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10 lines
259 B
GLSL
10 lines
259 B
GLSL
#include "swizzle.glsl"
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vec3 upsample_NV12(in sampler2D Ytex, in sampler2D UVtex, in vec2 texCoord, in ivec4 inReorderIdx)
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{
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vec3 yuv;
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yuv.x = texture(Ytex, texCoord).x;
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yuv.yz = texture(UVtex, texCoord).xy;
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return swizzle(yuv, inReorderIdx.xyz);
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}
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