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173 lines
6.7 KiB
XML
173 lines
6.7 KiB
XML
<chapter id="chapter-advanced-clock">
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<title>Clocking</title>
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<para>
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When playing complex media, each sound and video sample must be played in a
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specific order at a specific time. For this purpose, GStreamer provides a
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synchronization mechanism.
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</para>
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<sect1 id="section-clocks" xreflabel="Clocks">
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<title>Clocks</title>
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<para>
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Time in &GStreamer; is defined as the value returned from a particular
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<classname>GstClock</classname> object from the method
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<function>gst_clock_get_time ()</function>.
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</para>
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<para>
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In a typical computer, there are many sources that can be used as a
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time source, e.g., the system time, soundcards, CPU performance
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counters, ... For this reason, there are many
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<classname>GstClock</classname> implementations available in &GStreamer;.
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The clock time doesn't always start from 0 or from some known value.
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Some clocks start counting from some known start date, other clocks start
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counting since last reboot, etc...
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</para>
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<para>
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As clocks return an absolute measure of time, they are not usually used
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directly. Instead, differences between two clock times are used to
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measure elapsed time according to a clock.
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</para>
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</sect1>
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<sect1 id="section-clock-time-types" xreflabel="Clock running-time">
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<title> Clock running-time </title>
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<para>
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A clock returns the <emphasis role="strong">absolute-time</emphasis>
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according to that clock with <function>gst_clock_get_time ()</function>.
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From the absolute-time is a <emphasis role="strong">running-time</emphasis>
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calculated, which is simply the difference between a previous snapshot
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of the absolute-time called the <emphasis role="strong">base-time</emphasis>.
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So:
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</para>
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<para>
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running-time = absolute-time - base-time
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</para>
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<para>
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A &GStreamer; <classname>GstPipeline</classname> object maintains a
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<classname>GstClock</classname> object and a base-time when it goes
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to the PLAYING state. The pipeline gives a handle to the selected
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<classname>GstClock</classname> to each element in the pipeline along
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with selected base-time. The pipeline will select a base-time in such
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a way that the running-time reflects the total time spent in the
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PLAYING state. As a result, when the pipeline is PAUSED, the
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running-time stands still.
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</para>
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<para>
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Because all objects in the pipeline have the same clock and base-time,
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they can thus all calculate the running-time according to the pipeline
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clock.
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</para>
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</sect1>
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<sect1 id="section-buffer-time-types" xreflabel="Buffer running-time">
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<title> Buffer running-time </title>
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<para>
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To calculate a buffer running-time, we need a buffer timestamp and
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the SEGMENT event that preceded the buffer. First we can convert
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the SEGMENT event into a <classname>GstSegment</classname> object
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and then we can use the
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<function>gst_segment_to_running_time ()</function> function to
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perform the calculation of the buffer running-time.
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</para>
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<para>
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Synchronization is now a matter of making sure that a buffer with a
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certain running-time is played when the clock reaches the same
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running-time. Usually this task is done by sink elements. Sink also
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have to take into account the latency configured in the pipeline and
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add this to the buffer running-time before synchronizing to the
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pipeline clock.
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</para>
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</sect1>
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<sect1 id="section-clock-obligations-of-each-element" xreflabel="Obligations
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of each element">
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<title>
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Obligations of each element.
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</title>
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<para>
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Let us clarify the contract between GStreamer and each element in the
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pipeline.
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</para>
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<sect2>
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<title>Non-live source elements </title>
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<para>
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Non-live source elements must place a timestamp in each buffer that
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they deliver when this is possible. They must choose the timestamps
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and the values of the SEGMENT event in such a way that the
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running-time of the buffer starts from 0.
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</para>
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<para>
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Some sources, such as filesrc, is not able to generate timestamps
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on all buffers. It can and must however create a timestamp on the
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first buffer (with a running-time of 0).
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</para>
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<para>
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The source then pushes out the SEGMENT event followed by the
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timestamped buffers.
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</para>
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</sect2>
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<sect2>
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<title>Live source elements </title>
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<para>
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Live source elements must place a timestamp in each buffer that
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they deliver. They must choose the timestamps and the values of the
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SEGMENT event in such a way that the running-time of the buffer
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matches exactly the running-time of the pipeline clock when the first
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byte in the buffer was captured.
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</para>
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</sect2>
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<sect2>
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<title>Parser/Decoder/Encoder elements </title>
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<para>
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Parser/Decoder elements must use the incoming timestamps and transfer
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those to the resulting output buffers. They are allowed to interpolate
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or reconstruct timestamps on missing input buffers when they can.
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</para>
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</sect2>
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<sect2>
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<title>Demuxer elements </title>
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<para>
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Demuxer elements can usually set the timestamps stored inside the media
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file onto the outgoing buffers. They need to make sure that outgoing
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buffers that are to be played at the same time have the same
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running-time. Demuxers also need to take into account the incoming
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timestamps on buffers and use that to calculate an offset on the outgoing
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buffer timestamps.
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</para>
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</sect2>
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<sect2>
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<title>Muxer elements</title>
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<para>
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Muxer elements should use the incoming buffer running-time to mux the
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different streams together. They should copy the incoming running-time
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to the outgoing buffers.
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</para>
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</sect2>
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<sect2>
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<title>Sink elements</title>
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<para>
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If the element is intended to emit samples at a specific time (real time
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playing), the element should require a clock, and thus implement the
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method <function>set_clock</function>.
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</para>
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<para>
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The sink should then make sure that the sample with running-time is played
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exactly when the pipeline clock reaches that running-time + latency.
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Some elements might use the clock API such as
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<function>gst_clock_id_wait()</function>
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to perform this action. Other sinks might need to use other means of
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scheduling timely playback of the data.
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</para>
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</sect2>
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</sect1>
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</chapter>
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