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5b3e316039
Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
65 lines
3.1 KiB
C
65 lines
3.1 KiB
C
/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_COLOR_CONVERTER_H__
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#define __GST_D3D11_COLOR_CONVERTER_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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G_BEGIN_DECLS
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typedef struct _GstD3D11Converter GstD3D11Converter;
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GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
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GstVideoInfo * in_info,
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GstVideoInfo * out_info);
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GstD3D11Converter * gst_d3d11_converter_new_with_alpha (GstD3D11Device * device,
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GstVideoInfo * in_info,
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GstVideoInfo * out_info,
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gfloat alpha);
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void gst_d3d11_converter_free (GstD3D11Converter * converter);
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gboolean gst_d3d11_converter_convert (GstD3D11Converter * converter,
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ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
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ID3D11BlendState *blend,
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gfloat blend_factor[4]);
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gboolean gst_d3d11_converter_convert_unlocked (GstD3D11Converter * converter,
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ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
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ID3D11BlendState *blend,
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gfloat blend_factor[4]);
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gboolean gst_d3d11_converter_update_viewport (GstD3D11Converter * converter,
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D3D11_VIEWPORT * viewport);
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gboolean gst_d3d11_converter_update_src_rect (GstD3D11Converter * converter,
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RECT * src_rect);
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gboolean gst_d3d11_converter_update_dest_rect (GstD3D11Converter * converter,
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RECT * dest_rect);
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G_END_DECLS
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#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */
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