mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-04 23:46:43 +00:00
f432e61bdc
Cache shader invisible UAV descriptor in memory Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088>
347 lines
12 KiB
C
347 lines
12 KiB
C
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/video/video.h>
|
|
#include <gst/d3d12/gstd3d12_fwd.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define GST_TYPE_D3D12_ALLOCATION_PARAMS (gst_d3d12_allocation_params_get_type())
|
|
|
|
#define GST_D3D12_MEMORY_CAST(obj) ((GstD3D12Memory *)obj)
|
|
|
|
#define GST_TYPE_D3D12_ALLOCATOR (gst_d3d12_allocator_get_type())
|
|
#define GST_D3D12_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12Allocator))
|
|
#define GST_D3D12_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass))
|
|
#define GST_IS_D3D12_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_ALLOCATOR))
|
|
#define GST_IS_D3D12_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_ALLOCATOR))
|
|
#define GST_D3D12_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass))
|
|
#define GST_D3D12_ALLOCATOR_CAST(obj) ((GstD3D12Allocator *)obj)
|
|
|
|
#define GST_TYPE_D3D12_POOL_ALLOCATOR (gst_d3d12_pool_allocator_get_type())
|
|
#define GST_D3D12_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocator))
|
|
#define GST_D3D12_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass))
|
|
#define GST_IS_D3D12_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_POOL_ALLOCATOR))
|
|
#define GST_IS_D3D12_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_POOL_ALLOCATOR))
|
|
#define GST_D3D12_POOL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass))
|
|
#define GST_D3D12_POOL_ALLOCATOR_CAST(obj) ((GstD3D12PoolAllocator *)obj)
|
|
|
|
/**
|
|
* GST_D3D12_MEMORY_NAME:
|
|
*
|
|
* The name of the Direct3D12 memory
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
#define GST_D3D12_MEMORY_NAME "D3D12Memory"
|
|
|
|
/**
|
|
* GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY:
|
|
*
|
|
* Name of the caps feature for indicating the use of #GstD3D12Memory
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
#define GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "memory:D3D12Memory"
|
|
|
|
/**
|
|
* GST_MAP_D3D12:
|
|
*
|
|
* Flag indicating that we should map the D3D12 resource instead of to system memory.
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
#define GST_MAP_D3D12 ((GstMapFlags) (GST_MAP_FLAG_LAST << 1))
|
|
|
|
/**
|
|
* GST_MAP_READ_D3D12:
|
|
*
|
|
* GstMapFlags value alias for GST_MAP_READ | GST_MAP_D3D12
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
#define GST_MAP_READ_D3D12 ((GstMapFlags) (GST_MAP_READ | GST_MAP_D3D12))
|
|
|
|
/**
|
|
* GST_MAP_WRITE_D3D12:
|
|
*
|
|
* GstMapFlags value alias for GST_MAP_WRITE | GST_MAP_D3D12
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
#define GST_MAP_WRITE_D3D12 ((GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D12))
|
|
|
|
/**
|
|
* GstD3D12MemoryTransfer:
|
|
*
|
|
* Pending memory transfer operation
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
typedef enum
|
|
{
|
|
GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0),
|
|
GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1)
|
|
} GstD3D12MemoryTransfer;
|
|
|
|
/**
|
|
* GstD3D12AllocationFlags:
|
|
* @GST_D3D12_ALLOCATION_FLAG_DEFAULT: Default allocation behavior
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
typedef enum
|
|
{
|
|
GST_D3D12_ALLOCATION_FLAG_DEFAULT = 0,
|
|
} GstD3D12AllocationFlags;
|
|
|
|
GST_D3D12_API
|
|
GType gst_d3d12_allocation_params_get_type (void);
|
|
|
|
GST_D3D12_API
|
|
GstD3D12AllocationParams * gst_d3d12_allocation_params_new (GstD3D12Device * device,
|
|
const GstVideoInfo * info,
|
|
GstD3D12AllocationFlags flags,
|
|
D3D12_RESOURCE_FLAGS resource_flags,
|
|
D3D12_HEAP_FLAGS heap_flags);
|
|
|
|
GST_D3D12_API
|
|
GstD3D12AllocationParams * gst_d3d12_allocation_params_copy (GstD3D12AllocationParams * src);
|
|
|
|
GST_D3D12_API
|
|
void gst_d3d12_allocation_params_free (GstD3D12AllocationParams * params);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * parms,
|
|
const GstVideoAlignment * align);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams * params,
|
|
D3D12_RESOURCE_FLAGS resource_flags);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams * params,
|
|
D3D12_RESOURCE_FLAGS resource_flags);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams * params,
|
|
D3D12_HEAP_FLAGS heap_flags);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params,
|
|
guint size);
|
|
|
|
/**
|
|
* GstD3D12Memory:
|
|
*
|
|
* Opaque GstD3D12Memory struct
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
struct _GstD3D12Memory
|
|
{
|
|
GstMemory mem;
|
|
|
|
GstD3D12Device *device;
|
|
|
|
/*< private >*/
|
|
GstD3D12MemoryPrivate *priv;
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
GST_D3D12_API
|
|
GType gst_d3d12_memory_get_type (void);
|
|
|
|
GST_D3D12_API
|
|
void gst_d3d12_memory_init_once (void);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_is_d3d12_memory (GstMemory * mem);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_memory_sync (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
ID3D12Resource * gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem,
|
|
guint plane,
|
|
guint * index);
|
|
|
|
GST_D3D12_API
|
|
guint gst_d3d12_memory_get_plane_count (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_memory_get_plane_rectangle (GstD3D12Memory * mem,
|
|
guint plane,
|
|
D3D12_RECT * rect);
|
|
|
|
GST_D3D12_API
|
|
ID3D12DescriptorHeap * gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
ID3D12DescriptorHeap * gst_d3d12_memory_get_unordered_access_view_heap (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
ID3D12DescriptorHeap * gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_memory_get_nt_handle (GstD3D12Memory * mem,
|
|
HANDLE * handle);
|
|
|
|
GST_D3D12_API
|
|
void gst_d3d12_memory_set_token_data (GstD3D12Memory * mem,
|
|
gint64 token,
|
|
gpointer data,
|
|
GDestroyNotify notify);
|
|
|
|
GST_D3D12_API
|
|
gpointer gst_d3d12_memory_get_token_data (GstD3D12Memory * mem,
|
|
gint64 token);
|
|
|
|
GST_D3D12_API
|
|
void gst_d3d12_memory_set_fence (GstD3D12Memory * mem,
|
|
ID3D12Fence * fence,
|
|
guint64 fence_value,
|
|
gboolean wait);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_memory_get_fence (GstD3D12Memory * mem,
|
|
ID3D12Fence ** fence,
|
|
guint64 * fence_value);
|
|
|
|
GST_D3D12_API
|
|
ID3D11Texture2D * gst_d3d12_memory_get_d3d11_texture (GstD3D12Memory * mem,
|
|
ID3D11Device * device11);
|
|
|
|
/**
|
|
* GstD3D12Allocator:
|
|
*
|
|
* Opaque GstD3D12Allocator struct
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
struct _GstD3D12Allocator
|
|
{
|
|
GstAllocator allocator;
|
|
|
|
/*< private >*/
|
|
GstD3D12AllocatorPrivate *priv;
|
|
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
/**
|
|
* GstD3D12AllocatorClass:
|
|
*
|
|
* Opaque GstD3D12AllocatorClass struct
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
struct _GstD3D12AllocatorClass
|
|
{
|
|
GstAllocatorClass allocator_class;
|
|
|
|
gboolean (*set_actvie) (GstD3D12Allocator * allocator,
|
|
gboolean active);
|
|
|
|
/*< private >*/
|
|
gpointer _gst_reserved[GST_PADDING_LARGE];
|
|
};
|
|
|
|
GST_D3D12_API
|
|
GType gst_d3d12_allocator_get_type (void);
|
|
|
|
GST_D3D12_API
|
|
GstMemory * gst_d3d12_allocator_alloc (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device,
|
|
const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value);
|
|
|
|
GST_D3D12_API
|
|
GstMemory * gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device,
|
|
ID3D12Resource * resource,
|
|
guint array_slice,
|
|
gpointer user_data,
|
|
GDestroyNotify notify);
|
|
|
|
GST_D3D12_API
|
|
gboolean gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator,
|
|
gboolean active);
|
|
|
|
/**
|
|
* GstD3D12PoolAllocator:
|
|
*
|
|
* Opaque GstD3D12PoolAllocator struct
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
struct _GstD3D12PoolAllocator
|
|
{
|
|
GstD3D12Allocator allocator;
|
|
|
|
/*< public >*/
|
|
GstD3D12Device *device;
|
|
|
|
/*< private >*/
|
|
GstD3D12PoolAllocatorPrivate *priv;
|
|
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
/**
|
|
* GstD3D12PoolAllocatorClass:
|
|
*
|
|
* Opaque GstD3D12PoolAllocatorClass struct
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
struct _GstD3D12PoolAllocatorClass
|
|
{
|
|
GstD3D12AllocatorClass allocator_class;
|
|
|
|
/*< private >*/
|
|
gpointer _gst_reserved[GST_PADDING];
|
|
};
|
|
|
|
GST_D3D12_API
|
|
GType gst_d3d12_pool_allocator_get_type (void);
|
|
|
|
GST_D3D12_API
|
|
GstD3D12PoolAllocator * gst_d3d12_pool_allocator_new (GstD3D12Device * device,
|
|
const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value);
|
|
|
|
GST_D3D12_API
|
|
GstFlowReturn gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator,
|
|
GstMemory ** memory);
|
|
|
|
G_END_DECLS
|
|
|