gstreamer/gst-libs/gst/gl/egl/gstglmemoryegl.c
Olivier Crête 0adc6ccc01 gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in gst-plugins-good#868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1219>
2021-06-26 12:50:58 -04:00

289 lines
8.5 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Collabora Ltd.
* @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
* Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2015 Igalia
* Author: Gwang Yoon Hwang <yoon@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglmemoryegl
* @short_description: memory subclass for EGLImage's
* @title: GstGLMemoryEGL
* @see_also: #GstGLMemory, #GstGLBaseMemoryAllocator, #GstGLBufferPool
*
* #GstGLMemoryEGL is created or wrapped through gst_gl_base_memory_alloc()
* with #GstGLVideoAllocationParams.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "gstglmemoryegl.h"
#include <gst/gl/gstglfuncs.h>
#include "gstegl.h"
#include "gsteglimage.h"
#include "gstglcontext_egl.h"
static GstAllocator *_gl_memory_egl_allocator;
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
#define parent_class gst_gl_memory_egl_allocator_parent_class
G_DEFINE_TYPE (GstGLMemoryEGLAllocator, gst_gl_memory_egl_allocator,
GST_TYPE_GL_MEMORY_ALLOCATOR);
GST_DEFINE_MINI_OBJECT_TYPE (GstGLMemoryEGL, gst_gl_memory_egl);
/**
* gst_is_gl_memory_egl:
* @mem: a #GstMemory to test
*
* Returns: whether @mem is a #GstGLMemoryEGL
*
* Since: 1.10
*/
gboolean
gst_is_gl_memory_egl (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_MEMORY_EGL_ALLOCATOR);
}
static GstGLMemoryEGL *
_gl_mem_get_parent (GstGLMemoryEGL * gl_mem)
{
GstGLMemoryEGL *parent = (GstGLMemoryEGL *) gl_mem->mem.mem.mem.parent;
return parent ? parent : gl_mem;
}
/**
* gst_gl_memory_egl_get_image:
* @mem: a #GstGLMemoryEGL
*
* Returns: The EGLImage held by @mem
*
* Since: 1.10
*/
gpointer
gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem)
{
g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)),
EGL_NO_IMAGE_KHR);
return gst_egl_image_get_image (_gl_mem_get_parent (mem)->image);
}
/**
* gst_gl_memory_egl_get_display:
* @mem: a #GstGLMemoryEGL
*
* Returns: The EGLDisplay @mem is associated with
*
* Since: 1.10
*/
gpointer
gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem)
{
g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), NULL);
return GST_GL_CONTEXT_EGL (_gl_mem_get_parent (mem)->mem.mem.
context)->egl_display;
}
static GstMemory *
_gl_mem_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("Use gst_gl_base_memory_allocator_alloc() to allocate from this "
"GstGLMemoryEGL allocator");
return NULL;
}
static void
_gl_mem_destroy (GstGLMemoryEGL * mem)
{
if (mem->image)
gst_egl_image_unref (mem->image);
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
*) mem);
}
static GstGLMemoryEGL *
_gl_mem_egl_alloc (GstGLBaseMemoryAllocator * allocator,
GstGLVideoAllocationParams * params)
{
guint alloc_flags = params->parent.alloc_flags;
GstGLMemoryEGL *mem;
g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
NULL);
g_return_val_if_fail ((alloc_flags &
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
g_return_val_if_fail (GST_IS_EGL_IMAGE (params->parent.gl_handle), NULL);
}
mem = g_new0 (GstGLMemoryEGL, 1);
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
if (params->target != GST_GL_TEXTURE_TARGET_2D &&
params->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
g_free (mem);
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL only supports wrapping "
"2D and external-oes textures");
return NULL;
}
mem->mem.tex_target = params->target;
mem->image = gst_egl_image_ref (params->parent.gl_handle);
}
gst_gl_memory_init (GST_GL_MEMORY_CAST (mem), GST_ALLOCATOR_CAST (allocator),
NULL, params->parent.context, params->target, params->tex_format,
params->parent.alloc_params, params->v_info, params->plane,
params->valign, params->parent.user_data, params->parent.notify);
if (!mem->image) {
gst_allocator_free (GST_ALLOCATOR_CAST (allocator), GST_MEMORY_CAST (mem));
return NULL;
}
return mem;
}
static gboolean
_gl_mem_create (GstGLMemoryEGL * gl_mem, GError ** error)
{
GstGLContext *context = gl_mem->mem.mem.context;
const GstGLFuncs *gl = context->gl_vtable;
GstGLBaseMemoryAllocatorClass *alloc_class;
if (!gst_gl_context_check_feature (GST_GL_CONTEXT (context),
"EGL_KHR_image_base")) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
"EGL_KHR_image_base is not supported");
return FALSE;
}
alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
return FALSE;
if (gl_mem->image == NULL) {
gl_mem->image = gst_egl_image_from_texture (context,
(GstGLMemory *) gl_mem, NULL);
if (!gl_mem->image) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to create EGLImage");
return FALSE;
}
} else {
guint gl_target = gst_gl_texture_target_to_gl (gl_mem->mem.tex_target);
if (!gl->EGLImageTargetTexture2D) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Required function glEGLImageTargetTexture2D() is not available for "
"attaching an EGLImage to a texture");
return FALSE;
}
gl->ActiveTexture (GL_TEXTURE0 + gl_mem->mem.plane);
gl->BindTexture (gl_target, gl_mem->mem.tex_id);
gl->EGLImageTargetTexture2D (gl_target,
gst_egl_image_get_image (GST_EGL_IMAGE (gl_mem->image)));
}
return TRUE;
}
static GstMemory *
_gl_mem_copy (GstGLMemoryEGL * src, gssize offset, gssize size)
{
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL does not support copy");
return NULL;
}
static void
gst_gl_memory_egl_allocator_class_init (GstGLMemoryEGLAllocatorClass * klass)
{
GstGLBaseMemoryAllocatorClass *gl_base;
GstGLMemoryAllocatorClass *gl_tex;
GstAllocatorClass *allocator_class;
gl_tex = (GstGLMemoryAllocatorClass *) klass;
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_egl_alloc;
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
allocator_class->alloc = _gl_mem_alloc;
}
static void
gst_gl_memory_egl_allocator_init (GstGLMemoryEGLAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_MEMORY_EGL_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
* gst_gl_memory_egl_init_once:
*
* Initializes the GL Memory allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLMemoryEGL operation.
*
* Since: 1.10
*/
void
gst_gl_memory_egl_init_once (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
gst_gl_memory_init_once ();
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0,
"OpenGL Texture with EGLImage memory");
_gl_memory_egl_allocator =
g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL);
gst_object_ref_sink (_gl_memory_egl_allocator);
/* The allocator is never unreffed */
GST_OBJECT_FLAG_SET (_gl_memory_egl_allocator,
GST_OBJECT_FLAG_MAY_BE_LEAKED);
gst_allocator_register (GST_GL_MEMORY_EGL_ALLOCATOR_NAME,
gst_object_ref (_gl_memory_egl_allocator));
g_once_init_leave (&_init, 1);
}
}