mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 05:12:09 +00:00
37e1847464
A large refactoring commit for adding features and improve performance * Reuse internal converter and overlay compositor: Converter can be reused as long as input and display formats are not changed. Also overlay compositor reconstruction is required only if display format is changed * Don't wait for full GPU flush on resize or close: D3D12 swapchain requires GPU idle in order to resize backbuffer. Thus CPU side waiting is required for swapchain related commands to be finished. However, don't need to wait for full GPU flushing. * Support multiple sink on a single external window Keep installed subclass window procedure even if there's no associated our internal HWND. This will make window procedure hooking less racy. Then parent HWND's message will be transferred to our internal HWNDs if needed. * Adding support for window handle update Application can change target HWND even when videosink is playing or paused state. So, users can call gst_video_overlay_set_window_handle() against d3d12videosink anytime. The videosink will be able to update internal state and setup resource upon requested. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013>
172 lines
4.9 KiB
Meson
172 lines
4.9 KiB
Meson
d3d12_sources = [
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'gstd3d12av1dec.cpp',
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'gstd3d12basefilter.cpp',
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'gstd3d12compositor.cpp',
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'gstd3d12convert.cpp',
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'gstd3d12decoder.cpp',
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'gstd3d12download.cpp',
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'gstd3d12dpbstorage.cpp',
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'gstd3d12dxgicapture.cpp',
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'gstd3d12encoder.cpp',
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'gstd3d12encoderbufferpool.cpp',
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'gstd3d12h264dec.cpp',
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'gstd3d12h264enc.cpp',
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'gstd3d12h265dec.cpp',
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'gstd3d12ipc.cpp',
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'gstd3d12ipcclient.cpp',
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'gstd3d12ipcserver.cpp',
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'gstd3d12ipcsink.cpp',
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'gstd3d12ipcsrc.cpp',
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'gstd3d12mpeg2dec.cpp',
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'gstd3d12overlaycompositor.cpp',
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'gstd3d12pluginutils.cpp',
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'gstd3d12screencapture.cpp',
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'gstd3d12screencapturedevice.cpp',
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'gstd3d12screencapturesrc.cpp',
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'gstd3d12testsrc.cpp',
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'gstd3d12upload.cpp',
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'gstd3d12videosink.cpp',
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'gstd3d12vp8dec.cpp',
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'gstd3d12vp9dec.cpp',
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'gstd3d12window-swapchain.cpp',
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'gstd3d12window-win32.cpp',
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'gstd3d12window.cpp',
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'plugin.cpp',
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]
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extra_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DGST_D3D12_USE_DIRECTX_HEADERS',
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]
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# Disable this warning error. Otherwise d3dx12.h will break build
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if cc.get_argument_syntax() == 'msvc'
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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else
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extra_args += cc.get_supported_arguments([
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'-Wno-misleading-indentation',
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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'-Wno-redundant-decls',
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])
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endif
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extra_deps = []
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d3d12_option = get_option('d3d12')
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d3d12_wgc_option = get_option('d3d12-wgc')
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if host_system != 'windows' or d3d12_option.disabled()
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subdir_done()
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endif
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d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
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d2d_lib = cc.find_library('d2d1', required: d3d12_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
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dx_headers_dep = dependency('DirectX-Headers',
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version: '>= 1.611',
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allow_fallback: true,
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required: d3d12_option)
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if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
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or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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have_wgc = false
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if not d3d12_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d12_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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allow_fallback: true,
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required: d3d12_option)
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if not directxmath_dep.found()
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subdir_done()
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endif
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extra_deps += [directxmath_dep]
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endif
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d3d12_headers = [
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'd3d11.h',
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'd2d1_3.h',
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]
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have_d3d12_headers = true
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foreach h: d3d12_headers
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if not cc.has_header(h)
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have_d3d12_headers = false
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endif
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endforeach
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if not have_d3d12_headers
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if d3d12_option.enabled()
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error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
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# x86 with Windows 7 or older may not support SSE2
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if host_machine.cpu_family() != 'x86'
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extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
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endif
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if have_wgc and dwmapi_lib.found()
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d3d12_sources += ['gstd3d12graphicscapture.cpp']
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extra_args += ['-DHAVE_WGC']
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extra_deps += [dwmapi_lib]
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endif
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
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gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
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d2d_lib, dx_headers_dep] + extra_deps,
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install : true,
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install_dir : plugins_install_dir,
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)
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plugins += [gstd3d12]
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