mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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6a56e3080d
Original commit message from CVS: * gst/gstthread.c: (gst_thread_change_state): Implement state-change error handling (#166073).
761 lines
23 KiB
C
761 lines
23 KiB
C
/* GStreamer
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* Copyright (C) 1999,2000 Erik Walthinsen <omega@cse.ogi.edu>
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* 2000 Wim Taymans <wtay@chello.be>
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* 2003 Benjamin Otte <in7y118@public.uni-hamburg.de>
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*
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* gstthread.c: Threaded container object
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "gst_private.h"
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#include "gstthread.h"
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#include "gstmarshal.h"
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#include "gstscheduler.h"
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#include "gstinfo.h"
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#define GST_CAT_DEFAULT GST_CAT_THREAD
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#define STACK_SIZE 0x200000
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static GstElementDetails gst_thread_details =
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GST_ELEMENT_DETAILS ("Threaded container",
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"Generic/Bin",
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"Container that creates/manages a thread",
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"Erik Walthinsen <omega@cse.ogi.edu>, "
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"Benjamin Otte <in7y118@informatik.uni-hamburg.de"
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"Wim Taymans <wim@fluendo.com");
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/* Thread signals and args */
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enum
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{
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SHUTDOWN,
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/* FILL ME */
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LAST_SIGNAL
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};
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enum
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{
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SPINUP = 0,
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STATECHANGE,
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STARTUP
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};
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enum
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{
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ARG_0,
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ARG_PRIORITY
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};
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static void gst_thread_base_init (gpointer g_class);
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static void gst_thread_class_init (gpointer g_class, gpointer class_data);
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static void gst_thread_init (GTypeInstance * instance, gpointer g_class);
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static void gst_thread_dispose (GObject * object);
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static void gst_thread_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_thread_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static GstElementStateReturn gst_thread_change_state (GstElement * element);
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static void gst_thread_child_state_change (GstBin * bin,
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GstElementState oldstate, GstElementState newstate, GstElement * element);
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static void gst_thread_sync (GstThread * thread, gboolean is_self);
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#ifndef GST_DISABLE_LOADSAVE
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static xmlNodePtr gst_thread_save_thyself (GstObject * object,
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xmlNodePtr parent);
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static void gst_thread_restore_thyself (GstObject * object, xmlNodePtr self);
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#endif
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static void *gst_thread_main_loop (void *arg);
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#define GST_TYPE_THREAD_PRIORITY (gst_thread_priority_get_type())
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static GType
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gst_thread_priority_get_type (void)
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{
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static GType thread_priority_type = 0;
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static GEnumValue thread_priority[] = {
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{G_THREAD_PRIORITY_LOW, "LOW", "Low Priority Scheduling"},
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{G_THREAD_PRIORITY_NORMAL, "NORMAL", "Normal Scheduling"},
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{G_THREAD_PRIORITY_HIGH, "HIGH", "High Priority Scheduling"},
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{G_THREAD_PRIORITY_URGENT, "URGENT", "Urgent Scheduling"},
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{0, NULL, NULL},
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};
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if (!thread_priority_type) {
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thread_priority_type =
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g_enum_register_static ("GstThreadPriority", thread_priority);
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}
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return thread_priority_type;
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}
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static GstBinClass *parent_class = NULL;
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static guint gst_thread_signals[LAST_SIGNAL] = { 0 };
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GPrivate *gst_thread_current;
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GType
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gst_thread_get_type (void)
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{
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static GType thread_type = 0;
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if (!thread_type) {
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static const GTypeInfo thread_info = {
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sizeof (GstThreadClass),
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gst_thread_base_init,
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NULL,
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gst_thread_class_init,
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NULL,
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NULL,
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sizeof (GstThread),
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0,
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gst_thread_init,
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NULL
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};
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thread_type = g_type_register_static (GST_TYPE_BIN, "GstThread",
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&thread_info, 0);
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}
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return thread_type;
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}
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static void
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gst_thread_base_init (gpointer g_class)
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{
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GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
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gst_element_class_set_details (gstelement_class, &gst_thread_details);
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}
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static void
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do_nothing (gpointer hi)
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{
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}
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static void
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gst_thread_class_init (gpointer g_class, gpointer class_data)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (g_class);
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#ifndef GST_DISABLE_LOADSAVE
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GstObjectClass *gstobject_class = GST_OBJECT_CLASS (g_class);
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#endif
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GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
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GstBinClass *gstbin_class = GST_BIN_CLASS (g_class);
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GstThreadClass *klass = GST_THREAD_CLASS (g_class);
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/* setup gst_thread_current */
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gst_thread_current = g_private_new (do_nothing);
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parent_class = g_type_class_peek_parent (g_class);
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g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_PRIORITY,
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g_param_spec_enum ("priority", "Scheduling Policy",
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"The scheduling priority of the thread", GST_TYPE_THREAD_PRIORITY,
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G_THREAD_PRIORITY_NORMAL, G_PARAM_READWRITE));
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gst_thread_signals[SHUTDOWN] =
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g_signal_new ("shutdown", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GstThreadClass, shutdown), NULL, NULL,
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gst_marshal_VOID__VOID, G_TYPE_NONE, 0);
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gobject_class->dispose = gst_thread_dispose;
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#ifndef GST_DISABLE_LOADSAVE
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gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_thread_save_thyself);
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gstobject_class->restore_thyself =
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GST_DEBUG_FUNCPTR (gst_thread_restore_thyself);
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#endif
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gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_thread_change_state);
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gobject_class->set_property = GST_DEBUG_FUNCPTR (gst_thread_set_property);
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gobject_class->get_property = GST_DEBUG_FUNCPTR (gst_thread_get_property);
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gstbin_class->child_state_change =
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GST_DEBUG_FUNCPTR (gst_thread_child_state_change);
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}
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static void
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gst_thread_init (GTypeInstance * instance, gpointer g_class)
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{
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GstScheduler *scheduler;
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GstThread *thread = GST_THREAD (instance);
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GST_DEBUG ("initializing thread");
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/* threads are managing bins and iterate themselves */
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/* CR1: the GstBin code checks these flags */
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GST_FLAG_SET (thread, GST_BIN_FLAG_MANAGER);
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GST_FLAG_SET (thread, GST_BIN_SELF_SCHEDULABLE);
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scheduler = gst_scheduler_factory_make (NULL, GST_ELEMENT (thread));
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g_assert (scheduler);
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thread->lock = g_mutex_new ();
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thread->cond = g_cond_new ();
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thread->iterate_lock = g_mutex_new ();
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thread->thread_id = (GThread *) NULL; /* set in NULL -> READY */
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thread->priority = G_THREAD_PRIORITY_NORMAL;
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}
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static void
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gst_thread_dispose (GObject * object)
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{
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GstThread *thread = GST_THREAD (object);
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GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose");
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/* if we get here, the thread is really stopped as it has released
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* the last refcount to the thread object, so we can safely free the
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* mutex and cond vars */
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G_OBJECT_CLASS (parent_class)->dispose (object);
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g_assert (GST_STATE (thread) == GST_STATE_NULL);
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GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose, freeing locks");
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g_mutex_free (thread->lock);
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g_cond_free (thread->cond);
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g_mutex_free (thread->iterate_lock);
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gst_object_replace ((GstObject **) & GST_ELEMENT_SCHED (thread), NULL);
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}
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/**
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* gst_thread_set_priority:
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* @thread: the thread to change
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* @priority: the new priority for the thread
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*
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* change the thread's priority
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*/
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void
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gst_thread_set_priority (GstThread * thread, GThreadPriority priority)
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{
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g_return_if_fail (GST_IS_THREAD (thread));
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thread->priority = priority;
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}
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static void
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gst_thread_set_property (GObject * object, guint prop_id, const GValue * value,
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GParamSpec * pspec)
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{
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GstThread *thread;
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thread = GST_THREAD (object);
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switch (prop_id) {
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case ARG_PRIORITY:
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thread->priority = g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_thread_get_property (GObject * object, guint prop_id, GValue * value,
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GParamSpec * pspec)
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{
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GstThread *thread;
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thread = GST_THREAD (object);
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switch (prop_id) {
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case ARG_PRIORITY:
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g_value_set_enum (value, thread->priority);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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/**
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* gst_thread_new:
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* @name: the name of the thread
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*
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* Create a new thread with the given name.
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*
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* Returns: The new thread
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*/
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GstElement *
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gst_thread_new (const gchar * name)
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{
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return gst_element_factory_make ("thread", name);
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}
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/**
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* gst_thread_get_current:
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*
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* Gets the current GstThread.
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*
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* Returns: The current GstThread or NULL if you are not running inside a
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* #GstThread.
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*/
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GstThread *
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gst_thread_get_current (void)
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{
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return (GstThread *) g_private_get (gst_thread_current);
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}
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static inline void
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gst_thread_release_children_locks (GstThread * thread)
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{
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GstRealPad *peer = NULL;
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GstElement *peerelement;
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GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
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while (elements) {
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GstElement *element = GST_ELEMENT (elements->data);
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GList *pads;
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g_assert (element);
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GST_DEBUG_OBJECT (thread, "waking element \"%s\"",
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GST_ELEMENT_NAME (element));
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elements = g_list_next (elements);
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if (!gst_element_release_locks (element))
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g_warning ("element %s could not release locks",
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GST_ELEMENT_NAME (element));
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pads = GST_ELEMENT_PADS (element);
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while (pads) {
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if (GST_PAD_PEER (pads->data)) {
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peer = GST_REAL_PAD (GST_PAD_PEER (pads->data));
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pads = g_list_next (pads);
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} else {
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pads = g_list_next (pads);
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continue;
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}
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if (!peer)
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continue;
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peerelement = GST_PAD_PARENT (peer);
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if (!peerelement)
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continue; /* FIXME: deal with case where there's no peer */
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if (GST_ELEMENT_SCHED (peerelement) != GST_ELEMENT_SCHED (thread)) {
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GST_LOG_OBJECT (thread, "element \"%s\" has pad cross sched boundary",
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GST_ELEMENT_NAME (element));
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GST_LOG_OBJECT (thread, "waking element \"%s\"",
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GST_ELEMENT_NAME (peerelement));
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if (!gst_element_release_locks (peerelement))
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g_warning ("element %s could not release locks",
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GST_ELEMENT_NAME (peerelement));
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}
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}
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}
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}
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/* sync the main thread, if there is one and makes sure that the thread
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* is not spinning and in the waiting state. We can only do this if
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* this function is not called from the thread itself.
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*
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* This function should be called with the thread lock held.
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*/
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static void
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gst_thread_sync (GstThread * thread, gboolean is_self)
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{
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if (thread->thread_id == NULL)
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return;
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/* need to stop spinning in any case */
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GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
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if (is_self) {
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/* we're trying to sync ourself. Not much we can do here but hope
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* that the thread will stop spinning and end up in the waiting
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* state */
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GST_DEBUG_OBJECT (thread, "syncing itself");
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} else {
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GST_DEBUG_OBJECT (thread, "syncing thread, grabbing lock");
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/* another thread is trying to sync us. The strategy is to
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* repeadetly unlock the element locks until the thread is
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* blocking in the waiting state. We use a timeout because
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* unlocking all of the children at the same time is not
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* atomic and might fail. */
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while (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
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GTimeVal tv;
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GST_LOG_OBJECT (thread, "syncing thread...");
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/* release child locks */
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gst_thread_release_children_locks (thread);
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g_get_current_time (&tv);
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g_time_val_add (&tv, 1000); /* wait a millisecond to sync the thread */
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GST_DEBUG_OBJECT (thread, "wait");
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g_cond_timed_wait (thread->cond, thread->lock, &tv);
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}
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GST_LOG_OBJECT (thread, "caught thread");
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/* at this point we should be waiting */
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g_assert (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING));
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}
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g_assert (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING));
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}
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static GstElementStateReturn
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gst_thread_change_state (GstElement * element)
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{
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GstThread *thread;
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GstElementStateReturn ret;
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gint transition;
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gboolean is_self, reverting = FALSE;
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g_return_val_if_fail (GST_IS_THREAD (element), GST_STATE_FAILURE);
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GST_DEBUG_OBJECT (element, "changing state from %s to %s",
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gst_element_state_get_name (GST_STATE (element)),
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gst_element_state_get_name (GST_STATE_PENDING (element)));
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thread = GST_THREAD (element);
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/* boolean to check if we called the state change in the same thread as
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* the iterate thread */
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is_self = (thread == gst_thread_get_current ());
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transition = GST_STATE_TRANSITION (element);
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revert:
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GST_LOG_OBJECT (thread, "grabbing lock");
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g_mutex_lock (thread->lock);
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gst_thread_sync (thread, is_self);
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/* no iteration is allowed during this state change because an iteration
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* can cause another state change conflicting with this one */
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/* do not try to grab the lock if this method is called from the
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* same thread as the iterate thread, the lock might be held and we
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* might deadlock */
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if (!is_self && !reverting)
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g_mutex_lock (thread->iterate_lock);
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switch (transition) {
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case GST_STATE_NULL_TO_READY:{
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GError *err = NULL;
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/* create the thread */
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GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
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GST_LOG_OBJECT (element, "grabbing lock");
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thread->thread_id = g_thread_create_full (gst_thread_main_loop,
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thread, STACK_SIZE, FALSE, TRUE, thread->priority, &err);
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if (!thread->thread_id) {
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GST_ERROR_OBJECT (element, "g_thread_create_full failed: %s",
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err->message);
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g_error_free (err);
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goto error_out;
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}
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GST_LOG_OBJECT (element, "GThread created");
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/* wait for it to 'spin up' */
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g_cond_wait (thread->cond, thread->lock);
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break;
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}
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case GST_STATE_READY_TO_PAUSED:
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break;
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case GST_STATE_PAUSED_TO_PLAYING:
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{
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/* FIXME: recurse into sub-bins */
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GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
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while (elements) {
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gst_element_enable_threadsafe_properties ((GstElement *) elements->
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data);
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elements = g_list_next (elements);
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}
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/* reset self to spinning */
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GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
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break;
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}
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case GST_STATE_PLAYING_TO_PAUSED:
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{
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GList *elements;
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GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
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elements = (GList *) gst_bin_get_list (GST_BIN (thread));
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while (elements) {
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gst_element_disable_threadsafe_properties ((GstElement *) elements->
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data);
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elements = g_list_next (elements);
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}
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break;
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}
|
|
case GST_STATE_PAUSED_TO_READY:
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
|
|
break;
|
|
case GST_STATE_READY_TO_NULL:
|
|
/* we can't join the threads here, because this could have been triggered
|
|
by ourself (ouch) */
|
|
GST_LOG_OBJECT (thread, "destroying GThread %p", thread->thread_id);
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
|
|
/* thread was already gone */
|
|
if (thread->thread_id != NULL) {
|
|
thread->thread_id = NULL;
|
|
if (is_self) {
|
|
GST_LOG_OBJECT (thread,
|
|
"Thread %s is destroying itself. Returning to mainloop ASAP!",
|
|
GST_ELEMENT_NAME (thread));
|
|
break;
|
|
} else {
|
|
/* now wait for the thread to destroy itself */
|
|
GST_DEBUG_OBJECT (thread, "signal");
|
|
g_cond_signal (thread->cond);
|
|
GST_DEBUG_OBJECT (thread, "wait");
|
|
g_cond_wait (thread->cond, thread->lock);
|
|
GST_DEBUG_OBJECT (thread, "done");
|
|
/* it should be dead now */
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
GST_LOG_OBJECT (thread, "unlocking lock");
|
|
g_mutex_unlock (thread->lock);
|
|
|
|
if (reverting) {
|
|
goto error_out_unlocked;
|
|
} else if (GST_ELEMENT_CLASS (parent_class)->change_state) {
|
|
ret = GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT (thread));
|
|
if (ret == GST_STATE_FAILURE) {
|
|
reverting = TRUE;
|
|
transition = ((transition & 0xff) << 8) | (transition >> 8);
|
|
goto revert;
|
|
}
|
|
} else {
|
|
ret = GST_STATE_SUCCESS;
|
|
}
|
|
|
|
g_mutex_lock (thread->lock);
|
|
if (GST_STATE (thread) == GST_STATE_PLAYING &&
|
|
GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
|
|
if (!is_self) {
|
|
g_cond_signal (thread->cond);
|
|
}
|
|
}
|
|
g_mutex_unlock (thread->lock);
|
|
|
|
if (!is_self)
|
|
g_mutex_unlock (thread->iterate_lock);
|
|
|
|
return ret;
|
|
|
|
error_out:
|
|
GST_CAT_DEBUG (GST_CAT_STATES, "changing state from %s to %s failed for %s",
|
|
gst_element_state_get_name (GST_STATE (element)),
|
|
gst_element_state_get_name (GST_STATE_PENDING (element)),
|
|
GST_ELEMENT_NAME (element));
|
|
|
|
g_mutex_unlock (thread->lock);
|
|
|
|
error_out_unlocked:
|
|
if (!is_self)
|
|
g_mutex_unlock (thread->iterate_lock);
|
|
|
|
return GST_STATE_FAILURE;
|
|
}
|
|
|
|
/* When a child changes its state the thread might have to start.
|
|
*
|
|
* When we are in the thread context we set the spinning flag.
|
|
* When we are not in the thread context, we grab the lock. The
|
|
* thread can then only be in the waiting or spinning state. If it's
|
|
* waiting we signal it to start. If it was spinning, we let it spin.
|
|
*/
|
|
static void
|
|
gst_thread_child_state_change (GstBin * bin, GstElementState oldstate,
|
|
GstElementState newstate, GstElement * element)
|
|
{
|
|
GstThread *thread = GST_THREAD (bin);
|
|
gboolean is_self;
|
|
GstThread *current;
|
|
|
|
current = gst_thread_get_current ();
|
|
|
|
is_self = (current == thread);
|
|
|
|
GST_LOG_OBJECT (bin, "(from thread %s) child %s changed state from %s to %s",
|
|
current ? GST_ELEMENT_NAME (current) :
|
|
"(none)", GST_ELEMENT_NAME (element),
|
|
gst_element_state_get_name (oldstate),
|
|
gst_element_state_get_name (newstate));
|
|
|
|
if (parent_class->child_state_change)
|
|
parent_class->child_state_change (bin, oldstate, newstate, element);
|
|
|
|
/* if we're changing from playing to paused, kids will one-by-one go
|
|
* to paused while we're playing, which is bad if we execute the code
|
|
* below. We should only do that when a child explicitely changed
|
|
* state outside our own context. */
|
|
if (GST_FLAG_IS_SET (bin, GST_BIN_STATE_LOCKED))
|
|
return;
|
|
|
|
/* see if we have to wake up the thread now. */
|
|
if (is_self) {
|
|
GST_LOG_OBJECT (element, "we are in the thread context");
|
|
/* we are the thread, set the spinning flag so that we start spinning
|
|
* next time */
|
|
if (newstate == GST_STATE_PLAYING) {
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
|
|
}
|
|
} else {
|
|
g_mutex_lock (thread->lock);
|
|
/* thread is now spinning or waiting after grabbing the lock */
|
|
if (newstate == GST_STATE_PLAYING) {
|
|
if (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
|
|
/* its spinning, that's not really a problem, it will
|
|
* continue to do so */
|
|
GST_LOG_OBJECT (element, "thread is playing");
|
|
} else {
|
|
/* waiting, set spinning flag and trigger restart. */
|
|
GST_LOG_OBJECT (element, "signal playing");
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
|
|
g_cond_signal (GST_THREAD (bin)->cond);
|
|
}
|
|
}
|
|
g_mutex_unlock (thread->lock);
|
|
}
|
|
GST_LOG_OBJECT (element, "done child state change");
|
|
}
|
|
|
|
/**
|
|
* gst_thread_main_loop:
|
|
* @arg: the thread to start
|
|
*
|
|
* The main loop of the thread. The thread will iterate
|
|
* while the state is GST_THREAD_STATE_SPINNING.
|
|
*/
|
|
static void *
|
|
gst_thread_main_loop (void *arg)
|
|
{
|
|
GstThread *thread = NULL;
|
|
GstElement *element = NULL;
|
|
GstScheduler *sched;
|
|
|
|
thread = GST_THREAD (arg);
|
|
GST_LOG_OBJECT (element, "grabbing lock");
|
|
g_mutex_lock (thread->lock);
|
|
element = GST_ELEMENT (arg);
|
|
GST_LOG_OBJECT (thread, "Started main loop");
|
|
|
|
/* initialize gst_thread_current */
|
|
g_private_set (gst_thread_current, thread);
|
|
|
|
/* set up the element's scheduler */
|
|
gst_scheduler_setup (GST_ELEMENT_SCHED (thread));
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
|
|
|
|
/* signals the startup of the thread */
|
|
GST_LOG_OBJECT (element, "signal");
|
|
g_cond_signal (thread->cond);
|
|
GST_LOG_OBJECT (element, "unlocking lock");
|
|
|
|
gst_object_ref (GST_OBJECT (thread));
|
|
/* as long as we're not dying we can continue */
|
|
while (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
|
|
/* in the playing state we need to do something special */
|
|
if (GST_STATE (thread) == GST_STATE_PLAYING) {
|
|
GST_LOG_OBJECT (thread, "starting to iterate");
|
|
/* continue iteration while spinning */
|
|
while (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING)) {
|
|
gboolean status;
|
|
|
|
g_mutex_unlock (thread->lock);
|
|
g_mutex_lock (thread->iterate_lock);
|
|
status = gst_bin_iterate (GST_BIN (thread));
|
|
g_mutex_unlock (thread->iterate_lock);
|
|
g_mutex_lock (thread->lock);
|
|
|
|
if (!status) {
|
|
GST_DEBUG_OBJECT (thread, "iterate returned false");
|
|
if (GST_STATE (thread) != GST_STATE_PLAYING) {
|
|
GST_DEBUG_OBJECT (thread,
|
|
"stopping spinning as state is not playing");
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
|
|
}
|
|
}
|
|
/* if we hold the last refcount, the app unreffed the
|
|
* thread and we should stop ASAP */
|
|
if (G_OBJECT (thread)->ref_count == 1) {
|
|
GST_DEBUG_OBJECT (thread, "reaping as refcount is only 1");
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
|
|
}
|
|
}
|
|
}
|
|
/* do not try to sync when we are REAPING */
|
|
if (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
|
|
/* sync section */
|
|
GST_LOG_OBJECT (thread, "entering sync");
|
|
GST_DEBUG_OBJECT (thread, "signal");
|
|
g_cond_signal (thread->cond);
|
|
GST_DEBUG_OBJECT (thread, "wait");
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
|
|
GST_FLAG_SET (thread, GST_THREAD_STATE_WAITING);
|
|
g_cond_wait (thread->cond, thread->lock);
|
|
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
|
|
GST_LOG_OBJECT (thread, "wait done");
|
|
}
|
|
}
|
|
GST_LOG_OBJECT (thread, "unlocking lock");
|
|
thread->thread_id = NULL;
|
|
g_mutex_unlock (thread->lock);
|
|
|
|
/* we need to destroy the scheduler here because it might have
|
|
* mapped it's stack into the threads stack space */
|
|
sched = GST_ELEMENT_SCHED (thread);
|
|
if (sched)
|
|
gst_scheduler_reset (sched);
|
|
|
|
g_signal_emit (G_OBJECT (thread), gst_thread_signals[SHUTDOWN], 0);
|
|
|
|
/* signal - we are out */
|
|
GST_LOG_OBJECT (thread, "Thread %p exits main loop", g_thread_self ());
|
|
g_cond_signal (thread->cond);
|
|
gst_object_unref (GST_OBJECT (thread));
|
|
/* don't assume the GstThread object exists anymore now */
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef GST_DISABLE_LOADSAVE
|
|
static xmlNodePtr
|
|
gst_thread_save_thyself (GstObject * object, xmlNodePtr self)
|
|
{
|
|
if (GST_OBJECT_CLASS (parent_class)->save_thyself)
|
|
GST_OBJECT_CLASS (parent_class)->save_thyself (object, self);
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
gst_thread_restore_thyself (GstObject * object, xmlNodePtr self)
|
|
{
|
|
GST_LOG_OBJECT (object, "restoring");
|
|
|
|
if (GST_OBJECT_CLASS (parent_class)->restore_thyself)
|
|
GST_OBJECT_CLASS (parent_class)->restore_thyself (object, self);
|
|
}
|
|
#endif /* GST_DISABLE_LOADSAVE */
|