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92 lines
1.5 KiB
Text
92 lines
1.5 KiB
Text
Overview
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Introduction
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(creating multimedia apps)
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(pipeline/plugin based)
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Motivation
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(multitude of duplicate code)
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(mostly focused on one goal)
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(reinvent plugin mechanisms)
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(network transparency?)
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(catch up with Windows(tm) world)
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Goals
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(clean and powerfull)
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(building graphs)
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(building plugins)
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(object oriented)
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(using GTK+ object model)
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(extensible)
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(alow binary only plugins)
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(alow high performance)
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(HW acceleration)
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(efficient memory use)
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(kernel buffers etc..)
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Basic concepts
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elements
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(what is it)
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(types) sink, src, filter
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(have pads)
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linking elements
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bin
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(can contain elements)
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pipeline (a complete graph)
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thread (theaded operation)
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buffers
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(pass between elements)
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(contains data)
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(can cary metadata)
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(use refcounting)
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element states
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(null)
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(ready)
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(paused)
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(playing)
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Building apps
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helloworld
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(fdsrc->mp3decoder->audiosink)
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(step by step explanation)
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More on factories
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problems with helloworld
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MIME types
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GStreamer types
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Basic types
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Your second application
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advanced concepts
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threads
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queues
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cothreads
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dynamic pipeline construction
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ghost pads
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type detection
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utility functions
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XML in GStreamer
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(saving)
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(loading a pipeline)
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Plugin development
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plugin types
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chain based
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loop based
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buffers
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metadata
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subbuffers
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adding pads
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libraries
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plugin registry
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types
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type detection
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QoS messages
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clocks
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GStreamer programs
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editor
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gstplay
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