mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 23:36:38 +00:00
586 lines
16 KiB
Objective-C
586 lines
16 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglwindow.h"
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#import <Cocoa/Cocoa.h>
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/* ============================================================= */
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* ============================================================= */
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowPrivate *m_priv;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv;
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@end
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/* ============================================================= */
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/* */
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/* AppThreadPerformer declaration */
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/* */
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/* ============================================================= */
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/* Perform actions in the Application thread */
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@interface AppThreadPerformer : NSObject {
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GstGLWindowPrivate *m_priv;
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GstGLWindowCB m_callback;
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gpointer m_data;
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}
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- (id) initWithPrivate : (GstGLWindowPrivate *) priv;
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- (id) initWithCallback : (GstGLWindowCB) callback userData: (gpointer) data;
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- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv;
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- (void) updateWindow;
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- (void) sendToApp;
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- (void) setWindow: (NSWindow *) window;
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- (void) stopApp;
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@end
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/* ============================================================= */
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/* */
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/* GstGLWindow */
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/* */
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/* ============================================================= */
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#ifndef GNUSTEP
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static BOOL GSRegisterCurrentThread(void) { return TRUE; };
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static void GSUnregisterCurrentThread(void) {};
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#endif
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#define GST_GL_WINDOW_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
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enum
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{
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PROP_0
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};
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struct _GstGLWindowPrivate
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{
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GstGLNSWindow *internal_win_id;
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GstGLWindowCB draw_cb;
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gpointer draw_data;
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GstGLWindowCB2 resize_cb;
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gpointer resize_data;
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GstGLWindowCB close_cb;
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gpointer close_data;
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gboolean visible;
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NSWindow *parent;
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};
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G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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#undef G_LOG_DOMAIN
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#define G_LOG_DOMAIN "GstGLWindow"
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gboolean _gst_gl_window_debug = FALSE;
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/* Must be called in the gl thread */
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static void
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gst_gl_window_finalize (GObject * object)
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{
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G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
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}
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static void
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gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags,
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const gchar * message, gpointer user_data)
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{
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if (_gst_gl_window_debug) {
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g_log_default_handler (domain, flags, message, user_data);
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}
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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GObjectClass *obj_class = G_OBJECT_CLASS (klass);
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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obj_class->finalize = gst_gl_window_finalize;
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}
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
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if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL)
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_gst_gl_window_debug = TRUE;
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g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG,
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gst_gl_window_log_handler, NULL);
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}
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/* Must be called in the gl thread */
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GstGLWindow *
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gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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{
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GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL);
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = nil;
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NSRect rect;
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static gint x = 0;
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static gint y = 0;
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x += 20;
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y += 20;
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priv->internal_win_id = nil;
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priv->draw_cb = NULL;
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priv->draw_data = NULL;
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priv->resize_cb = NULL;
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priv->resize_data = NULL;
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priv->close_cb = NULL;
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priv->close_data = NULL;
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priv->visible = FALSE;
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priv->parent = nil;
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GSRegisterCurrentThread();
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pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = width;
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rect.size.height = height;
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priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect
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styleMask: (NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv];
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if (priv->internal_win_id) {
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NSRect windowRect;
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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GST_DEBUG ("main screen rect: %d %d %d %d", (int) mainRect.origin.x, (int) mainRect.origin.y,
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(int) mainRect.size.width, (int) mainRect.size.height);
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windowRect = [priv->internal_win_id frame];
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GST_DEBUG ("window rect: %d %d %d %d", (int) windowRect.origin.x, (int) windowRect.origin.y,
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(int) windowRect.size.width, (int) windowRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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[priv->internal_win_id setFrame:windowRect display:NO];
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}
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[pool release];
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return window;
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}
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GQuark
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gst_gl_window_error_quark (void)
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{
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return g_quark_from_static_string ("gst-gl-window-error");
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}
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void
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gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(setWindow) withObject:(NSWindow *)(gulong)id waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot set external window id");
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->draw_cb = callback;
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priv->draw_data = data;
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_resize_callback (GstGLWindow * window,
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GstGLWindowCB2 callback, gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->resize_cb = callback;
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priv->resize_data = data;
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->close_cb = callback;
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priv->close_data = data;
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}
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void
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gst_gl_window_draw_unlocked (GstGLWindow * window)
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{
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gst_gl_window_draw (window);
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}
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/* Thread safe */
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void
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gst_gl_window_draw (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(updateWindow) withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot draw");
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}
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void
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gst_gl_window_run_loop (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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g_debug ("begin loop\n");
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if (priv->internal_win_id != nil) {
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[NSApp setDelegate:priv->internal_win_id];
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[NSApp run];
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[priv->internal_win_id release];
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}
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[pool release];
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g_debug ("end loop\n");
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}
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/* Thread safe */
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void
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gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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if (window) {
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithCallback:callback userData:data];
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[app_thread_performer performSelectorOnMainThread:@selector(stopApp) withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, application thread is lost");
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}
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}
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/* Thread safe */
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void
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gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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if (window) {
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GstGLWindowPrivate *priv = window->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback userData:data private:priv];
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[app_thread_performer performSelectorOnMainThread:@selector(sendToApp) withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot send message");
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}
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}
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/* ============================================================= */
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* ============================================================= */
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv {
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NSOpenGLView *glView = nil;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAWindow,
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0
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};
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m_isClosed = NO;
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m_priv = priv;
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self = [super initWithContentRect: contentRect
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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[self setReleasedWhenClosed:NO];
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g_debug ("initializing GstGLNSWindow");
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glView = [NSOpenGLView alloc];
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[self setContentView:glView];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (!fmt) {
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g_warning ("cannot create NSOpenGLPixelFormat");
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return nil;
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}
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glView = [glView initWithFrame:contentRect pixelFormat:fmt];
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glContext = [glView openGLContext];
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/* OpenGL context is made current only one time threre.
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* Indeed, all OpenGL calls are made in only one thread,
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* the Application thread */
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[glContext makeCurrentContext];
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[glContext update];
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/* Back and front buffers are swapped only during the vertical retrace of the monitor.
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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NS_DURING {
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#if 0
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/* FIXME doesn't compile */
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if (glContext) {
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long swapInterval = 1;
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[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
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}
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#endif
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} NS_HANDLER {
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g_debug ("your back-end does not implement NSOpenglContext::setValues");
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}
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NS_ENDHANDLER
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g_debug ("opengl GstGLNSWindow initialized: %d x %d",
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(int) contentRect.size.width, (int) contentRect.size.height);
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[self setTitle:@"OpenGL renderer"];
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return self;
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}
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- (BOOL) isClosed {
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return m_isClosed;
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}
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- (BOOL) windowShouldClose:(id)sender {
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g_debug ("user clicked the close button");
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m_isClosed = YES;
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if (m_priv->close_cb)
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m_priv->close_cb (m_priv->close_data);
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m_priv->draw_cb = NULL;
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m_priv->draw_data = NULL;
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m_priv->resize_cb = NULL;
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m_priv->resize_data = NULL;
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m_priv->close_cb = NULL;
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m_priv->close_data = NULL;
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return YES;
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}
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- (void) windowDidResize: (NSNotification *) not {
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NSLog(@"windowDidResize"); //FIXME: seems to be not reached on win32
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if (m_priv->resize_cb) {
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NSWindow *window = [not object];
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NSRect rect = [window frame];
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m_priv->resize_cb (m_priv->resize_data, rect.size.width, rect.size.height);
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}
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}
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- (void) applicationDidFinishLaunching: (NSNotification *) not {
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}
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- (void) applicationWillFinishLaunching: (NSNotification *) not {
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}
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- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
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/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
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return NO;
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}
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- (void) applicationWillTerminate:(NSNotification *)aNotification {
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}
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@end
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/* ============================================================= */
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/* */
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/* AppThreadPerformer implementation */
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/* */
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/* ============================================================= */
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@implementation AppThreadPerformer
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- (id) initWithPrivate: (GstGLWindowPrivate *) priv {
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m_priv = priv;
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m_callback = NULL;
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m_data = NULL;
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return self;
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}
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- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data {
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m_priv = NULL;
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m_callback = callback;
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m_data = data;
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return self;
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}
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- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv {
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m_priv = priv;
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m_callback = callback;
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m_data = data;
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return self;
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}
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- (void) updateWindow {
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if ([NSApp isRunning]) {
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if (![m_priv->internal_win_id isClosed]) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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if (!m_priv->visible) {
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g_debug ("make the window available");
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[m_priv->internal_win_id makeMainWindow];
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//[m_priv->internal_win_id center];
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[m_priv->internal_win_id orderFront:m_priv->internal_win_id];
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m_priv->visible = TRUE;
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}
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if (m_priv->parent) {
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NSRect parent_rect = [[m_priv->internal_win_id parentWindow] frame];
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NSRect rect = [m_priv->internal_win_id frame];
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if (rect.origin.x != parent_rect.origin.x || rect.origin.y != parent_rect.origin.y ||
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rect.size.width != parent_rect.size.width || rect.size.height != parent_rect.size.height) {
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[m_priv->internal_win_id setFrame:parent_rect display:YES];
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g_debug ("parent resize: %d, %d, %d, %d\n",
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(int) parent_rect.origin.x, (int) parent_rect.origin.y,
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(int) parent_rect.size.width, (int) parent_rect.size.height);
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}
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}
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if ([[m_priv->internal_win_id contentView] lockFocusIfCanDraw]) {
|
|
/* draw opengl scene in the back buffer */
|
|
m_priv->draw_cb (m_priv->draw_data);
|
|
/* Copy the back buffer to the front buffer */
|
|
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
[[m_priv->internal_win_id contentView] unlockFocus];
|
|
}
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) sendToApp {
|
|
if ([NSApp isRunning]) {
|
|
if (![m_priv->internal_win_id isClosed]) {
|
|
m_callback (m_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) setWindow: (NSWindow *) window {
|
|
if ([NSApp isRunning]) {
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
[m_priv->internal_win_id setParentWindow:window];
|
|
|
|
m_priv->parent = window;
|
|
|
|
[m_priv->internal_win_id setFrame:[window frame] display:YES];
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
|
|
- (void) stopApp {
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
if ([NSApp isRunning])
|
|
[NSApp stop:self];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
@end
|