gstreamer/gst-libs/gst/d3d11/gstd3d11_fwd.h
Seungha Yang f90506e33b d3d11memory: Implement GstAllocator::mem_copy method
There are a few places which require deep copy
(basesink on drain for example). Also this implementation can be
useful for future use case.
One probable future use case is that copying DPB texture to
another texture for in-place transform since our DPB texture is never
writable, and therefore copying is unavoidable.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2308>
2021-06-10 01:20:32 +09:00

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2.7 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_FWD_H__
#define __GST_D3D11_FWD_H__
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11config.h>
#include <gst/d3d11/d3d11-prelude.h>
#ifndef INITGUID
#include <initguid.h>
#endif
#if (GST_D3D11_HEADER_VERSION >= 4)
#include <d3d11_4.h>
#elif (GST_D3D11_HEADER_VERSION >= 3)
#include <d3d11_3.h>
#elif (GST_D3D11_HEADER_VERSION >= 2)
#include <d3d11_2.h>
#elif (GST_D3D11_HEADER_VERSION >= 1)
#include <d3d11_1.h>
#else
#include <d3d11.h>
#endif
#if (GST_D3D11_DXGI_HEADER_VERSION >= 6)
#include <dxgi1_6.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 5)
#include <dxgi1_5.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 4)
#include <dxgi1_4.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 3)
#include <dxgi1_3.h>
#elif (GST_D3D11_DXGI_HEADER_VERSION >= 2)
#include <dxgi1_2.h>
#else
#include <dxgi.h>
#endif
G_BEGIN_DECLS
typedef struct _GstD3D11Device GstD3D11Device;
typedef struct _GstD3D11DeviceClass GstD3D11DeviceClass;
typedef struct _GstD3D11DevicePrivate GstD3D11DevicePrivate;
typedef struct _GstD3D11AllocationParams GstD3D11AllocationParams;
typedef struct _GstD3D11Memory GstD3D11Memory;
typedef struct _GstD3D11MemoryPrivate GstD3D11MemoryPrivate;
typedef struct _GstD3D11Allocator GstD3D11Allocator;
typedef struct _GstD3D11AllocatorClass GstD3D11AllocatorClass;
typedef struct _GstD3D11AllocatorPrivate GstD3D11AllocatorPrivate;
typedef struct _GstD3D11PoolAllocator GstD3D11PoolAllocator;
typedef struct _GstD3D11PoolAllocatorClass GstD3D11PoolAllocatorClass;
typedef struct _GstD3D11PoolAllocatorPrivate GstD3D11PoolAllocatorPrivate;
typedef struct _GstD3D11BufferPool GstD3D11BufferPool;
typedef struct _GstD3D11BufferPoolClass GstD3D11BufferPoolClass;
typedef struct _GstD3D11BufferPoolPrivate GstD3D11BufferPoolPrivate;
typedef struct _GstD3D11Format GstD3D11Format;
G_END_DECLS
#endif /* __GST_D3D11_FWD_H__ */