mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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5b3e316039
Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
657 lines
19 KiB
C++
657 lines
19 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-d3d11desktopdupsrc
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* @title: d3d11desktopdupsrc
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*
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* A DXGI Desktop Duplication API based screen capture element
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*
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* ## Example launch line
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* ```
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* gst-launch-1.0 d3d11desktopdupsrc ! queue ! d3d11videosink
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* ```
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*
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* Since: 1.20
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11desktopdupsrc.h"
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#include "gstd3d11desktopdup.h"
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#include "gstd3d11pluginutils.h"
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#include <string.h>
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/* *INDENT-OFF* */
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G_BEGIN_DECLS
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_desktop_dup_debug);
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#define GST_CAT_DEFAULT gst_d3d11_desktop_dup_debug
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G_END_DECLS
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/* *INDENT-ON* */
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enum
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{
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PROP_0,
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PROP_MONITOR_INDEX,
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PROP_SHOW_CURSOR,
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PROP_LAST,
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};
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static GParamSpec *properties[PROP_LAST];
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#define DEFAULT_MONITOR_INDEX -1
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#define DEFAULT_SHOW_CURSOR FALSE
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static GstStaticCaps template_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, "BGRA"));
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struct _GstD3D11DesktopDupSrc
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{
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GstPushSrc src;
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guint64 last_frame_no;
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GstClockID clock_id;
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GstVideoInfo video_info;
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GstD3D11Device *device;
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GstD3D11DesktopDup *dupl;
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gint adapter;
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gint monitor_index;
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gboolean show_cursor;
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gboolean flushing;
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GstClockTime min_latency;
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GstClockTime max_latency;
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};
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static void gst_d3d11_desktop_dup_src_dispose (GObject * object);
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static void gst_d3d11_desktop_dup_src_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_desktop_dup_src_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static void gst_d3d11_desktop_dup_src_set_context (GstElement * element,
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GstContext * context);
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static GstCaps *gst_d3d11_desktop_dup_src_get_caps (GstBaseSrc * bsrc,
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GstCaps * filter);
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static GstCaps *gst_d3d11_desktop_dup_src_fixate (GstBaseSrc * bsrc,
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GstCaps * caps);
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static gboolean gst_d3d11_desktop_dup_src_set_caps (GstBaseSrc * bsrc,
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GstCaps * caps);
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static gboolean gst_d3d11_desktop_dup_src_decide_allocation (GstBaseSrc * bsrc,
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GstQuery * query);
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static gboolean gst_d3d11_desktop_dup_src_start (GstBaseSrc * bsrc);
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static gboolean gst_d3d11_desktop_dup_src_stop (GstBaseSrc * bsrc);
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static gboolean gst_d3d11_desktop_dup_src_unlock (GstBaseSrc * bsrc);
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static gboolean gst_d3d11_desktop_dup_src_unlock_stop (GstBaseSrc * bsrc);
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static gboolean
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gst_d3d11_desktop_dup_src_src_query (GstBaseSrc * bsrc, GstQuery * query);
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static GstFlowReturn gst_d3d11_desktop_dup_src_fill (GstPushSrc * pushsrc,
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GstBuffer * buffer);
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#define gst_d3d11_desktop_dup_src_parent_class parent_class
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G_DEFINE_TYPE (GstD3D11DesktopDupSrc, gst_d3d11_desktop_dup_src,
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GST_TYPE_PUSH_SRC);
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static void
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gst_d3d11_desktop_dup_src_class_init (GstD3D11DesktopDupSrcClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseSrcClass *basesrc_class = GST_BASE_SRC_CLASS (klass);
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GstPushSrcClass *pushsrc_class = GST_PUSH_SRC_CLASS (klass);
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GstCaps *caps;
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gobject_class->dispose = gst_d3d11_desktop_dup_src_dispose;
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gobject_class->set_property = gst_d3d11_desktop_dup_src_set_property;
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gobject_class->get_property = gst_d3d11_desktop_dup_src_get_property;
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properties[PROP_MONITOR_INDEX] =
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g_param_spec_int ("monitor-index", "Monitor Index",
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"Zero-based index for monitor to capture (-1 = primary monitor)",
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-1, G_MAXINT, DEFAULT_MONITOR_INDEX,
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(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS));
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properties[PROP_SHOW_CURSOR] =
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g_param_spec_boolean ("show-cursor",
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"Show Mouse Cursor", "Whether to show mouse cursor",
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DEFAULT_SHOW_CURSOR,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_properties (gobject_class, PROP_LAST, properties);
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element_class->set_context =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_set_context);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 desktop duplication src", "Source/Video",
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"Capture desktop image by using Desktop Duplication API",
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"Seungha Yang <seungha@centricular.com>");
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caps = gst_d3d11_get_updated_template_caps (&template_caps);
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gst_element_class_add_pad_template (element_class,
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gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
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gst_caps_unref (caps);
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basesrc_class->get_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_get_caps);
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basesrc_class->fixate = GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_fixate);
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basesrc_class->set_caps =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_set_caps);
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basesrc_class->decide_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_decide_allocation);
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basesrc_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_start);
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basesrc_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_stop);
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basesrc_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_unlock);
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basesrc_class->unlock_stop =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_unlock_stop);
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basesrc_class->query =
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GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_src_query);
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pushsrc_class->fill = GST_DEBUG_FUNCPTR (gst_d3d11_desktop_dup_src_fill);
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}
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static void
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gst_d3d11_desktop_dup_src_init (GstD3D11DesktopDupSrc * self)
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{
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gst_base_src_set_live (GST_BASE_SRC (self), TRUE);
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gst_base_src_set_format (GST_BASE_SRC (self), GST_FORMAT_TIME);
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/* FIXME: investigate non-zero adapter use case */
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self->adapter = 0;
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self->monitor_index = DEFAULT_MONITOR_INDEX;
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self->show_cursor = DEFAULT_SHOW_CURSOR;
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self->min_latency = GST_CLOCK_TIME_NONE;
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self->max_latency = GST_CLOCK_TIME_NONE;
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}
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static void
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gst_d3d11_desktop_dup_src_dispose (GObject * object)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (object);
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gst_clear_object (&self->dupl);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_desktop_dup_src_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (object);
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switch (prop_id) {
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case PROP_MONITOR_INDEX:
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self->monitor_index = g_value_get_int (value);
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break;
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case PROP_SHOW_CURSOR:
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self->show_cursor = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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};
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}
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static void
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gst_d3d11_desktop_dup_src_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (object);
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switch (prop_id) {
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case PROP_MONITOR_INDEX:
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g_value_set_int (value, self->monitor_index);
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break;
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case PROP_SHOW_CURSOR:
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g_value_set_boolean (value, self->show_cursor);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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};
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}
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static void
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gst_d3d11_desktop_dup_src_set_context (GstElement * element,
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GstContext * context)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (element);
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gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
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GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
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}
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static GstCaps *
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gst_d3d11_desktop_dup_src_get_caps (GstBaseSrc * bsrc, GstCaps * filter)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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GstCaps *caps = NULL;
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guint width, height;
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RECT desktop_coordinates;
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if (!self->dupl) {
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GST_DEBUG_OBJECT (self, "Duplication object is not configured yet");
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return gst_pad_get_pad_template_caps (GST_BASE_SRC_PAD (bsrc));
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}
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if (!gst_d3d11_desktop_dup_get_coordinates (self->dupl, &desktop_coordinates)) {
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GST_ELEMENT_ERROR (self, RESOURCE, OPEN_READ,
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("Cannot query supported resolution"), (NULL));
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return NULL;
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}
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width = desktop_coordinates.right - desktop_coordinates.left;
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height = desktop_coordinates.bottom - desktop_coordinates.top;
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caps =
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gst_caps_new_simple ("video/x-raw", "format", G_TYPE_STRING, "BGRA",
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"width", G_TYPE_INT, width,
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"height", G_TYPE_INT, height,
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"framerate", GST_TYPE_FRACTION_RANGE, 1, 1, G_MAXINT, 1, NULL);
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gst_caps_set_features (caps, 0,
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gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, NULL));
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if (filter) {
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GstCaps *tmp =
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gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (caps);
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caps = tmp;
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}
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return caps;
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}
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static GstCaps *
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gst_d3d11_desktop_dup_src_fixate (GstBaseSrc * bsrc, GstCaps * caps)
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{
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GstStructure *structure;
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caps = gst_caps_make_writable (caps);
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structure = gst_caps_get_structure (caps, 0);
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gst_structure_fixate_field_nearest_fraction (structure, "framerate", 30, 1);
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return GST_BASE_SRC_CLASS (parent_class)->fixate (bsrc, caps);
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}
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static gboolean
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gst_d3d11_desktop_dup_src_set_caps (GstBaseSrc * bsrc, GstCaps * caps)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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GST_DEBUG_OBJECT (self, "Set caps %" GST_PTR_FORMAT, caps);
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gst_video_info_from_caps (&self->video_info, caps);
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return TRUE;
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}
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static gboolean
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gst_d3d11_desktop_dup_src_decide_allocation (GstBaseSrc * bsrc,
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GstQuery * query)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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GstBufferPool *pool = NULL;
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GstStructure *config;
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GstD3D11AllocationParams *d3d11_params;
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GstCaps *caps;
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guint min, max, size;
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gboolean update_pool;
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GstVideoInfo vinfo;
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gst_query_parse_allocation (query, &caps, NULL);
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if (!caps) {
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GST_ERROR_OBJECT (self, "No output caps");
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return FALSE;
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}
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gst_video_info_from_caps (&vinfo, caps);
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if (gst_query_get_n_allocation_pools (query) > 0) {
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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update_pool = TRUE;
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} else {
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size = GST_VIDEO_INFO_SIZE (&vinfo);
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min = max = 0;
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update_pool = FALSE;
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}
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if (!pool || !GST_IS_D3D11_BUFFER_POOL (pool)) {
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gst_clear_object (&pool);
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pool = gst_d3d11_buffer_pool_new (self->device);
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}
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, size, min, max);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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d3d11_params = gst_d3d11_allocation_params_new (self->device, &vinfo,
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(GstD3D11AllocationFlags) 0, D3D11_BIND_RENDER_TARGET);
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} else {
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d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET;
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}
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gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
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gst_d3d11_allocation_params_free (d3d11_params);
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gst_buffer_pool_set_config (pool, config);
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/* buffer size might be recalculated by pool depending on
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* device's stride/padding constraints */
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size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
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if (update_pool)
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gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
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else
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gst_query_add_allocation_pool (query, pool, size, min, max);
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gst_object_unref (pool);
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return TRUE;
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}
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static gboolean
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gst_d3d11_desktop_dup_src_start (GstBaseSrc * bsrc)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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/* FIXME: this element will use only the first adapter, but
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* this might cause issue in case of multi-gpu environment and
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* some monitor is connected to non-default adapter */
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if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter,
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&self->device)) {
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GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
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("D3D11 device with adapter index %d is unavailble", self->adapter),
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(NULL));
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return FALSE;
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}
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self->dupl = gst_d3d11_desktop_dup_new (self->device, self->monitor_index);
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if (!self->dupl) {
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GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
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("Failed to prepare duplication for output index %d",
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self->monitor_index), (NULL));
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return FALSE;
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}
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self->last_frame_no = -1;
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self->min_latency = self->max_latency = GST_CLOCK_TIME_NONE;
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return TRUE;
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}
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static gboolean
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gst_d3d11_desktop_dup_src_stop (GstBaseSrc * bsrc)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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gst_clear_object (&self->dupl);
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gst_clear_object (&self->device);
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return TRUE;
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}
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static gboolean
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gst_d3d11_desktop_dup_src_unlock (GstBaseSrc * bsrc)
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{
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GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
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GST_OBJECT_LOCK (self);
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if (self->clock_id) {
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GST_DEBUG_OBJECT (self, "Waking up waiting clock");
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gst_clock_id_unschedule (self->clock_id);
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}
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self->flushing = TRUE;
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_desktop_dup_src_unlock_stop (GstBaseSrc * bsrc)
|
|
{
|
|
GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
self->flushing = FALSE;
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_desktop_dup_src_src_query (GstBaseSrc * bsrc, GstQuery * query)
|
|
{
|
|
GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (bsrc);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
if (gst_d3d11_handle_context_query (GST_ELEMENT_CAST (self), query,
|
|
self->device)) {
|
|
return TRUE;
|
|
}
|
|
break;
|
|
case GST_QUERY_LATENCY:
|
|
if (GST_CLOCK_TIME_IS_VALID (self->min_latency)) {
|
|
gst_query_set_latency (query,
|
|
TRUE, self->min_latency, self->max_latency);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SRC_CLASS (parent_class)->query (bsrc, query);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_desktop_dup_src_fill (GstPushSrc * pushsrc, GstBuffer * buffer)
|
|
{
|
|
GstD3D11DesktopDupSrc *self = GST_D3D11_DESKTOP_DUP_SRC (pushsrc);
|
|
ID3D11Texture2D *texture;
|
|
ID3D11RenderTargetView *rtv = NULL;
|
|
gint fps_n, fps_d;
|
|
GstMapInfo info;
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstClock *clock = NULL;
|
|
GstClockTime base_time;
|
|
GstClockTime next_capture_ts;
|
|
GstClockTime before_capture;
|
|
GstClockTime after_capture;
|
|
GstClockTime latency;
|
|
GstClockTime dur;
|
|
gboolean update_latency = FALSE;
|
|
guint64 next_frame_no;
|
|
gboolean draw_mouse;
|
|
|
|
if (!self->dupl) {
|
|
GST_ELEMENT_ERROR (self, RESOURCE, OPEN_READ,
|
|
("Couldn't configure DXGI Desktop Duplication capture object"), (NULL));
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
}
|
|
|
|
fps_n = GST_VIDEO_INFO_FPS_N (&self->video_info);
|
|
fps_d = GST_VIDEO_INFO_FPS_D (&self->video_info);
|
|
|
|
if (fps_n <= 0 || fps_d <= 0)
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
|
|
again:
|
|
clock = gst_element_get_clock (GST_ELEMENT_CAST (self));
|
|
if (!clock) {
|
|
GST_ELEMENT_ERROR (self, RESOURCE, FAILED,
|
|
("Cannot operate without a clock"), (NULL));
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* Check flushing before waiting clock because we are might be doing
|
|
* retry */
|
|
GST_OBJECT_LOCK (self);
|
|
if (self->flushing) {
|
|
ret = GST_FLOW_FLUSHING;
|
|
GST_OBJECT_UNLOCK (self);
|
|
goto out;
|
|
}
|
|
|
|
base_time = GST_ELEMENT_CAST (self)->base_time;
|
|
next_capture_ts = gst_clock_get_time (clock);
|
|
next_capture_ts -= base_time;
|
|
|
|
next_frame_no = gst_util_uint64_scale (next_capture_ts,
|
|
fps_n, GST_SECOND * fps_d);
|
|
|
|
if (next_frame_no == self->last_frame_no) {
|
|
GstClockID id;
|
|
GstClockReturn clock_ret;
|
|
|
|
/* Need to wait for the next frame */
|
|
next_frame_no += 1;
|
|
|
|
/* Figure out what the next frame time is */
|
|
next_capture_ts = gst_util_uint64_scale (next_frame_no,
|
|
fps_d * GST_SECOND, fps_n);
|
|
|
|
id = gst_clock_new_single_shot_id (GST_ELEMENT_CLOCK (self),
|
|
next_capture_ts + base_time);
|
|
self->clock_id = id;
|
|
|
|
/* release the object lock while waiting */
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
GST_LOG_OBJECT (self, "Waiting for next frame time %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (next_capture_ts));
|
|
clock_ret = gst_clock_id_wait (id, NULL);
|
|
GST_OBJECT_LOCK (self);
|
|
|
|
gst_clock_id_unref (id);
|
|
self->clock_id = NULL;
|
|
|
|
if (clock_ret == GST_CLOCK_UNSCHEDULED) {
|
|
/* Got woken up by the unlock function */
|
|
ret = GST_FLOW_FLUSHING;
|
|
GST_OBJECT_UNLOCK (self);
|
|
goto out;
|
|
}
|
|
/* Duration is a complete 1/fps frame duration */
|
|
dur = gst_util_uint64_scale_int (GST_SECOND, fps_d, fps_n);
|
|
} else {
|
|
GstClockTime next_frame_ts;
|
|
|
|
GST_LOG_OBJECT (self, "No need to wait for next frame time %"
|
|
GST_TIME_FORMAT " next frame = %" G_GINT64_FORMAT " prev = %"
|
|
G_GINT64_FORMAT, GST_TIME_ARGS (next_capture_ts), next_frame_no,
|
|
self->last_frame_no);
|
|
|
|
next_frame_ts = gst_util_uint64_scale (next_frame_no + 1,
|
|
fps_d * GST_SECOND, fps_n);
|
|
/* Frame duration is from now until the next expected capture time */
|
|
dur = next_frame_ts - next_capture_ts;
|
|
}
|
|
|
|
self->last_frame_no = next_frame_no;
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
/* FIXME: handle fallback case
|
|
* (e.g., texture belongs to other device, RTV is unavailable) */
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
dmem = (GstD3D11Memory *) mem;
|
|
draw_mouse = self->show_cursor;
|
|
rtv = gst_d3d11_memory_get_render_target_view (dmem, 0);
|
|
if (draw_mouse && !rtv) {
|
|
GST_ERROR_OBJECT (self, "Render target view is unavailable");
|
|
ret = GST_FLOW_ERROR;
|
|
goto out;
|
|
}
|
|
|
|
if (!gst_memory_map (mem, &info,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Failed to map d3d11 memory");
|
|
ret = GST_FLOW_ERROR;
|
|
goto out;
|
|
}
|
|
|
|
texture = (ID3D11Texture2D *) info.data;
|
|
before_capture = gst_clock_get_time (clock);
|
|
ret = gst_d3d11_desktop_dup_capture (self->dupl, texture, rtv, draw_mouse);
|
|
gst_memory_unmap (mem, &info);
|
|
|
|
GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE;
|
|
GST_BUFFER_PTS (buffer) = next_capture_ts;
|
|
GST_BUFFER_DURATION (buffer) = dur;
|
|
|
|
if (ret == GST_D3D11_DESKTOP_DUP_FLOW_EXPECTED_ERROR) {
|
|
GST_WARNING_OBJECT (self, "Got expected error, try again");
|
|
gst_clear_object (&clock);
|
|
goto again;
|
|
}
|
|
|
|
after_capture = gst_clock_get_time (clock);
|
|
latency = after_capture - before_capture;
|
|
if (!GST_CLOCK_TIME_IS_VALID (self->min_latency)) {
|
|
self->min_latency = self->max_latency = latency;
|
|
update_latency = TRUE;
|
|
GST_DEBUG_OBJECT (self, "Initial latency %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (latency));
|
|
}
|
|
|
|
if (latency > self->max_latency) {
|
|
self->max_latency = latency;
|
|
update_latency = TRUE;
|
|
GST_DEBUG_OBJECT (self, "Updating max latency %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (latency));
|
|
}
|
|
|
|
if (update_latency) {
|
|
gst_element_post_message (GST_ELEMENT_CAST (self),
|
|
gst_message_new_latency (GST_OBJECT_CAST (self)));
|
|
}
|
|
|
|
out:
|
|
gst_clear_object (&clock);
|
|
|
|
return ret;
|
|
}
|