mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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b5c8889d4f
Even if fallback buffer is required (e.g., shader resource view is unavailable), use direct GPU memory copy if possible. It must be much faster than system memory copy approach. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1339>
1065 lines
33 KiB
C
1065 lines
33 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11videosink.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11format.h"
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#include "gstd3d11videoprocessor.h"
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#if GST_D3D11_WINAPI_ONLY_APP
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#include "gstd3d11window_corewindow.h"
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#include "gstd3d11window_swapchainpanel.h"
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#else
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#include "gstd3d11window_win32.h"
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#endif
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enum
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{
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PROP_0,
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PROP_ADAPTER,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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};
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#define DEFAULT_ADAPTER -1
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS)
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));
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GST_DEBUG_CATEGORY (d3d11_video_sink_debug);
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#define GST_CAT_DEFAULT d3d11_video_sink_debug
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static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void
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gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
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static void
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gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface);
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static void gst_d3d11_video_sink_set_context (GstElement * element,
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GstContext * context);
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static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink,
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GstCaps * filter);
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static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink,
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GstCaps * caps);
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static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink,
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GstQuery * query);
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static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
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static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
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static GstFlowReturn
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gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
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#define gst_d3d11_video_sink_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink,
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GST_TYPE_VIDEO_SINK,
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G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
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gst_d3d11_video_sink_video_overlay_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
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gst_d3d11_video_sink_navigation_init);
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GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug,
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"d3d11videosink", 0, "Direct3D11 Video Sink"));
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static void
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gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass);
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GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass);
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gobject_class->set_property = gst_d3d11_videosink_set_property;
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gobject_class->get_property = gst_d3d11_videosink_get_property;
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g_object_class_install_property (gobject_class, PROP_ADAPTER,
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g_param_spec_int ("adapter", "Adapter",
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"Adapter index for creating device (-1 for default)",
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-1, G_MAXINT32, DEFAULT_ADAPTER,
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G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
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G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, navigation events are sent upstream",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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element_class->set_context =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context);
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gst_element_class_set_static_metadata (element_class,
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"Direct3D11 video sink", "Sink/Video",
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"A Direct3D11 based videosink",
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"Seungha Yang <seungha.yang@navercorp.com>");
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gst_element_class_add_static_pad_template (element_class, &sink_template);
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basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps);
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basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps);
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basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start);
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basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop);
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basesink_class->propose_allocation =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation);
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basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query);
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basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock);
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basesink_class->unlock_stop =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop);
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videosink_class->show_frame =
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GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame);
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}
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static void
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gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
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{
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self->adapter = DEFAULT_ADAPTER;
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self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
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self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE;
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self->fullscreen = DEFAULT_FULLSCREEN;
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}
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static void
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gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
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GST_OBJECT_LOCK (self);
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switch (prop_id) {
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case PROP_ADAPTER:
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self->adapter = g_value_get_int (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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self->force_aspect_ratio = g_value_get_boolean (value);
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if (self->window)
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g_object_set (self->window,
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"force-aspect-ratio", self->force_aspect_ratio, NULL);
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break;
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case PROP_ENABLE_NAVIGATION_EVENTS:
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self->enable_navigation_events = g_value_get_boolean (value);
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if (self->window) {
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g_object_set (self->window,
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"enable-navigation-events", self->enable_navigation_events, NULL);
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}
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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self->fullscreen_toggle_mode = g_value_get_flags (value);
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if (self->window) {
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g_object_set (self->window,
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"fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL);
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}
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break;
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case PROP_FULLSCREEN:
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self->fullscreen = g_value_get_boolean (value);
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if (self->window) {
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g_object_set (self->window, "fullscreen", self->fullscreen, NULL);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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GST_OBJECT_UNLOCK (self);
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}
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static void
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gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
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switch (prop_id) {
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case PROP_ADAPTER:
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g_value_set_int (value, self->adapter);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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g_value_set_boolean (value, self->force_aspect_ratio);
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break;
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case PROP_ENABLE_NAVIGATION_EVENTS:
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g_value_set_boolean (value, self->enable_navigation_events);
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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g_value_set_flags (value, self->fullscreen_toggle_mode);
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break;
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case PROP_FULLSCREEN:
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if (self->window) {
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g_object_get_property (G_OBJECT (self->window), pspec->name, value);
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} else {
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g_value_set_boolean (value, self->fullscreen);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element);
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gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
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GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
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}
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static GstCaps *
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gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
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GstCaps *caps = NULL;
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if (self->device && !self->can_convert) {
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GstCaps *overlaycaps;
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GstCapsFeatures *features;
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caps = gst_d3d11_device_get_supported_caps (self->device,
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D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY);
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overlaycaps = gst_caps_copy (caps);
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features = gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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gst_caps_set_features_simple (overlaycaps, features);
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gst_caps_append (caps, overlaycaps);
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}
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if (!caps)
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caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink));
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if (caps && filter) {
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GstCaps *isect;
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isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
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gst_caps_unref (caps);
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caps = isect;
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}
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return caps;
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}
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static gboolean
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gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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{
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GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
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gint video_width, video_height;
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gint video_par_n, video_par_d; /* video's PAR */
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gint display_par_n = 1, display_par_d = 1; /* display's PAR */
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guint num, den;
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GError *error = NULL;
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GstStructure *config;
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gint i;
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GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps);
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if (!gst_video_info_from_caps (&self->info, caps))
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goto invalid_format;
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video_width = GST_VIDEO_INFO_WIDTH (&self->info);
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video_height = GST_VIDEO_INFO_HEIGHT (&self->info);
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video_par_n = GST_VIDEO_INFO_PAR_N (&self->info);
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video_par_d = GST_VIDEO_INFO_PAR_D (&self->info);
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/* get aspect ratio from caps if it's present, and
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* convert video width and height to a display width and height
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* using wd / hd = wv / hv * PARv / PARd */
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/* TODO: Get display PAR */
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if (!gst_video_calculate_display_ratio (&num, &den, video_width,
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video_height, video_par_n, video_par_d, display_par_n, display_par_d))
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goto no_disp_ratio;
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GST_DEBUG_OBJECT (sink,
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"video width/height: %dx%d, calculated display ratio: %d/%d format: %s",
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video_width, video_height, num, den,
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info)));
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/* now find a width x height that respects this display ratio.
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* prefer those that have one of w/h the same as the incoming video
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* using wd / hd = num / den
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*/
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/* start with same height, because of interlaced video
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* check hd / den is an integer scale factor, and scale wd with the PAR
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*/
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if (video_height % den == 0) {
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GST_DEBUG_OBJECT (self, "keeping video height");
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GST_VIDEO_SINK_WIDTH (self) = (guint)
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gst_util_uint64_scale_int (video_height, num, den);
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GST_VIDEO_SINK_HEIGHT (self) = video_height;
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} else if (video_width % num == 0) {
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GST_DEBUG_OBJECT (self, "keeping video width");
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GST_VIDEO_SINK_WIDTH (self) = video_width;
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GST_VIDEO_SINK_HEIGHT (self) = (guint)
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gst_util_uint64_scale_int (video_width, den, num);
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} else {
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GST_DEBUG_OBJECT (self, "approximating while keeping video height");
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GST_VIDEO_SINK_WIDTH (self) = (guint)
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gst_util_uint64_scale_int (video_height, num, den);
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GST_VIDEO_SINK_HEIGHT (self) = video_height;
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}
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GST_DEBUG_OBJECT (self, "scaling to %dx%d",
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GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
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self->video_width = video_width;
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self->video_height = video_height;
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if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0)
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goto no_display_size;
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GST_OBJECT_LOCK (self);
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if (!self->pending_render_rect) {
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self->render_rect.x = 0;
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self->render_rect.y = 0;
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self->render_rect.w = GST_VIDEO_SINK_WIDTH (self);
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self->render_rect.h = GST_VIDEO_SINK_HEIGHT (self);
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}
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gst_d3d11_window_set_render_rectangle (self->window,
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self->render_rect.x, self->render_rect.y, self->render_rect.w,
|
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self->render_rect.h);
|
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self->pending_render_rect = FALSE;
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GST_OBJECT_UNLOCK (self);
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self->have_video_processor = FALSE;
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if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
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GST_VIDEO_SINK_HEIGHT (self), caps, &self->have_video_processor,
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&error)) {
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GstMessage *error_msg;
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|
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GST_ERROR_OBJECT (self, "cannot create swapchain");
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error_msg = gst_message_new_error (GST_OBJECT_CAST (self),
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error, "Failed to prepare d3d11window");
|
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g_clear_error (&error);
|
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gst_element_post_message (GST_ELEMENT (self), error_msg);
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|
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return FALSE;
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}
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|
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if (self->fallback_pool) {
|
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gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
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gst_object_unref (self->fallback_pool);
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}
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|
|
self->fallback_pool = gst_d3d11_buffer_pool_new (self->device);
|
|
config = gst_buffer_pool_get_config (self->fallback_pool);
|
|
gst_buffer_pool_config_set_params (config,
|
|
caps, GST_VIDEO_INFO_SIZE (&self->info), 0, 2);
|
|
|
|
{
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
gint bind_flags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
if (self->have_video_processor) {
|
|
/* To create video processor input view, one of following bind flags
|
|
* is required
|
|
* NOTE: Any texture arrays which were created with D3D11_BIND_DECODER flag
|
|
* cannot be used for shader input.
|
|
*
|
|
* D3D11_BIND_DECODER
|
|
* D3D11_BIND_VIDEO_ENCODER
|
|
* D3D11_BIND_RENDER_TARGET
|
|
* D3D11_BIND_UNORDERED_ACCESS_VIEW
|
|
*/
|
|
bind_flags |= D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device,
|
|
&self->info, 0, bind_flags);
|
|
} else {
|
|
/* Set bind flag */
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&self->info); i++) {
|
|
d3d11_params->desc[i].BindFlags |= bind_flags;
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
}
|
|
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
gst_buffer_pool_set_config (self->fallback_pool, config);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
invalid_format:
|
|
{
|
|
GST_DEBUG_OBJECT (sink,
|
|
"Could not locate image format from caps %" GST_PTR_FORMAT, caps);
|
|
return FALSE;
|
|
}
|
|
no_disp_ratio:
|
|
{
|
|
GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output display ratio of the video."));
|
|
return FALSE;
|
|
}
|
|
no_display_size:
|
|
{
|
|
GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL),
|
|
("Error calculating the output display ratio of the video."));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event,
|
|
const gchar * key, GstD3D11VideoSink * self)
|
|
{
|
|
if (self->enable_navigation_events) {
|
|
GST_LOG_OBJECT (self, "send key event %s, key %s", event, key);
|
|
gst_navigation_send_key_event (GST_NAVIGATION (self), event, key);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_mouse_key_event (GstD3D11Window * window, const gchar * event,
|
|
gint button, gdouble x, gdouble y, GstD3D11VideoSink * self)
|
|
{
|
|
if (self->enable_navigation_events) {
|
|
GST_LOG_OBJECT (self,
|
|
"send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y);
|
|
gst_navigation_send_mouse_event (GST_NAVIGATION (self), event, button, x,
|
|
y);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_start (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
gboolean is_hardware = TRUE;
|
|
GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
|
|
|
|
GST_DEBUG_OBJECT (self, "Start");
|
|
|
|
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter,
|
|
&self->device)) {
|
|
GST_ERROR_OBJECT (sink, "Cannot create d3d11device");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!self->window_id)
|
|
gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self));
|
|
|
|
if (self->window_id) {
|
|
window_type =
|
|
gst_d3d11_window_get_native_type_from_handle (self->window_id);
|
|
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) {
|
|
gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self),
|
|
self->window_id);
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Create window (type: %s)",
|
|
gst_d3d11_window_get_native_type_to_string (window_type));
|
|
|
|
#if GST_D3D11_WINAPI_ONLY_APP
|
|
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW &&
|
|
window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) {
|
|
GST_ERROR_OBJECT (sink, "Overlay handle must be set before READY state");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
switch (window_type) {
|
|
#if (!GST_D3D11_WINAPI_ONLY_APP)
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
|
|
self->window = gst_d3d11_window_win32_new (self->device, self->window_id);
|
|
break;
|
|
#else
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
|
|
self->window = gst_d3d11_window_core_window_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
|
|
self->window = gst_d3d11_window_swap_chain_panel_new (self->device,
|
|
self->window_id);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!self->window) {
|
|
GST_ERROR_OBJECT (sink, "Cannot create d3d11window");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
g_object_set (self->window,
|
|
"force-aspect-ratio", self->force_aspect_ratio,
|
|
"fullscreen-toggle-mode", self->fullscreen_toggle_mode,
|
|
"fullscreen", self->fullscreen,
|
|
"enable-navigation-events", self->enable_navigation_events, NULL);
|
|
GST_OBJECT_UNLOCK (self);
|
|
|
|
g_signal_connect (self->window, "key-event",
|
|
G_CALLBACK (gst_d3d11_video_sink_key_event), self);
|
|
g_signal_connect (self->window, "mouse-event",
|
|
G_CALLBACK (gst_d3d11_video_mouse_key_event), self);
|
|
|
|
g_object_get (self->device, "hardware", &is_hardware, NULL);
|
|
|
|
if (!is_hardware) {
|
|
GST_WARNING_OBJECT (self, "D3D11 device is running on software emulation");
|
|
self->can_convert = FALSE;
|
|
} else {
|
|
self->can_convert = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
GST_DEBUG_OBJECT (self, "Stop");
|
|
|
|
if (self->fallback_pool) {
|
|
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
|
|
gst_object_unref (self->fallback_pool);
|
|
self->fallback_pool = NULL;
|
|
}
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unprepare (self->window);
|
|
|
|
gst_clear_object (&self->device);
|
|
gst_clear_object (&self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstStructure *config;
|
|
GstCaps *caps;
|
|
GstBufferPool *pool = NULL;
|
|
GstVideoInfo info;
|
|
guint size;
|
|
gboolean need_pool;
|
|
|
|
if (!self->device || !self->window)
|
|
return FALSE;
|
|
|
|
gst_query_parse_allocation (query, &caps, &need_pool);
|
|
|
|
if (caps == NULL)
|
|
goto no_caps;
|
|
|
|
if (!gst_video_info_from_caps (&info, caps))
|
|
goto invalid_caps;
|
|
|
|
/* the normal size of a frame */
|
|
size = info.size;
|
|
|
|
if (need_pool) {
|
|
gint i;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
|
|
GST_DEBUG_OBJECT (self, "create new pool");
|
|
|
|
pool = gst_d3d11_buffer_pool_new (self->device);
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config, caps, size, 2,
|
|
DXGI_MAX_SWAP_CHAIN_BUFFERS);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params) {
|
|
d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, 0,
|
|
D3D11_BIND_SHADER_RESOURCE);
|
|
} else {
|
|
/* Set bind flag */
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
|
|
d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
gst_buffer_pool_config_add_option (config,
|
|
GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
g_object_unref (pool);
|
|
goto config_failed;
|
|
}
|
|
}
|
|
|
|
gst_query_add_allocation_pool (query, pool, size, 2, 0);
|
|
if (pool)
|
|
g_object_unref (pool);
|
|
|
|
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
|
gst_query_add_allocation_meta (query,
|
|
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
|
|
|
return TRUE;
|
|
|
|
/* ERRORS */
|
|
no_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "no caps specified");
|
|
return FALSE;
|
|
}
|
|
invalid_caps:
|
|
{
|
|
GST_WARNING_OBJECT (self, "invalid caps specified");
|
|
return FALSE;
|
|
}
|
|
config_failed:
|
|
{
|
|
GST_WARNING_OBJECT (self, "failed setting config");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_CONTEXT:
|
|
if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query,
|
|
self->device)) {
|
|
return TRUE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
|
|
if (self->window)
|
|
gst_d3d11_window_unlock_stop (self->window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstVideoFrame in_frame, out_frame;
|
|
gboolean ret;
|
|
gint i;
|
|
|
|
GST_LOG_OBJECT (self, "Copy to fallback buffer");
|
|
|
|
if (!gst_video_frame_map (&in_frame, &self->info, inbuf,
|
|
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
|
|
goto invalid_buffer;
|
|
|
|
if (!gst_video_frame_map (&out_frame, &self->info, outbuf,
|
|
GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
|
|
gst_video_frame_unmap (&in_frame);
|
|
goto invalid_buffer;
|
|
}
|
|
|
|
ret = gst_video_frame_copy (&out_frame, &in_frame);
|
|
|
|
gst_video_frame_unmap (&in_frame);
|
|
gst_video_frame_unmap (&out_frame);
|
|
|
|
if (ret) {
|
|
/* map to upload staging texture to render texture */
|
|
for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
|
|
GstMemory *mem;
|
|
GstMapInfo map;
|
|
|
|
mem = gst_buffer_peek_memory (outbuf, i);
|
|
if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "cannot upload staging texture");
|
|
ret = FALSE;
|
|
break;
|
|
}
|
|
gst_memory_unmap (mem, &map);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
invalid_buffer:
|
|
{
|
|
GST_ELEMENT_WARNING (self, CORE, NOT_IMPLEMENTED, (NULL),
|
|
("invalid video buffer received"));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_video_sink_copy_d3d11_to_d3d11 (GstD3D11VideoSink * self,
|
|
GstBuffer * inbuf, GstBuffer * outbuf)
|
|
{
|
|
gint i;
|
|
ID3D11DeviceContext *context_handle =
|
|
gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
g_return_val_if_fail (gst_buffer_n_memory (inbuf) ==
|
|
gst_buffer_n_memory (outbuf), FALSE);
|
|
|
|
GST_LOG_OBJECT (self, "Copy to fallback buffer using device memory copy");
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
for (i = 0; i < gst_buffer_n_memory (inbuf); i++) {
|
|
GstD3D11Memory *in_mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i);
|
|
GstD3D11Memory *out_mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
|
|
D3D11_BOX src_box;
|
|
|
|
/* input buffer might be larger than render size */
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = out_mem->desc.Width;
|
|
src_box.bottom = out_mem->desc.Height;
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (context_handle,
|
|
(ID3D11Resource *) out_mem->texture, 0, 0, 0, 0,
|
|
(ID3D11Resource *) in_mem->texture, in_mem->subresource_index,
|
|
&src_box);
|
|
}
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
|
GstMapInfo map;
|
|
GstFlowReturn ret;
|
|
GstVideoRectangle rect = { 0, };
|
|
GstBuffer *render_buf;
|
|
gboolean need_unref = FALSE;
|
|
gboolean do_device_copy = TRUE;
|
|
gint i;
|
|
|
|
render_buf = buf;
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buf); i++) {
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
mem = gst_buffer_peek_memory (buf, i);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_LOG_OBJECT (sink, "not a d3d11 memory, need fallback");
|
|
render_buf = NULL;
|
|
do_device_copy = FALSE;
|
|
break;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != self->device) {
|
|
GST_LOG_OBJECT (sink, "different d3d11 device, need fallback");
|
|
render_buf = NULL;
|
|
do_device_copy = FALSE;
|
|
break;
|
|
}
|
|
|
|
if (dmem->desc.Usage == D3D11_USAGE_DEFAULT) {
|
|
if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "cannot map d3d11 memory");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
gst_memory_unmap (mem, &map);
|
|
}
|
|
|
|
if (gst_buffer_n_memory (buf) == 1 && self->have_video_processor &&
|
|
gst_d3d11_video_processor_check_bind_flags_for_input_view
|
|
(dmem->desc.BindFlags)) {
|
|
break;
|
|
}
|
|
|
|
if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
|
|
GST_LOG_OBJECT (sink,
|
|
"shader resource view is unavailable, need fallback");
|
|
render_buf = NULL;
|
|
/* keep run loop in order to upload staging memory to device memory */
|
|
}
|
|
}
|
|
|
|
if (!render_buf) {
|
|
if (!self->fallback_pool ||
|
|
!gst_buffer_pool_set_active (self->fallback_pool, TRUE) ||
|
|
gst_buffer_pool_acquire_buffer (self->fallback_pool, &render_buf,
|
|
NULL) != GST_FLOW_OK) {
|
|
GST_ERROR_OBJECT (self, "fallback pool is unavailable");
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (render_buf); i++) {
|
|
GstD3D11Memory *dmem;
|
|
|
|
dmem = (GstD3D11Memory *) gst_buffer_peek_memory (render_buf, i);
|
|
if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
|
|
GST_ERROR_OBJECT (self, "fallback shader resource view is unavailable");
|
|
gst_buffer_unref (render_buf);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
if (do_device_copy) {
|
|
if (!gst_d3d11_video_sink_copy_d3d11_to_d3d11 (self, buf, render_buf)) {
|
|
GST_ERROR_OBJECT (self, "cannot copy frame");
|
|
gst_buffer_unref (render_buf);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
} else if (!gst_d3d11_video_sink_upload_frame (self, buf, render_buf)) {
|
|
GST_ERROR_OBJECT (self, "cannot upload frame");
|
|
gst_buffer_unref (render_buf);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
need_unref = TRUE;
|
|
}
|
|
|
|
gst_d3d11_window_show (self->window);
|
|
|
|
/* FIXME: add support crop meta */
|
|
rect.w = self->video_width;
|
|
rect.h = self->video_height;
|
|
|
|
ret = gst_d3d11_window_render (self->window, render_buf, &rect);
|
|
if (need_unref)
|
|
gst_buffer_unref (render_buf);
|
|
|
|
if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) {
|
|
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
|
|
("Output window was closed"), (NULL));
|
|
|
|
ret = GST_FLOW_ERROR;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* VideoOverlay interface */
|
|
static void
|
|
gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay,
|
|
guintptr window_id)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id);
|
|
|
|
self->window_id = window_id;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
|
|
gint y, gint width, gint height)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
|
|
|
|
GST_OBJECT_LOCK (self);
|
|
if (self->window) {
|
|
gst_d3d11_window_set_render_rectangle (self->window, x, y, width, height);
|
|
} else {
|
|
self->render_rect.x = x;
|
|
self->render_rect.y = y;
|
|
self->render_rect.w = width;
|
|
self->render_rect.h = height;
|
|
self->pending_render_rect = TRUE;
|
|
}
|
|
GST_OBJECT_UNLOCK (self);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_expose (GstVideoOverlay * overlay)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
|
|
|
|
if (self->window && self->window->swap_chain) {
|
|
GstVideoRectangle rect = { 0, };
|
|
rect.w = GST_VIDEO_SINK_WIDTH (self);
|
|
rect.h = GST_VIDEO_SINK_HEIGHT (self);
|
|
|
|
gst_d3d11_window_render (self->window, NULL, &rect);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface)
|
|
{
|
|
iface->set_window_handle = gst_d3d11_video_sink_set_window_handle;
|
|
iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle;
|
|
iface->expose = gst_d3d11_video_sink_expose;
|
|
}
|
|
|
|
/* Navigation interface */
|
|
static void
|
|
gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation,
|
|
GstStructure * structure)
|
|
{
|
|
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation);
|
|
gboolean handled = FALSE;
|
|
GstEvent *event = NULL;
|
|
GstVideoRectangle src = { 0, };
|
|
GstVideoRectangle dst = { 0, };
|
|
GstVideoRectangle result;
|
|
gdouble x, y, xscale = 1.0, yscale = 1.0;
|
|
|
|
if (!self->window) {
|
|
gst_structure_free (structure);
|
|
return;
|
|
}
|
|
|
|
if (self->force_aspect_ratio) {
|
|
/* We get the frame position using the calculated geometry from _setcaps
|
|
that respect pixel aspect ratios */
|
|
src.w = GST_VIDEO_SINK_WIDTH (self);
|
|
src.h = GST_VIDEO_SINK_HEIGHT (self);
|
|
dst.w = self->render_rect.w;
|
|
dst.h = self->render_rect.h;
|
|
|
|
gst_video_sink_center_rect (src, dst, &result, TRUE);
|
|
result.x += self->render_rect.x;
|
|
result.y += self->render_rect.y;
|
|
} else {
|
|
memcpy (&result, &self->render_rect, sizeof (GstVideoRectangle));
|
|
}
|
|
|
|
xscale = (gdouble) GST_VIDEO_INFO_WIDTH (&self->info) / result.w;
|
|
yscale = (gdouble) GST_VIDEO_INFO_HEIGHT (&self->info) / result.h;
|
|
|
|
/* Converting pointer coordinates to the non scaled geometry */
|
|
if (gst_structure_get_double (structure, "pointer_x", &x)) {
|
|
x = MIN (x, result.x + result.w);
|
|
x = MAX (x - result.x, 0);
|
|
gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
|
|
(gdouble) x * xscale, NULL);
|
|
}
|
|
if (gst_structure_get_double (structure, "pointer_y", &y)) {
|
|
y = MIN (y, result.y + result.h);
|
|
y = MAX (y - result.y, 0);
|
|
gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE,
|
|
(gdouble) y * yscale, NULL);
|
|
}
|
|
|
|
event = gst_event_new_navigation (structure);
|
|
if (event) {
|
|
gst_event_ref (event);
|
|
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event);
|
|
|
|
if (!handled)
|
|
gst_element_post_message (GST_ELEMENT_CAST (self),
|
|
gst_navigation_message_new_event (GST_OBJECT_CAST (self), event));
|
|
|
|
gst_event_unref (event);
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface)
|
|
{
|
|
iface->send_event = gst_d3d11_video_sink_navigation_send_event;
|
|
}
|