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5433010ab5
Currently, GstGLWindowWaylandEGL holds the wayland display connection If we create the EGLDisplay at the GstDisplay creation time, then libEGL will internally open another connection to the wayland server. These two display connections are unable to communicate resulting in no window output/display and hangs inside libEGL. Eventually we will move the wl_display from GstGLWindow to GstGLDisplay.
236 lines
6.4 KiB
C
236 lines
6.4 KiB
C
/*
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* GStreamer
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstgldisplay
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* @short_description: window system display connection abstraction
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* @title: GstGLDisplay
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* @see_also: #GstContext, #GstGLContext, #GstGLWindow
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*
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* #GstGLDisplay represents a connection to the underlying windowing system.
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* Elements are required to make use of #GstContext to share and propogate
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* a #GstGLDisplay.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gl.h"
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#include "gstgldisplay.h"
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#if GST_GL_HAVE_WINDOW_X11
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/egl/gsteglimagememory.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_context);
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
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GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
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G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
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DEBUG_INIT);
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#define GST_GL_DISPLAY_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
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static void gst_gl_display_finalize (GObject * object);
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static guintptr gst_gl_display_default_get_handle (GstGLDisplay * display);
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struct _GstGLDisplayPrivate
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{
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gint dummy;
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};
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
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klass->get_handle = gst_gl_display_default_get_handle;
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display)
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{
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display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
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display->type = GST_GL_DISPLAY_TYPE_ANY;
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GST_TRACE ("init %p", display);
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gst_gl_memory_init ();
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#if GST_GL_HAVE_PLATFORM_EGL
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gst_egl_image_memory_init ();
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#endif
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GST_TRACE ("finalize %p", object);
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G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
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}
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/**
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* gst_gl_display_new:
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*
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* Returns: (transfer full): a new #GstGLDisplay
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*/
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GstGLDisplay *
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gst_gl_display_new (void)
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{
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GstGLDisplay *display = NULL;
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const gchar *user_choice, *platform_choice;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0,
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"gldisplay element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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platform_choice = g_getenv ("GST_GL_PLATFORM");
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GST_INFO ("creating a display, user choice:%s (platform: %s)",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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display = g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!display && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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display = GST_GL_DISPLAY (gst_gl_display_x11_new (NULL));
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!display && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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display = g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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if (!display && (!platform_choice
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|| g_strstr_len (platform_choice, 3, "egl")))
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display = GST_GL_DISPLAY (gst_gl_display_egl_new ());
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#endif
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if (!display) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create display. user specified %s "
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"(platform: %s), creating dummy",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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return display;
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}
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guintptr
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gst_gl_display_get_handle (GstGLDisplay * display)
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{
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GstGLDisplayClass *klass;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), 0);
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klass = GST_GL_DISPLAY_GET_CLASS (display);
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g_return_val_if_fail (klass->get_handle != NULL, 0);
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return klass->get_handle (display);
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}
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static guintptr
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gst_gl_display_default_get_handle (GstGLDisplay * display)
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{
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return 0;
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}
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/**
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* gst_gl_display_get_handle_type:
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* @display: a #GstGLDisplay
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*
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* Returns: the #GstGLDisplayType of @display
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*/
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GstGLDisplayType
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gst_gl_display_get_handle_type (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_DISPLAY_TYPE_NONE);
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return display->type;
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}
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/**
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* gst_context_set_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Sets @display on @context
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*/
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void
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gst_context_set_gl_display (GstContext * context, GstGLDisplay * display)
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{
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GstStructure *s;
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g_return_if_fail (context != NULL);
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GST_CAT_LOG (gst_context, "setting GstGLDisplay(%p) on context(%p)", display,
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context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, GST_GL_DISPLAY_CONTEXT_TYPE, GST_TYPE_GL_DISPLAY,
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display, NULL);
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}
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/**
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* gst_context_get_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Returns: Whether @display was in @context
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*/
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gboolean
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gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display)
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{
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const GstStructure *s;
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gboolean ret;
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g_return_val_if_fail (display != NULL, FALSE);
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g_return_val_if_fail (context != NULL, FALSE);
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s = gst_context_get_structure (context);
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ret = gst_structure_get (s, GST_GL_DISPLAY_CONTEXT_TYPE,
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GST_TYPE_GL_DISPLAY, display, NULL);
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GST_CAT_LOG (gst_context, "got GstGLDisplay(%p) from context(%p)", *display,
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context);
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return ret;
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}
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