mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
1611 lines
45 KiB
C
1611 lines
45 KiB
C
/*
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Copyright (c) 2012, Broadcom Europe Ltd
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Copyright (c) 2012, OtherCrashOverride
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Copyright (C) 2013, Fluendo S.A.
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@author: Josep Torra <josep@fluendo.com>
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Copyright (C) 2013, Video Experts Group LLC.
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@author: Ilya Smelykh <ilya@videoexpertsgroup.com>
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Copyright (C) 2014 Julien Isorce <julien.isorce@collabora.co.uk>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the copyright holder nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* A rotating cube rendered with OpenGL|ES and video played using GStreamer on
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* the cube faces.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if defined (USE_OMX_TARGET_RPI) && defined (__GNUC__)
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#ifndef __VCCOREVER__
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#define __VCCOREVER__ 0x04000000
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#endif
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wredundant-decls"
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#pragma GCC optimize ("gnu89-inline")
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#endif
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <unistd.h>
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#include <gst/gst.h>
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#define GST_USE_UNSTABLE_API
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#include <gst/gl/gl.h>
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#if defined (USE_OMX_TARGET_RPI)
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#include <bcm_host.h>
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#include <EGL/eglext.h>
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#elif defined(HAVE_X11)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#endif
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#if defined (USE_OMX_TARGET_RPI) && defined (__GNUC__)
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#pragma GCC reset_options
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#pragma GCC diagnostic pop
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#endif
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#include "cube_texture_and_coords.h"
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#ifndef M_PI
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#define M_PI 3.141592654
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#endif
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#define SYNC_BUFFERS TRUE
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#define TRACE_VC_MEMORY_ENABLED 0
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#if defined (USE_OMX_TARGET_RPI) && TRACE_VC_MEMORY_ENABLED
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#define TRACE_VC_MEMORY(str) \
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fprintf (stderr, "\n\n" str "\n"); \
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system ("vcdbg reloc >&2")
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#define TRACE_VC_MEMORY_DEFINE_ID(id) \
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static int id = 0
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#define TRACE_VC_MEMORY_RESET_ID(id) \
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G_STMT_START { \
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id = 0; \
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} G_STMT_END
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#define TRACE_VC_MEMORY_ONCE_FOR_ID(str,id) \
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G_STMT_START { \
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if (id == 0) { \
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fprintf (stderr, "\n\n" str "\n"); \
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system ("vcdbg reloc >&2"); \
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id = 1; \
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} \
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} G_STMT_END
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#define TRACE_VC_MEMORY_ONCE(str,id) \
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G_STMT_START { \
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static int id = 0; \
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if (id == 0) { \
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fprintf (stderr, "\n\n" str "\n"); \
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system ("vcdbg reloc >&2"); \
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id = 1; \
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} \
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} G_STMT_END
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#else
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#define TRACE_VC_MEMORY(str) while(0)
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#define TRACE_VC_MEMORY_DEFINE_ID(id)
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#define TRACE_VC_MEMORY_RESET_ID(id) while(0)
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#define TRACE_VC_MEMORY_ONCE_FOR_ID(str,id) while(0)
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#define TRACE_VC_MEMORY_ONCE(str,id) while(0)
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#endif
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/* some helpers that we should provide in libgstgl */
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typedef struct
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{
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GLfloat m[4][4];
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} GstGLMatrix;
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static void
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gst_gl_matrix_load_identity (GstGLMatrix * matrix)
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{
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memset (matrix, 0x0, sizeof (GstGLMatrix));
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matrix->m[0][0] = 1.0f;
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matrix->m[1][1] = 1.0f;
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matrix->m[2][2] = 1.0f;
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matrix->m[3][3] = 1.0f;
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}
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static void
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gst_gl_matrix_multiply (GstGLMatrix * matrix, GstGLMatrix * srcA,
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GstGLMatrix * srcB)
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{
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GstGLMatrix tmp;
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int i;
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for (i = 0; i < 4; i++) {
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tmp.m[i][0] = (srcA->m[i][0] * srcB->m[0][0]) +
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(srcA->m[i][1] * srcB->m[1][0]) +
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(srcA->m[i][2] * srcB->m[2][0]) + (srcA->m[i][3] * srcB->m[3][0]);
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tmp.m[i][1] = (srcA->m[i][0] * srcB->m[0][1]) +
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(srcA->m[i][1] * srcB->m[1][1]) +
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(srcA->m[i][2] * srcB->m[2][1]) + (srcA->m[i][3] * srcB->m[3][1]);
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tmp.m[i][2] = (srcA->m[i][0] * srcB->m[0][2]) +
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(srcA->m[i][1] * srcB->m[1][2]) +
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(srcA->m[i][2] * srcB->m[2][2]) + (srcA->m[i][3] * srcB->m[3][2]);
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tmp.m[i][3] = (srcA->m[i][0] * srcB->m[0][3]) +
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(srcA->m[i][1] * srcB->m[1][3]) +
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(srcA->m[i][2] * srcB->m[2][3]) + (srcA->m[i][3] * srcB->m[3][3]);
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}
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memcpy (matrix, &tmp, sizeof (GstGLMatrix));
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}
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static void
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gst_gl_matrix_translate (GstGLMatrix * matrix, GLfloat tx, GLfloat ty,
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GLfloat tz)
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{
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matrix->m[3][0] +=
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(matrix->m[0][0] * tx + matrix->m[1][0] * ty + matrix->m[2][0] * tz);
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matrix->m[3][1] +=
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(matrix->m[0][1] * tx + matrix->m[1][1] * ty + matrix->m[2][1] * tz);
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matrix->m[3][2] +=
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(matrix->m[0][2] * tx + matrix->m[1][2] * ty + matrix->m[2][2] * tz);
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matrix->m[3][3] +=
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(matrix->m[0][3] * tx + matrix->m[1][3] * ty + matrix->m[2][3] * tz);
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}
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static void
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gst_gl_matrix_frustum (GstGLMatrix * matrix, GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top, GLfloat nearZ, GLfloat farZ)
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{
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GLfloat deltaX = right - left;
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GLfloat deltaY = top - bottom;
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GLfloat deltaZ = farZ - nearZ;
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GstGLMatrix frust;
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if ((nearZ <= 0.0f) || (farZ <= 0.0f) ||
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(deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f))
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return;
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frust.m[0][0] = 2.0f * nearZ / deltaX;
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frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f;
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frust.m[1][1] = 2.0f * nearZ / deltaY;
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frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f;
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frust.m[2][0] = (right + left) / deltaX;
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frust.m[2][1] = (top + bottom) / deltaY;
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frust.m[2][2] = -(nearZ + farZ) / deltaZ;
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frust.m[2][3] = -1.0f;
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frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ;
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frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f;
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gst_gl_matrix_multiply (matrix, &frust, matrix);
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}
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static void
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gst_gl_matrix_perspective (GstGLMatrix * matrix, GLfloat fovy, GLfloat aspect,
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GLfloat nearZ, GLfloat farZ)
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{
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GLfloat frustumW, frustumH;
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frustumH = tanf (fovy / 360.0f * M_PI) * nearZ;
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frustumW = frustumH * aspect;
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gst_gl_matrix_frustum (matrix, -frustumW, frustumW, -frustumH, frustumH,
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nearZ, farZ);
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}
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/* *INDENT-OFF* */
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/* vertex source */
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static const gchar *cube_v_src =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"uniform float u_rotx; \n"
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"uniform float u_roty; \n"
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"uniform float u_rotz; \n"
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"uniform mat4 u_modelview; \n"
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"uniform mat4 u_projection; \n"
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"varying vec2 v_texCoord; \n"
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"void main() \n"
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"{ \n"
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" float PI = 3.14159265; \n"
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" float xrot = u_rotx*2.0*PI/360.0; \n"
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" float yrot = u_roty*2.0*PI/360.0; \n"
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" float zrot = u_rotz*2.0*PI/360.0; \n"
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" mat4 matX = mat4 ( \n"
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" 1.0, 0.0, 0.0, 0.0, \n"
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" 0.0, cos(xrot), sin(xrot), 0.0, \n"
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" 0.0, -sin(xrot), cos(xrot), 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" mat4 matY = mat4 ( \n"
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" cos(yrot), 0.0, -sin(yrot), 0.0, \n"
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" 0.0, 1.0, 0.0, 0.0, \n"
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" sin(yrot), 0.0, cos(yrot), 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" mat4 matZ = mat4 ( \n"
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" cos(zrot), sin(zrot), 0.0, 0.0, \n"
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" -sin(zrot), cos(zrot), 0.0, 0.0, \n"
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" 0.0, 0.0, 1.0, 0.0, \n"
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" 0.0, 0.0, 0.0, 1.0 ); \n"
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" gl_Position = u_projection * u_modelview * matZ * matY * matX * a_position;\n"
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" v_texCoord = a_texCoord; \n"
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"} \n";
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/* fragment source */
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static const gchar *cube_f_src =
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"precision mediump float; \n"
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"varying vec2 v_texCoord; \n"
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"uniform sampler2D s_texture; \n"
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"void main() \n"
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"{ \n"
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" gl_FragColor = texture2D (s_texture, v_texCoord); \n"
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"} \n";
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/* *INDENT-ON* */
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typedef struct
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{
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#if defined (USE_OMX_TARGET_RPI)
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DISPMANX_DISPLAY_HANDLE_T dispman_display;
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DISPMANX_ELEMENT_HANDLE_T dispman_element;
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#endif
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uint32_t screen_width;
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uint32_t screen_height;
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gboolean animate;
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GstCaps *caps;
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/* OpenGL|ES objects */
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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GLuint tex;
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GLint vshader;
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GLint fshader;
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GLint program;
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GLint u_modelviewmatrix;
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GLint u_projectionmatrix;
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GLint s_texture;
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GLint u_rotx;
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GLint u_roty;
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GLint u_rotz;
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GstGLMatrix modelview;
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GstGLMatrix projection;
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GLfloat fov;
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GLfloat aspect;
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/* model rotation vector and direction */
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GLfloat rot_angle_x_inc;
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GLfloat rot_angle_y_inc;
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GLfloat rot_angle_z_inc;
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/* current model rotation angles */
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GLfloat rot_angle_x;
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GLfloat rot_angle_y;
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GLfloat rot_angle_z;
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/* current distance from camera */
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GLfloat distance;
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GLfloat distance_inc;
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/* GStreamer related resources */
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GstElement *pipeline;
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GstElement *vsink;
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GstGLDisplayEGL *gst_display;
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GstGLContext *gl_context;
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gboolean can_avoid_upload;
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/* Interthread comunication */
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GAsyncQueue *queue;
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GMutex queue_lock;
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GCond cond;
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gboolean flushing;
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GstMiniObject *popped_obj;
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GstBuffer *current_buffer;
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/* GLib mainloop */
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GMainLoop *main_loop;
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GstBuffer *last_buffer;
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/* Rendering thread state */
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gboolean running;
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/* number of rendered and dropped frames */
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guint64 rendered;
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guint64 dropped;
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#if !defined (USE_OMX_TARGET_RPI) && defined(HAVE_X11)
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Display *xdisplay;
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Window xwindow;
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#endif
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} APP_STATE_T;
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static void init_ogl (APP_STATE_T * state);
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static void init_model_proj (APP_STATE_T * state);
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static void reset_model (APP_STATE_T * state);
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static GLfloat inc_and_wrap_angle (GLfloat angle, GLfloat angle_inc);
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static void redraw_scene (APP_STATE_T * state);
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static void update_model (APP_STATE_T * state);
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static void init_textures (APP_STATE_T * state, GstBuffer * buffer);
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static APP_STATE_T _state, *state = &_state;
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static gboolean queue_object (APP_STATE_T * state, GstMiniObject * obj,
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gboolean synchronous);
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TRACE_VC_MEMORY_DEFINE_ID (gid0);
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TRACE_VC_MEMORY_DEFINE_ID (gid1);
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TRACE_VC_MEMORY_DEFINE_ID (gid2);
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typedef enum
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{
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GST_PLAY_FLAG_VIDEO = (1 << 0),
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GST_PLAY_FLAG_AUDIO = (1 << 1),
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GST_PLAY_FLAG_TEXT = (1 << 2),
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GST_PLAY_FLAG_VIS = (1 << 3),
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GST_PLAY_FLAG_SOFT_VOLUME = (1 << 4),
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GST_PLAY_FLAG_NATIVE_AUDIO = (1 << 5),
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GST_PLAY_FLAG_NATIVE_VIDEO = (1 << 6),
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GST_PLAY_FLAG_DOWNLOAD = (1 << 7),
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GST_PLAY_FLAG_BUFFERING = (1 << 8),
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GST_PLAY_FLAG_DEINTERLACE = (1 << 9),
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GST_PLAY_FLAG_SOFT_COLORBALANCE = (1 << 10)
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} GstPlayFlags;
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/***********************************************************
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* Name: init_ogl
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*
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* Arguments:
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* APP_STATE_T *state - holds OGLES model info
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*
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* Description: Sets the display, OpenGL|ES context and screen stuff
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*
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* Returns: void
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*
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***********************************************************/
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static void
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init_ogl (APP_STATE_T * state)
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{
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#if defined (USE_OMX_TARGET_RPI)
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int32_t success = 0;
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#else
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gint screen_num = 0;
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gulong black_pixel = 0;
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#endif
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EGLBoolean result;
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EGLint num_config;
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EGLNativeWindowType window_handle = (EGLNativeWindowType) 0;
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#if defined (USE_OMX_TARGET_RPI)
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static EGL_DISPMANX_WINDOW_T nativewindow;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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VC_DISPMANX_ALPHA_T alpha = { DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, 255, 0 };
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#endif
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|
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static const EGLint attribute_list[] = {
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EGL_DEPTH_SIZE, 16,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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|
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static const EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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|
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EGLConfig config;
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|
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/* get an EGL display connection */
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state->display = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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assert (state->display != EGL_NO_DISPLAY);
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|
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/* initialize the EGL display connection */
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|
result = eglInitialize (state->display, NULL, NULL);
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assert (EGL_FALSE != result);
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|
|
#if defined (USE_OMX_TARGET_RPI)
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|
/* get an appropriate EGL frame buffer configuration
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|
* this uses a BRCM extension that gets the closest match, rather
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* than standard which returns anything that matches. */
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result =
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eglSaneChooseConfigBRCM (state->display, attribute_list, &config, 1,
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&num_config);
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assert (EGL_FALSE != result);
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|
#else
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result =
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eglChooseConfig (state->display, attribute_list, &config, 1, &num_config);
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#endif
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|
|
/* create an EGL rendering context */
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|
state->context =
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|
eglCreateContext (state->display, config, EGL_NO_CONTEXT,
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|
context_attributes);
|
|
assert (state->context != EGL_NO_CONTEXT);
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|
|
#if defined (USE_OMX_TARGET_RPI)
|
|
/* create an EGL window surface */
|
|
success = graphics_get_display_size (0 /* LCD */ , &state->screen_width,
|
|
&state->screen_height);
|
|
assert (success >= 0);
|
|
|
|
dst_rect.x = 0;
|
|
dst_rect.y = 0;
|
|
dst_rect.width = state->screen_width;
|
|
dst_rect.height = state->screen_height;
|
|
|
|
src_rect.x = 0;
|
|
src_rect.y = 0;
|
|
src_rect.width = state->screen_width << 16;
|
|
src_rect.height = state->screen_height << 16;
|
|
|
|
state->dispman_display = vc_dispmanx_display_open (0 /* LCD */ );
|
|
dispman_update = vc_dispmanx_update_start (0);
|
|
|
|
state->dispman_element =
|
|
vc_dispmanx_element_add (dispman_update, state->dispman_display,
|
|
0 /*layer */ , &dst_rect, 0 /*src */ ,
|
|
&src_rect, DISPMANX_PROTECTION_NONE, &alpha, 0 /*clamp */ ,
|
|
0 /*transform */ );
|
|
|
|
nativewindow.element = state->dispman_element;
|
|
nativewindow.width = state->screen_width;
|
|
nativewindow.height = state->screen_height;
|
|
vc_dispmanx_update_submit_sync (dispman_update);
|
|
|
|
window_handle = &nativewindow;
|
|
#elif defined(HAVE_X11)
|
|
state->screen_width = 1280;
|
|
state->screen_height = 720;
|
|
state->xdisplay = XOpenDisplay (NULL);
|
|
screen_num = DefaultScreen (state->xdisplay);
|
|
black_pixel = XBlackPixel (state->xdisplay, screen_num);
|
|
state->xwindow = XCreateSimpleWindow (state->xdisplay,
|
|
DefaultRootWindow (state->xdisplay), 0, 0, state->screen_width,
|
|
state->screen_height, 0, 0, black_pixel);
|
|
XSetWindowBackgroundPixmap (state->xdisplay, state->xwindow, None);
|
|
XMapRaised (state->xdisplay, state->xwindow);
|
|
XSync (state->xdisplay, FALSE);
|
|
window_handle = state->xwindow;
|
|
#endif
|
|
|
|
state->surface =
|
|
eglCreateWindowSurface (state->display, config, window_handle, NULL);
|
|
assert (state->surface != EGL_NO_SURFACE);
|
|
|
|
/* connect the context to the surface */
|
|
result =
|
|
eglMakeCurrent (state->display, state->surface, state->surface,
|
|
state->context);
|
|
assert (EGL_FALSE != result);
|
|
|
|
state->gst_display = gst_gl_display_egl_new_with_egl_display (state->display);
|
|
state->gl_context =
|
|
gst_gl_context_new_wrapped (GST_GL_DISPLAY (state->gst_display),
|
|
(guintptr) state->context, GST_GL_PLATFORM_EGL, GST_GL_API_GLES2);
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: init_model_proj
|
|
*
|
|
* Arguments:
|
|
* APP_STATE_T *state - holds OGLES model info
|
|
*
|
|
* Description: Sets the OpenGL|ES model to default values
|
|
*
|
|
* Returns: void
|
|
*
|
|
***********************************************************/
|
|
static void
|
|
init_model_proj (APP_STATE_T * state)
|
|
{
|
|
GLint ret = 0;
|
|
|
|
state->vshader = glCreateShader (GL_VERTEX_SHADER);
|
|
|
|
glShaderSource (state->vshader, 1, &cube_v_src, NULL);
|
|
glCompileShader (state->vshader);
|
|
assert (glGetError () == GL_NO_ERROR);
|
|
|
|
state->fshader = glCreateShader (GL_FRAGMENT_SHADER);
|
|
|
|
glShaderSource (state->fshader, 1, &cube_f_src, NULL);
|
|
glCompileShader (state->fshader);
|
|
assert (glGetError () == GL_NO_ERROR);
|
|
|
|
state->program = glCreateProgram ();
|
|
|
|
glAttachShader (state->program, state->vshader);
|
|
glAttachShader (state->program, state->fshader);
|
|
|
|
glBindAttribLocation (state->program, 0, "a_position");
|
|
glBindAttribLocation (state->program, 1, "a_texCoord");
|
|
|
|
glLinkProgram (state->program);
|
|
|
|
glGetProgramiv (state->program, GL_LINK_STATUS, &ret);
|
|
assert (ret == GL_TRUE);
|
|
|
|
glUseProgram (state->program);
|
|
|
|
state->u_rotx = glGetUniformLocation (state->program, "u_rotx");
|
|
state->u_roty = glGetUniformLocation (state->program, "u_roty");
|
|
state->u_rotz = glGetUniformLocation (state->program, "u_rotz");
|
|
|
|
state->u_modelviewmatrix =
|
|
glGetUniformLocation (state->program, "u_modelview");
|
|
|
|
state->u_projectionmatrix =
|
|
glGetUniformLocation (state->program, "u_projection");
|
|
|
|
state->s_texture = glGetUniformLocation (state->program, "s_texture");
|
|
|
|
glViewport (0, 0, (GLsizei) state->screen_width,
|
|
(GLsizei) state->screen_height);
|
|
|
|
state->fov = 45.0f;
|
|
state->distance = 5.0f;
|
|
state->aspect =
|
|
(GLfloat) state->screen_width / (GLfloat) state->screen_height;
|
|
|
|
gst_gl_matrix_load_identity (&state->projection);
|
|
gst_gl_matrix_perspective (&state->projection, state->fov, state->aspect,
|
|
1.0f, 100.0f);
|
|
|
|
gst_gl_matrix_load_identity (&state->modelview);
|
|
gst_gl_matrix_translate (&state->modelview, 0.0f, 0.0f, -state->distance);
|
|
|
|
reset_model (state);
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: reset_model
|
|
*
|
|
* Arguments:
|
|
* APP_STATE_T *state - holds OGLES model info
|
|
*
|
|
* Description: Resets the Model projection and rotation direction
|
|
*
|
|
* Returns: void
|
|
*
|
|
***********************************************************/
|
|
static void
|
|
reset_model (APP_STATE_T * state)
|
|
{
|
|
/* reset model rotation */
|
|
state->rot_angle_x = 45.f;
|
|
state->rot_angle_y = 30.f;
|
|
state->rot_angle_z = 0.f;
|
|
state->rot_angle_x_inc = 0.5f;
|
|
state->rot_angle_y_inc = 0.5f;
|
|
state->rot_angle_z_inc = 0.f;
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: update_model
|
|
*
|
|
* Arguments:
|
|
* APP_STATE_T *state - holds OGLES model info
|
|
*
|
|
* Description: Updates model projection to current position/rotation
|
|
*
|
|
* Returns: void
|
|
*
|
|
***********************************************************/
|
|
static void
|
|
update_model (APP_STATE_T * state)
|
|
{
|
|
if (state->animate) {
|
|
/* update position */
|
|
state->rot_angle_x =
|
|
inc_and_wrap_angle (state->rot_angle_x, state->rot_angle_x_inc);
|
|
state->rot_angle_y =
|
|
inc_and_wrap_angle (state->rot_angle_y, state->rot_angle_y_inc);
|
|
state->rot_angle_z =
|
|
inc_and_wrap_angle (state->rot_angle_z, state->rot_angle_z_inc);
|
|
}
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: inc_and_wrap_angle
|
|
*
|
|
* Arguments:
|
|
* GLfloat angle current angle
|
|
* GLfloat angle_inc angle increment
|
|
*
|
|
* Description: Increments or decrements angle by angle_inc degrees
|
|
* Wraps to 0 at 360 deg.
|
|
*
|
|
* Returns: new value of angle
|
|
*
|
|
***********************************************************/
|
|
static GLfloat
|
|
inc_and_wrap_angle (GLfloat angle, GLfloat angle_inc)
|
|
{
|
|
angle += angle_inc;
|
|
|
|
if (angle >= 360.0)
|
|
angle -= 360.f;
|
|
else if (angle <= 0)
|
|
angle += 360.f;
|
|
|
|
return angle;
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: redraw_scene
|
|
*
|
|
* Arguments:
|
|
* APP_STATE_T *state - holds OGLES model info
|
|
*
|
|
* Description: Draws the model and calls eglSwapBuffers
|
|
* to render to screen
|
|
*
|
|
* Returns: void
|
|
*
|
|
***********************************************************/
|
|
static void
|
|
redraw_scene (APP_STATE_T * state)
|
|
{
|
|
glBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
glEnable (GL_CULL_FACE);
|
|
glEnable (GL_DEPTH_TEST);
|
|
|
|
/* Set background color and clear buffers */
|
|
glClearColor (0.15f, 0.25f, 0.35f, 1.0f);
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glUseProgram (state->program);
|
|
|
|
glVertexAttribPointer (0, 3, GL_FLOAT, GL_FALSE, 0, quadx);
|
|
glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE, 0, texCoords);
|
|
|
|
glEnableVertexAttribArray (0);
|
|
glEnableVertexAttribArray (1);
|
|
|
|
glActiveTexture (GL_TEXTURE0);
|
|
glBindTexture (GL_TEXTURE_2D, state->tex);
|
|
glUniform1i (state->s_texture, 0);
|
|
|
|
glUniform1f (state->u_rotx, state->rot_angle_x);
|
|
glUniform1f (state->u_roty, state->rot_angle_y);
|
|
glUniform1f (state->u_rotz, state->rot_angle_z);
|
|
|
|
glUniformMatrix4fv (state->u_modelviewmatrix, 1, GL_FALSE,
|
|
&state->modelview.m[0][0]);
|
|
|
|
glUniformMatrix4fv (state->u_projectionmatrix, 1, GL_FALSE,
|
|
&state->projection.m[0][0]);
|
|
|
|
/* draw first 4 vertices */
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 4, 4);
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 8, 4);
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 12, 4);
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 16, 4);
|
|
glDrawArrays (GL_TRIANGLE_STRIP, 20, 4);
|
|
|
|
if (!eglSwapBuffers (state->display, state->surface)) {
|
|
g_main_loop_quit (state->main_loop);
|
|
return;
|
|
}
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
}
|
|
|
|
/***********************************************************
|
|
* Name: init_textures
|
|
*
|
|
* Arguments:
|
|
* APP_STATE_T *state - holds OGLES model info
|
|
*
|
|
* Description: Initialise OGL|ES texture surfaces to use image
|
|
* buffers
|
|
*
|
|
* Returns: void
|
|
*
|
|
***********************************************************/
|
|
static void
|
|
init_textures (APP_STATE_T * state, GstBuffer * buffer)
|
|
{
|
|
GstCapsFeatures *feature = gst_caps_get_features (state->caps, 0);
|
|
|
|
if (gst_caps_features_contains (feature, "memory:GLMemory")) {
|
|
g_print ("Prepare texture for GLMemory\n");
|
|
state->can_avoid_upload = TRUE;
|
|
state->tex = 0;
|
|
} else if (gst_caps_features_contains (feature,
|
|
"meta:GstVideoGLTextureUploadMeta")) {
|
|
GstVideoMeta *meta = NULL;
|
|
guint internal_format =
|
|
gst_gl_sized_gl_format_from_gl_format_type (state->gl_context,
|
|
GL_RGBA, GL_UNSIGNED_BYTE);
|
|
|
|
g_print ("Prepare texture for GstVideoGLTextureUploadMeta\n");
|
|
meta = gst_buffer_get_video_meta (buffer);
|
|
state->can_avoid_upload = FALSE;
|
|
glGenTextures (1, &state->tex);
|
|
glBindTexture (GL_TEXTURE_2D, state->tex);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, internal_format, meta->width, meta->height,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
} else {
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
#if 0
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
#else
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
#endif
|
|
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
assert (glGetError () == GL_NO_ERROR);
|
|
}
|
|
|
|
static void
|
|
render_scene (APP_STATE_T * state)
|
|
{
|
|
update_model (state);
|
|
redraw_scene (state);
|
|
TRACE_VC_MEMORY_ONCE_FOR_ID ("after render_scene", gid2);
|
|
}
|
|
|
|
static void
|
|
update_image (APP_STATE_T * state, GstBuffer * buffer)
|
|
{
|
|
GstVideoGLTextureUploadMeta *meta = NULL;
|
|
|
|
if (state->current_buffer) {
|
|
gst_buffer_unref (state->current_buffer);
|
|
} else {
|
|
/* Setup the model world */
|
|
init_model_proj (state);
|
|
TRACE_VC_MEMORY ("after init_model_proj");
|
|
|
|
/* initialize the OGLES texture(s) */
|
|
init_textures (state, buffer);
|
|
TRACE_VC_MEMORY ("after init_textures");
|
|
}
|
|
state->current_buffer = gst_buffer_ref (buffer);
|
|
|
|
TRACE_VC_MEMORY_ONCE_FOR_ID ("before GstVideoGLTextureUploadMeta", gid0);
|
|
|
|
if (state->can_avoid_upload) {
|
|
GstMemory *mem = gst_buffer_peek_memory (state->current_buffer, 0);
|
|
g_assert (gst_is_gl_memory (mem));
|
|
state->tex = ((GstGLMemory *) mem)->tex_id;
|
|
} else if ((meta = gst_buffer_get_video_gl_texture_upload_meta (buffer))) {
|
|
if (meta->n_textures == 1) {
|
|
guint ids[4] = { state->tex, 0, 0, 0 };
|
|
if (!gst_video_gl_texture_upload_meta_upload (meta, ids)) {
|
|
GST_WARNING ("failed to upload to texture");
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE_VC_MEMORY_ONCE_FOR_ID ("after GstVideoGLTextureUploadMeta", gid1);
|
|
}
|
|
|
|
static void
|
|
init_intercom (APP_STATE_T * state)
|
|
{
|
|
state->queue =
|
|
g_async_queue_new_full ((GDestroyNotify) gst_mini_object_unref);
|
|
g_mutex_init (&state->queue_lock);
|
|
g_cond_init (&state->cond);
|
|
}
|
|
|
|
static void
|
|
terminate_intercom (APP_STATE_T * state)
|
|
{
|
|
/* Release intercom */
|
|
if (state->queue) {
|
|
g_async_queue_unref (state->queue);
|
|
}
|
|
|
|
g_mutex_clear (&state->queue_lock);
|
|
g_cond_clear (&state->cond);
|
|
}
|
|
|
|
static void
|
|
flush_internal (APP_STATE_T * state)
|
|
{
|
|
if (state->current_buffer) {
|
|
gst_buffer_unref (state->current_buffer);
|
|
}
|
|
state->current_buffer = NULL;
|
|
}
|
|
|
|
static void
|
|
flush_start (APP_STATE_T * state)
|
|
{
|
|
GstMiniObject *object = NULL;
|
|
|
|
g_mutex_lock (&state->queue_lock);
|
|
state->flushing = TRUE;
|
|
g_cond_broadcast (&state->cond);
|
|
g_mutex_unlock (&state->queue_lock);
|
|
|
|
while ((object = g_async_queue_try_pop (state->queue))) {
|
|
gst_mini_object_unref (object);
|
|
}
|
|
g_mutex_lock (&state->queue_lock);
|
|
flush_internal (state);
|
|
state->popped_obj = NULL;
|
|
g_mutex_unlock (&state->queue_lock);
|
|
}
|
|
|
|
static void
|
|
flush_stop (APP_STATE_T * state)
|
|
{
|
|
GstMiniObject *object = NULL;
|
|
|
|
g_mutex_lock (&state->queue_lock);
|
|
while ((object = GST_MINI_OBJECT_CAST (g_async_queue_try_pop (state->queue)))) {
|
|
gst_mini_object_unref (object);
|
|
}
|
|
flush_internal (state);
|
|
state->popped_obj = NULL;
|
|
state->flushing = FALSE;
|
|
g_mutex_unlock (&state->queue_lock);
|
|
}
|
|
|
|
static void
|
|
pipeline_pause (APP_STATE_T * state)
|
|
{
|
|
gst_element_set_state (state->pipeline, GST_STATE_PAUSED);
|
|
}
|
|
|
|
static void
|
|
pipeline_play (APP_STATE_T * state)
|
|
{
|
|
gst_element_set_state (state->pipeline, GST_STATE_PLAYING);
|
|
}
|
|
|
|
static gint64
|
|
pipeline_get_position (APP_STATE_T * state)
|
|
{
|
|
gint64 position = -1;
|
|
|
|
if (state->pipeline) {
|
|
gst_element_query_position (state->vsink, GST_FORMAT_TIME, &position);
|
|
}
|
|
|
|
return position;
|
|
}
|
|
|
|
static gint64
|
|
pipeline_get_duration (APP_STATE_T * state)
|
|
{
|
|
gint64 duration = -1;
|
|
|
|
if (state->pipeline) {
|
|
gst_element_query_duration (state->pipeline, GST_FORMAT_TIME, &duration);
|
|
}
|
|
|
|
return duration;
|
|
}
|
|
|
|
static void
|
|
pipeline_seek (APP_STATE_T * state, gint64 position)
|
|
{
|
|
if (state->pipeline) {
|
|
GstEvent *event;
|
|
event = gst_event_new_seek (1.0,
|
|
GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT,
|
|
GST_SEEK_TYPE_SET, position, GST_SEEK_TYPE_SET, GST_CLOCK_TIME_NONE);
|
|
if (!gst_element_send_event (state->vsink, event)) {
|
|
g_print ("seek failed\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
handle_queued_objects (APP_STATE_T * state)
|
|
{
|
|
GstMiniObject *object = NULL;
|
|
|
|
g_mutex_lock (&state->queue_lock);
|
|
if (state->flushing) {
|
|
g_cond_broadcast (&state->cond);
|
|
goto beach;
|
|
} else if (g_async_queue_length (state->queue) == 0) {
|
|
goto beach;
|
|
}
|
|
|
|
if ((object = g_async_queue_try_pop (state->queue))) {
|
|
if (GST_IS_BUFFER (object)) {
|
|
GstBuffer *buffer = GST_BUFFER_CAST (object);
|
|
update_image (state, buffer);
|
|
render_scene (state);
|
|
gst_buffer_unref (buffer);
|
|
if (!SYNC_BUFFERS) {
|
|
object = NULL;
|
|
}
|
|
} else if (GST_IS_EVENT (object)) {
|
|
GstEvent *event = GST_EVENT_CAST (object);
|
|
g_print ("\nevent %p %s\n", event,
|
|
gst_event_type_get_name (GST_EVENT_TYPE (event)));
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_EOS:
|
|
flush_internal (state);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
gst_event_unref (event);
|
|
object = NULL;
|
|
}
|
|
}
|
|
|
|
if (object) {
|
|
state->popped_obj = object;
|
|
g_cond_broadcast (&state->cond);
|
|
}
|
|
|
|
beach:
|
|
g_mutex_unlock (&state->queue_lock);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
queue_object (APP_STATE_T * state, GstMiniObject * obj, gboolean synchronous)
|
|
{
|
|
gboolean res = TRUE;
|
|
|
|
g_mutex_lock (&state->queue_lock);
|
|
if (state->flushing) {
|
|
gst_mini_object_unref (obj);
|
|
res = FALSE;
|
|
goto beach;
|
|
}
|
|
|
|
g_async_queue_push (state->queue, obj);
|
|
|
|
if (synchronous) {
|
|
/* Waiting for object to be handled */
|
|
do {
|
|
g_cond_wait (&state->cond, &state->queue_lock);
|
|
} while (!state->flushing && state->popped_obj != obj);
|
|
}
|
|
|
|
beach:
|
|
g_mutex_unlock (&state->queue_lock);
|
|
return res;
|
|
}
|
|
|
|
static void
|
|
preroll_cb (GstElement * fakesink, GstBuffer * buffer, GstPad * pad,
|
|
gpointer user_data)
|
|
{
|
|
APP_STATE_T *state = (APP_STATE_T *) user_data;
|
|
queue_object (state, GST_MINI_OBJECT_CAST (gst_buffer_ref (buffer)), FALSE);
|
|
}
|
|
|
|
static void
|
|
buffers_cb (GstElement * fakesink, GstBuffer * buffer, GstPad * pad,
|
|
gpointer user_data)
|
|
{
|
|
APP_STATE_T *state = (APP_STATE_T *) user_data;
|
|
queue_object (state, GST_MINI_OBJECT_CAST (gst_buffer_ref (buffer)),
|
|
SYNC_BUFFERS);
|
|
}
|
|
|
|
static GstPadProbeReturn
|
|
events_cb (GstPad * pad, GstPadProbeInfo * probe_info, gpointer user_data)
|
|
{
|
|
APP_STATE_T *state = (APP_STATE_T *) user_data;
|
|
GstEvent *event = GST_PAD_PROBE_INFO_EVENT (probe_info);
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_CAPS:
|
|
{
|
|
if (state->caps) {
|
|
gst_caps_unref (state->caps);
|
|
state->caps = NULL;
|
|
}
|
|
gst_event_parse_caps (event, &state->caps);
|
|
if (state->caps)
|
|
gst_caps_ref (state->caps);
|
|
break;
|
|
}
|
|
case GST_EVENT_FLUSH_START:
|
|
flush_start (state);
|
|
break;
|
|
case GST_EVENT_FLUSH_STOP:
|
|
flush_stop (state);
|
|
break;
|
|
case GST_EVENT_EOS:
|
|
queue_object (state, GST_MINI_OBJECT_CAST (gst_event_ref (event)), FALSE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_PAD_PROBE_OK;
|
|
}
|
|
|
|
static GstPadProbeReturn
|
|
query_cb (GstPad * pad, GstPadProbeInfo * info, gpointer user_data)
|
|
{
|
|
APP_STATE_T *state = (APP_STATE_T *) user_data;
|
|
GstQuery *query = GST_PAD_PROBE_INFO_QUERY (info);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
{
|
|
if (gst_gl_handle_context_query (state->pipeline, query,
|
|
(GstGLDisplay *) state->gst_display, NULL,
|
|
(GstGLContext *) state->gl_context))
|
|
return GST_PAD_PROBE_HANDLED;
|
|
break;
|
|
}
|
|
case GST_QUERY_DRAIN:
|
|
{
|
|
flush_internal (state);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_PAD_PROBE_OK;
|
|
}
|
|
|
|
static gboolean
|
|
init_playbin_player (APP_STATE_T * state, const gchar * uri)
|
|
{
|
|
GstPad *pad = NULL;
|
|
GstPad *ghostpad = NULL;
|
|
GstElement *vbin = gst_bin_new ("vbin");
|
|
|
|
/* insert a gl filter so that the GstGLBufferPool
|
|
* is managed automatically */
|
|
GstElement *glfilter = gst_element_factory_make ("glupload", "glfilter");
|
|
GstElement *capsfilter = gst_element_factory_make ("capsfilter", NULL);
|
|
GstElement *vsink = gst_element_factory_make ("fakesink", "vsink");
|
|
|
|
g_object_set (capsfilter, "caps",
|
|
gst_caps_from_string ("video/x-raw(memory:GLMemory), format=RGBA"), NULL);
|
|
g_object_set (vsink, "sync", TRUE, "silent", TRUE, "qos", TRUE,
|
|
"enable-last-sample", FALSE, "max-lateness", 20 * GST_MSECOND,
|
|
"signal-handoffs", TRUE, NULL);
|
|
|
|
g_signal_connect (vsink, "preroll-handoff", G_CALLBACK (preroll_cb), state);
|
|
g_signal_connect (vsink, "handoff", G_CALLBACK (buffers_cb), state);
|
|
|
|
gst_bin_add_many (GST_BIN (vbin), glfilter, capsfilter, vsink, NULL);
|
|
|
|
pad = gst_element_get_static_pad (glfilter, "sink");
|
|
ghostpad = gst_ghost_pad_new ("sink", pad);
|
|
gst_object_unref (pad);
|
|
gst_element_add_pad (vbin, ghostpad);
|
|
|
|
pad = gst_element_get_static_pad (vsink, "sink");
|
|
gst_pad_add_probe (pad, GST_PAD_PROBE_TYPE_EVENT_DOWNSTREAM, events_cb, state,
|
|
NULL);
|
|
gst_pad_add_probe (pad, GST_PAD_PROBE_TYPE_QUERY_DOWNSTREAM, query_cb, state,
|
|
NULL);
|
|
gst_object_unref (pad);
|
|
|
|
gst_element_link (glfilter, capsfilter);
|
|
gst_element_link (capsfilter, vsink);
|
|
|
|
/* Instantiate and configure playbin */
|
|
state->pipeline = gst_element_factory_make ("playbin", "player");
|
|
g_object_set (state->pipeline, "uri", uri,
|
|
"video-sink", vbin, "flags",
|
|
GST_PLAY_FLAG_NATIVE_VIDEO | GST_PLAY_FLAG_AUDIO, NULL);
|
|
|
|
state->vsink = gst_object_ref (vsink);
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
init_parse_launch_player (APP_STATE_T * state, const gchar * spipeline)
|
|
{
|
|
GstElement *vsink;
|
|
GError *error = NULL;
|
|
|
|
/* ex:
|
|
|
|
./testegl "filesrc location=big_buck_bunny_720p_h264.mov ! qtdemux ! \
|
|
h264parse ! omxh264dec ! glcolorscale ! fakesink name=vsink"
|
|
|
|
./testegl "filesrc location=big_buck_bunny_720p_h264.mov ! qtdemux ! \
|
|
h264parse ! omxh264dec ! glcolorscale ! \
|
|
video/x-raw(memory:GLMemory) ! fakesink name=vsink"
|
|
|
|
./testegl "filesrc location=big_buck_bunny_720p_h264.mov ! qtdemux ! \
|
|
h264parse ! omxh264dec ! glcolorscale ! \
|
|
video/x-raw(meta:GstVideoGLTextureUploadMeta) ! \
|
|
fakesink name=vsink"
|
|
|
|
*/
|
|
|
|
/* pipeline 1 and 2 are the same and the most efficient as glcolorscale
|
|
* will enter in passthrough mode and testegl will just bind the eglimage
|
|
* to a gl texture without any copy. */
|
|
|
|
state->pipeline = gst_parse_launch (spipeline, &error);
|
|
|
|
if (!state->pipeline) {
|
|
g_printerr ("Unable to instatiate pipeline '%s': %s\n",
|
|
spipeline, error->message);
|
|
return FALSE;
|
|
}
|
|
|
|
vsink = gst_bin_get_by_name (GST_BIN (state->pipeline), "vsink");
|
|
|
|
if (!vsink) {
|
|
g_printerr ("Unable to find a fakesink named 'vsink'");
|
|
return FALSE;
|
|
}
|
|
|
|
g_object_set (vsink, "sync", TRUE, "silent", TRUE, "qos", TRUE,
|
|
"enable-last-sample", FALSE,
|
|
"max-lateness", 20 * GST_MSECOND, "signal-handoffs", TRUE, NULL);
|
|
|
|
g_signal_connect (vsink, "preroll-handoff", G_CALLBACK (preroll_cb), state);
|
|
g_signal_connect (vsink, "handoff", G_CALLBACK (buffers_cb), state);
|
|
|
|
gst_pad_add_probe (gst_element_get_static_pad (vsink, "sink"),
|
|
GST_PAD_PROBE_TYPE_EVENT_DOWNSTREAM, events_cb, state, NULL);
|
|
gst_pad_add_probe (gst_element_get_static_pad (vsink, "sink"),
|
|
GST_PAD_PROBE_TYPE_QUERY_DOWNSTREAM, query_cb, state, NULL);
|
|
|
|
state->vsink = gst_object_ref (vsink);
|
|
return TRUE;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static void
|
|
report_position_duration (APP_STATE_T * state)
|
|
{
|
|
gint64 position, duration;
|
|
|
|
duration = pipeline_get_duration (state);
|
|
position = pipeline_get_position (state);
|
|
|
|
if (position != -1) {
|
|
g_print ("\n position / duration: %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (position));
|
|
} else {
|
|
g_print ("\n position / duration: unknown");
|
|
}
|
|
|
|
if (duration != -1) {
|
|
g_print (" / %" GST_TIME_FORMAT, GST_TIME_ARGS (duration));
|
|
} else {
|
|
g_print (" / unknown");
|
|
}
|
|
g_print ("\n");
|
|
}
|
|
|
|
static void
|
|
seek_forward (APP_STATE_T * state)
|
|
{
|
|
gint64 position, duration;
|
|
|
|
duration = pipeline_get_duration (state);
|
|
position = pipeline_get_position (state);
|
|
|
|
if (position != -1) {
|
|
position += 30 * GST_SECOND;
|
|
if (duration != -1) {
|
|
position = MIN (position, duration);
|
|
}
|
|
pipeline_seek (state, position);
|
|
}
|
|
}
|
|
|
|
static void
|
|
seek_backward (APP_STATE_T * state)
|
|
{
|
|
gint64 position;
|
|
|
|
position = pipeline_get_position (state);
|
|
|
|
if (position != -1) {
|
|
position -= 30 * GST_SECOND;
|
|
position = MAX (position, 0);
|
|
pipeline_seek (state, position);
|
|
}
|
|
}
|
|
|
|
#define SKIP(t) \
|
|
while (*t) { \
|
|
if ((*t == ' ') || (*t == '\n') || (*t == '\t') || (*t == '\r')) \
|
|
t++; \
|
|
else \
|
|
break; \
|
|
}
|
|
|
|
/* Process keyboard input */
|
|
static gboolean
|
|
handle_keyboard (GIOChannel * source, GIOCondition cond, APP_STATE_T * state)
|
|
{
|
|
gchar *str = NULL;
|
|
char op;
|
|
|
|
if (g_io_channel_read_line (source, &str, NULL, NULL,
|
|
NULL) == G_IO_STATUS_NORMAL) {
|
|
|
|
gchar *cmd = str;
|
|
SKIP (cmd)
|
|
op = *cmd;
|
|
cmd++;
|
|
switch (op) {
|
|
case 'a':
|
|
if (state->animate) {
|
|
state->animate = FALSE;
|
|
} else {
|
|
state->animate = TRUE;
|
|
}
|
|
break;
|
|
case 'p':
|
|
pipeline_pause (state);
|
|
break;
|
|
case 'r':
|
|
pipeline_play (state);
|
|
break;
|
|
case 'l':
|
|
report_position_duration (state);
|
|
break;
|
|
case 'f':
|
|
seek_forward (state);
|
|
break;
|
|
case 'b':
|
|
seek_backward (state);
|
|
break;
|
|
case 'q':
|
|
flush_start (state);
|
|
gst_element_set_state (state->pipeline, GST_STATE_READY);
|
|
break;
|
|
}
|
|
}
|
|
g_free (str);
|
|
return TRUE;
|
|
}
|
|
|
|
static GstBusSyncReply
|
|
bus_sync_handler (GstBus * bus, GstMessage * message, GstPipeline * data)
|
|
{
|
|
return GST_BUS_PASS;
|
|
}
|
|
|
|
/* on error print the error and quit the application */
|
|
static void
|
|
error_cb (GstBus * bus, GstMessage * msg, APP_STATE_T * state)
|
|
{
|
|
GError *err;
|
|
gchar *debug_info;
|
|
|
|
gst_message_parse_error (msg, &err, &debug_info);
|
|
g_printerr ("Error received from element %s: %s\n",
|
|
GST_OBJECT_NAME (msg->src), err->message);
|
|
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
|
|
g_clear_error (&err);
|
|
g_free (debug_info);
|
|
flush_start (state);
|
|
gst_element_set_state (state->pipeline, GST_STATE_READY);
|
|
}
|
|
|
|
/* buffering */
|
|
static void
|
|
buffering_cb (GstBus * bus, GstMessage * msg, APP_STATE_T * state)
|
|
{
|
|
gint percent;
|
|
|
|
gst_message_parse_buffering (msg, &percent);
|
|
g_print ("Buffering %3d%%\r", percent);
|
|
if (percent < 100)
|
|
pipeline_pause (state);
|
|
else {
|
|
g_print ("\n");
|
|
pipeline_play (state);
|
|
}
|
|
}
|
|
|
|
/* on EOS just quit the application */
|
|
static void
|
|
eos_cb (GstBus * bus, GstMessage * msg, APP_STATE_T * state)
|
|
{
|
|
if (GST_MESSAGE_SRC (msg) == GST_OBJECT (state->pipeline)) {
|
|
g_print ("End-Of-Stream reached.\n");
|
|
gst_element_set_state (state->pipeline, GST_STATE_READY);
|
|
}
|
|
}
|
|
|
|
static void
|
|
state_changed_cb (GstBus * bus, GstMessage * msg, APP_STATE_T * state)
|
|
{
|
|
GstState old_state, new_state, pending_state;
|
|
if (GST_MESSAGE_SRC (msg) == GST_OBJECT (state->pipeline)) {
|
|
gst_message_parse_state_changed (msg, &old_state, &new_state,
|
|
&pending_state);
|
|
g_print ("State changed to %s\n", gst_element_state_get_name (new_state));
|
|
if (old_state == GST_STATE_PAUSED && new_state == GST_STATE_READY) {
|
|
g_main_loop_quit (state->main_loop);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
qos_cb (GstBus * bus, GstMessage * msg, APP_STATE_T * state)
|
|
{
|
|
GstFormat fmt = GST_FORMAT_BUFFERS;
|
|
gchar *name = gst_element_get_name (GST_MESSAGE_SRC (msg));
|
|
gst_message_parse_qos_stats (msg, &fmt, &state->rendered, &state->dropped);
|
|
g_print ("%s rendered: %" G_GUINT64_FORMAT " dropped: %" G_GUINT64_FORMAT
|
|
" %s\n",
|
|
name, state->rendered, state->dropped,
|
|
(fmt == GST_FORMAT_BUFFERS ? "frames" : "samples"));
|
|
g_free (name);
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
static void
|
|
close_ogl (void)
|
|
{
|
|
#if defined (USE_OMX_TARGET_RPI)
|
|
DISPMANX_UPDATE_HANDLE_T dispman_update;
|
|
#endif
|
|
|
|
if (state->fshader) {
|
|
glDeleteShader (state->fshader);
|
|
glDetachShader (state->program, state->fshader);
|
|
}
|
|
|
|
if (state->vshader) {
|
|
glDeleteShader (state->vshader);
|
|
glDetachShader (state->program, state->vshader);
|
|
}
|
|
|
|
if (state->program)
|
|
glDeleteProgram (state->program);
|
|
|
|
if (state->tex)
|
|
glDeleteTextures (1, &state->tex);
|
|
|
|
/* clear screen */
|
|
glClear (GL_COLOR_BUFFER_BIT);
|
|
eglSwapBuffers (state->display, state->surface);
|
|
|
|
/* Release OpenGL resources */
|
|
eglMakeCurrent (state->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
eglDestroySurface (state->display, state->surface);
|
|
eglDestroyContext (state->display, state->context);
|
|
gst_object_unref (state->gl_context);
|
|
gst_object_unref (state->gst_display);
|
|
|
|
#if defined (USE_OMX_TARGET_RPI)
|
|
dispman_update = vc_dispmanx_update_start (0);
|
|
vc_dispmanx_element_remove (dispman_update, state->dispman_element);
|
|
vc_dispmanx_update_submit_sync (dispman_update);
|
|
vc_dispmanx_display_close (state->dispman_display);
|
|
#elif defined(HAVE_X11)
|
|
XSync (state->xdisplay, FALSE);
|
|
XUnmapWindow (state->xdisplay, state->xwindow);
|
|
XDestroyWindow (state->xdisplay, state->xwindow);
|
|
XSync (state->xdisplay, FALSE);
|
|
XCloseDisplay (state->xdisplay);
|
|
#endif
|
|
}
|
|
|
|
//==============================================================================
|
|
|
|
static void
|
|
open_ogl (void)
|
|
{
|
|
TRACE_VC_MEMORY ("state 0");
|
|
|
|
#if defined (USE_OMX_TARGET_RPI)
|
|
bcm_host_init ();
|
|
TRACE_VC_MEMORY ("after bcm_host_init");
|
|
#endif
|
|
|
|
/* Create surface and gl context */
|
|
init_ogl (state);
|
|
TRACE_VC_MEMORY ("after init_ogl");
|
|
}
|
|
|
|
static gpointer
|
|
render_func (gpointer data)
|
|
{
|
|
open_ogl ();
|
|
state->running = TRUE;
|
|
|
|
do {
|
|
handle_queued_objects (state);
|
|
g_usleep (0);
|
|
} while (state->running == TRUE);
|
|
|
|
close_ogl ();
|
|
return NULL;
|
|
}
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
GstBus *bus;
|
|
GOptionContext *ctx;
|
|
GIOChannel *io_stdin;
|
|
GError *err = NULL;
|
|
gboolean res;
|
|
GOptionEntry options[] = {
|
|
{NULL}
|
|
};
|
|
GThread *rthread;
|
|
|
|
/* Clear application state */
|
|
memset (state, 0, sizeof (*state));
|
|
state->animate = TRUE;
|
|
state->current_buffer = NULL;
|
|
state->caps = NULL;
|
|
|
|
ctx = g_option_context_new ("[ADDITIONAL ARGUMENTS]");
|
|
g_option_context_add_main_entries (ctx, options, NULL);
|
|
g_option_context_add_group (ctx, gst_init_get_option_group ());
|
|
if (!g_option_context_parse (ctx, &argc, &argv, &err)) {
|
|
g_print ("Error initializing: %s\n", GST_STR_NULL (err->message));
|
|
g_option_context_free (ctx);
|
|
g_clear_error (&err);
|
|
exit (1);
|
|
}
|
|
g_option_context_free (ctx);
|
|
|
|
if (argc != 2) {
|
|
g_print ("Usage: %s <URI> or <PIPELINE-DESCRIPTION>\n", argv[0]);
|
|
exit (1);
|
|
}
|
|
|
|
/* Initialize GStreamer */
|
|
gst_init (&argc, &argv);
|
|
|
|
/* initialize inter thread comunnication */
|
|
init_intercom (state);
|
|
|
|
TRACE_VC_MEMORY ("state 0");
|
|
|
|
if (!(rthread = g_thread_new ("render", (GThreadFunc) render_func, NULL))) {
|
|
g_print ("Render thread create failed\n");
|
|
exit (1);
|
|
}
|
|
|
|
/* Initialize player */
|
|
if (gst_uri_is_valid (argv[1])) {
|
|
res = init_playbin_player (state, argv[1]);
|
|
} else {
|
|
res = init_parse_launch_player (state, argv[1]);
|
|
}
|
|
|
|
if (!res)
|
|
goto done;
|
|
|
|
/* Create a GLib Main Loop */
|
|
state->main_loop = g_main_loop_new (NULL, FALSE);
|
|
|
|
/* Add a keyboard watch so we get notified of keystrokes */
|
|
io_stdin = g_io_channel_unix_new (fileno (stdin));
|
|
g_io_add_watch (io_stdin, G_IO_IN, (GIOFunc) handle_keyboard, state);
|
|
g_io_channel_unref (io_stdin);
|
|
|
|
/* *INDENT-OFF* */
|
|
g_print ("Available commands: \n"
|
|
" a - Toggle animation \n"
|
|
" p - Pause playback \n"
|
|
" r - Resume playback \n"
|
|
" l - Query position/duration\n"
|
|
" f - Seek 30 seconds forward \n"
|
|
" b - Seek 30 seconds backward \n"
|
|
" q - Quit \n");
|
|
/* *INDENT-ON* */
|
|
|
|
/* Connect the bus handlers */
|
|
bus = gst_element_get_bus (state->pipeline);
|
|
|
|
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, state,
|
|
NULL);
|
|
|
|
gst_bus_add_signal_watch_full (bus, G_PRIORITY_HIGH);
|
|
gst_bus_enable_sync_message_emission (bus);
|
|
|
|
g_signal_connect (G_OBJECT (bus), "message::error", (GCallback) error_cb,
|
|
state);
|
|
g_signal_connect (G_OBJECT (bus), "message::buffering",
|
|
(GCallback) buffering_cb, state);
|
|
g_signal_connect (G_OBJECT (bus), "message::eos", (GCallback) eos_cb, state);
|
|
g_signal_connect (G_OBJECT (bus), "message::qos", (GCallback) qos_cb, state);
|
|
g_signal_connect (G_OBJECT (bus), "message::state-changed",
|
|
(GCallback) state_changed_cb, state);
|
|
gst_object_unref (bus);
|
|
|
|
/* Make player start playing */
|
|
gst_element_set_state (state->pipeline, GST_STATE_PLAYING);
|
|
|
|
/* Start the mainloop */
|
|
g_main_loop_run (state->main_loop);
|
|
|
|
done:
|
|
/* Release pipeline */
|
|
if (state->pipeline) {
|
|
gst_element_set_state (state->pipeline, GST_STATE_NULL);
|
|
if (state->vsink) {
|
|
gst_object_unref (state->vsink);
|
|
state->vsink = NULL;
|
|
}
|
|
|
|
gst_object_unref (state->pipeline);
|
|
}
|
|
|
|
/* Unref the mainloop */
|
|
if (state->main_loop) {
|
|
g_main_loop_unref (state->main_loop);
|
|
}
|
|
|
|
/* Stop rendering thread */
|
|
state->running = FALSE;
|
|
g_thread_join (rthread);
|
|
|
|
if (state->caps) {
|
|
gst_caps_unref (state->caps);
|
|
state->caps = NULL;
|
|
}
|
|
|
|
terminate_intercom (state);
|
|
|
|
TRACE_VC_MEMORY ("at exit");
|
|
return 0;
|
|
}
|