mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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a9314b4554
... instead of direct cpu map for d3d11memory object. In this way, we don't need per GstD3D11Memory staging texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1627>
89 lines
3.6 KiB
C
89 lines
3.6 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_UTILS_H__
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#define __GST_D3D11_UTILS_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d11_fwd.h"
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G_BEGIN_DECLS
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typedef enum
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{
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GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
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GST_D3D11_DEVICE_VENDOR_AMD,
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GST_D3D11_DEVICE_VENDOR_INTEL,
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GST_D3D11_DEVICE_VENDOR_NVIDIA,
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GST_D3D11_DEVICE_VENDOR_QUALCOMM,
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GST_D3D11_DEVICE_VENDOR_XBOX,
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} GstD3D11DeviceVendor;
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gboolean gst_d3d11_handle_set_context (GstElement * element,
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GstContext * context,
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gint adapter,
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GstD3D11Device ** device);
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gboolean gst_d3d11_handle_context_query (GstElement * element,
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GstQuery * query,
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GstD3D11Device * device);
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gboolean gst_d3d11_ensure_element_data (GstElement * element,
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gint adapter,
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GstD3D11Device ** device);
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gboolean gst_d3d11_is_windows_8_or_greater (void);
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GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device);
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GstBuffer * gst_d3d11_allocate_staging_buffer (GstD3D11Allocator * allocator,
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const GstVideoInfo * info,
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const GstD3D11Format * format,
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const D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES],
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gboolean add_videometa);
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GstBuffer * gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
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const GstVideoInfo * info,
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gboolean add_videometa);
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gboolean gst_d3d11_buffer_copy_into (GstBuffer * dst,
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GstBuffer * src);
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gboolean _gst_d3d11_result (HRESULT hr,
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GstD3D11Device * device,
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GstDebugCategory * cat,
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const gchar * file,
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const gchar * function,
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gint line);
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/**
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* gst_d3d11_result:
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* @result: D3D11 API return code #HRESULT
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* @device: (nullable): Associated #GstD3D11Device
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*
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* Returns: %TRUE if D3D11 API call result is SUCCESS
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*/
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#define gst_d3d11_result(result,device) \
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_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
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G_END_DECLS
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#endif /* __GST_D3D11_UTILS_H__ */
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