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471 lines
14 KiB
C
471 lines
14 KiB
C
/*
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* gstvaapidisplay_egl.c - VA/EGL display abstraction
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include "sysdeps.h"
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#include "gstvaapidisplay_egl.h"
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#include "gstvaapidisplay_egl_priv.h"
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#include "gstvaapiwindow.h"
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#include "gstvaapiwindow_egl.h"
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#include "gstvaapiwindow_priv.h"
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#include "gstvaapitexture_egl.h"
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#if USE_X11
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#include "gstvaapidisplay_x11.h"
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#endif
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#if USE_WAYLAND
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#include "gstvaapidisplay_wayland.h"
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#endif
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#define DEBUG_VAAPI_DISPLAY 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE (GstVaapiDisplayEGL, gst_vaapi_display_egl,
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GST_TYPE_VAAPI_DISPLAY);
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/* ------------------------------------------------------------------------- */
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/* --- EGL backend implementation --- */
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/* ------------------------------------------------------------------------- */
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typedef struct
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{
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gpointer display;
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guint display_type;
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guint gles_version;
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gpointer gl_display;
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} InitParams;
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static gboolean
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reset_context (GstVaapiDisplayEGL * display, EGLContext gl_context)
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{
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EglConfig *config;
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EglContext *ctx;
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egl_object_replace (&display->egl_context, NULL);
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if (gl_context != EGL_NO_CONTEXT)
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ctx = egl_context_new_wrapped (display->egl_display, gl_context);
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else {
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config = egl_config_new (display->egl_display, display->gles_version,
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GST_VIDEO_FORMAT_RGB);
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if (!config)
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return FALSE;
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ctx = egl_context_new (display->egl_display, config, NULL);
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egl_object_unref (config);
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}
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if (!ctx)
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return FALSE;
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egl_object_replace (&display->egl_context, ctx);
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egl_object_unref (ctx);
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return TRUE;
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}
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static inline gboolean
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ensure_context (GstVaapiDisplayEGL * display)
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{
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return display->egl_context || reset_context (display, EGL_NO_CONTEXT);
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}
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static inline gboolean
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ensure_context_is_wrapped (GstVaapiDisplayEGL * display, EGLContext gl_context)
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{
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return (display->egl_context &&
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display->egl_context->base.handle.p == gl_context) ||
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reset_context (display, gl_context);
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}
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static gboolean
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gst_vaapi_display_egl_bind_display (GstVaapiDisplay * base_display,
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gpointer native_params)
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{
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GstVaapiDisplay *native_vaapi_display;
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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EglDisplay *egl_display;
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EGLDisplay *native_egl_display;
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guint gl_platform = EGL_PLATFORM_UNKNOWN;
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const InitParams *params = (InitParams *) native_params;
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GstVaapiDisplayPrivate *const priv = GST_VAAPI_DISPLAY_GET_PRIVATE (display);
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native_vaapi_display = params->display;
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native_egl_display = params->gl_display;
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if (!native_vaapi_display) {
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#if USE_X11
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if (params->display_type == GST_VAAPI_DISPLAY_TYPE_ANY
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|| params->display_type == GST_VAAPI_DISPLAY_TYPE_X11
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|| params->display_type == GST_VAAPI_DISPLAY_TYPE_EGL)
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native_vaapi_display = gst_vaapi_display_x11_new (NULL);
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#endif
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#if USE_WAYLAND
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if (!native_vaapi_display)
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native_vaapi_display = gst_vaapi_display_wayland_new (NULL);
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#endif
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} else {
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/* thus it could be assigned to parent */
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gst_object_ref (native_vaapi_display);
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}
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if (!native_vaapi_display)
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return FALSE;
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gst_vaapi_display_replace (&display->display, native_vaapi_display);
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priv->parent = native_vaapi_display;
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switch (GST_VAAPI_DISPLAY_GET_CLASS_TYPE (display->display)) {
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case GST_VAAPI_DISPLAY_TYPE_X11:
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gl_platform = EGL_PLATFORM_X11;
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break;
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case GST_VAAPI_DISPLAY_TYPE_WAYLAND:
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gl_platform = EGL_PLATFORM_WAYLAND;
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break;
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default:
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break;
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}
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if (native_egl_display) {
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egl_display = egl_display_new_wrapped (native_egl_display);
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} else {
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egl_display = egl_display_new (GST_VAAPI_DISPLAY_NATIVE (display->display),
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gl_platform);
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}
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if (!egl_display)
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return FALSE;
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egl_object_replace (&display->egl_display, egl_display);
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egl_object_unref (egl_display);
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display->gles_version = params->gles_version;
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return TRUE;
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}
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static void
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gst_vaapi_display_egl_close_display (GstVaapiDisplay * base_display)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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gst_vaapi_display_replace (&display->display, NULL);
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}
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static void
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gst_vaapi_display_egl_lock (GstVaapiDisplay * base_display)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->lock)
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klass->lock (display->display);
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}
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static void
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gst_vaapi_display_egl_unlock (GstVaapiDisplay * base_display)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->unlock)
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klass->unlock (display->display);
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}
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static void
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gst_vaapi_display_egl_sync (GstVaapiDisplay * base_display)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->sync)
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klass->sync (display->display);
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else if (klass->flush)
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klass->flush (display->display);
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}
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static void
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gst_vaapi_display_egl_flush (GstVaapiDisplay * base_display)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->flush)
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klass->flush (display->display);
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}
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static gboolean
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gst_vaapi_display_egl_get_display_info (GstVaapiDisplay * base_display,
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GstVaapiDisplayInfo * info)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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info->va_display = GST_VAAPI_DISPLAY_VADISPLAY (display->display);
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if (klass->get_display && !klass->get_display (display->display, info))
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return FALSE;
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return TRUE;
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}
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static void
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gst_vaapi_display_egl_get_size (GstVaapiDisplay * base_display,
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guint * width_ptr, guint * height_ptr)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->get_size)
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klass->get_size (display->display, width_ptr, height_ptr);
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}
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static void
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gst_vaapi_display_egl_get_size_mm (GstVaapiDisplay * base_display,
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guint * width_ptr, guint * height_ptr)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->get_size_mm)
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klass->get_size_mm (display->display, width_ptr, height_ptr);
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}
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static guintptr
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gst_vaapi_display_egl_get_visual_id (GstVaapiDisplay * base_display,
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GstVaapiWindow * window)
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{
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GstVaapiDisplayEGL *display = GST_VAAPI_DISPLAY_EGL (base_display);
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if (!ensure_context (display))
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return 0;
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return display->egl_context->config->visual_id;
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}
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static GstVaapiWindow *
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gst_vaapi_display_egl_create_window (GstVaapiDisplay * display, GstVaapiID id,
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guint width, guint height)
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{
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if (id != GST_VAAPI_ID_INVALID)
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return NULL;
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return gst_vaapi_window_egl_new (display, width, height);
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}
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static void
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ensure_texture_map (GstVaapiDisplayEGL * display)
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{
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if (!display->texture_map)
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display->texture_map = gst_vaapi_texture_map_new ();
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}
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static GstVaapiTexture *
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gst_vaapi_display_egl_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
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GstVaapiTexture *texture;
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if (id == GST_VAAPI_ID_INVALID)
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return gst_vaapi_texture_egl_new (display, target, format, width, height);
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ensure_texture_map (dpy);
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if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
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if ((texture =
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gst_vaapi_texture_egl_new_wrapped (display, id, target, format,
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width, height))) {
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gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
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}
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}
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return texture;
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}
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static GstVaapiTextureMap *
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gst_vaapi_display_egl_get_texture_map (GstVaapiDisplay * display)
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{
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return GST_VAAPI_DISPLAY_EGL (display)->texture_map;
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}
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static void
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gst_vaapi_display_egl_finalize (GObject * object)
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{
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GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (object);
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if (dpy->texture_map)
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gst_object_unref (dpy->texture_map);
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/* HACK to avoid to call twice vaTerminate() since this and the
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* proxied display share the same vaDisplay */
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GST_VAAPI_DISPLAY_VADISPLAY (object) = NULL;
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egl_object_replace (&dpy->egl_display, NULL);
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egl_object_replace (&dpy->egl_context, NULL);
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gst_vaapi_display_replace (&dpy->display, NULL);
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G_OBJECT_CLASS (gst_vaapi_display_egl_parent_class)->finalize (object);
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}
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static void
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gst_vaapi_display_egl_init (GstVaapiDisplayEGL * display)
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{
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}
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static void
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gst_vaapi_display_egl_class_init (GstVaapiDisplayEGLClass * klass)
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{
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GObjectClass *const object_class = G_OBJECT_CLASS (klass);
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GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
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object_class->finalize = gst_vaapi_display_egl_finalize;
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dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_EGL;
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dpy_class->bind_display = gst_vaapi_display_egl_bind_display;
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dpy_class->close_display = gst_vaapi_display_egl_close_display;
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dpy_class->lock = gst_vaapi_display_egl_lock;
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dpy_class->unlock = gst_vaapi_display_egl_unlock;
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dpy_class->sync = gst_vaapi_display_egl_sync;
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dpy_class->flush = gst_vaapi_display_egl_flush;
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dpy_class->get_display = gst_vaapi_display_egl_get_display_info;
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dpy_class->get_size = gst_vaapi_display_egl_get_size;
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dpy_class->get_size_mm = gst_vaapi_display_egl_get_size_mm;
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dpy_class->get_visual_id = gst_vaapi_display_egl_get_visual_id;
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dpy_class->create_window = gst_vaapi_display_egl_create_window;
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dpy_class->create_texture = gst_vaapi_display_egl_create_texture;
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dpy_class->get_texture_map = gst_vaapi_display_egl_get_texture_map;
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}
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/**
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* gst_vaapi_display_egl_new:
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* @display: a #GstVaapiDisplay, or %NULL to pick any one
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* @gles_version: the OpenGL ES version API to use
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*
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* Creates a new #GstVaapiDisplay object suitable in EGL context. If
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* the native @display is %NULL, then any type of display is picked,
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* i.e. one that can be successfully opened. The @gles_version will
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* further ensure the OpenGL ES API to use, or zero to indicate
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* "desktop" OpenGL.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version)
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{
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GstVaapiDisplay *wrapper_display;
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InitParams params = {
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.gles_version = gles_version,
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};
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if (display) {
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params.display = display;
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params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display);
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}
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wrapper_display = g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL);
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return gst_vaapi_display_config (wrapper_display,
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms);
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}
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/**
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* gst_vaapi_display_egl_new_with_native_display:
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* @native_display: an EGLDisplay object
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* @display_type: the display type of @native_display
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* @gles_version: the OpenGL ES version API to use
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*
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* Creates a #GstVaapiDisplay based on the native display supplied in
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* as @native_display. The caller still owns the display and must call
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* native display close function when all #GstVaapiDisplay references
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* are released. Doing so too early can yield undefined behaviour.
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*
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* The @gles_version will further ensure the OpenGL ES API to use, or
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* zero to indicate "desktop" OpenGL.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_egl_new_with_native_display (gpointer native_display,
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GstVaapiDisplayType display_type, guint gles_version)
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{
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GstVaapiDisplay *display;
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InitParams params = {
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.display_type = display_type,
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.gl_display = native_display,
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.gles_version = gles_version,
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};
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g_return_val_if_fail (native_display != NULL, NULL);
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display = g_object_new (GST_TYPE_VAAPI_DISPLAY_EGL, NULL);
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return gst_vaapi_display_config (display,
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms);
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}
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EglContext *
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gst_vaapi_display_egl_get_context (GstVaapiDisplayEGL * display)
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{
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return ensure_context (display) ? display->egl_context : NULL;
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}
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EGLDisplay
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gst_vaapi_display_egl_get_gl_display (GstVaapiDisplayEGL * display)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_DISPLAY);
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return display->egl_display->base.handle.p;
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}
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EGLContext
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gst_vaapi_display_egl_get_gl_context (GstVaapiDisplayEGL * display)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_CONTEXT);
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return ensure_context (display) ? display->egl_context->base.handle.p :
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EGL_NO_CONTEXT;
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}
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gboolean
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gst_vaapi_display_egl_set_gl_context (GstVaapiDisplayEGL * display,
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EGLContext gl_context)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
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return ensure_context_is_wrapped (display, gl_context);
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}
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gboolean
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gst_vaapi_display_egl_set_current_display (GstVaapiDisplayEGL * display)
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{
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EglDisplay *egl_display;
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
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if (G_UNLIKELY (eglGetCurrentDisplay () == EGL_NO_DISPLAY))
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return TRUE;
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if (G_LIKELY (display->egl_display->base.handle.p == eglGetCurrentDisplay ()))
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return TRUE;
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egl_display = egl_display_new_wrapped (eglGetCurrentDisplay ());
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if (!egl_display)
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return FALSE;
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egl_object_replace (&display->egl_display, egl_display);
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egl_object_unref (egl_display);
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if (!gst_vaapi_display_egl_set_gl_context (display, eglGetCurrentContext ()))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|