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174 lines
5.2 KiB
C
174 lines
5.2 KiB
C
/*
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* gstvaapitexture.h - VA texture abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2012-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#ifndef GST_VAAPI_TEXTURE_H
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#define GST_VAAPI_TEXTURE_H
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#include <gst/vaapi/gstvaapitypes.h>
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#include <gst/vaapi/gstvaapisurface.h>
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G_BEGIN_DECLS
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#define GST_VAAPI_TEXTURE(obj) \
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((GstVaapiTexture *)(obj))
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#define GST_TYPE_VAAPI_TEXTURE (gst_vaapi_texture_get_type ())
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/**
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* GST_VAAPI_TEXTURE_DISPLAY:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the display associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_DISPLAY(texture) \
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gst_vaapi_texture_get_display (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_ID:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture id associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_ID(texture) \
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gst_vaapi_texture_get_id (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_TARGET:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture target associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_TARGET(texture) \
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gst_vaapi_texture_get_target (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_FORMAT:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture format associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_FORMAT(texture) \
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gst_vaapi_texture_get_format (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_WIDTH:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture width associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_WIDTH(texture) \
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gst_vaapi_texture_get_width (GST_VAAPI_TEXTURE (texture))
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/**
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* GST_VAAPI_TEXTURE_HEIGHT:
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* @texture: a #GstVaapiTexture
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*
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* Macro that evaluates to the GL texture height associated with the @texture
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*/
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#define GST_VAAPI_TEXTURE_HEIGHT(texture) \
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gst_vaapi_texture_get_height (GST_VAAPI_TEXTURE (texture))
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typedef struct _GstVaapiTexture GstVaapiTexture;
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/**
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* GstVaapiTextureOrientationFlags:
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* @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED: indicates whether
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* the right row comes first in memory.
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* @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED: indicates whether
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* the bottom line comes first in memory.
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*
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* Additional flags to indicate whether the texture data is organized
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* in memory with the X or Y, or both, axis inverted. e.g. if only
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* @GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED is set, this means
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* that the bottom line comes first in memory, with pixels laid out
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* from the left to the right.
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*/
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typedef enum {
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GST_VAAPI_TEXTURE_ORIENTATION_FLAG_X_INVERTED = (GST_MINI_OBJECT_FLAG_LAST << 1),
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GST_VAAPI_TEXTURE_ORIENTATION_FLAG_Y_INVERTED = (GST_MINI_OBJECT_FLAG_LAST << 2),
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} GstVaapiTextureOrientationFlags;
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GType
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gst_vaapi_texture_get_type (void) G_GNUC_CONST;
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/**
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* gst_vaapi_texture_unref: (skip)
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* @texture: (transfer full): a #GstVaapiTexture.
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*
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* Decreases the refcount of the texture. If the refcount reaches 0, the
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* texture will be freed.
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*/
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static inline void
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gst_vaapi_texture_unref (GstVaapiTexture * texture)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (texture));
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}
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GstVaapiTexture *
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gst_vaapi_texture_new (GstVaapiDisplay * display, guint target, guint format,
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guint width, guint height);
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GstVaapiTexture *
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gst_vaapi_texture_new_wrapped (GstVaapiDisplay * display, guint id,
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guint target, guint format, guint width, guint height);
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guint
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gst_vaapi_texture_get_id (GstVaapiTexture * texture);
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GstVaapiDisplay *
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gst_vaapi_texture_get_display (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_target (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_format (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_width (GstVaapiTexture * texture);
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guint
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gst_vaapi_texture_get_height (GstVaapiTexture * texture);
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void
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gst_vaapi_texture_get_size (GstVaapiTexture * texture, guint * width_ptr,
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guint * height_ptr);
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guint
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gst_vaapi_texture_get_orientation_flags (GstVaapiTexture * texture);
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void
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gst_vaapi_texture_set_orientation_flags (GstVaapiTexture * texture,
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guint flags);
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gboolean
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gst_vaapi_texture_put_surface (GstVaapiTexture * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect,
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guint flags);
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G_DEFINE_AUTOPTR_CLEANUP_FUNC(GstVaapiTexture, gst_vaapi_texture_unref)
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G_END_DECLS
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#endif /* GST_VAAPI_TEXTURE_H */
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