gstreamer/sys/glsink/gstgl_pdrimage.c
Thomas Vander Stichele 4fd57bbe3f don't mix tabs and spaces
Original commit message from CVS:
don't mix tabs and spaces
2004-03-15 19:32:27 +00:00

405 lines
11 KiB
C

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
/* gcc -ansi -pedantic on GNU/Linux causes warnings and errors
* unless this is defined:
* warning: #warning "Files using this header must be compiled with _SVID_SOURCE or _XOPEN_SOURCE"
*/
#ifndef _XOPEN_SOURCE
# define _XOPEN_SOURCE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#define GL_GLEXT_PROTOTYPES
// VERY dangerous:
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#include <string.h>
#include "gstglsink.h"
typedef struct _GstGLImageConnection GstGLImageConnection;
struct _GstGLImageConnection
{
GstImageConnection conn;
Display *dpy;
gint w, h;
gint bpp;
int ytex_id;
int uvtex_id;
int septex_id;
unsigned char *m_memory;
int m_bufslots[4];
};
#define TEX_XSIZE 1024
#define TEX_YSIZE 1024
#define YUVTEX_SIZE ((TEX_XSIZE * TEX_YSIZE) * 3 /2)
#define AGP_BUFSLOTS 4
typedef struct _GstNvImage GstNvImage;
struct _GstNvImage
{
GstImageData data;
int slot; // < AGP_BUFSLOTS: allocated from AGP mem, otherwise from CPU mem
GstGLImageConnection *conn;
};
static GstGLImageInfo *gst_gl_nvimage_info (GstImageInfo * info);
static GstGLImageConnection *gst_gl_nvimage_connection (GstImageConnection *
conn);
static gboolean gst_gl_nvimage_check_xvideo ();
static GstCaps *gst_gl_nvimage_get_caps (GstImageInfo * info);
static GstImageConnection *gst_gl_nvimage_set_caps (GstImageInfo * info,
GstCaps * caps);
static GstImageData *gst_gl_nvimage_get_image (GstImageInfo * info,
GstImageConnection * conn);
static void gst_gl_nvimage_put_image (GstImageInfo * info,
GstImageData * image);
static void gst_gl_nvimage_free_image (GstImageData * image);
static void gst_gl_nvimage_open_conn (GstImageConnection * conn,
GstImageInfo * info);
static void gst_gl_nvimage_close_conn (GstImageConnection * conn,
GstImageInfo * info);
static void gst_gl_nvimage_free_conn (GstImageConnection * conn);
GstImagePlugin *
get_gl_nvimage_plugin (void)
{
static GstImagePlugin plugin = { gst_gl_nvimage_get_caps,
gst_gl_nvimage_set_caps,
gst_gl_nvimage_get_image,
gst_gl_nvimage_put_image,
gst_gl_nvimage_free_image
};
return &plugin;
}
static GstGLImageInfo *
gst_gl_nvimage_info (GstImageInfo * info)
{
if (info == NULL || info->id != GST_MAKE_FOURCC ('X', 'l', 'i', 'b')) {
return NULL;
}
return (GstGLImageInfo *) info;
}
static GstGLImageConnection *
gst_gl_nvimage_connection (GstImageConnection * conn)
{
if (conn == NULL || conn->free_conn != gst_gl_nvimage_free_conn)
return NULL;
return (GstGLImageConnection *) conn;
}
gboolean
gst_gl_nvimage_check_xvideo ()
{
int ver, rel, req, ev, err;
#if 0
if (display == NULL)
return FALSE;
if (Success == XvQueryExtension (display, &ver, &rel, &req, &ev, &err))
return TRUE;
#endif
return FALSE;
}
static GstCaps *
gst_gl_nvimage_get_caps (GstImageInfo * info)
{
gint i;
int adaptors;
int formats;
GstCaps *caps = NULL;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
/* we don't handle these image information */
if (xinfo == NULL)
return NULL;
if (gst_gl_nvimage_check_xvideo () == FALSE) {
g_warning ("GL_NVImage: Server has no NVidia extension support\n");
return NULL;
}
caps = gst_caps_append (caps, GST_CAPS_NEW ("xvimage_caps",
"video/raw",
"format", GST_PROPS_FOURCC (GST_MAKE_FOURCC ('Y', 'C', '1', '2')),
"width", GST_PROPS_INT_RANGE (0, 1024),
"height", GST_PROPS_INT_RANGE (0, 1024))
);
return caps;
}
static GstImageConnection *
gst_gl_nvimage_set_caps (GstImageInfo * info, GstCaps * caps)
{
gint i, j = 0;
int adaptors;
int formats;
GstGLImageConnection *conn;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
guint32 format;
/* we don't handle these image information */
if (xinfo == NULL)
return NULL;
conn = g_new0 (GstGLImageConnection, 1);
conn->conn.open_conn = gst_gl_nvimage_open_conn;
conn->conn.close_conn = gst_gl_nvimage_close_conn;
conn->conn.free_conn = gst_gl_nvimage_free_conn;
gst_caps_get (caps,
"width", &conn->w, "height", &conn->h, "format", &format, NULL);
// maybe I should a bit more checking here, e.g. maximum size smaller than maximum texture extents
if (format != GST_MAKE_FOURCC ('R', 'G', 'B', ' ')) {
GST_DEBUG (GST_CAT_PLUGIN_INFO, "GL_NVImage: Format is invalid !\n");
return NULL;
}
if (0) //conn->port == (XvPortID) -1)
{
/* this happens if the plugin can't handle the caps, so no warning */
g_free (conn);
return NULL;
}
GST_DEBUG (GST_CAT_PLUGIN_INFO, "GL_NVImage: caps %p are ok, creating image",
caps);
return (GstImageConnection *) conn;
}
static GstImageData *
gst_gl_nvimage_get_image (GstImageInfo * info, GstImageConnection * conn)
{
GstNvImage *image;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
GstGLImageConnection *nvconn = gst_gl_nvimage_connection (conn);
int slot = 0;
/* checks */
if (xinfo == NULL)
return NULL;
if (nvconn == NULL)
return NULL;
// I should also check the current GLX context !
// Ah, Don't have to, I am guarantueed to always be in the same thread
image = g_new0 (GstNvImage, 1);
for (slot = 0; slot < AGP_BUFSLOTS; slot++) {
if (!nvconn->m_bufslots[slot])
break;
}
image->data.size = nvconn->w * nvconn->h * 3 / 2;
if (slot < AGP_BUFSLOTS) // found an AGP buffer slot
{
image->data.data = nvconn->m_memory + slot * YUVTEX_SIZE;
image->slot = slot; // store for freeing
nvconn->m_bufslots[slot] = 1; // it is now taken
} else {
g_warning ("Allocating from main memory !");
image->data.data = g_malloc (image->data.size);
image->slot = AGP_BUFSLOTS; // no AGP slot
}
image->conn = nvconn;
if (image->data.data == NULL) {
g_warning ("GL_NvImage: data allocation failed!");
g_free (image);
return NULL;
}
return (GstImageData *) image;
}
static void
gst_gl_nvimage_put_image (GstImageInfo * info, GstImageData * image)
{
GstNvImage *im = (GstNvImage *) image;
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
/* checks omitted for speed (and lazyness), do we need them? */
g_assert (xinfo != NULL);
/* Upload the texture here */
g_warning ("PUTTING IMAGE - BROOOKEN");
// both upload the video, and redraw the screen
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable (GL_TEXTURE_2D);
glPushMatrix ();
//glTranslatef(0,1,0);
glRotatef (xinfo->rotX - 250, 1, 0, 0);
glRotatef (xinfo->rotY, 0, 1, 0);
int zoom = xinfo->zoom;
glScaled (zoom, zoom, zoom);
//Draws the surface rectangle
glBindTexture (GL_TEXTURE_2D, im->conn->ytex_id);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, im->conn->w, im->conn->h, GL_RGBA,
GL_UNSIGNED_BYTE, im->data.data);
float xmax = (float) im->conn->w / TEX_XSIZE;
float ymax = (float) im->conn->h / TEX_YSIZE;
glColor4f (1, 1, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, -1, 0);
glTexCoord2f (xmax, 0);
glVertex3f (4, 0, -4);
glTexCoord2f (0, 0);
glVertex3f (-4, 0, -4);
glTexCoord2f (0, ymax);
glVertex3f (-4, 0, 4);
glTexCoord2f (xmax, ymax);
glVertex3f (4, 0, 4);
glEnd ();
glPopMatrix ();
glXSwapBuffers (xinfo->dpy, xinfo->win);
}
static void
gst_gl_nvimage_free_image (GstImageData * image)
{
GstNvImage *im = (GstNvImage *) image;
g_return_if_fail (im != NULL);
GstGLImageConnection *nvconn = im->conn;
if (im->slot < AGP_BUFSLOTS) {
nvconn->m_bufslots[im->slot] = 0;
} else
g_free (im->data.data);
g_free (im);
}
static void
gst_gl_nvimage_open_conn (GstImageConnection * conn, GstImageInfo * info)
{
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
GstGLImageConnection *xconn = gst_gl_nvimage_connection (conn);
unsigned char data_sep[2][2] = { {0, 255}, {0, 255} };
int slot;
g_warning ("Opening NVidia Connection");
xconn->m_memory =
(unsigned char *) glXAllocateMemoryNV (AGP_BUFSLOTS * YUVTEX_SIZE, 0, 1.0,
1.0);
if (!xconn->m_memory) {
printf
("Unable to acquire graphics card mem... will acquire in normal memory.\n");
for (slot = 0; slot < AGP_BUFSLOTS; slot++)
xconn->m_bufslots[slot] = 1;
} else {
// maybe this fast writable memory, awfully slow to read from, though
glPixelDataRangeNV (GL_WRITE_PIXEL_DATA_RANGE_NV,
AGP_BUFSLOTS * YUVTEX_SIZE, xconn->m_memory);
glEnableClientState (GL_WRITE_PIXEL_DATA_RANGE_NV);
for (slot = 0; slot < AGP_BUFSLOTS; slot++)
xconn->m_bufslots[slot] = 0;
}
glGenTextures (1, &xconn->ytex_id);
glBindTexture (GL_TEXTURE_2D, xconn->ytex_id);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8, TEX_XSIZE, TEX_YSIZE, 0,
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
glActiveTextureARB (GL_TEXTURE1_ARB);
glGenTextures (1, &xconn->uvtex_id);
glBindTexture (GL_TEXTURE_2D, xconn->uvtex_id);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE8_ALPHA8, TEX_XSIZE / 2,
TEX_YSIZE / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glActiveTextureARB (GL_TEXTURE2_ARB);
glGenTextures (1, &xconn->septex_id);
glBindTexture (GL_TEXTURE_2D, xconn->septex_id);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE8, 2, 2, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, data_sep);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glFlushPixelDataRangeNV (GL_WRITE_PIXEL_DATA_RANGE_NV);
//glEnable(GL_TEXTURE_2D);
glActiveTextureARB (GL_TEXTURE0_ARB);
glEnable (GL_TEXTURE_2D);
glActiveTextureARB (GL_TEXTURE1_ARB);
glEnable (GL_TEXTURE_2D);
glActiveTextureARB (GL_TEXTURE2_ARB);
glEnable (GL_TEXTURE_2D);
glActiveTextureARB (GL_TEXTURE0_ARB);
}
static void
gst_gl_nvimage_close_conn (GstImageConnection * conn, GstImageInfo * info)
{
GstGLImageConnection *xconn = gst_gl_nvimage_connection (conn);
GstGLImageInfo *xinfo = gst_gl_nvimage_info (info);
// anything needed in here ? Oh, maybe drawing de-init, or something
glDeleteTextures (1, &xconn->ytex_id);
glDeleteTextures (1, &xconn->uvtex_id);
glDeleteTextures (1, &xconn->septex_id);
}
static void
gst_gl_nvimage_free_conn (GstImageConnection * conn)
{
GstGLImageConnection *nvconn = gst_gl_nvimage_connection (conn);
g_free (nvconn);
}