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Add GstVaapiTextureEGL abstraction that can create its own GL texture, or import a foreign allocated one, while still allowing updates from a VA surface.
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/*
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* gstvaapitexture_egl.h - VA/EGL texture abstraction
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#ifndef GST_VAAPI_TEXTURE_EGL_H
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#define GST_VAAPI_TEXTURE_EGL_H
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#include <gst/vaapi/gstvaapitexture.h>
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G_BEGIN_DECLS
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GstVaapiTexture *
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gst_vaapi_texture_egl_new (GstVaapiDisplay * display, guint target,
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guint format, guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_egl_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height);
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G_END_DECLS
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#endif /* GST_VAAPI_TEXTURE_EGL_H */
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