gstreamer/subprojects/gst-plugins-bad/sys/d3d11/meson.build

201 lines
5.7 KiB
Meson

d3d11_sources = [
'gstd3d11av1dec.cpp',
'gstd3d11basefilter.cpp',
'gstd3d11compositor.cpp',
'gstd3d11convert.cpp',
'gstd3d11decoder.cpp',
'gstd3d11deinterlace.cpp',
'gstd3d11download.cpp',
'gstd3d11h264dec.cpp',
'gstd3d11h265dec.cpp',
'gstd3d11ipc.cpp',
'gstd3d11ipcclient.cpp',
'gstd3d11ipcserver.cpp',
'gstd3d11ipcsink.cpp',
'gstd3d11ipcsrc.cpp',
'gstd3d11mpeg2dec.cpp',
'gstd3d11overlay.cpp',
'gstd3d11overlaycompositor.cpp',
'gstd3d11pluginutils.cpp',
'gstd3d11testsrc.cpp',
'gstd3d11upload.cpp',
'gstd3d11videosink.cpp',
'gstd3d11vp8dec.cpp',
'gstd3d11vp9dec.cpp',
'gstd3d11window.cpp',
'gstd3d11window_dummy.cpp',
'plugin.cpp',
]
d3d11_headers = [
'gstd3d11ipcsrc.h',
'gstd3d11window_dummy.h',
'gstd3d11videosink.h',
'gstd3d11compositor.h',
'gstd3d11ipcsink.h',
'gstd3d11ipcserver.h',
'gstd3d11vp8dec.h',
'gstd3d11download.h',
'gstd3d11screencapturesrc.h',
'gstd3d11av1dec.h',
'gstd3d11mpeg2dec.h',
'gstd3d11testsrc.h',
'gstd3d11window_swapchainpanel.h',
'gstd3d11upload.h',
'gstd3d11window_corewindow.h',
'gstd3d11pluginutils.h',
'gstd3d11deinterlace.h',
'gstd3d11screencapturedevice.h',
'gstd3d11dxgicapture.h',
'gstd3d11h265dec.h',
'gstd3d11winrtcapture.h',
'gstd3d11ipcclient.h',
'gstd3d11overlay.h',
'gstd3d11window_win32.h',
'gstd3d11screencapture.h',
'gstd3d11window.h',
'gstd3d11convert.h',
'gstd3d11ipc.h',
'gstd3d11overlaycompositor.h',
'gstd3d11vp9dec.h',
'gstd3d11decoder.h',
'gstd3d11basefilter.h',
'gstd3d11h264dec.h',
]
winapi_app_sources = [
'gstd3d11window_corewindow.cpp',
'gstd3d11window_swapchainpanel.cpp',
]
winapi_desktop_sources = [
'gstd3d11dxgicapture.cpp',
'gstd3d11screencapture.cpp',
'gstd3d11screencapturedevice.cpp',
'gstd3d11screencapturesrc.cpp',
'gstd3d11window_win32.cpp',
]
winrtcapture_sources = [
'gstd3d11winrtcapture.cpp'
]
doc_sources = []
foreach s: d3d11_sources + winapi_app_sources + winapi_desktop_sources + winrtcapture_sources + d3d11_headers
doc_sources += meson.current_source_dir() / s
endforeach
plugin_sources += {
'd3d11': pathsep.join(doc_sources)
}
extra_c_args = ['-DCOBJMACROS']
extra_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
d3d11_wgc_option = get_option('d3d11-wgc')
if host_system != 'windows' or d3d11_option.disabled()
subdir_done()
endif
if not gstd3d11_dep.found() or not gstdxva_dep.found()
if d3d11_option.enabled()
error('The d3d11 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
winmm_lib = cc.find_library('winmm', required: false)
if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
if d3d11_option.enabled()
error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
d2d_dep = cc.find_library('d2d1', required: d3d11_option)
have_d2d_h = cc.has_header('d2d1.h', required: d3d11_option)
dwmapi_lib = cc.find_library('dwmapi', required: d3d11_wgc_option)
have_wgc = false
if not d3d11_wgc_option.disabled()
have_wgc = cxx.compiles('''
#include<windows.h>
#include<winstring.h>
#include<roapi.h>
#include<windows.graphics.capture.h>,
#include<windows.graphics.capture.interop.h>
#include<windows.graphics.directx.direct3d11.h>
#include<windows.graphics.directx.direct3d11.interop.h>
#include<wrl.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::Graphics::Capture;
ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
ComPtr<IDirect3D11CaptureFramePoolStatics2> pool_statics2;
ComPtr<IDirect3D11CaptureFramePool> pool;
ComPtr<IGraphicsCaptureSession> session;
ComPtr<IGraphicsCaptureSession2> session2;
ComPtr<IGraphicsCaptureSession3> session3;
''',
name: 'Windows Graphics Capture support in Windows SDK')
if d3d11_wgc_option.enabled() and not have_wgc
error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
endif
endif
# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
# we can build UWP only modules as well
if d3d11_winapi_app
d3d11_sources += winapi_app_sources
extra_dep += [runtimeobject_lib]
if cc.get_id() == 'msvc' and get_option('b_sanitize') == 'address'
extra_args += ['/bigobj']
endif
endif
if d3d11_winapi_desktop
d3d11_sources += winapi_desktop_sources
# multimedia clock is desktop only API
if winmm_lib.found() and cc.has_header('mmsystem.h')
extra_args += ['-DHAVE_WINMM']
extra_dep += [winmm_lib]
endif
if have_wgc and dwmapi_lib.found()
d3d11_sources += winrtcapture_sources
extra_args += ['-DHAVE_WINRT_CAPTURE']
extra_dep += [dwmapi_lib]
endif
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_mingw_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
# include/directxmath/DirectXMathMatrix.inl:1161:16: error: variable 'aa' set but not used
'-Wno-unused-but-set-variable',
])
extra_args += extra_mingw_args
endif
# Definition issues
extra_args += cc.get_supported_arguments(['-Wno-undef'])
gstd3d11 = library('gstd3d11',
d3d11_sources,
c_args : gst_plugins_bad_args + extra_c_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep,
gstd3d11_dep, gstd3dshader_dep, gstdxva_dep, d2d_dep, directxmath_dep] + extra_dep,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d11]