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Original commit message from CVS: * docs/manual/advanced-autoplugging.xml: * docs/manual/basics-helloworld.xml: * docs/manual/basics-pads.xml: * docs/random/ds/0.9-suggested-changes: * gst/gstelement.c: (gst_element_class_init), (gst_element_seek): * gst/gstelement.h: * gst/gstevent.h: * gst/gstformat.h: * gst/gstquery.h: * gst/gststructure.c: (gst_structure_value_get_generic_type), (gst_structure_parse_array), (gst_structure_parse_value): * gst/gstvalue.c: (gst_type_is_fixed), (gst_value_list_prepend_value), (gst_value_list_append_value), (gst_value_list_get_size), (gst_value_list_get_value), (gst_value_transform_array_string), (gst_value_serialize_array), (gst_value_deserialize_array), (gst_value_intersect_array), (gst_value_is_fixed), (_gst_value_initialize): * gst/gstvalue.h: GstElement::new-pad -> pad-added, GstElement::state-change -> state-changed, GstValueFixedList -> GstValueArray, add format and flags as their own arguments in gst_element_seek() (should improve "bindeability"), remove function generators since they don't work under a whole bunch of compilers (they were deprecated already anyway).
599 lines
21 KiB
XML
599 lines
21 KiB
XML
<chapter id="chapter-autoplugging">
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<title>Autoplugging</title>
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<para>
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In <xref linkend="chapter-helloworld"/>, you've learned to build a
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simple media player for Ogg/Vorbis files. By using alternative elements,
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you are able to build media players for other media types, such as
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Ogg/Speex, MP3 or even video formats. However, you would rather want
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to build an application that can automatically detect the media type
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of a stream and automatically generate the best possible pipeline
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by looking at all available elements in a system. This process is called
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autoplugging, and &GStreamer; contains high-quality autopluggers. If
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you're looking for an autoplugger, don't read any further and go to
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<xref linkend="chapter-components"/>. This chapter will explain the
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<emphasis>concept</emphasis> of autoplugging and typefinding. It will
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explain what systems &GStreamer; includes to dynamically detect the
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type of a media stream, and how to generate a pipeline of decoder
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elements to playback this media. The same principles can also be used
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for transcoding. Because of the full dynamicity of this concept,
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&GStreamer; can be automatically extended to support new media types
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without needing any adaptations to its autopluggers.
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</para>
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<para>
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We will first introduce the concept of MIME types as a dynamic and
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extendible way of identifying media streams. After that, we will introduce
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the concept of typefinding to find the type of a media stream. Lastly,
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we will explain how autoplugging and the &GStreamer; registry can be
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used to setup a pipeline that will convert media from one mimetype to
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another, for example for media decoding.
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</para>
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<sect1 id="section-mime">
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<title>MIME-types as a way to identity streams</title>
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<para>
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We have previously introduced the concept of capabilities as a way
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for elements (or, rather, pads) to agree on a media type when
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streaming data from one element to the next (see <xref
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linkend="section-caps"/>). We have explained that a capability is
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a combination of a mimetype and a set of properties. For most
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container formats (those are the files that you will find on your
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hard disk; Ogg, for example, is a container format), no properties
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are needed to describe the stream. Only a MIME-type is needed. A
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full list of MIME-types and accompanying properties can be found
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in <ulink type="http"
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url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/section-types-definitions.html">the
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Plugin Writer's Guide</ulink>.
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</para>
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<para>
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An element must associate a MIME-type to its source and sink pads
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when it is loaded into the system. &GStreamer; knows about the
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different elements and what type of data they expect and emit through
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the &GStreamer; registry. This allows for very dynamic and extensible
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element creation as we will see.
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</para>
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<para>
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In <xref linkend="chapter-helloworld"/>, we've learned to build a
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music player for Ogg/Vorbis files. Let's look at the MIME-types
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associated with each pad in this pipeline. <xref
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linkend="section-mime-img"/> shows what MIME-type belongs to each
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pad in this pipeline.
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</para>
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<!-- FIXME: update for ogg/vorbis rather than mp3 -->
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<figure float="1" id="section-mime-img">
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<title>The Hello world pipeline with MIME types</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/mime-world.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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Now that we have an idea how &GStreamer; identifies known media
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streams, we can look at methods &GStreamer; uses to setup pipelines
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for media handling and for media type detection.
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</para>
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</sect1>
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<sect1 id="section-typefinding">
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<title>Media stream type detection</title>
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<para>
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Usually, when loading a media stream, the type of the stream is not
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known. This means that before we can choose a pipeline to decode the
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stream, we first need to detect the stream type. &GStreamer; uses the
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concept of typefinding for this. Typefinding is a normal part of a
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pipeline, it will read data for as long as the type of a stream is
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unknown. During this period, it will provide data to all plugins
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that implement a typefinder. when one of the typefinders recognizes
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the stream, the typefind element will emit a signal and act as a
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passthrough module from that point on. If no type was found, it will
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emit an error and further media processing will stop.
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</para>
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<para>
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Once the typefind element has found a type, the application can
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use this to plug together a pipeline to decode the media stream.
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This will be discussed in the next section.
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</para>
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<para>
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Plugins in &GStreamer; can, as mentioned before, implement typefinder
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functionality. A plugin implementing this functionality will submit
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a mimetype, optionally a set of file extensions commonly used for this
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media type, and a typefind function. Once this typefind function inside
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the plugin is called, the plugin will see if the data in this media
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stream matches a specific pattern that marks the media type identified
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by that mimetype. If it does, it will notify the typefind element of
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this fact, telling which mediatype was recognized and how certain we
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are that this stream is indeed that mediatype. Once this run has been
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completed for all plugins implementing a typefind functionality, the
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typefind element will tell the application what kind of media stream
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it thinks to have recognized.
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</para>
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<para>
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The following code should explain how to use the typefind element.
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It will print the detected media type, or tell that the media type
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was not found. The next section will introduce more useful behaviours,
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such as plugging together a decoding pipeline.
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</para>
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<programlisting><!-- example-begin typefind.c a -->
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#include <gst/gst.h>
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<!-- example-end typefind.c a -->
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[.. my_bus_callback goes here ..]<!-- example-begin typefind.c b --><!--
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static gboolean
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my_bus_callback (GstBus *bus,
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GstMessage *message,
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gpointer data)
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{
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GMainLoop *loop = data;
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switch (GST_MESSAGE_TYPE (message)) {
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case GST_MESSAGE_ERROR: {
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GError *err;
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gchar *debug;
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gst_message_parse_error (message, &err, &debug);
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g_print ("Error: %s\n", err->message);
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g_error_free (err);
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g_free (debug);
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g_main_loop_quit (loop);
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break;
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}
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case GST_MESSAGE_EOS:
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/* end-of-stream */
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g_main_loop_quit (loop);
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break;
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default:
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break;
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}
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/* remove from queue */
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return TRUE;
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}
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--><!-- example-end typefind.c b -->
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<!-- example-begin typefind.c c -->
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static gboolean
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idle_exit_loop (gpointer data)
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{
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g_main_loop_quit ((GMainLoop *) data);
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/* once */
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return FALSE;
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}
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static void
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cb_typefound (GstElement *typefind,
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guint probability,
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GstCaps *caps,
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gpointer data)
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{
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GMainLoop *loop = data;
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gchar *type;
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type = gst_caps_to_string (caps);
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g_print ("Media type %s found, probability %d%%\n", type, probability);
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g_free (type);
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/* since we connect to a signal in the pipeline thread context, we need
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* to set an idle handler to exit the main loop in the mainloop context.
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* Normally, your app should not need to worry about such things. */
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g_idle_add (idle_exit_loop, loop);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GMainLoop *loop;
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GstElement *pipeline, *filesrc, *typefind;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* check args */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* create a new pipeline to hold the elements */
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pipeline = gst_pipeline_new ("pipe");
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gst_bus_add_watch (gst_pipeline_get_bus (GST_PIPELINE (pipeline)),
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my_bus_callback, NULL);
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/* create file source and typefind element */
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filesrc = gst_element_factory_make ("filesrc", "source");
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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typefind = gst_element_factory_make ("typefind", "typefinder");
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g_signal_connect (typefind, "have-type", G_CALLBACK (cb_typefound), loop);
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/* setup */
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gst_bin_add_many (GST_BIN (pipeline), filesrc, typefind, NULL);
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gst_element_link (filesrc, typefind);
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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g_main_loop_run (loop);
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/* unset */
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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<!-- example-end typefind.c c --></programlisting>
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<para>
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Once a media type has been detected, you can plug an element (e.g. a
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demuxer or decoder) to the source pad of the typefind element, and
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decoding of the media stream will start right after.
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</para>
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</sect1>
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<sect1 id="section-dynamic">
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<title>Plugging together dynamic pipelines</title>
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<para>
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In this chapter we will see how you can create a dynamic pipeline. A
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dynamic pipeline is a pipeline that is updated or created while data
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is flowing through it. We will create a partial pipeline first and add
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more elements while the pipeline is playing. The basis of this player
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will be the application that we wrote in the previous section (<xref
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linkend="section-typefinding"/>) to identify unknown media streams.
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</para>
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<!-- example-begin dynamic.c a --><!--
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#include <gst/gst.h>
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GstElement *pipeline;
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--><!-- example-end dynamic.c a -->
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<para>
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Once the type of the media has been found, we will find elements in
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the registry that can decode this streamtype. For this, we will get
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all element factories (which we've seen before in <xref
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linkend="section-elements-create"/>) and find the ones with the
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given MIME-type and capabilities on their sinkpad. Note that we will
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only use parsers, demuxers and decoders. We will not use factories for
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any other element types, or we might get into a loop of encoders and
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decoders. For this, we will want to build a list of <quote>allowed</quote>
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factories right after initializing &GStreamer;.
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</para>
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<programlisting><!-- example-begin dynamic.c b -->
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static GList *factories;
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/*
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* This function is called by the registry loader. Its return value
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* (TRUE or FALSE) decides whether the given feature will be included
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* in the list that we're generating further down.
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*/
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static gboolean
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cb_feature_filter (GstPluginFeature *feature,
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gpointer data)
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{
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const gchar *klass;
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guint rank;
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/* we only care about element factories */
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if (!GST_IS_ELEMENT_FACTORY (feature))
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return FALSE;
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/* only parsers, demuxers and decoders */
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klass = gst_element_factory_get_klass (GST_ELEMENT_FACTORY (feature));
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if (g_strrstr (klass, "Demux") == NULL &&
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g_strrstr (klass, "Decoder") == NULL &&
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g_strrstr (klass, "Parse") == NULL)
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return FALSE;
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/* only select elements with autoplugging rank */
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rank = gst_plugin_feature_get_rank (feature);
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if (rank < GST_RANK_MARGINAL)
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return FALSE;
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return TRUE;
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}
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/*
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* This function is called to sort features by rank.
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*/
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static gint
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cb_compare_ranks (GstPluginFeature *f1,
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GstPluginFeature *f2)
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{
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return gst_plugin_feature_get_rank (f2) - gst_plugin_feature_get_rank (f1);
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}
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static void
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init_factories (void)
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{
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/* first filter out the interesting element factories */
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factories = gst_registry_pool_feature_filter (
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(GstPluginFeatureFilter) cb_feature_filter, FALSE, NULL);
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/* sort them according to their ranks */
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factories = g_list_sort (factories, (GCompareFunc) cb_compare_ranks);
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}
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<!-- example-end dynamic.c b --></programlisting>
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<para>
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From this list of element factories, we will select the one that most
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likely will help us decoding a media stream to a given output type.
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For each newly created element, we will again try to autoplug new
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elements to its source pad(s). Also, if the element has dynamic pads
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(which we've seen before in <xref linkend="section-pads-dynamic"/>),
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we will listen for newly created source pads and handle those, too.
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The following code replaces the <function>cb_type_found</function>
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from the previous section with a function to initiate autoplugging,
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which will continue with the above approach.
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</para>
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<programlisting><!-- example-begin dynamic.c c -->
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static void try_to_plug (GstPad *pad, const GstCaps *caps);
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static GstElement *audiosink;
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static void
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cb_newpad (GstElement *element,
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GstPad *pad,
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gpointer data)
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{
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GstCaps *caps;
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caps = gst_pad_get_caps (pad);
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try_to_plug (pad, caps);
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gst_caps_unref (caps);
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}
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static void
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close_link (GstPad *srcpad,
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GstElement *sinkelement,
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const gchar *padname,
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const GList *templlist)
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{
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GstPad *pad;
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gboolean has_dynamic_pads = FALSE;
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g_print ("Plugging pad %s:%s to newly created %s:%s\n",
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gst_object_get_name (GST_OBJECT (gst_pad_get_parent (srcpad))),
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gst_pad_get_name (srcpad),
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gst_object_get_name (GST_OBJECT (sinkelement)), padname);
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/* add the element to the pipeline and set correct state */
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if (sinkelement != audiosink) {
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gst_bin_add (GST_BIN (pipeline), sinkelement);
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gst_element_set_state (sinkelement, GST_STATE_READY);
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}
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pad = gst_element_get_pad (sinkelement, padname);
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gst_pad_link (srcpad, pad);
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if (sinkelement != audiosink) {
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gst_element_set_state (sinkelement, GST_STATE_PAUSED);
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}
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gst_object_unref (GST_OBJECT (pad));
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/* if we have static source pads, link those. If we have dynamic
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* source pads, listen for pad-added signals on the element */
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for ( ; templlist != NULL; templlist = templlist->next) {
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GstStaticPadTemplate *templ = templlist->data;
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/* only sourcepads, no request pads */
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if (templ->direction != GST_PAD_SRC ||
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templ->presence == GST_PAD_REQUEST) {
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continue;
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}
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switch (templ->presence) {
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case GST_PAD_ALWAYS: {
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GstPad *pad = gst_element_get_pad (sinkelement, templ->name_template);
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GstCaps *caps = gst_pad_get_caps (pad);
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/* link */
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try_to_plug (pad, caps);
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gst_object_unref (GST_OBJECT (pad));
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gst_caps_unref (caps);
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break;
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}
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case GST_PAD_SOMETIMES:
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has_dynamic_pads = TRUE;
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break;
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default:
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break;
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}
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}
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/* listen for newly created pads if this element supports that */
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if (has_dynamic_pads) {
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g_signal_connect (sinkelement, "pad-added", G_CALLBACK (cb_newpad), NULL);
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}
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}
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static void
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try_to_plug (GstPad *pad,
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const GstCaps *caps)
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{
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GstObject *parent = GST_OBJECT (GST_OBJECT_PARENT (pad));
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const gchar *mime;
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const GList *item;
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GstCaps *res, *audiocaps;
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/* don't plug if we're already plugged - FIXME: memleak for pad */
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if (GST_PAD_IS_LINKED (gst_element_get_pad (audiosink, "sink"))) {
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g_print ("Omitting link for pad %s:%s because we're already linked\n",
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GST_OBJECT_NAME (parent), GST_OBJECT_NAME (pad));
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return;
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}
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/* as said above, we only try to plug audio... Omit video */
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mime = gst_structure_get_name (gst_caps_get_structure (caps, 0));
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if (g_strrstr (mime, "video")) {
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g_print ("Omitting link for pad %s:%s because mimetype %s is non-audio\n",
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GST_OBJECT_NAME (parent), GST_OBJECT_NAME (pad), mime);
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return;
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}
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/* can it link to the audiopad? */
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audiocaps = gst_pad_get_caps (gst_element_get_pad (audiosink, "sink"));
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res = gst_caps_intersect (caps, audiocaps);
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if (res && !gst_caps_is_empty (res)) {
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g_print ("Found pad to link to audiosink - plugging is now done\n");
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close_link (pad, audiosink, "sink", NULL);
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gst_caps_unref (audiocaps);
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gst_caps_unref (res);
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return;
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}
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gst_caps_unref (audiocaps);
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gst_caps_unref (res);
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/* try to plug from our list */
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for (item = factories; item != NULL; item = item->next) {
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GstElementFactory *factory = GST_ELEMENT_FACTORY (item->data);
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const GList *pads;
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for (pads = gst_element_factory_get_static_pad_templates (factory);
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pads != NULL; pads = pads->next) {
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GstStaticPadTemplate *templ = pads->data;
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|
|
|
/* find the sink template - need an always pad*/
|
|
if (templ->direction != GST_PAD_SINK ||
|
|
templ->presence != GST_PAD_ALWAYS) {
|
|
continue;
|
|
}
|
|
|
|
/* can it link? */
|
|
res = gst_caps_intersect (caps,
|
|
gst_static_caps_get (&templ->static_caps));
|
|
if (res && !gst_caps_is_empty (res)) {
|
|
GstElement *element;
|
|
gchar *name_template = g_strdup (templ->name_template);
|
|
|
|
/* close link and return */
|
|
gst_caps_unref (res);
|
|
element = gst_element_factory_create (factory, NULL);
|
|
close_link (pad, element, name_template,
|
|
gst_element_factory_get_static_pad_templates (factory));
|
|
g_free (name_template);
|
|
return;
|
|
}
|
|
gst_caps_unref (res);
|
|
|
|
/* we only check one sink template per factory, so move on to the
|
|
* next factory now */
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* if we get here, no item was found */
|
|
g_print ("No compatible pad found to decode %s on %s:%s\n",
|
|
mime, GST_OBJECT_NAME (parent), GST_OBJECT_NAME (pad));
|
|
}
|
|
|
|
static void
|
|
cb_typefound (GstElement *typefind,
|
|
guint probability,
|
|
GstCaps *caps,
|
|
gpointer data)
|
|
{
|
|
gchar *s;
|
|
GstPad *pad;
|
|
|
|
s = gst_caps_to_string (caps);
|
|
g_print ("Detected media type %s\n", s);
|
|
g_free (s);
|
|
|
|
/* actually plug now */
|
|
pad = gst_element_get_pad (typefind, "src");
|
|
try_to_plug (pad, caps);
|
|
gst_object_unref (GST_OBJECT (pad));
|
|
}
|
|
<!-- example-end dynamic.c c --></programlisting>
|
|
<para>
|
|
By doing all this, we will be able to make a simple autoplugger that
|
|
can automatically setup a pipeline for any media type. In the example
|
|
below, we will do this for audio only. However, we can also do this
|
|
for video to create a player that plays both audio and video.
|
|
</para>
|
|
<!-- example-begin dynamic.c d --><!--
|
|
static gboolean
|
|
my_bus_callback (GstBus *bus,
|
|
GstMessage *message,
|
|
gpointer data)
|
|
{
|
|
GMainLoop *loop = data;
|
|
|
|
switch (GST_MESSAGE_TYPE (message)) {
|
|
case GST_MESSAGE_ERROR: {
|
|
GError *err;
|
|
gchar *debug;
|
|
|
|
gst_message_parse_error (message, &err, &debug);
|
|
g_print ("Error: %s\n", err->message);
|
|
g_error_free (err);
|
|
g_free (debug);
|
|
|
|
g_main_loop_quit (loop);
|
|
break;
|
|
}
|
|
case GST_MESSAGE_EOS:
|
|
/* end-of-stream */
|
|
g_main_loop_quit (loop);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* remove from queue */
|
|
return TRUE;
|
|
}
|
|
|
|
gint
|
|
main (gint argc,
|
|
gchar *argv[])
|
|
{
|
|
GMainLoop *loop;
|
|
GstElement *typefind, *realsink;
|
|
gchar *p;
|
|
|
|
/* init GStreamer and ourselves */
|
|
gst_init (&argc, &argv);
|
|
loop = g_main_loop_new (NULL, FALSE);
|
|
init_factories ();
|
|
|
|
/* args */
|
|
if (argc != 2) {
|
|
g_print ("Usage: %s <filename>\n", argv[0]);
|
|
return -1;
|
|
}
|
|
|
|
/* pipeline */
|
|
p = g_strdup_printf ("filesrc location=\"%s\" ! typefind name=tf", argv[1]);
|
|
pipeline = gst_parse_launch (p, NULL);
|
|
gst_bus_add_watch (gst_pipeline_get_bus (GST_PIPELINE (pipeline)),
|
|
my_bus_callback, NULL);
|
|
g_free (p);
|
|
typefind = gst_bin_get_by_name (GST_BIN (pipeline), "tf");
|
|
g_signal_connect (typefind, "have-type", G_CALLBACK (cb_typefound), NULL);
|
|
gst_object_unref (GST_OBJECT (typefind));
|
|
audiosink = gst_element_factory_make ("audioconvert", "aconv");
|
|
realsink = gst_element_factory_make ("alsasink", "audiosink");
|
|
gst_bin_add_many (GST_BIN (pipeline), audiosink, realsink, NULL);
|
|
gst_element_link (audiosink, realsink);
|
|
gst_element_set_state (pipeline, GST_STATE_PLAYING);
|
|
|
|
/* run */
|
|
g_main_loop_run (loop);
|
|
|
|
/* exit */
|
|
gst_element_set_state (pipeline, GST_STATE_NULL);
|
|
gst_object_unref (GST_OBJECT (pipeline));
|
|
|
|
return 0;
|
|
}
|
|
--><!-- example-end dynamic.c d -->
|
|
<para>
|
|
The example above is a good first try for an autoplugger. Next steps
|
|
would be to listen for <quote>pad-removed</quote> signals, so we
|
|
can dynamically change the plugged pipeline if the stream changes
|
|
(this happens for DVB or Ogg radio). Also, you might want special-case
|
|
code for input with known content (such as a DVD or an audio-CD),
|
|
and much, much more. Moreover, you'll want many checks to prevent
|
|
infinite loops during autoplugging, maybe you'll want to implement
|
|
shortest-path-finding to make sure the most optimal pipeline is chosen,
|
|
and so on. Basically, the features that you implement in an autoplugger
|
|
depend on what you want to use it for. For full-blown implementations,
|
|
see the <quote>playbin</quote> and <quote>decodebin</quote> elements.
|
|
</para>
|
|
</sect1>
|
|
</chapter>
|