gstreamer/sys/d3d11/gstd3d11format.h
Seungha Yang f9f6916aa1 d3d11window: Reorganize display colorspace selection
The set of supported color space by DXGI is not full combination of
our colorimetry. That means we should convert color space to one
of supported color space by DXGI. This commit modifies the color space
selection step so that d3d11window can find the best matching DXGI color space
first and then the selected input/output color space will be referenced
by shader and/or d3d11videoprocessor.
2020-03-28 11:45:48 +00:00

85 lines
3 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_FORMAT_H__
#define __GST_D3D11_FORMAT_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
#define GST_D3D11_FORMATS \
"{ BGRA, RGBA, RGB10A2_LE, VUYA, NV12, P010_10LE, P016_LE, I420, I420_10LE }"
#define GST_D3D11_N_FORMATS 9
G_BEGIN_DECLS
typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
struct _GstD3D11Format
{
GstVideoFormat format;
/* direct mapping to dxgi format if applicable */
DXGI_FORMAT dxgi_format;
/* formats for texture processing */
DXGI_FORMAT resource_format[GST_VIDEO_MAX_COMPONENTS];
};
struct _GstDxgiColorSpace
{
guint dxgi_color_space_type;
GstVideoColorRange range;
GstVideoColorMatrix matrix;
GstVideoTransferFunction transfer;
GstVideoColorPrimaries primaries;
};
guint gst_d3d11_dxgi_format_n_planes (DXGI_FORMAT format);
gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
guint width,
guint height,
guint pitch,
gsize offset[GST_VIDEO_MAX_PLANES],
gint stride[GST_VIDEO_MAX_PLANES],
gsize *size);
GstCaps * gst_d3d11_device_get_supported_caps (GstD3D11Device * device,
D3D11_FORMAT_SUPPORT flags);
#if (DXGI_HEADER_VERSION >= 5)
gboolean gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
GstVideoContentLightLevel * cll,
DXGI_HDR_METADATA_HDR10 * dxgi_hdr10);
#endif
#if (DXGI_HEADER_VERSION >= 4)
const GstDxgiColorSpace * gst_d3d11_video_info_to_dxgi_color_space (GstVideoInfo * info);
const GstDxgiColorSpace * gst_d3d11_find_swap_chain_color_space (GstVideoInfo * info,
IDXGISwapChain3 * swapchain,
gboolean use_hdr10);
#endif
G_END_DECLS
#endif /* __GST_D3D11_FORMAT_H__ */