
if (!self->converter) {
GST_ERROR_OBJECT (self, "couldn't set converter");
return FALSE;
}
#if (DXGI_HEADER_VERSION >= 4)
/* If both input and output formats are native DXGI format */
if (self->in_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN &&
self->out_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN) {
gboolean hardware = FALSE;
GstD3D11VideoProcessor *processor = NULL;
gst_d3d11_device_lock (filter->device);
g_object_get (filter->device, "hardware", &hardware, NULL);
if (hardware) {
processor = gst_d3d11_video_processor_new (filter->device,
in_info->width, in_info->height, out_info->width, out_info->height);
}
if (processor) {
const GstDxgiColorSpace *in_color_space;
const GstDxgiColorSpace *out_color_space;
in_color_space = gst_d3d11_video_info_to_dxgi_color_space (in_info);
out_color_space = gst_d3d11_video_info_to_dxgi_color_space (out_info);
if (in_color_space && out_color_space) {
DXGI_FORMAT in_dxgi_format = self->in_d3d11_format->dxgi_format;
DXGI_FORMAT out_dxgi_format = self->out_d3d11_format->dxgi_format;
DXGI_COLOR_SPACE_TYPE in_dxgi_color_space =
(DXGI_COLOR_SPACE_TYPE) in_color_space->dxgi_color_space_type;
DXGI_COLOR_SPACE_TYPE out_dxgi_color_space =
(DXGI_COLOR_SPACE_TYPE) out_color_space->dxgi_color_space_type;
if (!gst_d3d11_video_processor_check_format_conversion (processor,
in_dxgi_format, in_dxgi_color_space, out_dxgi_format,
out_dxgi_color_space)) {
GST_DEBUG_OBJECT (self, "Conversion is not supported by device");
gst_d3d11_video_processor_free (processor);
processor = NULL;
} else {
GST_DEBUG_OBJECT (self, "video processor supports conversion");
gst_d3d11_video_processor_set_input_dxgi_color_space (processor,
in_dxgi_color_space);
gst_d3d11_video_processor_set_output_dxgi_color_space (processor,
out_dxgi_color_space);
}
} else {
GST_WARNING_OBJECT (self,
"Couldn't determine input and/or output dxgi colorspace");
gst_d3d11_video_processor_free (processor);
processor = NULL;
}
}
self->processor = processor;
gst_d3d11_device_unlock (filter->device);
}
#endif
/* setup D3D11_BOX struct for fallback copy */
self->in_src_box.left = 0;
self->in_src_box.top = 0;
self->in_src_box.front = 0;
self->in_src_box.back = 1;
self->in_src_box.right = GST_VIDEO_INFO_WIDTH (in_info);
self->in_src_box.bottom = GST_VIDEO_INFO_HEIGHT (in_info);
self->out_src_box.left = 0;
self->out_src_box.top = 0;
self->out_src_box.front = 0;
self->out_src_box.back = 1;
self->out_src_box.right = GST_VIDEO_INFO_WIDTH (out_info);
self->out_src_box.bottom = GST_VIDEO_INFO_HEIGHT (out_info);
return TRUE;
/* ERRORS */
format_mismatch:
{
GST_ERROR_OBJECT (self, "input and output formats do not match");
return FALSE;
}
format_unknown:
{
GST_ERROR_OBJECT (self,
"%s couldn't be converted to d3d11 format",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
return FALSE;
}
}
static gboolean
gst_d3d11_convert_prefer_video_processor (GstD3D11Convert * self,
GstBuffer * inbuf, GstBuffer * outbuf)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
GstMemory *mem;
GstD3D11Memory *dmem;
if (!self->processor)
return FALSE;
if (gst_buffer_n_memory (inbuf) != 1 || gst_buffer_n_memory (outbuf) != 1)
return FALSE;
mem = gst_buffer_peek_memory (inbuf, 0);
g_assert (gst_is_d3d11_memory (mem));
dmem = (GstD3D11Memory *) mem;
if (dmem->device != filter->device)
return FALSE;
/* If we can use shader, we prefer to use shader instead of video processor
* because video processor implementation is vendor dependent
* and not flexible */
if (gst_d3d11_memory_get_shader_resource_view_size (dmem))
return FALSE;
if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem))
return FALSE;
mem = gst_buffer_peek_memory (outbuf, 0);
g_assert (gst_is_d3d11_memory (mem));
dmem = (GstD3D11Memory *) mem;
if (dmem->device != filter->device)
return FALSE;
if (!gst_d3d11_video_processor_get_output_view (self->processor, dmem))
return FALSE;
return TRUE;
}
static gboolean
gst_d3d11_convert_transform_using_processor (GstD3D11Convert * self,
GstBuffer * inbuf, GstBuffer * outbuf)
{
GstD3D11Memory *in_mem, *out_mem;
RECT in_rect, out_rect;
ID3D11VideoProcessorInputView *piv;
ID3D11VideoProcessorOutputView *pov;
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, 0);
out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, 0);
piv = gst_d3d11_video_processor_get_input_view (self->processor, in_mem);
if (!piv) {
GST_ERROR_OBJECT (self, "ID3D11VideoProcessorInputView is unavailable");
return FALSE;
}
pov = gst_d3d11_video_processor_get_output_view (self->processor, out_mem);
if (!pov) {
GST_ERROR_OBJECT (self, "ID3D11VideoProcessorOutputView is unavailable");
return FALSE;
}
in_rect.left = 0;
in_rect.top = 0;
in_rect.right = self->in_src_box.right;
in_rect.bottom = self->in_src_box.bottom;
out_rect.left = 0;
out_rect.top = 0;
out_rect.right = self->out_src_box.right;
out_rect.bottom = self->out_src_box.bottom;
return gst_d3d11_video_processor_render (self->processor,
&in_rect, piv, &out_rect, pov);
}
static GstFlowReturn
gst_d3d11_convert_transform (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer * outbuf)
{
GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
GstD3D11Convert *self = GST_D3D11_CONVERT (trans);
GstD3D11Device *device = filter->device;
ID3D11Device *device_handle;
ID3D11DeviceContext *context_handle;
ID3D11ShaderResourceView *resource_view[GST_VIDEO_MAX_PLANES] = { NULL, };
ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, };
gint i;
gboolean copy_input = FALSE;
gboolean copy_output = FALSE;
GstMapInfo in_map[GST_VIDEO_MAX_PLANES];
GstMapInfo out_map[GST_VIDEO_MAX_PLANES];
device_handle = gst_d3d11_device_get_device_handle (device);
context_handle = gst_d3d11_device_get_device_context_handle (device);
if (!gst_d3d11_buffer_map (inbuf, device_handle, in_map, GST_MAP_READ)) {
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
goto invalid_memory;
}
if (!gst_d3d11_buffer_map (outbuf, device_handle, out_map, GST_MAP_WRITE)) {
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
gst_d3d11_buffer_unmap (inbuf, in_map);
goto invalid_memory;
}
if (gst_d3d11_convert_prefer_video_processor (self, inbuf, outbuf)) {
gboolean ret =
gst_d3d11_convert_transform_using_processor (self, inbuf, outbuf);
if (!ret) {
GST_ERROR_OBJECT (self, "Couldn't convert using video processor");
goto conversion_failed;
}
gst_d3d11_buffer_unmap (inbuf, in_map);
gst_d3d11_buffer_unmap (outbuf, out_map);
return GST_FLOW_OK;
}
/* Ensure shader resource views */
if (!gst_d3d11_buffer_get_shader_resource_view (inbuf, resource_view)) {
if (!create_shader_input_resource (self, device,
self->in_d3d11_format, &filter->in_info)) {
GST_ERROR_OBJECT (self, "Failed to configure fallback input texture");
goto fallback_failed;
}
copy_input = TRUE;
gst_d3d11_device_lock (device);
for (i = 0; i < gst_buffer_n_memory (inbuf); i++) {
GstD3D11Memory *mem =
(GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i);
guint subidx;
D3D11_BOX src_box = { 0, };
D3D11_TEXTURE2D_DESC src_desc;
D3D11_TEXTURE2D_DESC dst_desc;
subidx = gst_d3d11_memory_get_subresource_index (mem);
gst_d3d11_memory_get_texture_desc (mem, &src_desc);
ID3D11Texture2D_GetDesc (self->in_texture[i], &dst_desc);
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (src_desc.Width, dst_desc.Width);
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
ID3D11DeviceContext_CopySubresourceRegion (context_handle,
(ID3D11Resource *) self->in_texture[i], 0, 0, 0, 0,
(ID3D11Resource *) in_map[i].data, subidx, &src_box);
}
gst_d3d11_device_unlock (device);
}
/* Ensure render target views */
if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) {
if (!create_shader_output_resource (self, device,
self->out_d3d11_format, &filter->out_info)) {
GST_ERROR_OBJECT (self, "Failed to configure fallback output texture");
goto fallback_failed;
}
copy_output = TRUE;
}
if (!gst_d3d11_color_converter_convert (self->converter,
copy_input ? self->shader_resource_view : resource_view,
copy_output ? self->render_target_view : render_view, NULL, NULL)) {
goto conversion_failed;
}
if (copy_output) {
gst_d3d11_device_lock (device);
for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
GstD3D11Memory *mem =
(GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
guint subidx;
D3D11_BOX src_box = { 0, };
D3D11_TEXTURE2D_DESC src_desc;
D3D11_TEXTURE2D_DESC dst_desc;
ID3D11Texture2D_GetDesc (self->out_texture[i], &src_desc);
subidx = gst_d3d11_memory_get_subresource_index (mem);
gst_d3d11_memory_get_texture_desc (mem, &dst_desc);
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (src_desc.Width, dst_desc.Width);
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
ID3D11DeviceContext_CopySubresourceRegion (context_handle,
(ID3D11Resource *) out_map[i].data, subidx, 0, 0, 0,
(ID3D11Resource *) self->out_texture[i], 0, &src_box);
}
gst_d3d11_device_unlock (device);
}
gst_d3d11_buffer_unmap (inbuf, in_map);
gst_d3d11_buffer_unmap (outbuf, out_map);
return GST_FLOW_OK;
invalid_memory:
{
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Invalid memory"));
return GST_FLOW_ERROR;
}
fallback_failed:
{
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
("Couldn't prepare fallback memory"));
gst_d3d11_buffer_unmap (inbuf, in_map);
gst_d3d11_buffer_unmap (outbuf, out_map);
return GST_FLOW_ERROR;
}
conversion_failed:
{
GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
("Couldn't convert texture"));
gst_d3d11_buffer_unmap (inbuf, in_map);
gst_d3d11_buffer_unmap (outbuf, out_map);
return GST_FLOW_ERROR;
}
}
static GstCaps *gst_d3d11_color_convert_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static GstCaps *gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
G_DEFINE_TYPE (GstD3D11ColorConvert, gst_d3d11_color_convert,
GST_TYPE_D3D11_CONVERT);
static void
gst_d3d11_color_convert_class_init (GstD3D11ColorConvertClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 colorspace converter",
"Filter/Converter/Video/Hardware",
"Color conversion using D3D11",
"Seungha Yang <seungha.yang@navercorp.com>, "
"Jeongki Kim <jeongki.kim@jeongki.kim>");
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform_caps);
trans_class->fixate_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_fixate_caps);
}
static void
gst_d3d11_color_convert_init (GstD3D11ColorConvert * self)
{
}
static GstCaps *
gst_d3d11_color_convert_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *tmp, *tmp2;
GstCaps *result;
/* Get all possible caps that we can transform to */
tmp = gst_d3d11_convert_caps_remove_format_info (caps);
if (filter) {
tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
tmp = tmp2;
}
result = tmp;
GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
GST_PTR_FORMAT, caps, result);
return result;
}
static GstCaps *
gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GstCaps *format = NULL;
GST_DEBUG_OBJECT (base,
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
GST_PTR_FORMAT, othercaps, caps);
format = gst_d3d11_convert_get_fixed_format (base, direction, caps,
othercaps);
if (gst_caps_is_empty (format)) {
GST_ERROR_OBJECT (base, "Could not convert formats");
} else {
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, format);
}
return format;
}
static GstCaps *gst_d3d11_scale_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
static GstCaps *gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
G_DEFINE_TYPE (GstD3D11Scale, gst_d3d11_scale, GST_TYPE_D3D11_CONVERT);
static void
gst_d3d11_scale_class_init (GstD3D11ScaleClass * klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 scaler",
"Filter/Converter/Video/Scaler/Hardware",
"Resizes video using D3D11",
"Seungha Yang <seungha.yang@navercorp.com>, "
"Jeongki Kim <jeongki.kim@jeongki.kim>");
trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d11_scale_transform_caps);
trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_scale_fixate_caps);
}
static void
gst_d3d11_scale_init (GstD3D11Scale * self)
{
}
static GstCaps *
gst_d3d11_scale_transform_caps (GstBaseTransform *
trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{
GstCaps *tmp, *tmp2;
GstCaps *result;
/* Get all possible caps that we can transform to */
tmp = gst_d3d11_convert_caps_rangify_size_info (caps);
if (filter) {
tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
tmp = tmp2;
}
result = tmp;
GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
GST_PTR_FORMAT, caps, result);
return result;
}
static GstCaps *
gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
{
GST_DEBUG_OBJECT (base,
"trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
GST_PTR_FORMAT, othercaps, caps);
othercaps = gst_d3d11_convert_fixate_size (base, direction, caps, othercaps);
GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
return othercaps;
}