mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-08 10:31:05 +00:00
431 lines
13 KiB
C
431 lines
13 KiB
C
/*
|
|
* gstvaapitexture_glx.c - VA/GLX texture abstraction
|
|
*
|
|
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
|
* Copyright (C) 2012-2014 Intel Corporation
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
/**
|
|
* SECTION:gstvaapitexture_glx
|
|
* @short_description: VA/GLX texture abstraction
|
|
*/
|
|
|
|
#include "sysdeps.h"
|
|
#include "gstvaapitexture.h"
|
|
#include "gstvaapitexture_glx.h"
|
|
#include "gstvaapitexture_priv.h"
|
|
#include "gstvaapisurface_priv.h"
|
|
#include "gstvaapicompat.h"
|
|
#include "gstvaapiutils.h"
|
|
#include "gstvaapiutils_glx.h"
|
|
#include "gstvaapidisplay_glx.h"
|
|
#include "gstvaapidisplay_x11_priv.h"
|
|
#include "gstvaapidisplay_glx_priv.h"
|
|
|
|
#define DEBUG 1
|
|
#include "gstvaapidebug.h"
|
|
|
|
#define GST_VAAPI_TEXTURE_GLX(texture) \
|
|
((GstVaapiTextureGLX *)(texture))
|
|
|
|
typedef struct _GstVaapiTextureGLXPrivate GstVaapiTextureGLXPrivate;
|
|
|
|
/**
|
|
* GstVaapiTextureGLXPrivate:
|
|
*
|
|
* GLX texture specific fields.
|
|
*/
|
|
struct _GstVaapiTextureGLXPrivate
|
|
{
|
|
/*< private > */
|
|
GstVaapiTexture *texture;
|
|
GLContextState *gl_context;
|
|
GLPixmapObject *pixo;
|
|
GLFramebufferObject *fbo;
|
|
};
|
|
|
|
static gboolean
|
|
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
|
|
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
|
|
guint flags);
|
|
|
|
static void
|
|
destroy_objects (GstVaapiTextureGLXPrivate * texture)
|
|
{
|
|
GLContextState old_cs;
|
|
|
|
if (texture->gl_context)
|
|
gl_set_current_context (texture->gl_context, &old_cs);
|
|
|
|
if (texture->fbo) {
|
|
gl_destroy_framebuffer_object (texture->fbo);
|
|
texture->fbo = NULL;
|
|
}
|
|
|
|
if (texture->pixo) {
|
|
gl_destroy_pixmap_object (texture->pixo);
|
|
texture->pixo = NULL;
|
|
}
|
|
|
|
if (texture->gl_context) {
|
|
gl_set_current_context (&old_cs, NULL);
|
|
gl_destroy_context (texture->gl_context);
|
|
texture->gl_context = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
destroy_texture_unlocked (GstVaapiTextureGLXPrivate * texture_glx)
|
|
{
|
|
GstVaapiTexture *texture = texture_glx->texture;
|
|
const guint texture_id = GST_VAAPI_TEXTURE_ID (texture);
|
|
|
|
destroy_objects (texture_glx);
|
|
|
|
if (texture_id) {
|
|
if (!texture->is_wrapped)
|
|
glDeleteTextures (1, &texture_id);
|
|
GST_VAAPI_TEXTURE_ID (texture) = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_vaapi_texture_glx_destroy (GstVaapiTextureGLXPrivate * texture_glx)
|
|
{
|
|
GstVaapiTexture *texture = texture_glx->texture;
|
|
|
|
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
destroy_texture_unlocked (texture_glx);
|
|
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
|
|
g_free (texture_glx);
|
|
}
|
|
|
|
static gboolean
|
|
create_objects (GstVaapiTexture * texture, guint texture_id)
|
|
{
|
|
GstVaapiTextureGLXPrivate *texture_glx =
|
|
gst_vaapi_texture_get_private (texture);
|
|
Display *const dpy =
|
|
GST_VAAPI_DISPLAY_NATIVE (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
GLContextState old_cs;
|
|
gboolean success = FALSE;
|
|
|
|
gl_get_current_context (&old_cs);
|
|
|
|
texture_glx->gl_context =
|
|
gl_create_context (dpy, DefaultScreen (dpy), &old_cs);
|
|
if (!texture_glx->gl_context
|
|
|| !gl_set_current_context (texture_glx->gl_context, NULL))
|
|
return FALSE;
|
|
|
|
texture_glx->pixo = gl_create_pixmap_object (dpy,
|
|
texture->width, texture->height);
|
|
if (!texture_glx->pixo) {
|
|
GST_ERROR ("failed to create GLX pixmap");
|
|
goto out_reset_context;
|
|
}
|
|
|
|
texture_glx->fbo = gl_create_framebuffer_object (texture->gl_target,
|
|
texture_id, texture->width, texture->height);
|
|
if (!texture_glx->fbo) {
|
|
GST_ERROR ("failed to create FBO");
|
|
goto out_reset_context;
|
|
}
|
|
success = TRUE;
|
|
|
|
out_reset_context:
|
|
gl_set_current_context (&old_cs, NULL);
|
|
return success;
|
|
}
|
|
|
|
static gboolean
|
|
create_texture_unlocked (GstVaapiTexture * texture)
|
|
{
|
|
guint texture_id;
|
|
|
|
if (texture->is_wrapped)
|
|
texture_id = GST_VAAPI_TEXTURE_ID (texture);
|
|
else {
|
|
texture_id = gl_create_texture (texture->gl_target, texture->gl_format,
|
|
texture->width, texture->height);
|
|
if (!texture_id)
|
|
return FALSE;
|
|
GST_VAAPI_TEXTURE_ID (texture) = texture_id;
|
|
}
|
|
return create_objects (texture, texture_id);
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_texture_glx_create (GstVaapiTexture * texture)
|
|
{
|
|
gboolean success;
|
|
|
|
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
success = create_texture_unlocked (texture);
|
|
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
return success;
|
|
}
|
|
|
|
|
|
static GstVaapiTexture *
|
|
gst_vaapi_texture_glx_new_internal (GstVaapiTexture * texture)
|
|
{
|
|
GstVaapiTextureGLXPrivate *texture_glx;
|
|
|
|
texture->put_surface = gst_vaapi_texture_glx_put_surface;
|
|
|
|
texture_glx = g_malloc0 (sizeof (GstVaapiTextureGLXPrivate));
|
|
if (!texture_glx) {
|
|
gst_mini_object_unref (GST_MINI_OBJECT_CAST (texture));
|
|
return NULL;
|
|
}
|
|
texture_glx->texture = texture;
|
|
gst_vaapi_texture_set_private (texture, texture_glx,
|
|
(GDestroyNotify) gst_vaapi_texture_glx_destroy);
|
|
|
|
if (!gst_vaapi_texture_glx_create (texture)) {
|
|
gst_mini_object_unref (GST_MINI_OBJECT_CAST (texture));
|
|
return NULL;
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_glx_new:
|
|
* @display: a #GstVaapiDisplay
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates a texture with the specified dimensions, @target and
|
|
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
|
|
* GL_BGRA formats are supported at this time.
|
|
*
|
|
* The application shall maintain the live GL context itself. That is,
|
|
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
|
* any other function like glXMakeCurrent() if the context is managed
|
|
* outside of this library.
|
|
*
|
|
* Return value: the newly created #GstVaapiTexture object
|
|
*/
|
|
GstVaapiTexture *
|
|
gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
|
|
guint format, guint width, guint height)
|
|
{
|
|
GstVaapiTexture *texture;
|
|
|
|
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
|
|
|
|
texture = gst_vaapi_texture_new_internal (display, GST_VAAPI_ID_INVALID,
|
|
target, format, width, height);
|
|
if (!texture)
|
|
return NULL;
|
|
|
|
return gst_vaapi_texture_glx_new_internal (texture);
|
|
}
|
|
|
|
/* Can we assume that the vsink/app context API won't change ever? */
|
|
GstVaapiGLApi
|
|
gl_get_curent_api_once ()
|
|
{
|
|
static GstVaapiGLApi cur_api = GST_VAAPI_GL_API_NONE;
|
|
static gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
cur_api = gl_get_current_api (NULL, NULL);
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
|
|
return cur_api;
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_glx_new_wrapped:
|
|
* @display: a #GstVaapiDisplay
|
|
* @texture_id: the foreign GL texture name to use
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
*
|
|
* Creates a texture from an existing GL texture, with the specified
|
|
* @target and @format. Note that only GL_TEXTURE_2D @target and
|
|
* GL_RGBA or GL_BGRA formats are supported at this time. The
|
|
* dimensions will be retrieved from the @texture_id.
|
|
*
|
|
* The application shall maintain the live GL context itself. That is,
|
|
* gst_vaapi_window_glx_make_current() must be called beforehand, or
|
|
* any other function like glXMakeCurrent() if the context is managed
|
|
* outside of this library.
|
|
*
|
|
* Return value: the newly created #GstVaapiTexture object
|
|
*/
|
|
GstVaapiTexture *
|
|
gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
|
|
guint texture_id, guint target, guint format)
|
|
{
|
|
guint width, height, border_width = 0;
|
|
GLTextureState ts = { 0, };
|
|
gboolean success;
|
|
GstVaapiGLApi gl_api;
|
|
GstVaapiTexture *texture;
|
|
|
|
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
|
|
g_return_val_if_fail (texture_id != GL_NONE, NULL);
|
|
g_return_val_if_fail (target == GL_TEXTURE_2D, NULL);
|
|
g_return_val_if_fail (format == GL_RGBA || format == GL_BGRA, NULL);
|
|
|
|
gl_api = gl_get_curent_api_once ();
|
|
if (gl_api != GST_VAAPI_GL_API_OPENGL && gl_api != GST_VAAPI_GL_API_OPENGL3)
|
|
return NULL;
|
|
|
|
/* Check texture dimensions */
|
|
GST_VAAPI_DISPLAY_LOCK (display);
|
|
if (gl_api == GST_VAAPI_GL_API_OPENGL)
|
|
success = gl_bind_texture (&ts, target, texture_id);
|
|
else
|
|
success = gl3_bind_texture_2d (&ts, target, texture_id);
|
|
|
|
if (success) {
|
|
if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
|
|
!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height))
|
|
success = FALSE;
|
|
if (success && gl_api == GST_VAAPI_GL_API_OPENGL)
|
|
success = gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width);
|
|
gl_unbind_texture (&ts);
|
|
}
|
|
GST_VAAPI_DISPLAY_UNLOCK (display);
|
|
if (!success)
|
|
return NULL;
|
|
|
|
width -= 2 * border_width;
|
|
height -= 2 * border_width;
|
|
g_return_val_if_fail (width > 0, NULL);
|
|
g_return_val_if_fail (height > 0, NULL);
|
|
|
|
texture = gst_vaapi_texture_new_internal (display, texture_id, target,
|
|
format, width, height);
|
|
if (!texture)
|
|
return NULL;
|
|
|
|
return gst_vaapi_texture_glx_new_internal (texture);
|
|
}
|
|
|
|
/**
|
|
* gst_vaapi_texture_put_surface:
|
|
* @texture: a #GstVaapiTexture
|
|
* @surface: a #GstVaapiSurface
|
|
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
|
|
*
|
|
* Renders the @surface into the àtexture. The @flags specify how
|
|
* de-interlacing (if needed), color space conversion, scaling and
|
|
* other postprocessing transformations are performed.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
static gboolean
|
|
gst_vaapi_texture_glx_put_surface_unlocked (GstVaapiTexture * texture,
|
|
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
|
|
{
|
|
GstVaapiTextureGLXPrivate *texture_glx =
|
|
gst_vaapi_texture_get_private (texture);
|
|
VAStatus status;
|
|
GLContextState old_cs;
|
|
gboolean success = FALSE;
|
|
|
|
const GLfloat *txc, *tyc;
|
|
static const GLfloat g_texcoords[2][2] = {
|
|
{0.0f, 1.0f},
|
|
{1.0f, 0.0f},
|
|
};
|
|
|
|
status = vaPutSurface (GST_VAAPI_DISPLAY_VADISPLAY (GST_VAAPI_TEXTURE_DISPLAY
|
|
(texture)), GST_VAAPI_SURFACE_ID (surface), texture_glx->pixo->pixmap,
|
|
crop_rect->x, crop_rect->y, crop_rect->width, crop_rect->height, 0, 0,
|
|
texture->width, texture->height, NULL, 0,
|
|
from_GstVaapiSurfaceRenderFlags (flags));
|
|
if (!vaapi_check_status (status, "vaPutSurface() [TFP]"))
|
|
return FALSE;
|
|
|
|
if (texture_glx->gl_context &&
|
|
!gl_set_current_context (texture_glx->gl_context, &old_cs))
|
|
return FALSE;
|
|
|
|
if (!gl_bind_framebuffer_object (texture_glx->fbo)) {
|
|
GST_ERROR ("failed to bind FBO");
|
|
goto out_reset_context;
|
|
}
|
|
|
|
if (!gst_vaapi_surface_sync (surface)) {
|
|
GST_ERROR ("failed to render surface to pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
if (!gl_bind_pixmap_object (texture_glx->pixo)) {
|
|
GST_ERROR ("could not bind GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
|
|
flags = GST_MINI_OBJECT_FLAGS (texture);
|
|
txc = g_texcoords[! !(flags & GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED)];
|
|
tyc = g_texcoords[! !(flags & GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED)];
|
|
|
|
glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
|
|
glBegin (GL_QUADS);
|
|
{
|
|
glTexCoord2f (txc[0], tyc[0]);
|
|
glVertex2i (0, 0);
|
|
glTexCoord2f (txc[0], tyc[1]);
|
|
glVertex2i (0, texture->height);
|
|
glTexCoord2f (txc[1], tyc[1]);
|
|
glVertex2i (texture->width, texture->height);
|
|
glTexCoord2f (txc[1], tyc[0]);
|
|
glVertex2i (texture->width, 0);
|
|
}
|
|
glEnd ();
|
|
|
|
if (!gl_unbind_pixmap_object (texture_glx->pixo)) {
|
|
GST_ERROR ("failed to release GLX pixmap");
|
|
goto out_unbind_fbo;
|
|
}
|
|
success = TRUE;
|
|
|
|
out_unbind_fbo:
|
|
if (!gl_unbind_framebuffer_object (texture_glx->fbo))
|
|
success = FALSE;
|
|
out_reset_context:
|
|
if (texture_glx->gl_context && !gl_set_current_context (&old_cs, NULL))
|
|
success = FALSE;
|
|
return success;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vaapi_texture_glx_put_surface (GstVaapiTexture * texture,
|
|
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
|
|
{
|
|
gboolean success;
|
|
|
|
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
success = gst_vaapi_texture_glx_put_surface_unlocked (texture, surface,
|
|
crop_rect, flags);
|
|
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
|
|
return success;
|
|
}
|