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76fd732d42
We can check the tier using d3d11 API. Thus, don't need to create d3d12 device Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7099>
74 lines
2.8 KiB
C
74 lines
2.8 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <gst/d3dshader/gstd3dshader.h>
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G_BEGIN_DECLS
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GST_D3D11_API
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gint64 gst_d3d11_pixel_shader_token_new (void);
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GST_D3D11_API
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gint64 gst_d3d11_vertex_shader_token_new (void);
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GST_D3D11_API
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gint64 gst_d3d11_compute_shader_token_new (void);
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GST_D3D11_API
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HRESULT gst_d3d11_device_get_pixel_shader (GstD3D11Device * device,
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gint64 token,
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const gchar * entry_point,
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const GstD3DShaderByteCode * bytecode,
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ID3D11PixelShader ** ps);
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GST_D3D11_API
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HRESULT gst_d3d11_device_get_vertex_shader (GstD3D11Device * device,
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gint64 token,
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const gchar * entry_point,
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const GstD3DShaderByteCode * bytecode,
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const D3D11_INPUT_ELEMENT_DESC * input_desc,
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guint desc_len,
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ID3D11VertexShader ** vs,
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ID3D11InputLayout ** layout);
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GST_D3D11_API
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HRESULT gst_d3d11_device_get_sampler (GstD3D11Device * device,
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D3D11_FILTER filter,
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ID3D11SamplerState ** sampler);
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GST_D3D11_API
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HRESULT gst_d3d11_device_get_rasterizer (GstD3D11Device * device,
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ID3D11RasterizerState ** rasterizer);
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GST_D3D11_API
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HRESULT gst_d3d11_device_get_rasterizer_msaa (GstD3D11Device * device,
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ID3D11RasterizerState ** rasterizer);
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GST_D3D11_API
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void gst_d3d11_device_check_device_removed (GstD3D11Device * device);
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GST_D3D11_API
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gboolean gst_d3d11_device_d3d12_import_supported (GstD3D11Device * device);
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G_END_DECLS
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