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807c4e8248
Add gst_vaapi_display_has_opengl() helper function to help determining whether the display can support OpenGL context to be bound to it, i.e. if the class is of type GST_VAAPI_DISPLAY_TYPE_GLX.
333 lines
9.2 KiB
C
333 lines
9.2 KiB
C
/*
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* gstvaapitexture.c - VA texture abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2012-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapitexture
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* @short_description: VA/GLX texture abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapitexture.h"
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#include "gstvaapitexture_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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/* Ensure those symbols are actually defined in the resulting libraries */
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#undef gst_vaapi_texture_ref
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#undef gst_vaapi_texture_unref
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#undef gst_vaapi_texture_replace
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static void
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gst_vaapi_texture_init (GstVaapiTexture * texture, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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texture->is_wrapped = id != GST_VAAPI_ID_INVALID;
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GST_VAAPI_OBJECT_ID (texture) = texture->is_wrapped ? id : 0;
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texture->gl_target = target;
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texture->gl_format = format;
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texture->width = width;
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texture->height = height;
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}
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static inline gboolean
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gst_vaapi_texture_allocate (GstVaapiTexture * texture)
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{
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return GST_VAAPI_TEXTURE_GET_CLASS (texture)->allocate (texture);
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}
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GstVaapiTexture *
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gst_vaapi_texture_new_internal (const GstVaapiTextureClass * klass,
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GstVaapiDisplay * display, GstVaapiID id, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiTexture *texture;
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g_return_val_if_fail (target != 0, NULL);
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g_return_val_if_fail (format != 0, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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texture = gst_vaapi_object_new (GST_VAAPI_OBJECT_CLASS (klass), display);
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if (!texture)
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return NULL;
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gst_vaapi_texture_init (texture, id, target, format, width, height);
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if (!gst_vaapi_texture_allocate (texture))
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goto error;
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return texture;
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error:
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gst_vaapi_object_unref (texture);
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return NULL;
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}
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/**
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* gst_vaapi_texture_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, GST_VAAPI_ID_INVALID, target,
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format, width, height);
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}
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/**
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* gst_vaapi_texture_new_wrapped:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the suggested width, in pixels
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* @height: the suggested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The size arguments @width and @height are only a suggestion. Should
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* this be 0x0, then the actual size of the allocated texture storage
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* would be either inherited from the original texture storage, if any
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* and/or if possible, or derived from the VA surface in subsequent
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* gst_vaapi_texture_put_surface() calls.
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*
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* The application shall maintain the live GL context itself.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiDisplayClass *dpy_class;
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g_return_val_if_fail (display != NULL, NULL);
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g_return_val_if_fail (gst_vaapi_display_has_opengl (display), NULL);
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dpy_class = GST_VAAPI_DISPLAY_GET_CLASS (display);
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if (G_UNLIKELY (!dpy_class->create_texture))
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return NULL;
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return dpy_class->create_texture (display, id, target, format, width, height);
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}
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/**
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* gst_vaapi_texture_ref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically increases the reference count of the given @texture by one.
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*
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* Returns: The same @texture argument
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*/
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GstVaapiTexture *
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gst_vaapi_texture_ref (GstVaapiTexture * texture)
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{
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return gst_vaapi_texture_ref_internal (texture);
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}
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/**
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* gst_vaapi_texture_unref:
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* @texture: a #GstVaapiTexture
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*
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* Atomically decreases the reference count of the @texture by one. If
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* the reference count reaches zero, the texture will be free'd.
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*/
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void
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gst_vaapi_texture_unref (GstVaapiTexture * texture)
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{
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gst_vaapi_texture_unref_internal (texture);
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}
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/**
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* gst_vaapi_texture_replace:
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* @old_texture_ptr: a pointer to a #GstVaapiTexture
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* @new_texture: a #GstVaapiTexture
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*
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* Atomically replaces the texture texture held in @old_texture_ptr
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* with @new_texture. This means that @old_texture_ptr shall reference
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* a valid texture. However, @new_texture can be NULL.
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*/
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void
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gst_vaapi_texture_replace (GstVaapiTexture ** old_texture_ptr,
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GstVaapiTexture * new_texture)
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{
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gst_vaapi_texture_replace_internal (old_texture_ptr, new_texture);
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}
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/**
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* gst_vaapi_texture_get_id:
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* @texture: a #GstVaapiTexture
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*
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* Returns the underlying texture id of the @texture.
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*
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* Return value: the underlying texture id of the @texture
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*/
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guint
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gst_vaapi_texture_get_id (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_ID (texture);
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}
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/**
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* gst_vaapi_texture_get_target:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture target type
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*
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* Return value: the texture target
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*/
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guint
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gst_vaapi_texture_get_target (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_TARGET (texture);
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}
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/**
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* gst_vaapi_texture_get_format
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture format
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*
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* Return value: the texture format
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*/
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guint
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gst_vaapi_texture_get_format (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_FORMAT (texture);
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}
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/**
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* gst_vaapi_texture_get_width:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture width.
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*
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* Return value: the texture width, in pixels
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*/
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guint
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gst_vaapi_texture_get_width (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_WIDTH (texture);
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}
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/**
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* gst_vaapi_texture_get_height:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture height.
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*
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* Return value: the texture height, in pixels.
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*/
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guint
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gst_vaapi_texture_get_height (GstVaapiTexture * texture)
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{
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g_return_val_if_fail (texture != NULL, 0);
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return GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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* gst_vaapi_texture_get_size:
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* @texture: a #GstVaapiTexture
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* @width_ptr: return location for the width, or %NULL
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* @height_ptr: return location for the height, or %NULL
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*
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* Retrieves the dimensions of a #GstVaapiTexture.
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*/
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void
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gst_vaapi_texture_get_size (GstVaapiTexture * texture,
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guint * width_ptr, guint * height_ptr)
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{
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g_return_if_fail (texture != NULL);
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if (width_ptr)
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*width_ptr = GST_VAAPI_TEXTURE_WIDTH (texture);
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if (height_ptr)
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*height_ptr = GST_VAAPI_TEXTURE_HEIGHT (texture);
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}
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/**
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* gst_vaapi_texture_put_surface:
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* @texture: a #GstVaapiTexture
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* @surface: a #GstVaapiSurface
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* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
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*
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* Renders the @surface into the àtexture. The @flags specify how
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* de-interlacing (if needed), color space conversion, scaling and
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* other postprocessing transformations are performed.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
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{
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const GstVaapiTextureClass *klass;
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GstVaapiRectangle rect;
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g_return_val_if_fail (texture != NULL, FALSE);
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g_return_val_if_fail (surface != NULL, FALSE);
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klass = GST_VAAPI_TEXTURE_GET_CLASS (texture);
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if (!klass)
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return FALSE;
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if (!crop_rect) {
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rect.x = 0;
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rect.y = 0;
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gst_vaapi_surface_get_size (surface, &rect.width, &rect.height);
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crop_rect = ▭
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}
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return klass->put_surface (texture, surface, crop_rect, flags);
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}
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