mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 12:10:37 +00:00
173 lines
6.7 KiB
XML
173 lines
6.7 KiB
XML
<chapter id="chapter-advanced-clock">
|
|
<title>Clocking</title>
|
|
|
|
<para>
|
|
When playing complex media, each sound and video sample must be played in a
|
|
specific order at a specific time. For this purpose, GStreamer provides a
|
|
synchronization mechanism.
|
|
</para>
|
|
|
|
<sect1 id="section-clocks" xreflabel="Clocks">
|
|
<title>Clocks</title>
|
|
<para>
|
|
Time in &GStreamer; is defined as the value returned from a particular
|
|
<classname>GstClock</classname> object from the method
|
|
<function>gst_clock_get_time ()</function>.
|
|
</para>
|
|
<para>
|
|
In a typical computer, there are many sources that can be used as a
|
|
time source, e.g., the system time, soundcards, CPU performance
|
|
counters, ... For this reason, there are many
|
|
<classname>GstClock</classname> implementations available in &GStreamer;.
|
|
The clock time doesn't always start from 0 or from some known value.
|
|
Some clocks start counting from some known start date, other clocks start
|
|
counting since last reboot, etc...
|
|
</para>
|
|
<para>
|
|
As clocks return an absolute measure of time, they are not usually used
|
|
directly. Instead, differences between two clock times are used to
|
|
measure elapsed time according to a clock.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-clock-time-types" xreflabel="Clock running-time">
|
|
<title> Clock running-time </title>
|
|
<para>
|
|
A clock returns the <emphasis role="strong">absolute-time</emphasis>
|
|
according to that clock with <function>gst_clock_get_time ()</function>.
|
|
From the absolute-time is a <emphasis role="strong">running-time</emphasis>
|
|
calculated, which is simply the difference between a previous snapshot
|
|
of the absolute-time called the <emphasis role="strong">base-time</emphasis>.
|
|
So:
|
|
</para>
|
|
<para>
|
|
running-time = absolute-time - base-time
|
|
</para>
|
|
<para>
|
|
A &GStreamer; <classname>GstPipeline</classname> object maintains a
|
|
<classname>GstClock</classname> object and a base-time when it goes
|
|
to the PLAYING state. The pipeline gives a handle to the selected
|
|
<classname>GstClock</classname> to each element in the pipeline along
|
|
with selected base-time. The pipeline will select a base-time in such
|
|
a way that the running-time reflects the total time spent in the
|
|
PLAYING state. As a result, when the pipeline is PAUSED, the
|
|
running-time stands still.
|
|
</para>
|
|
<para>
|
|
Because all objects in the pipeline have the same clock and base-time,
|
|
they can thus all calculate the running-time according to the pipeline
|
|
clock.
|
|
</para>
|
|
</sect1>
|
|
|
|
<sect1 id="section-buffer-time-types" xreflabel="Buffer running-time">
|
|
<title> Buffer running-time </title>
|
|
<para>
|
|
To calculate a buffer running-time, we need a buffer timestamp and
|
|
the SEGMENT event that preceeded the buffer. First we can convert
|
|
the SEGMENT event into a <classname>GstSegment</classname> object
|
|
and then we can use the
|
|
<function>gst_segment_to_running_time ()</function> function to
|
|
perform the calculation of the buffer running-time.
|
|
</para>
|
|
<para>
|
|
Synchronization is now a matter of making sure that a buffer with a
|
|
certain running-time is played when the clock reaches the same
|
|
running-time. Usually this task is done by sink elements. Sink also
|
|
have to take into account the latency configured in the pipeline and
|
|
add this to the buffer running-time before synchronizing to the
|
|
pipeline clock.
|
|
</para>
|
|
</sect1>
|
|
|
|
|
|
<sect1 id="section-clock-obligations-of-each-element" xreflabel="Obligations
|
|
of each element">
|
|
<title>
|
|
Obligations of each element.
|
|
</title>
|
|
|
|
<para>
|
|
Let us clarify the contract between GStreamer and each element in the
|
|
pipeline.
|
|
</para>
|
|
|
|
<sect2>
|
|
<title>Non-live source elements </title>
|
|
<para>
|
|
Non-live source elements must place a timestamp in each buffer that
|
|
they deliver when this is possible. They must choose the timestamps
|
|
and the values of the SEGMENT event in such a way that the
|
|
running-time of the buffer starts from 0.
|
|
</para>
|
|
<para>
|
|
Some sources, such as filesrc, is not able to generate timestamps
|
|
on all buffers. It can and must however create a timestamp on the
|
|
first buffer (with a running-time of 0).
|
|
</para>
|
|
<para>
|
|
The source then pushes out the SEGMENT event followed by the
|
|
timestamped buffers.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Live source elements </title>
|
|
<para>
|
|
Live source elements must place a timestamp in each buffer that
|
|
they deliver. They must choose the timestamps and the values of the
|
|
SEGMENT event in such a way that the running-time of the buffer
|
|
matches exactly the running-time of the pipeline clock when the first
|
|
byte in the buffer was captured.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Parser/Decoder/Encoder elements </title>
|
|
<para>
|
|
Parser/Decoder elements must use the incomming timestamps and transfer
|
|
those to the resulting output buffers. They are allowed to interpolate
|
|
or reconstruct timestamps on missing input buffers when they can.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Demuxer elements </title>
|
|
<para>
|
|
Demuxer elements can usually set the timestamps stored inside the media
|
|
file onto the outgoing buffers. They need to make sure that outgoing
|
|
buffers that are to be played at the same time have the same
|
|
running-time. Demuxers also need to take into account the incomming
|
|
timestamps on buffers and use that to calculate an offset on the outgoing
|
|
buffer timestamps.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Muxer elements</title>
|
|
<para>
|
|
Muxer elements should use the incomming buffer running-time to mux the
|
|
different streams together. They should copy the incomming running-time
|
|
to the outgoing buffers.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Sink elements</title>
|
|
<para>
|
|
If the element is intended to emit samples at a specific time (real time
|
|
playing), the element should require a clock, and thus implement the
|
|
method <function>set_clock</function>.
|
|
</para>
|
|
<para>
|
|
The sink should then make sure that the sample with running-time is played
|
|
exactly when the pipeline clock reaches that running-time + latency.
|
|
Some elements might use the clock API such as
|
|
<function>gst_clock_id_wait()</function>
|
|
to perform this action. Other sinks might need to use other means of
|
|
scheduling timely playback of the data.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
</chapter>
|