mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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4bb3854772
Adding a new videosink element for Windows composition API based applications. Unlike d3d12videosink, this element will create only DXGI swapchain by using IDXGIFactory2::CreateSwapChainForComposition() without actual window handle, so that video scene can be composed via Windows native composition API, such as DirectComposition. Note that this videosink does not support GstVideoOverlay interface because of the design. The swapchain created by this element can be used with * DirectComposition's IDCompositionVisual in Win32 app * WinRT and WinUI3's UI.Composition in Win32/UWP app * UWP and WinUI3 XAML's SwapChainPanel See also examples in this commit which show usage of the videosink Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7287>
186 lines
5 KiB
Meson
186 lines
5 KiB
Meson
d3d12_sources = [
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'gstd3d12av1dec.cpp',
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'gstd3d12basefilter.cpp',
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'gstd3d12compositor.cpp',
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'gstd3d12convert.cpp',
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'gstd3d12decoder.cpp',
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'gstd3d12decodercpbpool.cpp',
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'gstd3d12dpbstorage.cpp',
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'gstd3d12dxgicapture.cpp',
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'gstd3d12encoder.cpp',
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'gstd3d12encoderbufferpool.cpp',
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'gstd3d12h264dec.cpp',
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'gstd3d12h264enc.cpp',
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'gstd3d12h265dec.cpp',
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'gstd3d12ipc.cpp',
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'gstd3d12ipcclient.cpp',
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'gstd3d12ipcserver.cpp',
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'gstd3d12ipcsink.cpp',
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'gstd3d12ipcsrc.cpp',
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'gstd3d12mpeg2dec.cpp',
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'gstd3d12overlaycompositor.cpp',
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'gstd3d12pluginutils.cpp',
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'gstd3d12screencapture.cpp',
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'gstd3d12screencapturedevice.cpp',
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'gstd3d12screencapturesrc.cpp',
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'gstd3d12swapchainsink.cpp',
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'gstd3d12testsrc.cpp',
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'gstd3d12videosink.cpp',
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'gstd3d12vp8dec.cpp',
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'gstd3d12vp9dec.cpp',
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'gstd3d12window-swapchain.cpp',
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'gstd3d12window-win32.cpp',
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'gstd3d12window.cpp',
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'plugin.cpp',
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]
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extra_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DGST_D3D12_USE_DIRECTX_HEADERS',
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]
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d3d12_cdata = configuration_data()
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# Disable this warning error. Otherwise d3dx12.h will break build
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if cc.get_argument_syntax() == 'msvc'
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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else
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extra_args += cc.get_supported_arguments([
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'-Wno-misleading-indentation',
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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'-Wno-redundant-decls',
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])
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endif
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extra_deps = []
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d3d12_option = get_option('d3d12')
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d3d12_wgc_option = get_option('d3d12-wgc')
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if host_system != 'windows' or d3d12_option.disabled()
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subdir_done()
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endif
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d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
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d2d_lib = cc.find_library('d2d1', required: d3d12_option)
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dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
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dx_headers_dep = dependency('DirectX-Headers',
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version: '>= 1.611',
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allow_fallback: true,
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required: d3d12_option)
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if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
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or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
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if d3d12_option.enabled()
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error('The d3d12 was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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have_wgc = false
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if not d3d12_wgc_option.disabled()
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have_wgc = cxx.compiles('''
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#include<windows.h>
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#include<winstring.h>
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#include<roapi.h>
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#include<windows.graphics.capture.h>,
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#include<windows.graphics.capture.interop.h>
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#include<windows.graphics.directx.direct3d11.h>
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#include<windows.graphics.directx.direct3d11.interop.h>
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#include<wrl.h>
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using namespace Microsoft::WRL;
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using namespace ABI::Windows::Graphics::Capture;
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ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
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ComPtr<IDirect3D11CaptureFramePool> pool;
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ComPtr<IGraphicsCaptureSession> session;
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ComPtr<IGraphicsCaptureSession2> session2;
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ComPtr<IGraphicsCaptureSession3> session3;
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''',
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name: 'Windows Graphics Capture support in Windows SDK')
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if d3d12_wgc_option.enabled() and not have_wgc
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error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
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endif
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endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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if not have_dx_math
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directxmath_dep = dependency('directxmath',
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allow_fallback: true,
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required: d3d12_option)
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if not directxmath_dep.found()
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subdir_done()
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endif
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extra_deps += [directxmath_dep]
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endif
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d3d12_headers = [
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'd3d11.h',
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'd2d1_3.h',
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]
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have_d3d12_headers = true
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foreach h: d3d12_headers
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if not cc.has_header(h)
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have_d3d12_headers = false
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endif
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endforeach
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if not have_d3d12_headers
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if d3d12_option.enabled()
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error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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if have_wgc and dwmapi_lib.found()
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d3d12_cdata.set('HAVE_WGC', true)
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d3d12_sources += ['gstd3d12graphicscapture.cpp']
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extra_deps += [dwmapi_lib]
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endif
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if gstd3d11_dep.found()
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d3d12_cdata.set('HAVE_GST_D3D11', true)
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extra_deps += [gstd3d11_dep]
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d3d12_sources += [
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'gstd3d12memorycopy.cpp',
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]
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else
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d3d12_sources += [
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'gstd3d12download.cpp',
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'gstd3d12upload.cpp',
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]
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endif
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configure_file(
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output: 'gstd3d12plugin-config.h',
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configuration: d3d12_cdata,
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)
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args: gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
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gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
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d2d_lib, dx_headers_dep] + extra_deps,
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install : true,
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install_dir : plugins_install_dir,
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)
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plugins += [gstd3d12]
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