mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-17 13:56:32 +00:00
44e3399bf8
Introduce Direct3D11/DXVA AV1 decoder element Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2365>
245 lines
8.3 KiB
C
245 lines
8.3 KiB
C
/* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/d3d11/gstd3d11.h>
|
|
#include "gstd3d11videosink.h"
|
|
#include "gstd3d11upload.h"
|
|
#include "gstd3d11download.h"
|
|
#include "gstd3d11convert.h"
|
|
#include "gstd3d11shader.h"
|
|
#include "gstd3d11compositor.h"
|
|
#include "gstd3d11compositorbin.h"
|
|
#ifdef HAVE_DXVA_H
|
|
#include "gstd3d11h264dec.h"
|
|
#include "gstd3d11h265dec.h"
|
|
#include "gstd3d11vp9dec.h"
|
|
#include "gstd3d11vp8dec.h"
|
|
#include "gstd3d11mpeg2dec.h"
|
|
#include "gstd3d11av1dec.h"
|
|
#endif
|
|
#ifdef HAVE_DXGI_DESKTOP_DUP
|
|
#include "gstd3d11desktopdupsrc.h"
|
|
#endif
|
|
#ifdef HAVE_D3D11_VIDEO_PROC
|
|
#include "gstd3d11deinterlace.h"
|
|
#endif
|
|
|
|
GST_DEBUG_CATEGORY (gst_d3d11_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_converter_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
|
|
|
|
#ifdef HAVE_DXVA_H
|
|
GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug);
|
|
GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug);
|
|
#endif
|
|
|
|
#ifdef HAVE_DXGI_DESKTOP_DUP
|
|
GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug);
|
|
#endif
|
|
|
|
#ifdef HAVE_D3D11_VIDEO_PROC
|
|
GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug);
|
|
#endif
|
|
|
|
#define GST_CAT_DEFAULT gst_d3d11_debug
|
|
|
|
static gboolean
|
|
plugin_init (GstPlugin * plugin)
|
|
{
|
|
GstRank video_sink_rank = GST_RANK_PRIMARY;
|
|
D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3;
|
|
guint i;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
|
|
"d3d11shader", 0, "d3d11shader");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
|
|
"d3d11converter", 0, "d3d11converter");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug,
|
|
"d3d11pluginutils", 0, "d3d11 plugin utility functions");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
|
|
"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
|
|
"d3d11window", 0, "d3d11window");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
|
|
"d3d11videoprocessor", 0, "d3d11videoprocessor");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
|
|
"d3d11compositor", 0, "d3d11compositor element");
|
|
|
|
if (!gst_d3d11_shader_init ()) {
|
|
GST_WARNING ("Cannot initialize d3d11 shader");
|
|
return TRUE;
|
|
}
|
|
#ifdef HAVE_DXVA_H
|
|
/* DXVA2 API is availble since Windows 8 */
|
|
if (gst_d3d11_is_windows_8_or_greater ()) {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
|
|
"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
|
|
"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
|
|
"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
|
|
"d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug,
|
|
"d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder");
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug,
|
|
"d3d11av1dec", 0, "Direct3D11 AV1 Decoder");
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_D3D11_VIDEO_PROC
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug,
|
|
"d3d11deinterlace", 0, "Direct3D11 Deinterlacer");
|
|
#endif
|
|
|
|
/* Enumerate devices to register decoders per device and to get the highest
|
|
* feature level */
|
|
/* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
|
|
for (i = 0; i < 12; i++) {
|
|
GstD3D11Device *device = NULL;
|
|
ID3D11Device *device_handle;
|
|
D3D_FEATURE_LEVEL feature_level;
|
|
|
|
device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
|
|
if (!device)
|
|
break;
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
feature_level = ID3D11Device_GetFeatureLevel (device_handle);
|
|
|
|
if (feature_level > max_feature_level)
|
|
max_feature_level = feature_level;
|
|
|
|
#ifdef HAVE_DXVA_H
|
|
/* DXVA2 API is availble since Windows 8 */
|
|
if (gst_d3d11_is_windows_8_or_greater ()) {
|
|
GstD3D11Decoder *decoder = NULL;
|
|
gboolean legacy;
|
|
gboolean hardware;
|
|
|
|
g_object_get (device, "hardware", &hardware, NULL);
|
|
if (!hardware)
|
|
goto done;
|
|
|
|
decoder = gst_d3d11_decoder_new (device);
|
|
if (!decoder)
|
|
goto done;
|
|
|
|
legacy = gst_d3d11_decoder_util_is_legacy_device (device);
|
|
|
|
gst_d3d11_h264_dec_register (plugin,
|
|
device, decoder, GST_RANK_SECONDARY, legacy);
|
|
if (!legacy) {
|
|
gst_d3d11_h265_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_vp9_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_vp8_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_mpeg2_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
gst_d3d11_av1_dec_register (plugin, device, decoder,
|
|
GST_RANK_SECONDARY);
|
|
}
|
|
|
|
done:
|
|
gst_clear_object (&decoder);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_D3D11_VIDEO_PROC
|
|
/* D3D11 video processor API is availble since Windows 8 */
|
|
if (gst_d3d11_is_windows_8_or_greater ()) {
|
|
gboolean hardware;
|
|
|
|
g_object_get (device, "hardware", &hardware, NULL);
|
|
if (hardware)
|
|
gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL);
|
|
}
|
|
#endif
|
|
|
|
gst_object_unref (device);
|
|
}
|
|
|
|
/* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
|
|
* or lower. So HLSL compiler cannot understand our shader code and
|
|
* therefore d3d11colorconverter cannot be configured.
|
|
*
|
|
* Known D3D_FEATURE_LEVEL_9_3 driver is
|
|
* "VirtualBox Graphics Adapter (WDDM)"
|
|
* ... and there might be some more old physical devices which don't support
|
|
* D3D_FEATURE_LEVEL_10_0.
|
|
*/
|
|
if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
|
|
video_sink_rank = GST_RANK_NONE;
|
|
|
|
gst_d3d11_plugin_utils_init (max_feature_level);
|
|
|
|
gst_element_register (plugin,
|
|
"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
|
|
gst_element_register (plugin,
|
|
"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
|
|
gst_element_register (plugin,
|
|
"d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
|
|
gst_element_register (plugin,
|
|
"d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
|
|
gst_element_register (plugin,
|
|
"d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
|
|
gst_element_register (plugin,
|
|
"d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
|
|
|
|
gst_element_register (plugin,
|
|
"d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
|
|
gst_element_register (plugin,
|
|
"d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
|
|
|
|
#ifdef HAVE_DXGI_DESKTOP_DUP
|
|
if (gst_d3d11_is_windows_8_or_greater ()) {
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug,
|
|
"d3d11desktopdupsrc", 0, "d3d11desktopdupsrc");
|
|
gst_element_register (plugin,
|
|
"d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC);
|
|
}
|
|
#endif
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
|
|
GST_VERSION_MINOR,
|
|
d3d11,
|
|
"Direct3D11 plugin",
|
|
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
|