mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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532 lines
15 KiB
C
532 lines
15 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gmodule.h>
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#include <gst/gl/gl.h>
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#include <gst/gl/gstglfuncs.h>
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#include "gstglcontext_wgl.h"
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#include <GL/wglext.h>
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#include "../utils/opengl_versions.h"
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#include "../gstglcontext_private.h"
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struct _GstGLContextWGLPrivate
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{
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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GstGLAPI context_api;
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const gchar *wgl_exts;
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};
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#define GST_CAT_DEFAULT gst_gl_context_debug
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#define gst_gl_context_wgl_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstGLContextWGL, gst_gl_context_wgl,
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GST_TYPE_GL_CONTEXT);
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static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
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static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
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static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context,
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GError ** error);
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static gboolean gst_gl_context_wgl_activate (GstGLContext * context,
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gboolean activate);
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static gboolean gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
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static void gst_gl_context_wgl_destroy_context (GstGLContext * context);
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GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext *
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context);
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static gboolean gst_gl_context_wgl_check_feature (GstGLContext * context,
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const gchar * feature);
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GstStructure *gst_gl_context_wgl_get_config (GstGLContext * context);
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static void
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gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
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context_class->choose_format =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context);
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context);
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context_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers);
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context_class->get_proc_address =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address);
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context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform);
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context_class->check_feature =
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GST_DEBUG_FUNCPTR (gst_gl_context_wgl_check_feature);
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context_class->get_config = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_config);
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}
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static void
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gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
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{
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context_wgl->priv = gst_gl_context_wgl_get_instance_private (context_wgl);
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context_wgl->priv->context_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
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}
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/* Must be called in the gl thread */
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GstGLContextWGL *
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gst_gl_context_wgl_new (GstGLDisplay * display)
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{
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GstGLContextWGL *context;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
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0)
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/* we require an win32 display handle to create WGL contexts */
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return NULL;
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context = g_object_new (GST_TYPE_GL_CONTEXT_WGL, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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static HGLRC
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_create_context_with_flags (GstGLContextWGL * context_wgl, HDC dpy,
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HGLRC share_context, gint major, gint minor, gint contextFlags,
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gint profileMask)
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{
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HGLRC ret;
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#define N_ATTRIBS 20
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gint attribs[N_ATTRIBS];
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gint n = 0;
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if (major) {
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attribs[n++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
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attribs[n++] = major;
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}
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if (minor) {
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attribs[n++] = WGL_CONTEXT_MINOR_VERSION_ARB;
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attribs[n++] = minor;
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}
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if (contextFlags) {
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attribs[n++] = WGL_CONTEXT_FLAGS_ARB;
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attribs[n++] = contextFlags;
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}
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if (profileMask) {
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attribs[n++] = WGL_CONTEXT_PROFILE_MASK_ARB;
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attribs[n++] = profileMask;
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}
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attribs[n++] = 0;
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g_assert (n < N_ATTRIBS);
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#undef N_ATTRIBS
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ret =
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context_wgl->priv->wglCreateContextAttribsARB (dpy, share_context,
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attribs);
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return ret;
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}
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static gboolean
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gst_gl_context_wgl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HGLRC external_gl_context = NULL;
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HGLRC trampoline;
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HDC device;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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window = gst_gl_context_get_window (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (other_context) {
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if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
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"Cannot share context with a non-WGL context");
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goto failure;
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}
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external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context);
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}
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trampoline = wglCreateContext (device);
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if (trampoline)
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GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
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(guintptr) trampoline);
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else {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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g_assert (trampoline);
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/* get extension functions */
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wglMakeCurrent (device, trampoline);
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context_wgl->priv->wglCreateContextAttribsARB =
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(PFNWGLCREATECONTEXTATTRIBSARBPROC)
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wglGetProcAddress ("wglCreateContextAttribsARB");
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context_wgl->priv->wglGetExtensionsStringARB =
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(PFNWGLGETEXTENSIONSSTRINGARBPROC)
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wglGetProcAddress ("wglGetExtensionsStringARB");
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wglMakeCurrent (device, 0);
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wglDeleteContext (trampoline);
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trampoline = NULL;
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if (context_wgl->priv->wglGetExtensionsStringARB) {
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context_wgl->priv->wgl_exts =
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context_wgl->priv->wglGetExtensionsStringARB (device);
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GST_DEBUG_OBJECT (context, "Available WGL extensions %s",
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GST_STR_NULL (context_wgl->priv->wgl_exts));
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}
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if (context_wgl->priv->wglCreateContextAttribsARB != NULL
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&& gl_api & GST_GL_API_OPENGL3) {
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gint i;
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for (i = 0; i < G_N_ELEMENTS (opengl_versions); i++) {
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gint profileMask = 0;
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gint contextFlags = 0;
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if ((opengl_versions[i].major > 3
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|| (opengl_versions[i].major == 3
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&& opengl_versions[i].minor >= 2))) {
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profileMask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
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contextFlags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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} else {
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break;
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}
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GST_DEBUG_OBJECT (context, "trying to create a GL %d.%d context",
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opengl_versions[i].major, opengl_versions[i].minor);
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context_wgl->wgl_context = _create_context_with_flags (context_wgl,
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device, external_gl_context, opengl_versions[i].major,
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opengl_versions[i].minor, contextFlags, profileMask);
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if (context_wgl->wgl_context) {
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context_wgl->priv->context_api = GST_GL_API_OPENGL3;
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break;
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}
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}
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}
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if (!context_wgl->wgl_context) {
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if (context_wgl->priv->wglCreateContextAttribsARB && external_gl_context) {
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context_wgl->wgl_context =
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context_wgl->priv->wglCreateContextAttribsARB (device,
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external_gl_context, 0);
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}
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if (!context_wgl->wgl_context) {
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context_wgl->wgl_context = wglCreateContext (device);
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if (!context_wgl->wgl_context) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"Failed to create WGL context 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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if (external_gl_context) {
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if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) {
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"failed to share contexts through wglShareLists 0x%x",
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(unsigned int) GetLastError ());
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goto failure;
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}
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}
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}
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context_wgl->priv->context_api = GST_GL_API_OPENGL;
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}
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GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
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(guintptr) context_wgl->wgl_context);
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gst_object_unref (window);
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return TRUE;
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failure:
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gst_object_unref (window);
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return FALSE;
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}
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static void
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gst_gl_context_wgl_destroy_context (GstGLContext * context)
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{
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GstGLContextWGL *context_wgl;
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context_wgl = GST_GL_CONTEXT_WGL (context);
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if (context_wgl->wgl_context)
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wglDeleteContext (context_wgl->wgl_context);
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context_wgl->wgl_context = NULL;
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}
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static GstGLConfigSurfaceType
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pfd_flags_to_surface_type (int flags)
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{
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GstGLConfigSurfaceType ret = GST_GL_CONFIG_SURFACE_TYPE_NONE;
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if (flags & PFD_DRAW_TO_WINDOW)
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ret |= GST_GL_CONFIG_SURFACE_TYPE_WINDOW;
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if (flags & PFD_DRAW_TO_BITMAP)
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ret |= GST_GL_CONFIG_SURFACE_TYPE_PIXMAP;
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return ret;
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}
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static GstStructure *
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pixel_format_to_structure (HDC hdc, int pixfmt)
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{
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GstStructure *ret;
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PIXELFORMATDESCRIPTOR pfd;
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if (pixfmt == 0)
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return NULL;
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if (DescribePixelFormat (hdc, pixfmt, sizeof (pfd), &pfd) == 0)
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return NULL;
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ret = gst_structure_new (GST_GL_CONFIG_STRUCTURE_NAME,
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GST_GL_CONFIG_STRUCTURE_SET_ARGS (PLATFORM, GstGLPlatform,
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GST_GL_PLATFORM_WGL), GST_GL_CONFIG_STRUCTURE_SET_ARGS (RED_SIZE, int,
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pfd.cRedBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (BLUE_SIZE, int,
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pfd.cBlueBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (GREEN_SIZE, int,
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pfd.cGreenBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (ALPHA_SIZE, int,
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pfd.cAlphaBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (DEPTH_SIZE, int,
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pfd.cDepthBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (STENCIL_SIZE, int,
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pfd.cStencilBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (NATIVE_VISUAL_ID,
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guint, pixfmt), GST_GL_CONFIG_STRUCTURE_SET_ARGS (SURFACE_TYPE,
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GstGLConfigSurfaceType, pfd_flags_to_surface_type (pfd.dwFlags)),
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NULL);
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return ret;
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}
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static gboolean
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gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error)
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{
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GstGLWindow *window;
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PIXELFORMATDESCRIPTOR pfd;
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gint pixelformat = 0;
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gboolean res = FALSE;
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HDC device;
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GstStructure *config;
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window = gst_gl_context_get_window (context);
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gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error);
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device = (HDC) gst_gl_window_get_display (window);
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gst_object_unref (window);
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pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cRedBits = 8;
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pfd.cRedShift = 0;
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pfd.cGreenBits = 8;
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pfd.cGreenShift = 0;
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pfd.cBlueBits = 8;
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pfd.cBlueShift = 0;
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pfd.cAlphaBits = 0;
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pfd.cAlphaShift = 0;
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pfd.cAccumBits = 0;
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pfd.cAccumRedBits = 0;
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pfd.cAccumGreenBits = 0;
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pfd.cAccumBlueBits = 0;
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pfd.cAccumAlphaBits = 0;
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pfd.cDepthBits = 24;
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pfd.cStencilBits = 8;
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pfd.cAuxBuffers = 0;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.bReserved = 0;
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pfd.dwLayerMask = 0;
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pfd.dwVisibleMask = 0;
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pfd.dwDamageMask = 0;
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pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL);
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pixelformat = ChoosePixelFormat (device, &pfd);
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if (!pixelformat) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to choose a pixel format");
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return FALSE;
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}
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config = pixel_format_to_structure (device, pixelformat);
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GST_INFO_OBJECT (context, "chosen config %" GST_PTR_FORMAT, config);
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gst_structure_free (config);
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res = SetPixelFormat (device, pixelformat, &pfd);
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return res;
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}
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static void
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gst_gl_context_wgl_swap_buffers (GstGLContext * context)
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{
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GstGLWindow *window = gst_gl_context_get_window (context);
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HDC device = (HDC) gst_gl_window_get_display (window);
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SwapBuffers (device);
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gst_object_unref (window);
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}
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static guintptr
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gst_gl_context_wgl_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context;
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}
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static gboolean
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gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate)
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{
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GstGLWindow *window;
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GstGLContextWGL *context_wgl;
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HDC device;
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gboolean result;
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window = gst_gl_context_get_window (context);
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context_wgl = GST_GL_CONTEXT_WGL (context);
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device = (HDC) gst_gl_window_get_display (window);
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if (activate) {
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result = wglMakeCurrent (device, context_wgl->wgl_context);
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} else {
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result = wglMakeCurrent (NULL, NULL);
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}
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gst_object_unref (window);
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return result;
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}
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GstGLAPI
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gst_gl_context_wgl_get_gl_api (GstGLContext * context)
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{
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GstGLContextWGL *context_wgl = GST_GL_CONTEXT_WGL (context);
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return context_wgl->priv->context_api;
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}
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static GstGLPlatform
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gst_gl_context_wgl_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_WGL;
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}
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static gboolean
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gst_gl_context_wgl_check_feature (GstGLContext * context, const gchar * feature)
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{
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GstGLContextWGL *context_wgl = GST_GL_CONTEXT_WGL (context);
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return gst_gl_check_extension (feature, context_wgl->priv->wgl_exts);
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}
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|
|
|
static GOnce module_opengl_dll_gonce = G_ONCE_INIT;
|
|
static GModule *module_opengl_dll;
|
|
|
|
static gpointer
|
|
load_opengl_dll_module (gpointer user_data)
|
|
{
|
|
#ifdef GST_GL_LIBGL_MODULE_NAME
|
|
module_opengl_dll =
|
|
g_module_open (GST_GL_LIBGL_MODULE_NAME, G_MODULE_BIND_LAZY);
|
|
#else
|
|
if (g_strcmp0 (G_MODULE_SUFFIX, "dll") == 0)
|
|
module_opengl_dll = g_module_open ("opengl32.dll", G_MODULE_BIND_LAZY);
|
|
|
|
/* This automatically handles the suffix and even .la files */
|
|
if (!module_opengl_dll)
|
|
module_opengl_dll = g_module_open ("opengl32", G_MODULE_BIND_LAZY);
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
gpointer
|
|
gst_gl_context_wgl_get_proc_address (GstGLAPI gl_api, const gchar * name)
|
|
{
|
|
gpointer result = NULL;
|
|
|
|
if (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) {
|
|
g_once (&module_opengl_dll_gonce, load_opengl_dll_module, NULL);
|
|
if (module_opengl_dll)
|
|
g_module_symbol (module_opengl_dll, name, &result);
|
|
|
|
if (!result) {
|
|
result = wglGetProcAddress ((LPCSTR) name);
|
|
}
|
|
}
|
|
if (!result)
|
|
result = gst_gl_context_default_get_proc_address (gl_api, name);
|
|
|
|
return result;
|
|
}
|
|
|
|
guintptr
|
|
gst_gl_context_wgl_get_current_context (void)
|
|
{
|
|
return (guintptr) wglGetCurrentContext ();
|
|
}
|
|
|
|
GstStructure *
|
|
gst_gl_context_wgl_get_config (GstGLContext * context)
|
|
{
|
|
GstGLWindow *window;
|
|
int pixfmt;
|
|
HDC hdc;
|
|
|
|
window = gst_gl_context_get_window (context);
|
|
hdc = (HDC) gst_gl_window_get_display (window);
|
|
|
|
pixfmt = GetPixelFormat (hdc);
|
|
|
|
return pixel_format_to_structure (hdc, pixfmt);
|
|
}
|