mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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400 lines
9.1 KiB
Objective-C
400 lines
9.1 KiB
Objective-C
/* GStreamer
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* Copyright (C) 2004 Zaheer Abbas Merali <zaheerabbas at merali dot org>
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* Copyright (C) 2007 Pioneers of the Inevitable <songbird@songbirdnest.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* The development of this code was made possible due to the involvement of Pioneers
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* of the Inevitable, the creators of the Songbird Music player
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*
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*/
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/* inspiration gained from looking at source of osx video out of xine and vlc
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* and is reflected in the code
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*/
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#include <Cocoa/Cocoa.h>
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#include <gst/gst.h>
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#import "cocoawindow.h"
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#import "osxvideosink.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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/* Debugging category */
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#include <gst/gstinfo.h>
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@ implementation GstOSXVideoSinkWindow
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/* The object has to be released */
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- (id) initWithContentRect: (NSRect) rect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag
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screen:(NSScreen *) aScreen
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{
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self = [super initWithContentRect: rect
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styleMask: styleMask
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backing: bufferingType
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defer: flag
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screen:aScreen];
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GST_DEBUG ("Initializing GstOSXvideoSinkWindow");
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gstview = [[GstGLView alloc] initWithFrame:rect];
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if (gstview)
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[self setContentView:gstview];
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[self setTitle:@"GStreamer Video Output"];
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return self;
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}
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- (void) setContentSize:(NSSize) size {
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width = size.width;
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height = size.height;
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[gstview setVideoSize: (int) width:(int) height];
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[super setContentSize:size];
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}
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- (GstGLView *) gstView {
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return gstview;
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}
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- (void) awakeFromNib {
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[self setAcceptsMouseMovedEvents:YES];
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}
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- (void) sendEvent:(NSEvent *) event {
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BOOL taken = NO;
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GST_DEBUG ("event %p type:%d", event,(gint)[event type]);
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if ([event type] == NSKeyDown) {
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}
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/*taken = [gstview keyDown:event]; */
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if (!taken) {
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[super sendEvent:event];
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}
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}
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@end
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//
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// OpenGL implementation
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//
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@ implementation GstGLView
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- (id) initWithFrame:(NSRect) frame {
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NSOpenGLPixelFormat *fmt;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAWindow,
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0
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};
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fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes:attribs];
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if (!fmt) {
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GST_WARNING ("Cannot create NSOpenGLPixelFormat");
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return nil;
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}
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self = [super initWithFrame: frame pixelFormat:fmt];
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actualContext = [self openGLContext];
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[actualContext makeCurrentContext];
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[actualContext update];
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/* Black background */
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glClearColor (0.0, 0.0, 0.0, 0.0);
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pi_texture = 0;
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data = nil;
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width = frame.size.width;
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height = frame.size.height;
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GST_LOG ("Width: %d Height: %d", width, height);
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[self initTextures];
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return self;
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}
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- (void) reshape {
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NSRect bounds;
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GST_LOG ("reshaping");
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if (!initDone) {
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return;
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}
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[actualContext makeCurrentContext];
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bounds = [self bounds];
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glViewport (0, 0, (GLint) bounds.size.width, (GLint) bounds.size.height);
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}
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- (void) initTextures {
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[actualContext makeCurrentContext];
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/* Free previous texture if any */
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if (pi_texture) {
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glDeleteTextures (1, (GLuint *)&pi_texture);
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}
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if (data) {
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data = g_realloc (data, width * height * sizeof(short)); // short or 3byte?
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} else {
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data = g_malloc0(width * height * sizeof(short));
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}
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/* Create textures */
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glGenTextures (1, (GLuint *)&pi_texture);
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glEnable (GL_TEXTURE_RECTANGLE_EXT);
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glEnable (GL_UNPACK_CLIENT_STORAGE_APPLE);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture);
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/* Use VRAM texturing */
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glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
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GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE);
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/* Tell the driver not to make a copy of the texture but to use
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our buffer */
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glPixelStorei (GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
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/* Linear interpolation */
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glTexParameteri (GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/* I have no idea what this exactly does, but it seems to be
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necessary for scaling */
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glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
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GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
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GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); WHY ??
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glTexImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
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width, height, 0,
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GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, data);
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initDone = 1;
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}
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- (void) reloadTexture {
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if (!initDone) {
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return;
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}
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GST_LOG ("Reloading Texture");
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[actualContext makeCurrentContext];
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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/* glTexSubImage2D is faster than glTexImage2D
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http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
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TextureRange/MainOpenGLView.m.htm */
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0,
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width, height,
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GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, data); //FIXME
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}
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- (void) cleanUp {
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initDone = 0;
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}
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- (void) drawQuad {
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f_x = 1.0;
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f_y = 1.0;
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glBegin (GL_QUADS);
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/* Top left */
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-f_x, f_y);
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/* Bottom left */
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glTexCoord2f (0.0, (float) height);
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glVertex2f (-f_x, -f_y);
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/* Bottom right */
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glTexCoord2f ((float) width, (float) height);
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glVertex2f (f_x, -f_y);
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/* Top right */
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glTexCoord2f ((float) width, 0.0);
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glVertex2f (f_x, f_y);
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glEnd ();
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}
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- (void) drawRect:(NSRect) rect {
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GLint params[] = { 1 };
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[actualContext makeCurrentContext];
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CGLSetParameter (CGLGetCurrentContext (), kCGLCPSwapInterval, params);
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/* Black background */
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (!initDone) {
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[actualContext flushBuffer];
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return;
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}
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/* Draw */
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glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture); // FIXME
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[self drawQuad];
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/* Draw */
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[actualContext flushBuffer];
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}
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- (void) displayTexture {
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if ([self lockFocusIfCanDraw]) {
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[self drawRect:[self bounds]];
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[self reloadTexture];
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[self unlockFocus];
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}
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}
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- (char *) getTextureBuffer {
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return data;
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}
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- (void) setFullScreen:(BOOL) flag {
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if (!fullscreen && flag) {
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// go to full screen
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/* Create the new pixel format */
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NSOpenGLPixelFormat *fmt;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFANoRecovery,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAlphaSize, 8,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAFullScreen,
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NSOpenGLPFAScreenMask,
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CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay),
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0
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};
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fmt = [[NSOpenGLPixelFormat alloc]
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initWithAttributes:attribs];
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if (!fmt) {
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GST_WARNING ("Cannot create NSOpenGLPixelFormat");
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return;
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}
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/* Create the new OpenGL context */
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fullScreenContext = [[NSOpenGLContext alloc]
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initWithFormat: fmt shareContext:nil];
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if (!fullScreenContext) {
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GST_WARNING ("Failed to create new NSOpenGLContext");
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return;
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}
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actualContext = fullScreenContext;
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/* Capture display, switch to fullscreen */
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if (CGCaptureAllDisplays () != CGDisplayNoErr) {
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GST_WARNING ("CGCaptureAllDisplays() failed");
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return;
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}
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[fullScreenContext setFullScreen];
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[fullScreenContext makeCurrentContext];
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fullscreen = YES;
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[self initTextures];
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[self setNeedsDisplay:YES];
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} else if (fullscreen && !flag) {
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// fullscreen now and needs to go back to normal
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initDone = NO;
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actualContext = [self openGLContext];
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[NSOpenGLContext clearCurrentContext];
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[fullScreenContext clearDrawable];
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[fullScreenContext release];
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fullScreenContext = nil;
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CGReleaseAllDisplays ();
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[self reshape];
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[self initTextures];
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[self setNeedsDisplay:YES];
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fullscreen = NO;
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initDone = YES;
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}
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}
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- (void) setVideoSize: (int) w:(int) h {
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GST_LOG ("width:%d, height:%d", w, h);
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width = w;
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height = h;
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// if (data) g_free(data);
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// data = g_malloc0 (2 * w * h);
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[self initTextures];
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}
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- (void) dealloc {
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GST_LOG ("dealloc called");
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if (data) g_free(data);
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if (fullScreenContext) {
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[NSOpenGLContext clearCurrentContext];
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[fullScreenContext clearDrawable];
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[fullScreenContext release];
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if (actualContext == fullScreenContext) actualContext = nil;
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fullScreenContext = nil;
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}
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[super dealloc];
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}
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@end
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