gstreamer/sys/osxvideo/cocoawindow.m
Andoni Morales Alastruey 5b3d3b0885 osxvideosink: make sure all selectors are performed on the same thread
When we are using a dedicated thread to run the main run loop we
must make sure that all selectors are performed on this same thread.
For instance if performSelectorOnMainThread is called from the real
main thread, it will not go through the message queue and will be
executed from the real main thread. By forcing the target thread,
we ensure that all functions will be called either from the real
main thread when the main run loop is running or from our thread
spinning the main loop.
2012-05-25 11:07:35 +02:00

576 lines
13 KiB
Objective-C

/* GStreamer
* Copyright (C) 2004 Zaheer Abbas Merali <zaheerabbas at merali dot org>
* Copyright (C) 2007 Pioneers of the Inevitable <songbird@songbirdnest.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* The development of this code was made possible due to the involvement of Pioneers
* of the Inevitable, the creators of the Songbird Music player
*
*/
/* inspiration gained from looking at source of osx video out of xine and vlc
* and is reflected in the code
*/
#include <Cocoa/Cocoa.h>
#include <gst/gst.h>
#import "cocoawindow.h"
#import "osxvideosink.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
/* Debugging category */
#include <gst/gstinfo.h>
@ implementation GstOSXVideoSinkWindow
/* The object has to be released */
- (id) initWithContentNSRect: (NSRect) rect
styleMask: (unsigned int) styleMask
backing: (NSBackingStoreType) bufferingType
defer: (BOOL) flag
screen:(NSScreen *) aScreen
{
self = [super initWithContentRect: rect
styleMask: styleMask
backing: bufferingType
defer: flag
screen:aScreen];
GST_DEBUG ("Initializing GstOSXvideoSinkWindow");
gstview = [[GstGLView alloc] initWithFrame:rect];
if (gstview)
[self setContentView:gstview];
[self setTitle:@"GStreamer Video Output"];
return self;
}
- (void) setContentSize:(NSSize) size {
width = size.width;
height = size.height;
[gstview setVideoSize: (int) width:(int) height];
[super setContentSize:size];
}
- (GstGLView *) gstView {
return gstview;
}
- (void) awakeFromNib {
[self setAcceptsMouseMovedEvents:YES];
}
@end
//
// OpenGL implementation
//
@ implementation GstGLView
- (id) initWithFrame:(NSRect) frame {
NSOpenGLPixelFormat *fmt;
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow,
0
};
fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attribs];
if (!fmt) {
GST_WARNING ("Cannot create NSOpenGLPixelFormat");
return nil;
}
self = [super initWithFrame: frame pixelFormat:fmt];
[fmt release];
actualContext = [self openGLContext];
[actualContext makeCurrentContext];
[actualContext update];
/* Black background */
glClearColor (0.0, 0.0, 0.0, 0.0);
pi_texture = 0;
data = nil;
width = frame.size.width;
height = frame.size.height;
drawingBounds = NSMakeRect(0, 0, width, height);
GST_LOG ("Width: %d Height: %d", width, height);
trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options: (NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingActiveInKeyWindow)
owner:self
userInfo:nil];
[self addTrackingArea:trackingArea];
mainThread = [NSThread mainThread];
[self initTextures];
return self;
}
- (NSRect) getDrawingBounds {
return drawingBounds;
}
- (void) reshape {
NSRect bounds;
gdouble frame_par, view_par;
gint view_height, view_width, c_height, c_width, c_x, c_y;
GST_LOG ("reshaping");
if (!initDone) {
return;
}
[actualContext makeCurrentContext];
bounds = [self bounds];
view_width = bounds.size.width;
view_height = bounds.size.height;
frame_par = (gdouble) width / height;
view_par = (gdouble) view_width / view_height;
if (!keepAspectRatio)
view_par = frame_par;
if (frame_par == view_par) {
c_height = view_height;
c_width = view_width;
c_x = 0;
c_y = 0;
} else if (frame_par < view_par) {
c_height = view_height;
c_width = c_height * frame_par;
c_x = (view_width - c_width) / 2;
c_y = 0;
} else {
c_width = view_width;
c_height = c_width / frame_par;
c_x = 0;
c_y = (view_height - c_height) / 2;
}
drawingBounds = NSMakeRect(c_x, c_y, c_width, c_height);
glViewport (c_x, c_y, (GLint) c_width, (GLint) c_height);
}
- (void) initTextures {
[actualContext makeCurrentContext];
/* Free previous texture if any */
if (pi_texture) {
glDeleteTextures (1, (GLuint *)&pi_texture);
}
if (data) {
data = g_realloc (data, width * height * sizeof(short)); // short or 3byte?
} else {
data = g_malloc0(width * height * sizeof(short));
}
/* Create textures */
glGenTextures (1, (GLuint *)&pi_texture);
glEnable (GL_TEXTURE_RECTANGLE_EXT);
glEnable (GL_UNPACK_CLIENT_STORAGE_APPLE);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture);
/* Use VRAM texturing */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE);
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glPixelStorei (GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
/* Linear interpolation */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/* I have no idea what this exactly does, but it seems to be
necessary for scaling */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); WHY ??
glTexImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
width, height, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, data);
initDone = 1;
}
- (void) reloadTexture {
if (!initDone) {
return;
}
GST_LOG ("Reloading Texture");
[actualContext makeCurrentContext];
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
/* glTexSubImage2D is faster than glTexImage2D
http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
TextureRange/MainOpenGLView.m.htm */
glTexSubImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0,
width, height,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, data); //FIXME
}
- (void) cleanUp {
initDone = 0;
}
- (void) drawQuad {
f_x = 1.0;
f_y = 1.0;
glBegin (GL_QUADS);
/* Top left */
glTexCoord2f (0.0, 0.0);
glVertex2f (-f_x, f_y);
/* Bottom left */
glTexCoord2f (0.0, (float) height);
glVertex2f (-f_x, -f_y);
/* Bottom right */
glTexCoord2f ((float) width, (float) height);
glVertex2f (f_x, -f_y);
/* Top right */
glTexCoord2f ((float) width, 0.0);
glVertex2f (f_x, f_y);
glEnd ();
}
- (void) drawRect:(NSRect) rect {
GLint params[] = { 1 };
[actualContext makeCurrentContext];
CGLSetParameter (CGLGetCurrentContext (), kCGLCPSwapInterval, params);
/* Black background */
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (!initDone) {
[actualContext flushBuffer];
return;
}
/* Draw */
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, pi_texture); // FIXME
[self drawQuad];
/* Draw */
[actualContext flushBuffer];
}
- (void) displayTexture {
if ([self lockFocusIfCanDraw]) {
[self drawRect:[self bounds]];
[self reloadTexture];
[self unlockFocus];
}
}
- (char *) getTextureBuffer {
return data;
}
- (void) setFullScreen:(BOOL) flag {
if (!fullscreen && flag) {
// go to full screen
/* Create the new pixel format */
NSOpenGLPixelFormat *fmt;
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay),
0
};
fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attribs];
if (!fmt) {
GST_WARNING ("Cannot create NSOpenGLPixelFormat");
return;
}
/* Create the new OpenGL context */
fullScreenContext = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext:nil];
if (!fullScreenContext) {
GST_WARNING ("Failed to create new NSOpenGLContext");
return;
}
actualContext = fullScreenContext;
/* Capture display, switch to fullscreen */
if (CGCaptureAllDisplays () != CGDisplayNoErr) {
GST_WARNING ("CGCaptureAllDisplays() failed");
return;
}
[fullScreenContext setFullScreen];
[fullScreenContext makeCurrentContext];
fullscreen = YES;
[self initTextures];
[self setNeedsDisplay:YES];
} else if (fullscreen && !flag) {
// fullscreen now and needs to go back to normal
initDone = NO;
actualContext = [self openGLContext];
[NSOpenGLContext clearCurrentContext];
[fullScreenContext clearDrawable];
[fullScreenContext release];
fullScreenContext = nil;
CGReleaseAllDisplays ();
[self reshape];
[self initTextures];
[self setNeedsDisplay:YES];
fullscreen = NO;
initDone = YES;
}
}
- (void) setVideoSize: (int) w:(int) h {
GST_LOG ("width:%d, height:%d", w, h);
width = w;
height = h;
// if (data) g_free(data);
// data = g_malloc0 (2 * w * h);
[self initTextures];
[self reshape];
}
- (void) setKeepAspectRatio: (BOOL) flag {
keepAspectRatio = flag;
[self reshape];
}
- (void) setMainThread: (NSThread *) thread {
mainThread = thread;
}
- (void) haveSuperviewReal:(NSMutableArray *)closure {
BOOL haveSuperview = [self superview] != nil;
[closure addObject:[NSNumber numberWithBool:haveSuperview]];
}
- (BOOL) haveSuperview {
NSMutableArray *closure = [NSMutableArray arrayWithCapacity:1];
[self performSelector:@selector(haveSuperviewReal:)
onThread:mainThread
withObject:(id)closure waitUntilDone:YES];
return [[closure objectAtIndex:0] boolValue];
}
- (void) addToSuperviewReal:(NSView *)superview {
NSRect bounds;
[superview addSubview:self];
bounds = [superview bounds];
[self setFrame:bounds];
[self setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
}
- (void) addToSuperview: (NSView *)superview {
[self performSelector:@selector(addToSuperviewReal:)
onThread:mainThread
withObject:superview waitUntilDone:YES];
}
- (void) removeFromSuperview: (id)unused
{
[self removeFromSuperview];
}
- (void) dealloc {
GST_LOG ("dealloc called");
if (data) g_free(data);
if (fullScreenContext) {
[NSOpenGLContext clearCurrentContext];
[fullScreenContext clearDrawable];
[fullScreenContext release];
if (actualContext == fullScreenContext) actualContext = nil;
fullScreenContext = nil;
}
[super dealloc];
}
- (void)updateTrackingAreas {
[self removeTrackingArea:trackingArea];
[trackingArea release];
trackingArea = [[NSTrackingArea alloc] initWithRect: [self bounds]
options: (NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved | NSTrackingActiveInKeyWindow)
owner:self userInfo:nil];
[self addTrackingArea:trackingArea];
}
- (BOOL)acceptsFirstResponder {
return YES;
}
- (void) setNavigation:(GstNavigation *)nav
{
navigation = nav;
}
- (void)sendMouseEvent:(NSEvent *)event: (const char *)event_name
{
NSPoint location;
gint button;
gdouble x, y;
if (!navigation)
return;
switch ([event type]) {
case NSMouseMoved:
button = 0;
break;
case NSLeftMouseDown:
case NSLeftMouseUp:
button = 1;
break;
case NSRightMouseDown:
case NSRightMouseUp:
button = 2;
break;
default:
button = 3;
break;
}
location = [self convertPoint:[event locationInWindow] fromView:nil];
x = location.x;
y = location.y;
/* invert Y */
y = (1 - ((gdouble) y) / [self bounds].size.height) * [self bounds].size.height;
gst_navigation_send_mouse_event (navigation, event_name, button, x, y);
}
- (void)sendKeyEvent:(NSEvent *)event: (const char *)event_name
{
NSString *keyCharStr = [event charactersIgnoringModifiers];
gchar * key_str;
if (!navigation)
return;
if ( [keyCharStr length] == 0 )
return;
if ( [keyCharStr length] == 1 ) {
key_str = g_strdup_printf("%c", [keyCharStr characterAtIndex:0]);
gst_navigation_send_key_event(navigation, event_name, (const gchar *) key_str);
g_free(key_str);
}
}
- (void)keyDown:(NSEvent *) event;
{
[self sendKeyEvent: event: "key-press"];
}
- (void)keyUp:(NSEvent *) event;
{
[self sendKeyEvent: event: "key-release"];
}
- (void)mouseDown:(NSEvent *) event;
{
[self sendMouseEvent:event: "mouse-button-press"];
}
- (void)mouseUp:(NSEvent *) event;
{
[self sendMouseEvent:event: "mouse-button-release"];
}
- (void)mouseMoved:(NSEvent *)event;
{
[self sendMouseEvent:event: "mouse-move"];
}
- (void)mouseEntered:(NSEvent *)event;
{
}
- (void)mouseExited:(NSEvent *)event;
{
}
@end