mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2b704cae58
Original commit message from CVS: * sys/glsink/gltestsrc.c: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldownload.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglfilterexample.c: * sys/glsink/gstgltestsrc.c: * sys/glsink/gstglupload.c: Convert gldownload to BaseTransform. Make glfilterexample visually interesting. Add support for various formats to downloading. Fix a few places where we leak GL state to other elements (bad, but hard to prevent).
294 lines
9.5 KiB
C
294 lines
9.5 KiB
C
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gstglbuffer.h>
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#include <gstgldisplay.h>
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#include <GL/glext.h>
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#include <unistd.h>
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#include "glextensions.h"
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#include <string.h>
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static GObjectClass *gst_gl_buffer_parent_class;
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static void
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gst_gl_buffer_finalize (GstGLBuffer * buffer)
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{
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gst_gl_display_lock (buffer->display);
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glDeleteTextures (1, &buffer->texture);
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if (buffer->texture_u) {
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glDeleteTextures (1, &buffer->texture_u);
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}
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if (buffer->texture_v) {
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glDeleteTextures (1, &buffer->texture_v);
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}
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gst_gl_display_unlock (buffer->display);
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g_object_unref (buffer->display);
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GST_MINI_OBJECT_CLASS (gst_gl_buffer_parent_class)->
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finalize (GST_MINI_OBJECT (buffer));
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}
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static void
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gst_gl_buffer_init (GstGLBuffer * buffer, gpointer g_class)
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{
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}
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static void
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gst_gl_buffer_class_init (gpointer g_class, gpointer class_data)
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{
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GstMiniObjectClass *mini_object_class = GST_MINI_OBJECT_CLASS (g_class);
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gst_gl_buffer_parent_class = g_type_class_peek_parent (g_class);
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mini_object_class->finalize = (GstMiniObjectFinalizeFunction)
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gst_gl_buffer_finalize;
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}
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GType
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gst_gl_buffer_get_type (void)
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{
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static GType _gst_gl_buffer_type;
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if (G_UNLIKELY (_gst_gl_buffer_type == 0)) {
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static const GTypeInfo info = {
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sizeof (GstBufferClass),
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NULL,
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NULL,
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gst_gl_buffer_class_init,
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NULL,
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NULL,
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sizeof (GstGLBuffer),
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0,
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(GInstanceInitFunc) gst_gl_buffer_init,
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NULL
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};
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_gst_gl_buffer_type = g_type_register_static (GST_TYPE_BUFFER,
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"GstGLBuffer", &info, 0);
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}
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return _gst_gl_buffer_type;
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}
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GstGLBuffer *
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gst_gl_buffer_new (GstGLDisplay * display, GstGLBufferFormat format,
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int width, int height)
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{
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GstGLBuffer *buffer;
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
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buffer->display = g_object_ref (display);
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buffer->width = width;
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buffer->height = height;
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/* this is not strictly true, but it's used for compatibility with
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* queue and BaseTransform */
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GST_BUFFER_SIZE (buffer) = width * height * 4;
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gst_gl_display_lock (buffer->display);
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glGenTextures (1, &buffer->texture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture);
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switch (format) {
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case GST_GL_BUFFER_FORMAT_RGBA:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_FLOAT, NULL);
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break;
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case GST_GL_BUFFER_FORMAT_RGB:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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default:
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g_warning ("GL buffer format not handled");
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}
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gst_gl_display_unlock (buffer->display);
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return buffer;
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}
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GstGLBuffer *
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gst_gl_buffer_new_from_data (GstGLDisplay * display, GstVideoFormat format,
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int width, int height, void *data)
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{
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GstGLBuffer *buffer;
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int comp;
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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g_return_val_if_fail (data != NULL, NULL);
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GST_DEBUG ("uploading %p %dx%d", data, width, height);
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buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
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buffer->display = g_object_ref (display);
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buffer->width = width;
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buffer->height = height;
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/* this is not strictly true, but it's used for compatibility with
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* queue and BaseTransform */
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GST_BUFFER_SIZE (buffer) = width * height * 4;
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gst_gl_display_lock (buffer->display);
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glGenTextures (1, &buffer->texture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture);
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switch (format) {
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case GST_VIDEO_FORMAT_RGBx:
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buffer->format = GST_GL_BUFFER_FORMAT_RGB;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_BGRx:
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buffer->format = GST_GL_BUFFER_FORMAT_RGB;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_xRGB:
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buffer->format = GST_GL_BUFFER_FORMAT_RGB;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_xBGR:
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buffer->format = GST_GL_BUFFER_FORMAT_RGB;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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buffer->format = GST_GL_BUFFER_FORMAT_YUYV;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
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break;
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case GST_VIDEO_FORMAT_UYVY:
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buffer->format = GST_GL_BUFFER_FORMAT_YUYV;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
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break;
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case GST_VIDEO_FORMAT_AYUV:
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buffer->format = GST_GL_BUFFER_FORMAT_RGB;
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buffer->is_yuv = TRUE;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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buffer->format = GST_GL_BUFFER_FORMAT_PLANAR420;
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buffer->is_yuv = TRUE;
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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buffer->width, buffer->height,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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glGenTextures (1, &buffer->texture_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_u);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (buffer->width) / 2,
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GST_ROUND_UP_2 (buffer->height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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comp = (format == GST_VIDEO_FORMAT_I420) ? 1 : 2;
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
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GST_ROUND_UP_2 (buffer->width) / 2,
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GST_ROUND_UP_2 (buffer->height) / 2,
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GL_LUMINANCE, GL_UNSIGNED_BYTE,
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(guint8 *) data +
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gst_video_format_get_component_offset (format, comp, width, height));
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glGenTextures (1, &buffer->texture_v);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_v);
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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GST_ROUND_UP_2 (buffer->width) / 2,
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GST_ROUND_UP_2 (buffer->height) / 2,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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comp = (format == GST_VIDEO_FORMAT_I420) ? 2 : 1;
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
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GST_ROUND_UP_2 (buffer->width) / 2,
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GST_ROUND_UP_2 (buffer->height) / 2,
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GL_LUMINANCE, GL_UNSIGNED_BYTE,
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(guint8 *) data +
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gst_video_format_get_component_offset (format, comp, width, height));
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break;
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default:
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g_assert_not_reached ();
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}
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gst_gl_display_unlock (buffer->display);
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return buffer;
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}
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void
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gst_gl_buffer_download (GstGLBuffer * buffer, GstVideoFormat format, void *data)
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{
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GLuint fbo;
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GST_DEBUG ("downloading");
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gst_gl_display_lock (buffer->display);
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glGenFramebuffersEXT (1, &fbo);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, buffer->texture, 0);
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glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
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glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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/* we need a reset function */
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glMatrixMode (GL_COLOR);
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glLoadIdentity ();
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glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
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glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
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glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);
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switch (format) {
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case GST_VIDEO_FORMAT_RGBx:
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glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
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GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_BGRx:
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glReadPixels (0, 0, buffer->width, buffer->height, GL_BGRA,
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GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_xBGR:
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glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
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GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_xRGB:
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glReadPixels (0, 0, buffer->width, buffer->height, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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default:
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g_assert_not_reached ();
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}
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glDeleteFramebuffersEXT (1, &fbo);
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gst_gl_display_unlock (buffer->display);
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}
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