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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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7066c849e4
New API: - gst_gl_context_get_config() - gst_gl_context_request_config() A GL context configuration is a GstStructure that has some well-known names for common values that can also be extended in platform-specific ways if necessary. Wrapped OpenGL contexts may be able to retrieve the GL context configuration depending on the platform. If that information is available, GstGLContext will attempt to create an context that matches the shared OpenGL context config unless gst_gl_context_request_config() has been called. A new environment variable 'GST_GL_CONFIG' will be read to influence the configuration chosen. The environment variable will only be used as a fallback if gst_gl_context_request_config() has not been called. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/809>
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
/*
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* GStreamer
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* Copyright (C) 2013 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_H__
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#define __GST_GL_H__
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#include <gst/gl/gstgl_fwd.h>
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#include <gst/gl/gl-enumtypes.h>
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#include <gst/gl/gstglapi.h>
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#include <gst/gl/gstglconfig.h>
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#include <gst/gl/gstglcontext.h>
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#include <gst/gl/gstglcontextconfig.h>
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#include <gst/gl/gstgldebug.h>
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#include <gst/gl/gstgldisplay.h>
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#include <gst/gl/gstglfeature.h>
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#include <gst/gl/gstglformat.h>
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#include <gst/gl/gstglutils.h>
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#include <gst/gl/gstglwindow.h>
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#include <gst/gl/gstglslstage.h>
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#include <gst/gl/gstglshader.h>
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#include <gst/gl/gstglshaderstrings.h>
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#include <gst/gl/gstglcolorconvert.h>
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#include <gst/gl/gstglupload.h>
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#include <gst/gl/gstglbasememory.h>
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#include <gst/gl/gstglbuffer.h>
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#include <gst/gl/gstglmemory.h>
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#include <gst/gl/gstglmemorypbo.h>
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#include <gst/gl/gstglrenderbuffer.h>
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#include <gst/gl/gstglbufferpool.h>
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#include <gst/gl/gstglframebuffer.h>
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#include <gst/gl/gstglbasefilter.h>
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#include <gst/gl/gstglbasesrc.h>
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#include <gst/gl/gstglviewconvert.h>
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#include <gst/gl/gstglfilter.h>
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#include <gst/gl/gstglsyncmeta.h>
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#include <gst/gl/gstgloverlaycompositor.h>
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#include <gst/gl/gstglquery.h>
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#endif /* __GST_GL_H__ */
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