mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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4bb3854772
Adding a new videosink element for Windows composition API based applications. Unlike d3d12videosink, this element will create only DXGI swapchain by using IDXGIFactory2::CreateSwapChainForComposition() without actual window handle, so that video scene can be composed via Windows native composition API, such as DirectComposition. Note that this videosink does not support GstVideoOverlay interface because of the design. The swapchain created by this element can be used with * DirectComposition's IDCompositionVisual in Win32 app * WinRT and WinUI3's UI.Composition in Win32/UWP app * UWP and WinUI3 XAML's SwapChainPanel See also examples in this commit which show usage of the videosink Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7287>
333 lines
9.8 KiB
C++
333 lines
9.8 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <windows.h>
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#include <wrl.h>
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#include <string.h>
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#include <winstring.h>
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#include <roapi.h>
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#include <dispatcherqueue.h>
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#include <windows.system.h>
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#include <windows.ui.composition.h>
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#include <windows.ui.composition.interop.h>
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#include <windows.ui.composition.desktop.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::System;
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using namespace ABI::Windows::UI::Composition;
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using namespace ABI::Windows::UI::Composition::Desktop;
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using namespace ABI::Windows::Foundation;
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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{
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switch (message) {
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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default:
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break;
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}
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return DefWindowProcW (hwnd, message, wparam, lparam);
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}
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static void
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app_main (void)
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{
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auto pipeline = gst_parse_launch ("d3d12testsrc ! "
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"video/x-raw(memory:D3D12Memory),format=RGBA,width=240,height=240 ! "
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"dwritetimeoverlay font-size=50 ! queue ! d3d12swapchainsink name=sink",
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nullptr);
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if (!pipeline) {
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gst_printerrln ("Couldn't create pipeline");
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return;
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}
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auto sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
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g_assert (sink);
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/* Set swapchain resolution and border color */
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g_signal_emit_by_name (sink, "resize", 320, 240);
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guint64 border_color = 0;
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/* alpha */
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border_color |= ((guint64) (G_MAXUINT16 / 2)) << 48;
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/* red */
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border_color |= ((guint64) (G_MAXUINT16 / 2)) << 32;
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g_object_set (sink, "border-color", border_color, nullptr);
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IUnknown *swapchain = nullptr;
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g_object_get (sink, "swapchain", &swapchain, nullptr);
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if (!swapchain) {
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gst_printerrln ("Couldn't get swapchain");
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return;
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}
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gst_object_unref (sink);
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/* Prepare main window */
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WNDCLASSEXW wc = { };
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RECT wr = { 0, 0, 640, 480 };
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HINSTANCE hinstance = GetModuleHandle (nullptr);
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wc.cbSize = sizeof (WNDCLASSEXW);
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wc.lpfnWndProc = (WNDPROC) window_proc;
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wc.hInstance = hinstance;
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wc.hIcon = LoadIcon (nullptr, IDI_WINLOGO);
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
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wc.lpszClassName = L"GstD3D12SwapChainSinkExample";
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RegisterClassExW (&wc);
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AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
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HWND hwnd = CreateWindowExW (WS_EX_NOREDIRECTIONBITMAP, wc.lpszClassName,
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L"D3D12SwapChainSink Example - WinRT",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT, CW_USEDEFAULT,
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wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
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hinstance, nullptr);
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/* compositor requires dispatcher queue. Creates one for the current main thread */
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DispatcherQueueOptions queue_opt = { };
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queue_opt.dwSize = sizeof (DispatcherQueueOptions);
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queue_opt.threadType = DQTYPE_THREAD_CURRENT;
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queue_opt.apartmentType = DQTAT_COM_NONE;
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ComPtr < IDispatcherQueueController > queue_ctrl;
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HRESULT hr = CreateDispatcherQueueController (queue_opt, &queue_ctrl);
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g_assert (SUCCEEDED (hr));
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ComPtr<IDispatcherQueue> dqueue;
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hr = queue_ctrl->get_DispatcherQueue (&dqueue);
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g_assert (SUCCEEDED (hr));
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/* Creates compositor */
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ComPtr<IInspectable> insp;
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HSTRING class_id_hstring;
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WindowsCreateString (RuntimeClass_Windows_UI_Composition_Compositor,
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wcslen (RuntimeClass_Windows_UI_Composition_Compositor), &class_id_hstring);
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hr = RoActivateInstance (class_id_hstring, &insp);
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WindowsDeleteString (class_id_hstring);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositor> compositor;
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hr = insp.As (&compositor);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositorDesktopInterop> compositor_desktop_interop;
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hr = compositor.As (&compositor_desktop_interop);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositorInterop> compositor_interop;
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hr = compositor.As (&compositor_interop);
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g_assert (SUCCEEDED (hr));
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/* Creates compositor target for the main HWND */
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ComPtr<IDesktopWindowTarget> desktop_target;
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hr = compositor_desktop_interop->CreateDesktopWindowTarget (hwnd,
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TRUE, &desktop_target);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositionTarget> target;
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hr = desktop_target.As (&target);
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g_assert (SUCCEEDED (hr));
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/* Creates container visual and put background static color visual */
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ComPtr<IContainerVisual> root;
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hr = compositor->CreateContainerVisual (&root);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual> root_visual;
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hr = root.As (&root_visual);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual2> root_visual2;
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hr = root.As (&root_visual2);
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g_assert (SUCCEEDED (hr));
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Numerics::Vector2 vec2 = { 1.0, 1.0 };
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hr = root_visual2->put_RelativeSizeAdjustment (vec2);
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g_assert (SUCCEEDED (hr));
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hr = target->put_Root (root_visual.Get ());
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g_assert (SUCCEEDED (hr));
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ABI::Windows::UI::Color bg_color = { };
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bg_color.R = 128;
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bg_color.G = 128;
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bg_color.B = 128;
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bg_color.A = 128;
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ComPtr<ICompositionColorBrush> bg_color_brush;
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hr = compositor->CreateColorBrushWithColor (bg_color, &bg_color_brush);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositionBrush> bg_brush;
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hr = bg_color_brush.As (&bg_brush);
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g_assert (SUCCEEDED (hr));
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ComPtr<ISpriteVisual> bg_sprite_visual;
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hr = compositor->CreateSpriteVisual (&bg_sprite_visual);
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g_assert (SUCCEEDED (hr));
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hr = bg_sprite_visual->put_Brush (bg_brush.Get ());
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual> bg_visual;
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hr = bg_sprite_visual.As (&bg_visual);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual2> bg_visual2;
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hr = bg_sprite_visual.As (&bg_visual2);
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g_assert (SUCCEEDED (hr));
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hr = bg_visual2->put_RelativeSizeAdjustment (vec2);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisualCollection> children;
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hr = root->get_Children (&children);
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g_assert (SUCCEEDED (hr));
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hr = children->InsertAtBottom (bg_visual.Get ());
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g_assert (SUCCEEDED (hr));
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/* Creates swapchain visual */
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ComPtr<ICompositionSurface> swapchain_surface;
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hr = compositor_interop->CreateCompositionSurfaceForSwapChain (swapchain,
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&swapchain_surface);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositionSurfaceBrush> swapchain_surface_brush;
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hr = compositor->CreateSurfaceBrushWithSurface (swapchain_surface.Get (),
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&swapchain_surface_brush);
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g_assert (SUCCEEDED (hr));
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ComPtr<ICompositionBrush> swapchain_brush;
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hr = swapchain_surface_brush.As (&swapchain_brush);
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g_assert (SUCCEEDED (hr));
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/* Place swapchain visual at center */
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hr = swapchain_surface_brush->put_HorizontalAlignmentRatio (0.5);
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g_assert (SUCCEEDED (hr));
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hr = swapchain_surface_brush->put_VerticalAlignmentRatio (0.5);
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g_assert (SUCCEEDED (hr));
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/* Scale swapchain visual with aspect-ratio preserved */
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hr = swapchain_surface_brush->put_Stretch (CompositionStretch_Uniform);
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g_assert (SUCCEEDED (hr));
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ComPtr<ISpriteVisual> swapchain_sprite_visual;
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hr = compositor->CreateSpriteVisual (&swapchain_sprite_visual);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual> swapchain_visual;
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hr = swapchain_sprite_visual.As (&swapchain_visual);
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g_assert (SUCCEEDED (hr));
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vec2.X = 0.5;
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vec2.Y = 0.5;
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hr = swapchain_visual->put_AnchorPoint (vec2);
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g_assert (SUCCEEDED (hr));
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ComPtr<IVisual2> swapchain_visual2;
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hr = swapchain_sprite_visual.As (&swapchain_visual2);
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g_assert (SUCCEEDED (hr));
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hr = swapchain_visual2->put_RelativeSizeAdjustment (vec2);
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g_assert (SUCCEEDED (hr));
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Numerics::Vector3 vec3 = { 0.5, 0.5, 0.0 };
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hr = swapchain_visual2->put_RelativeOffsetAdjustment (vec3);
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g_assert (SUCCEEDED (hr));
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hr = swapchain_sprite_visual->put_Brush (swapchain_brush.Get ());
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g_assert (SUCCEEDED (hr));
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hr = children->InsertAtTop (swapchain_visual.Get ());
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g_assert (SUCCEEDED (hr));
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/* Compositor and visual tree are configured, run pipeline */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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auto bus = gst_element_get_bus (pipeline);
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MSG msg = { };
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while (msg.message != WM_QUIT) {
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if (PeekMessage (&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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auto gst_msg = gst_bus_pop (bus);
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if (gst_msg) {
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switch (GST_MESSAGE_TYPE (gst_msg)) {
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case GST_MESSAGE_ERROR:
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{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (gst_msg, &err, &dbg);
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gst_printerrln ("ERROR %s", err->message);
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if (dbg != nullptr)
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gst_printerrln ("ERROR debug information: %s", dbg);
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g_clear_error (&err);
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g_free (dbg);
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PostQuitMessage (0);
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break;
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}
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case GST_MESSAGE_EOS:
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{
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gst_println ("Got EOS");
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PostQuitMessage (0);
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break;
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}
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default:
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break;
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}
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gst_message_unref (gst_msg);
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}
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}
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gst_object_unref (bus);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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}
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int
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main (int argc, char ** argv)
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{
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gst_init (nullptr, nullptr);
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RoInitialize (RO_INIT_SINGLETHREADED);
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app_main ();
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RoUninitialize ();
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gst_deinit ();
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return 0;
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}
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