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3f360e8f15
The input from an v4l2 device that was used the first time was remembered for next times, and set again always the pipeline is set to READY state. This was making that users wasn't able to select a different input without having to create a new pipeline. This patch makes that v4l2src element forget previous used input when going to NULL state, so it will check again for the current selected input when going again to READY state. Users can change to NULL state, select a new input with a VIDIOC_S_INPUT ioctl and change to PLAYING again. https://bugzilla.gnome.org/show_bug.cgi?id=796908 |
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.. | ||
ext | ||
gstv4l2.c | ||
gstv4l2allocator.c | ||
gstv4l2allocator.h | ||
gstv4l2bufferpool.c | ||
gstv4l2bufferpool.h | ||
gstv4l2colorbalance.c | ||
gstv4l2colorbalance.h | ||
gstv4l2deviceprovider.c | ||
gstv4l2deviceprovider.h | ||
gstv4l2h263enc.c | ||
gstv4l2h263enc.h | ||
gstv4l2h264enc.c | ||
gstv4l2h264enc.h | ||
gstv4l2mpeg4enc.c | ||
gstv4l2mpeg4enc.h | ||
gstv4l2object.c | ||
gstv4l2object.h | ||
gstv4l2radio.c | ||
gstv4l2radio.h | ||
gstv4l2sink.c | ||
gstv4l2sink.h | ||
gstv4l2src.c | ||
gstv4l2src.h | ||
gstv4l2transform.c | ||
gstv4l2transform.h | ||
gstv4l2tuner.c | ||
gstv4l2tuner.h | ||
gstv4l2videodec.c | ||
gstv4l2videodec.h | ||
gstv4l2videoenc.c | ||
gstv4l2videoenc.h | ||
gstv4l2vidorient.c | ||
gstv4l2vidorient.h | ||
gstv4l2vp8enc.c | ||
gstv4l2vp8enc.h | ||
gstv4l2vp9enc.c | ||
gstv4l2vp9enc.h | ||
Makefile.am | ||
meson.build | ||
README | ||
tuner.c | ||
tuner.h | ||
tunerchannel.c | ||
tunerchannel.h | ||
tunernorm.c | ||
tunernorm.h | ||
v4l2-utils.c | ||
v4l2-utils.h | ||
v4l2_calls.c |
v4l2 plugins ============ The idea is a bit the same as the idea for the v4l1 plugins. We want one generic v4l2element, and a few child objects (probably only two: v4l2src and v4l2sink): /-------- v4l2src v4l2element ---= \-------- v4l2sink Both v4l2src and v4l2sink have a uncompressed and a compressed recording-/playback-mode. Since this is all part of v4l2, the 'client' of these elements, i.e. an application using v4l2src/v4l2sink, will hardly notice this. All capsnego stuff is done inside, and the plugin knows which formats are compressed and which are not. Please note that the v4l1 and the v4l2 plugins are *not* compatible concerning properties. Naming has been kept the same where possible, but in some cases, properties had to be removed or added to make full use of v4l2. V4L2 API: http://linux.bytesex.org/v4l2/. http://v4l2spec.bytesex.org/ /usr/include/linux/videodev2.h or Kernel patches available from http://dl.bytesex.org/patches/. Articles: http://lwn.net/Articles/203924/