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e0b2d34237
gst_d3d11_device_thread_add() can be called concurrently from different threads so the cond signal should reach to all waiting threads.
898 lines
23 KiB
C
898 lines
23 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11device.h"
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#include "gmodule.h"
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#ifdef HAVE_D3D11SDKLAYER_H
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#include <d3d11sdklayers.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
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#define GST_CAT_DEFAULT gst_d3d11_device_debug
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#ifdef HAVE_D3D11SDKLAYER_H
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static GModule *sdk_layer = NULL;
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#endif
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enum
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{
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PROP_0,
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PROP_ADAPTER
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};
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#define DEFAULT_ADAPTER -1
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struct _GstD3D11DevicePrivate
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{
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gint adapter;
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ID3D11Device *device;
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ID3D11DeviceContext *device_context;
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IDXGIFactory1 *factory;
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GstD3D11DXGIFactoryVersion factory_ver;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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GMutex lock;
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GCond cond;
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GThread *thread;
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GThread *active_thread;
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GMainLoop *loop;
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GMainContext *main_context;
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#ifdef HAVE_D3D11SDKLAYER_H
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ID3D11Debug *debug;
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ID3D11InfoQueue *info_queue;
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#endif
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};
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#define gst_d3d11_device_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT);
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static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_device_constructed (GObject * object);
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static void gst_d3d11_device_dispose (GObject * object);
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static void gst_d3d11_device_finalize (GObject * object);
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static gpointer gst_d3d11_device_thread_func (gpointer data);
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#ifdef HAVE_D3D11SDKLAYER_H
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static gboolean
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gst_d3d11_device_enable_debug_layer (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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sdk_layer = g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
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if (!sdk_layer)
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sdk_layer = g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
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g_once_init_leave (&_init, 1);
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}
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return ! !sdk_layer;
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}
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static gboolean
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gst_d3d11_device_get_message (GstD3D11Device * self)
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{
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GstD3D11DevicePrivate *priv = self->priv;
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D3D11_MESSAGE *msg;
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SIZE_T msg_len = 0;
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HRESULT hr;
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UINT64 num_msg, i;
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num_msg = ID3D11InfoQueue_GetNumStoredMessages (priv->info_queue);
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for (i = 0; i < num_msg; i++) {
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hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, NULL, &msg_len);
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if (FAILED (hr) || msg_len == 0) {
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return G_SOURCE_CONTINUE;
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}
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msg = (D3D11_MESSAGE *) g_malloc0 (msg_len);
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hr = ID3D11InfoQueue_GetMessage (priv->info_queue, i, msg, &msg_len);
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GST_TRACE_OBJECT (self, "D3D11 Message - %s", msg->pDescription);
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g_free (msg);
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}
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ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
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return G_SOURCE_CONTINUE;
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}
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#endif
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static void
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gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = gst_d3d11_device_set_property;
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gobject_class->get_property = gst_d3d11_device_get_property;
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gobject_class->constructed = gst_d3d11_device_constructed;
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gobject_class->dispose = gst_d3d11_device_dispose;
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gobject_class->finalize = gst_d3d11_device_finalize;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_int ("adapter", "Adapter",
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"Adapter index for creating device (-1 for default)",
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-1, G_MAXINT32, DEFAULT_ADAPTER,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device");
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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}
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static void
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gst_d3d11_device_init (GstD3D11Device * self)
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{
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GstD3D11DevicePrivate *priv;
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priv = gst_d3d11_device_get_instance_private (self);
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priv->adapter = DEFAULT_ADAPTER;
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g_mutex_init (&priv->lock);
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g_cond_init (&priv->cond);
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priv->main_context = g_main_context_new ();
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priv->loop = g_main_loop_new (priv->main_context, FALSE);
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self->priv = priv;
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}
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static void
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_relase_adapter (IDXGIAdapter1 * adapter)
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{
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IDXGIAdapter1_Release (adapter);
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}
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static void
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gst_d3d11_device_constructed (GObject * object)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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IDXGIAdapter1 *adapter = NULL;
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GList *adapter_list = NULL;
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GList *hw_adapter_list = NULL;
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IDXGIFactory1 *factory = NULL;
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HRESULT hr;
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guint i;
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guint num_adapter = 0;
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UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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static const D3D_DRIVER_TYPE driver_types[] = {
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D3D_DRIVER_TYPE_HARDWARE,
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D3D_DRIVER_TYPE_WARP,
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D3D_DRIVER_TYPE_UNKNOWN
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};
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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D3D_FEATURE_LEVEL selected_level;
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#ifdef HAVE_DXGI_1_5_H
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hr = CreateDXGIFactory1 (&IID_IDXGIFactory5, (void **) &factory);
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if (FAILED (hr)) {
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GST_INFO_OBJECT (self, "IDXGIFactory5 was unavailable");
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factory = NULL;
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}
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priv->factory_ver = GST_D3D11_DXGI_FACTORY_5;
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#endif
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if (!factory) {
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priv->factory_ver = GST_D3D11_DXGI_FACTORY_1;
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hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
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}
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
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goto error;
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}
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while (IDXGIFactory1_EnumAdapters1 (factory, num_adapter,
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&adapter) != DXGI_ERROR_NOT_FOUND) {
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DXGI_ADAPTER_DESC1 desc;
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hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
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if (SUCCEEDED (hr)) {
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gchar *vender = NULL;
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vender = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
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GST_DEBUG_OBJECT (self,
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"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
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"Flags: 0x%x, %s",
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num_adapter, desc.VendorId, desc.DeviceId, desc.Flags, vender);
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g_free (vender);
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/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
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if ((desc.Flags & 0x2) != 0x2) {
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hw_adapter_list = g_list_append (hw_adapter_list, adapter);
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IDXGIAdapter1_AddRef (adapter);
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}
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}
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adapter_list = g_list_append (adapter_list, adapter);
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num_adapter++;
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if (priv->adapter >= 0 && priv->adapter < num_adapter)
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break;
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}
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adapter = NULL;
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if (priv->adapter >= 0) {
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if (priv->adapter >= num_adapter) {
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GST_WARNING_OBJECT (self,
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"Requested index %d is out of scope for adapter", priv->adapter);
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} else {
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adapter = (IDXGIAdapter1 *) g_list_nth_data (adapter_list, priv->adapter);
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}
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} else if (hw_adapter_list) {
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adapter = (IDXGIAdapter1 *) g_list_nth_data (hw_adapter_list, 0);
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} else if (adapter_list) {
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adapter = (IDXGIAdapter1 *) g_list_nth_data (adapter_list, 0);
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}
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if (adapter)
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IDXGIAdapter1_AddRef (adapter);
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#ifdef HAVE_D3D11SDKLAYER_H
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if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_TRACE) {
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/* DirectX SDK should be installed on system for this */
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if (gst_d3d11_device_enable_debug_layer ()) {
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GST_INFO_OBJECT (self, "sdk layer library was loaded");
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d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
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}
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}
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#endif
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if (adapter) {
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hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
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NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
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D3D11_SDK_VERSION, &priv->device, &selected_level,
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&priv->device_context);
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if (FAILED (hr)) {
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/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
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hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
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NULL, d3d11_flags, &feature_levels[1],
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G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
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&selected_level, &priv->device_context);
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}
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if (SUCCEEDED (hr)) {
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GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
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}
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} else {
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for (i = 0; i < G_N_ELEMENTS (driver_types); i++) {
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hr = D3D11CreateDevice (NULL, driver_types[i], NULL,
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d3d11_flags,
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feature_levels, G_N_ELEMENTS (feature_levels),
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D3D11_SDK_VERSION, &priv->device, &selected_level,
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&priv->device_context);
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if (FAILED (hr)) {
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/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
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hr = D3D11CreateDevice (NULL, driver_types[i], NULL,
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d3d11_flags,
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&feature_levels[1], G_N_ELEMENTS (feature_levels) - 1,
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D3D11_SDK_VERSION, &priv->device, &selected_level,
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&priv->device_context);
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}
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if (SUCCEEDED (hr)) {
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GST_DEBUG_OBJECT (self, "Selected driver type 0x%x, feature level 0x%x",
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driver_types[i], selected_level);
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break;
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}
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}
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}
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
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goto error;
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}
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priv->factory = factory;
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if (adapter)
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IDXGIAdapter1_Release (adapter);
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if (adapter_list)
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g_list_free_full (adapter_list, (GDestroyNotify) _relase_adapter);
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if (hw_adapter_list)
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g_list_free_full (hw_adapter_list, (GDestroyNotify) _relase_adapter);
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#ifdef HAVE_D3D11SDKLAYER_H
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if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
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ID3D11Debug *debug;
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ID3D11InfoQueue *info_queue;
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hr = ID3D11Device_QueryInterface (priv->device,
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&IID_ID3D11Debug, (void **) &debug);
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if (SUCCEEDED (hr)) {
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GST_DEBUG_OBJECT (self, "D3D11Debug interface available");
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ID3D11Debug_ReportLiveDeviceObjects (debug, D3D11_RLDO_DETAIL);
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priv->debug = debug;
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}
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hr = ID3D11Device_QueryInterface (priv->device,
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&IID_ID3D11InfoQueue, (void **) &info_queue);
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if (SUCCEEDED (hr)) {
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GSource *source;
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GST_DEBUG_OBJECT (self, "D3D11InfoQueue interface available");
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priv->info_queue = info_queue;
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source = g_idle_source_new ();
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g_source_set_callback (source, (GSourceFunc) gst_d3d11_device_get_message,
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self, NULL);
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g_source_attach (source, priv->main_context);
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g_source_unref (source);
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}
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}
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#endif
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g_mutex_lock (&priv->lock);
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priv->thread = g_thread_new ("GstD3D11Device",
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(GThreadFunc) gst_d3d11_device_thread_func, self);
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while (!g_main_loop_is_running (priv->loop))
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g_cond_wait (&priv->cond, &priv->lock);
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g_mutex_unlock (&priv->lock);
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G_OBJECT_CLASS (parent_class)->constructed (object);
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return;
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error:
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if (factory)
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IDXGIFactory1_Release (factory);
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if (adapter)
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IDXGIAdapter1_Release (adapter);
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if (adapter_list)
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g_list_free_full (adapter_list, (GDestroyNotify) _relase_adapter);
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if (hw_adapter_list)
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g_list_free_full (hw_adapter_list, (GDestroyNotify) _relase_adapter);
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G_OBJECT_CLASS (parent_class)->constructed (object);
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return;
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}
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static void
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gst_d3d11_device_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_ADAPTER:
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priv->adapter = g_value_get_int (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_device_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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switch (prop_id) {
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case PROP_ADAPTER:
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g_value_set_int (value, priv->adapter);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_device_dispose (GObject * object)
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{
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GstD3D11Device *self = GST_D3D11_DEVICE (object);
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GstD3D11DevicePrivate *priv = self->priv;
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GST_LOG_OBJECT (self, "dispose");
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if (priv->loop) {
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g_main_loop_quit (priv->loop);
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}
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if (priv->thread) {
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g_thread_join (priv->thread);
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priv->thread = NULL;
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}
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if (priv->loop) {
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g_main_loop_unref (priv->loop);
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priv->loop = NULL;
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}
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if (priv->main_context) {
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g_main_context_unref (priv->main_context);
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priv->main_context = NULL;
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}
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#ifdef HAVE_D3D11SDKLAYER_H
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if (priv->debug) {
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ID3D11Debug_Release (priv->debug);
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priv->debug = NULL;
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}
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if (priv->info_queue) {
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ID3D11InfoQueue_ClearStoredMessages (priv->info_queue);
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ID3D11InfoQueue_Release (priv->info_queue);
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priv->info_queue = NULL;
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}
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#endif
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if (priv->device) {
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ID3D11Device_Release (priv->device);
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priv->device = NULL;
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}
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if (priv->device_context) {
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ID3D11DeviceContext_Release (priv->device_context);
|
|
priv->device_context = NULL;
|
|
}
|
|
|
|
if (priv->video_device) {
|
|
ID3D11VideoDevice_Release (priv->video_device);
|
|
priv->video_device = NULL;
|
|
}
|
|
|
|
if (priv->video_context) {
|
|
ID3D11VideoContext_Release (priv->video_context);
|
|
priv->video_context = NULL;
|
|
}
|
|
|
|
if (priv->factory) {
|
|
IDXGIFactory1_Release (priv->factory);
|
|
priv->factory = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_finalize (GObject * object)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (object);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "finalize");
|
|
|
|
g_mutex_clear (&priv->lock);
|
|
g_cond_clear (&priv->cond);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static gboolean
|
|
running_cb (gpointer user_data)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (user_data);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
GST_TRACE_OBJECT (self, "Main loop running now");
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
g_cond_signal (&priv->cond);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
static gpointer
|
|
gst_d3d11_device_thread_func (gpointer data)
|
|
{
|
|
GstD3D11Device *self = GST_D3D11_DEVICE (data);
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
GSource *source;
|
|
|
|
GST_DEBUG_OBJECT (self, "Enter loop");
|
|
g_main_context_push_thread_default (priv->main_context);
|
|
|
|
source = g_idle_source_new ();
|
|
g_source_set_callback (source, (GSourceFunc) running_cb, self, NULL);
|
|
g_source_attach (source, priv->main_context);
|
|
g_source_unref (source);
|
|
|
|
priv->active_thread = g_thread_self ();
|
|
g_main_loop_run (priv->loop);
|
|
|
|
g_main_context_pop_thread_default (priv->main_context);
|
|
|
|
GST_DEBUG_OBJECT (self, "Exit loop");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_new:
|
|
* @adapter: the index of adapter for creating d3d11 device (-1 for default)
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
|
|
* when failed to create D3D11 device with given adapter index.
|
|
*/
|
|
GstD3D11Device *
|
|
gst_d3d11_device_new (gint adapter)
|
|
{
|
|
GstD3D11Device *device = NULL;
|
|
GstD3D11DevicePrivate *priv;
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug, "d3d11device", 0,
|
|
"d3d11 device");
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
|
|
device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
|
|
|
|
priv = device->priv;
|
|
|
|
if (!priv->device || !priv->device_context) {
|
|
GST_ERROR ("Cannot create d3d11 device");
|
|
g_object_unref (device);
|
|
device = NULL;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly.
|
|
* Caller must not destroy returned device object.
|
|
*
|
|
* Returns: (transfer none): the ID3D11Device
|
|
*/
|
|
ID3D11Device *
|
|
gst_d3d11_device_get_device (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_get_device_context:
|
|
* @device: a #GstD3D11Device
|
|
*
|
|
* Used for various D3D11 APIs directly.
|
|
* Caller must not destroy returned device object.
|
|
*
|
|
* Returns: (transfer none): the ID3D11DeviceContext
|
|
*/
|
|
ID3D11DeviceContext *
|
|
gst_d3d11_device_get_device_context (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
return device->priv->device_context;
|
|
}
|
|
|
|
GstD3D11DXGIFactoryVersion
|
|
gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
|
|
GST_D3D11_DXGI_FACTORY_UNKNOWN);
|
|
|
|
return device->priv->factory_ver;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GstD3D11Device *device;
|
|
GstD3D11DeviceThreadFunc func;
|
|
|
|
gpointer data;
|
|
gboolean fired;
|
|
} MessageData;
|
|
|
|
static gboolean
|
|
gst_d3d11_device_message_callback (MessageData * msg)
|
|
{
|
|
GstD3D11Device *self = msg->device;
|
|
GstD3D11DevicePrivate *priv = self->priv;
|
|
|
|
msg->func (self, msg->data);
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
msg->fired = TRUE;
|
|
g_cond_broadcast (&priv->cond);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_thread_add:
|
|
* @device: a #GstD3D11Device
|
|
* @func: (scope call): a #GstD3D11DeviceThreadFunc
|
|
* @data: (closure): user data to call @func with
|
|
*
|
|
* Execute @func in the D3DDevice thread of @device with @data
|
|
*
|
|
* MT-safe
|
|
*/
|
|
void
|
|
gst_d3d11_device_thread_add (GstD3D11Device * device,
|
|
GstD3D11DeviceThreadFunc func, gpointer data)
|
|
{
|
|
GstD3D11DevicePrivate *priv;
|
|
MessageData msg = { 0, };
|
|
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
g_return_if_fail (func != NULL);
|
|
|
|
priv = device->priv;
|
|
|
|
if (priv->active_thread == g_thread_self ()) {
|
|
func (device, data);
|
|
return;
|
|
}
|
|
|
|
msg.device = gst_object_ref (device);
|
|
msg.func = func;
|
|
msg.data = data;
|
|
msg.fired = FALSE;
|
|
|
|
g_main_context_invoke (priv->main_context,
|
|
(GSourceFunc) gst_d3d11_device_message_callback, &msg);
|
|
|
|
g_mutex_lock (&priv->lock);
|
|
while (!msg.fired)
|
|
g_cond_wait (&priv->cond, &priv->lock);
|
|
g_mutex_unlock (&priv->lock);
|
|
|
|
gst_object_unref (device);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
IDXGISwapChain *swap_chain;
|
|
const DXGI_SWAP_CHAIN_DESC *desc;
|
|
} CreateSwapChainData;
|
|
|
|
static void
|
|
gst_d3d11_device_create_swap_chain_internal (GstD3D11Device * device,
|
|
CreateSwapChainData * data)
|
|
{
|
|
GstD3D11DevicePrivate *priv = device->priv;
|
|
HRESULT hr;
|
|
|
|
hr = IDXGIFactory1_CreateSwapChain (priv->factory, (IUnknown *) priv->device,
|
|
(DXGI_SWAP_CHAIN_DESC *) data->desc, &data->swap_chain);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_ERROR_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
|
|
(guint) hr);
|
|
data->swap_chain = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_create_swap_chain:
|
|
* @device: a #GstD3D11Device
|
|
* @desc: a DXGI_SWAP_CHAIN_DESC structure for swapchain
|
|
*
|
|
* Creat a IDXGISwapChain object. Caller must release returned swap chain object
|
|
* via IDXGISwapChain_Release()
|
|
*
|
|
* Returns: (transfer full) (nullable): a new IDXGISwapChain or %NULL
|
|
* when failed to create swap chain with given @desc
|
|
*/
|
|
IDXGISwapChain *
|
|
gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
|
|
const DXGI_SWAP_CHAIN_DESC * desc)
|
|
{
|
|
CreateSwapChainData data = { 0, };
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
data.swap_chain = NULL;
|
|
data.desc = desc;
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_create_swap_chain_internal, &data);
|
|
|
|
return data.swap_chain;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_release_swap_chain_internal (GstD3D11Device * device,
|
|
IDXGISwapChain * swap_chain)
|
|
{
|
|
IDXGISwapChain_Release (swap_chain);
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_device_release_swap_chain:
|
|
* @device: a #GstD3D11Device
|
|
* @swap_chain: a IDXGISwapChain
|
|
*
|
|
* Release a @swap_chain from device thread
|
|
*
|
|
*/
|
|
void
|
|
gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
|
|
IDXGISwapChain * swap_chain)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
|
|
gst_d3d11_device_thread_add (device,
|
|
(GstD3D11DeviceThreadFunc) gst_d3d11_device_release_swap_chain_internal,
|
|
swap_chain);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
ID3D11Texture2D *texture;
|
|
const D3D11_TEXTURE2D_DESC *desc;
|
|
const D3D11_SUBRESOURCE_DATA *inital_data;
|
|
} CreateTextureData;
|
|
|
|
static void
|
|
gst_d3d11_device_create_texture_internal (GstD3D11Device * device,
|
|
CreateTextureData * data)
|
|
{
|
|
GstD3D11DevicePrivate *priv = device->priv;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D11Device_CreateTexture2D (priv->device, data->desc,
|
|
data->inital_data, &data->texture);
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Failed to create staging texture (0x%x)", (guint) hr);
|
|
data->texture = NULL;
|
|
}
|
|
}
|
|
|
|
ID3D11Texture2D *
|
|
gst_d3d11_device_create_texture (GstD3D11Device * device,
|
|
const D3D11_TEXTURE2D_DESC * desc,
|
|
const D3D11_SUBRESOURCE_DATA * inital_data)
|
|
{
|
|
CreateTextureData data;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (desc != NULL, NULL);
|
|
|
|
data.texture = NULL;
|
|
data.desc = desc;
|
|
data.inital_data = inital_data;
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_create_texture_internal, &data);
|
|
|
|
return data.texture;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_device_release_texture_internal (GstD3D11Device * device,
|
|
ID3D11Texture2D * texture)
|
|
{
|
|
ID3D11Texture2D_Release (texture);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_device_release_texture (GstD3D11Device * device,
|
|
ID3D11Texture2D * texture)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
g_return_if_fail (texture != NULL);
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
gst_d3d11_device_release_texture_internal, texture);
|
|
}
|
|
|
|
/**
|
|
* gst_context_set_d3d11_device:
|
|
* @context: a #GstContext
|
|
* @device: (transfer none): resulting #GstD3D11Device
|
|
*
|
|
* Sets @device on @context
|
|
*/
|
|
void
|
|
gst_context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
|
|
{
|
|
GstStructure *s;
|
|
const gchar *context_type;
|
|
|
|
g_return_if_fail (GST_IS_CONTEXT (context));
|
|
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
|
|
|
|
context_type = gst_context_get_context_type (context);
|
|
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
|
|
return;
|
|
|
|
GST_CAT_LOG (GST_CAT_CONTEXT,
|
|
"setting GstD3DDevice(%" GST_PTR_FORMAT ") on context(%" GST_PTR_FORMAT
|
|
")", device, context);
|
|
|
|
s = gst_context_writable_structure (context);
|
|
gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device, NULL);
|
|
}
|
|
|
|
/**
|
|
* gst_context_get_d3d11_device:
|
|
* @context: a #GstContext
|
|
* @device: (out) (transfer full): resulting #GstD3D11Device
|
|
*
|
|
* Returns: Whether @device was in @context
|
|
*/
|
|
gboolean
|
|
gst_context_get_d3d11_device (GstContext * context, GstD3D11Device ** device)
|
|
{
|
|
const GstStructure *s;
|
|
const gchar *context_type;
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (GST_IS_CONTEXT (context), FALSE);
|
|
g_return_val_if_fail (device != NULL, FALSE);
|
|
|
|
context_type = gst_context_get_context_type (context);
|
|
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
|
|
return FALSE;
|
|
|
|
s = gst_context_get_structure (context);
|
|
ret = gst_structure_get (s, "device", GST_TYPE_D3D11_DEVICE, device, NULL);
|
|
|
|
GST_CAT_LOG (GST_CAT_CONTEXT, "got GstD3DDevice(%p) from context(%p)",
|
|
*device, context);
|
|
|
|
return ret;
|
|
}
|