mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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305 lines
9.3 KiB
C
305 lines
9.3 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __GST_GL_H__
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#define __GST_GL_H__
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#include <GL/glew.h>
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#include <gstfreeglut.h>
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstglshader.h"
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#define GST_TYPE_GL_DISPLAY \
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(gst_gl_display_get_type())
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#define GST_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
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#define GST_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
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#define GST_IS_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
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#define GST_IS_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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//Color space conversion method
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typedef enum {
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GST_GL_DISPLAY_CONVERSION_GLSL, //ARB_fragment_shade
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GST_GL_DISPLAY_CONVERSION_MATRIX, //ARB_imaging
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GST_GL_DISPLAY_CONVERSION_MESA, //MESA_ycbcr_texture
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} GstGLDisplayConversion;
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//Projection type
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typedef enum {
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GST_GL_DISPLAY_PROJECTION_ORTHO2D,
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GST_GL_DISPLAY_PROJECTION_PERSPECIVE
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} GstGLDisplayProjection;
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//Message type
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typedef enum {
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GST_GL_DISPLAY_ACTION_CREATE_CONTEXT,
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GST_GL_DISPLAY_ACTION_DESTROY_CONTEXT,
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GST_GL_DISPLAY_ACTION_CHANGE_CONTEXT,
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GST_GL_DISPLAY_ACTION_VISIBLE_CONTEXT,
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GST_GL_DISPLAY_ACTION_RESIZE_CONTEXT,
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GST_GL_DISPLAY_ACTION_REDISPLAY_CONTEXT,
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GST_GL_DISPLAY_ACTION_GENERIC,
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GST_GL_DISPLAY_ACTION_GEN_TEXTURE,
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GST_GL_DISPLAY_ACTION_DEL_TEXTURE,
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GST_GL_DISPLAY_ACTION_INIT_UPLOAD,
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GST_GL_DISPLAY_ACTION_DO_UPLOAD,
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GST_GL_DISPLAY_ACTION_INIT_DOWNLOAD,
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GST_GL_DISPLAY_ACTION_DO_DOWNLOAD,
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GST_GL_DISPLAY_ACTION_GEN_FBO,
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GST_GL_DISPLAY_ACTION_USE_FBO,
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GST_GL_DISPLAY_ACTION_DEL_FBO,
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GST_GL_DISPLAY_ACTION_GEN_SHADER,
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GST_GL_DISPLAY_ACTION_DEL_SHADER
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} GstGLDisplayAction;
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//Message to communicate with the gl thread
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typedef struct _GstGLDisplayMsg {
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GstGLDisplayAction action;
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gint glutWinId;
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GstGLDisplay* display;
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} GstGLDisplayMsg;
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//Texture pool elements
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typedef struct _GstGLDisplayTex {
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GLuint texture;
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} GstGLDisplayTex;
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//Client callbacks
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typedef void (* CRCB) ( GLuint, GLuint );
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typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
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typedef void (* GstGLDisplayThreadFunc) (GstGLDisplay *display, gpointer data);
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//opengl scene callback
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typedef void (* GLCB) ( gint, gint, guint, gpointer stuff);
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struct _GstGLDisplay {
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GObject object;
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//thread safe
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GMutex* mutex;
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//gl context
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gint glutWinId;
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gulong winId;
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GString* title;
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gint win_xpos;
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gint win_ypos;
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gboolean visible;
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gboolean isAlive;
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GQueue* texturePool;
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//conditions
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GCond* cond_create_context;
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GCond* cond_destroy_context;
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GCond* cond_change_context;
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GCond* cond_generic;
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GCond* cond_gen_texture;
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GCond* cond_del_texture;
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GCond* cond_init_upload;
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GCond* cond_do_upload;
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GCond* cond_init_download;
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GCond* cond_do_download;
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GCond* cond_gen_fbo;
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GCond* cond_use_fbo;
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GCond* cond_del_fbo;
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GCond* cond_gen_shader;
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GCond* cond_del_shader;
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//generic gl code
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GstGLDisplayThreadFunc generic_callback;
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gpointer data;
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//action redisplay
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GLuint redisplay_texture;
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GLuint redisplay_texture_width;
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GLuint redisplay_texture_height;
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//action resize
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gint resize_width;
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gint resize_height;
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//action gen and del texture
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GLuint gen_texture;
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GLuint del_texture;
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//client callbacks
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CRCB clientReshapeCallback;
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CDCB clientDrawCallback;
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//upload
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GLuint upload_fbo;
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GLuint upload_depth_buffer;
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GLuint upload_outtex;
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GLuint upload_intex;
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GLuint upload_intex_u;
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GLuint upload_intex_v;
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GLuint upload_width;
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GLuint upload_height;
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GstVideoFormat upload_video_format;
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GstGLDisplayConversion colorspace_conversion;
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gint upload_data_with;
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gint upload_data_height;
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gpointer upload_data;
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//filter gen fbo
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GLuint gen_fbo_width;
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GLuint gen_fbo_height;
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GLuint generated_fbo;
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GLuint generated_depth_buffer;
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//filter use fbo
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GLuint use_fbo;
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GLuint use_depth_buffer;
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GLuint use_fbo_texture;
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GLuint use_fbo_width;
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GLuint use_fbo_height;
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GLCB use_fbo_scene_cb;
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gdouble use_fbo_proj_param1;
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gdouble use_fbo_proj_param2;
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gdouble use_fbo_proj_param3;
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gdouble use_fbo_proj_param4;
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GstGLDisplayProjection use_fbo_projection;
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gpointer* use_fbo_stuff;
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GLuint input_texture_width;
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GLuint input_texture_height;
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GLuint input_texture;
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//filter del fbo
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GLuint del_fbo;
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GLuint del_depth_buffer;
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//download
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GLuint download_fbo;
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GLuint download_depth_buffer;
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GLuint download_texture;
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GLuint download_texture_u;
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GLuint download_texture_v;
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gint download_width;
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gint download_height;
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GstVideoFormat download_video_format;
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gpointer download_data;
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GLenum multipleRT[3];
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GLuint ouput_texture;
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GLuint ouput_texture_width;
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GLuint ouput_texture_height;
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//action gen and del shader
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const gchar* gen_text_shader;
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GstGLShader* gen_shader;
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GstGLShader* del_shader;
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//fragement shader upload
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gchar* text_shader_upload_YUY2_UYVY;
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GstGLShader* shader_upload_YUY2;
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GstGLShader* shader_upload_UYVY;
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gchar* text_shader_upload_I420_YV12;
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GstGLShader* shader_upload_I420_YV12;
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gchar* text_shader_upload_AYUV;
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GstGLShader* shader_upload_AYUV;
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//fragement shader download
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gchar* text_shader_download_YUY2_UYVY;
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GstGLShader* shader_download_YUY2;
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GstGLShader* shader_download_UYVY;
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gchar* text_shader_download_I420_YV12;
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GstGLShader* shader_download_I420_YV12;
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gchar* text_shader_download_AYUV;
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GstGLShader* shader_download_AYUV;
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};
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struct _GstGLDisplayClass {
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GObjectClass object_class;
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};
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GType gst_gl_display_get_type (void);
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//------------------------------------------------------------
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//-------------------- Public declarations ------------------
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//------------------------------------------------------------
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GstGLDisplay* gst_gl_display_new (void);
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void gst_gl_display_create_context (GstGLDisplay* display,
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GLint x, GLint y,
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GLint width, GLint height,
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gulong winId,
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gboolean visible);
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void gst_gl_display_set_visible_context (GstGLDisplay* display, gboolean visible);
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void gst_gl_display_resize_context (GstGLDisplay* display, gint width, gint height);
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gboolean gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
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void gst_gl_display_thread_add (GstGLDisplay *display,
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GstGLDisplayThreadFunc func, gpointer data);
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void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture);
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void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture);
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height);
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gboolean gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
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gint data_width, gint data_height,
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gpointer data);
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void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height);
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gboolean gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
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gint width, gint height,
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gpointer data);
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void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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GLuint* fbo, GLuint* depthbuffer);
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gboolean gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb,
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gint input_texture_width, gint input_texture_height, GLuint input_texture,
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gdouble proj_param1, gdouble proj_param2,
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gdouble proj_param3, gdouble proj_param4,
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GstGLDisplayProjection projection, gpointer* stuff);
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void gst_gl_display_del_fbo (GstGLDisplay* display, GLuint fbo,
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GLuint depth_buffer);
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void gst_gl_display_gen_shader (GstGLDisplay* display, const gchar* textShader, GstGLShader** shader);
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void gst_gl_display_del_shader (GstGLDisplay* display, GstGLShader* shader);
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void gst_gl_display_set_window_id (GstGLDisplay* display, gulong winId);
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void gst_gl_display_set_client_reshape_callback (GstGLDisplay* display, CRCB cb);
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void gst_gl_display_set_client_draw_callback (GstGLDisplay* display, CDCB cb);
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#endif
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