mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 06:16:36 +00:00
86 lines
3.8 KiB
C
86 lines
3.8 KiB
C
/* GStreamer
|
|
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __GST_D3D11_SHADER_H__
|
|
#define __GST_D3D11_SHADER_H__
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/video/video.h>
|
|
#include <gst/d3d11/gstd3d11.h>
|
|
|
|
#include <d3dcompiler.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
typedef struct _GstD3D11Quad GstD3D11Quad;
|
|
|
|
gboolean gst_d3d11_shader_init (void);
|
|
|
|
gboolean gst_d3d11_create_pixel_shader (GstD3D11Device * device,
|
|
const gchar * source,
|
|
ID3D11PixelShader ** shader);
|
|
|
|
gboolean gst_d3d11_create_vertex_shader (GstD3D11Device * device,
|
|
const gchar * source,
|
|
const D3D11_INPUT_ELEMENT_DESC * input_desc,
|
|
guint desc_len,
|
|
ID3D11VertexShader ** shader,
|
|
ID3D11InputLayout ** layout);
|
|
|
|
GstD3D11Quad * gst_d3d11_quad_new (GstD3D11Device * device,
|
|
ID3D11PixelShader * pixel_shader,
|
|
ID3D11VertexShader * vertex_shader,
|
|
ID3D11InputLayout * layout,
|
|
ID3D11Buffer ** const_buffers,
|
|
guint num_const_buffers,
|
|
ID3D11Buffer * vertex_buffer,
|
|
guint vertex_stride,
|
|
ID3D11Buffer * index_buffer,
|
|
DXGI_FORMAT index_format,
|
|
guint index_count);
|
|
|
|
void gst_d3d11_quad_free (GstD3D11Quad * quad);
|
|
|
|
gboolean gst_d3d11_draw_quad (GstD3D11Quad * quad,
|
|
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES],
|
|
guint num_viewport,
|
|
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
|
|
guint num_srv,
|
|
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
|
|
guint num_rtv,
|
|
ID3D11BlendState *blend,
|
|
gfloat blend_factor[4],
|
|
ID3D11SamplerState ** sampler,
|
|
guint num_sampler);
|
|
|
|
gboolean gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
|
|
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES],
|
|
guint num_viewport,
|
|
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
|
|
guint num_srv,
|
|
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
|
|
guint num_rtv,
|
|
ID3D11BlendState *blend,
|
|
gfloat blend_factor[4],
|
|
ID3D11SamplerState ** sampler,
|
|
guint num_sampler);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __GST_D3D11_SHADER_H__ */
|