mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-01-30 11:08:34 +00:00
fba49c3463
Currently used by both upload and download objects separately.
971 lines
27 KiB
C
971 lines
27 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include "gl.h"
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#include "gstglupload.h"
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/**
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* SECTION:gstglupload
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* @short_description: an object that uploads to GL textures
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* @see_also: #GstGLDownload, #GstGLMemory
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*
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* #GstGLUpload is an object that uploads data from system memory into GL textures.
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*
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* A #GstGLUpload can be created with gst_gl_upload_new()
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*/
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#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
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#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
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#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
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#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
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static void _do_upload (GstGLContext * context, GstGLUpload * upload);
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static gboolean _do_upload_fill (GstGLContext * context, GstGLUpload * upload);
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static gboolean _do_upload_make (GstGLContext * context, GstGLUpload * upload);
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static void _init_upload (GstGLContext * context, GstGLUpload * upload);
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//static gboolean _init_upload_fbo (GstGLContext * context, GstGLUpload * upload);
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static gboolean _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
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GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]);
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static void _do_upload_with_meta (GstGLContext * context, GstGLUpload * upload);
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/* *INDENT-OFF* */
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#define YUV_TO_RGB_COEFFICIENTS \
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"uniform vec3 offset;\n" \
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"uniform vec3 rcoeff;\n" \
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"uniform vec3 gcoeff;\n" \
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"uniform vec3 bcoeff;\n"
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/* FIXME: use the colormatrix support from videoconvert */
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struct TexData
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{
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guint format, type, width, height;
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gfloat tex_scaling[2];
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guint unpack_length;
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};
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struct _GstGLUploadPrivate
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{
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int n_textures;
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gboolean result;
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struct TexData texture_info[GST_VIDEO_MAX_PLANES];
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GstBuffer *buffer;
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GstVideoFrame frame;
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GstVideoGLTextureUploadMeta *meta;
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guint tex_id;
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gboolean mapped;
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};
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GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug);
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#define GST_CAT_DEFAULT gst_gl_upload_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "upload");
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G_DEFINE_TYPE_WITH_CODE (GstGLUpload, gst_gl_upload, G_TYPE_OBJECT, DEBUG_INIT);
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static void gst_gl_upload_finalize (GObject * object);
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#define GST_GL_UPLOAD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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GST_TYPE_GL_UPLOAD, GstGLUploadPrivate))
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static void
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gst_gl_upload_class_init (GstGLUploadClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLUploadPrivate));
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G_OBJECT_CLASS (klass)->finalize = gst_gl_upload_finalize;
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}
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static void
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gst_gl_upload_init (GstGLUpload * upload)
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{
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upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload);
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upload->context = NULL;
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g_mutex_init (&upload->lock);
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}
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/**
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* gst_gl_upload_new:
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* @context: a #GstGLContext
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*
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* Returns: a new #GstGLUpload object
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*/
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GstGLUpload *
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gst_gl_upload_new (GstGLContext * context)
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{
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GstGLUpload *upload;
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upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL);
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upload->context = gst_object_ref (context);
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upload->convert = gst_gl_color_convert_new (context);
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return upload;
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}
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static void
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gst_gl_upload_finalize (GObject * object)
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{
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GstGLUpload *upload;
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upload = GST_GL_UPLOAD (object);
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if (upload->convert) {
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gst_object_unref (upload->convert);
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}
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if (upload->context) {
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gst_object_unref (upload->context);
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upload->context = NULL;
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}
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g_mutex_clear (&upload->lock);
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G_OBJECT_CLASS (gst_gl_upload_parent_class)->finalize (object);
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}
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static gboolean
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_gst_gl_upload_init_format_unlocked (GstGLUpload * upload,
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GstVideoInfo *in_info)
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{
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (in_info) !=
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GST_VIDEO_FORMAT_UNKNOWN, FALSE);
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g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (in_info) !=
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GST_VIDEO_FORMAT_ENCODED, FALSE);
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if (upload->initted) {
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return FALSE;
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}
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upload->in_info = *in_info;
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gst_gl_context_thread_add (upload->context,
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(GstGLContextThreadFunc) _init_upload, upload);
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return upload->priv->result;
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}
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/**
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* gst_gl_upload_init_format:
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* @upload: a #GstGLUpload
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* @in_info: input #GstVideoInfo
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*
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* Initializes @upload with the information required for upload.
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*
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* Returns: whether the initialization was successful
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*/
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gboolean
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gst_gl_upload_init_format (GstGLUpload * upload, GstVideoInfo * in_info,
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GstVideoInfo * out_info)
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{
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gboolean ret;
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g_mutex_lock (&upload->lock);
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ret = _gst_gl_upload_init_format_unlocked (upload, in_info);
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g_mutex_unlock (&upload->lock);
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return ret;
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}
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/**
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* gst_gl_upload_perform_with_buffer:
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* @upload: a #GstGLUpload
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* @buffer: a #GstBuffer
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* @tex_id: resulting texture
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*
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* Uploads @buffer to the texture given by @tex_id. @tex_id is valid
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* until gst_gl_upload_release_buffer() is called.
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*
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* Returns: whether the upload was successful
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*/
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gboolean
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gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
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guint * tex_id)
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{
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GstMemory *mem;
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GstVideoGLTextureUploadMeta *gl_tex_upload_meta;
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guint texture_ids[] = { 0, 0, 0, 0 };
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (buffer != NULL, FALSE);
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g_return_val_if_fail (tex_id != NULL, FALSE);
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g_return_val_if_fail (gst_buffer_n_memory (buffer) > 0, FALSE);
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/* GstGLMemory */
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mem = gst_buffer_peek_memory (buffer, 0);
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if (gst_is_gl_memory (mem)) {
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GST_LOG_OBJECT (upload, "Attempting upload with GstGLMemory");
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/* Assuming only one memory */
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if (!gst_video_frame_map (&upload->priv->frame, &upload->in_info, buffer,
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GST_MAP_READ | GST_MAP_GL)) {
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GST_ERROR_OBJECT (upload, "Failed to map memory");
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return FALSE;
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}
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*tex_id = *(guint *) upload->priv->frame.data[0];
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upload->priv->mapped = TRUE;
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return TRUE;
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}
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if (!upload->priv->tex_id)
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gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
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GST_VIDEO_INFO_FORMAT (&upload->in_info),
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GST_VIDEO_INFO_WIDTH (&upload->in_info),
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GST_VIDEO_INFO_HEIGHT (&upload->in_info));
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/* GstVideoGLTextureUploadMeta */
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gl_tex_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer);
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if (gl_tex_upload_meta) {
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GST_LOG_OBJECT (upload, "Attempting upload with "
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"GstVideoGLTextureUploadMeta");
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texture_ids[0] = upload->priv->tex_id;
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if (!gst_gl_upload_perform_with_gl_texture_upload_meta (upload,
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gl_tex_upload_meta, texture_ids)) {
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GST_DEBUG_OBJECT (upload, "Upload with GstVideoGLTextureUploadMeta "
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"failed");
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} else {
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upload->priv->mapped = FALSE;
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*tex_id = upload->priv->tex_id;
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return TRUE;
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}
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}
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GST_LOG_OBJECT (upload, "Attempting upload with raw data");
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/* GstVideoMeta map */
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if (!gst_video_frame_map (&upload->priv->frame, &upload->in_info, buffer,
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GST_MAP_READ)) {
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GST_ERROR_OBJECT (upload, "Failed to map memory");
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return FALSE;
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}
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if (!gst_gl_upload_perform_with_data (upload, upload->priv->tex_id,
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upload->priv->frame.data)) {
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return FALSE;
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}
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upload->priv->mapped = TRUE;
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*tex_id = upload->priv->tex_id;
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return TRUE;
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}
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void
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gst_gl_upload_release_buffer (GstGLUpload * upload)
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{
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g_return_if_fail (upload != NULL);
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if (upload->priv->mapped)
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gst_video_frame_unmap (&upload->priv->frame);
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}
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static gboolean
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_upload_memory_unlocked (GstGLUpload * upload, GstGLMemory * gl_mem,
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guint tex_id)
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{
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gpointer data[GST_VIDEO_MAX_PLANES];
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guint i;
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gboolean ret;
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
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data[i] = (guint8 *) gl_mem->data +
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GST_VIDEO_INFO_PLANE_OFFSET (&upload->in_info, i);
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}
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ret = _gst_gl_upload_perform_with_data_unlocked (upload, tex_id, data);
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if (ret && tex_id == gl_mem->tex_id)
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GST_GL_MEMORY_FLAG_UNSET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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return ret;
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}
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/**
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* gst_gl_upload_perform_with_memory:
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* @upload: a #GstGLUpload
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* @gl_mem: a #GstGLMemory
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*
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* Uploads the texture in @gl_mem
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*
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* Returns: whether the upload was successful
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*/
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gboolean
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gst_gl_upload_perform_with_memory (GstGLUpload * upload, GstGLMemory * gl_mem)
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{
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gboolean ret;
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g_return_val_if_fail (upload != NULL, FALSE);
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_UPLOAD_INITTED)) {
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gst_gl_upload_init_format (upload, &gl_mem->v_info, &gl_mem->v_info);
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}
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD))
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return FALSE;
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g_mutex_lock (&upload->lock);
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ret = _upload_memory_unlocked (upload, gl_mem, gl_mem->tex_id);
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g_mutex_unlock (&upload->lock);
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return ret;
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}
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/*
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* Uploads as a result of a call to gst_video_gl_texture_upload_meta_upload().
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* i.e. provider of GstVideoGLTextureUploadMeta
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*/
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static gboolean
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_do_upload_for_meta (GstGLUpload * upload, GstVideoGLTextureUploadMeta * meta)
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{
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GstVideoMeta *v_meta;
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GstVideoInfo in_info;
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GstVideoFrame frame;
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GstMemory *mem;
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gboolean ret;
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (meta != NULL, FALSE);
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v_meta = gst_buffer_get_video_meta (upload->priv->buffer);
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if (!upload->initted) {
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GstVideoFormat v_format;
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guint width, height;
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if (v_meta == NULL)
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return FALSE;
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v_format = v_meta->format;
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width = v_meta->width;
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height = v_meta->height;
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gst_video_info_set_format (&in_info, v_format, width, height);
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if (!_gst_gl_upload_init_format_unlocked (upload, &in_info))
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return FALSE;
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}
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/* GstGLMemory */
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mem = gst_buffer_peek_memory (upload->priv->buffer, 0);
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if (gst_is_gl_memory (mem)) {
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if (GST_GL_MEMORY_FLAG_IS_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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ret = _upload_memory_unlocked (upload, (GstGLMemory *) mem,
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upload->out_texture);
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} else {
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ret = gst_gl_memory_copy_into_texture ((GstGLMemory *) mem,
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upload->out_texture);
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}
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if (ret)
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return TRUE;
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}
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if (v_meta == NULL)
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return FALSE;
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gst_video_info_set_format (&in_info, v_meta->format, v_meta->width,
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v_meta->height);
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if (!gst_video_frame_map (&frame, &in_info, upload->priv->buffer,
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GST_MAP_READ)) {
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GST_ERROR ("failed to map video frame");
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return FALSE;
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}
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ret = _gst_gl_upload_perform_with_data_unlocked (upload, upload->out_texture,
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frame.data);
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gst_video_frame_unmap (&frame);
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if (ret)
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return TRUE;
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return ret;
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}
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/*
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* Uploads using gst_video_gl_texture_upload_meta_upload().
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* i.e. consumer of GstVideoGLTextureUploadMeta
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*/
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static void
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_do_upload_with_meta (GstGLContext * context, GstGLUpload * upload)
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{
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guint texture_ids[] = { upload->priv->tex_id, 0, 0, 0 };
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if (!gst_video_gl_texture_upload_meta_upload (upload->priv->meta,
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texture_ids))
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goto error;
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upload->priv->result = TRUE;
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return;
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error:
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upload->priv->result = FALSE;
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}
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/**
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* gst_gl_upload_perform_with_gl_texture_upload_meta:
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* @upload: a #GstGLUpload
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* @meta: a #GstVideoGLTextureUploadMeta
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* @texture_id: resulting GL textures to place the data into.
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*
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* Uploads @meta into @texture_id.
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*
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* Returns: whether the upload was successful
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*/
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gboolean
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gst_gl_upload_perform_with_gl_texture_upload_meta (GstGLUpload * upload,
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GstVideoGLTextureUploadMeta * meta, guint texture_id[4])
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{
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gboolean ret;
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (meta != NULL, FALSE);
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if (meta->texture_orientation !=
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GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL)
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GST_FIXME_OBJECT (upload, "only x-normal,y-normal textures supported, "
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"the images will not appear the right way up");
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if (meta->texture_type[0] != GST_VIDEO_GL_TEXTURE_TYPE_RGBA) {
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GST_FIXME_OBJECT (upload, "only single rgba texture supported");
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return FALSE;
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}
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g_mutex_lock (&upload->lock);
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upload->priv->meta = meta;
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upload->priv->tex_id = texture_id[0];
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GST_LOG ("Uploading with GLTextureUploadMeta with textures %i,%i,%i,%i",
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texture_id[0], texture_id[1], texture_id[2], texture_id[3]);
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gst_gl_context_thread_add (upload->context,
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(GstGLContextThreadFunc) _do_upload_with_meta, upload);
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ret = upload->priv->result;
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g_mutex_unlock (&upload->lock);
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return ret;
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}
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static gboolean
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_gst_gl_upload_perform_for_gl_texture_upload_meta (GstVideoGLTextureUploadMeta *
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meta, guint texture_id[4])
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{
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GstGLUpload *upload;
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gboolean ret;
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|
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g_return_val_if_fail (meta != NULL, FALSE);
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g_return_val_if_fail (texture_id != NULL, FALSE);
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upload = meta->user_data;
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g_mutex_lock (&upload->lock);
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upload->out_texture = texture_id[0];
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|
|
GST_LOG ("Uploading for meta with textures %i,%i,%i,%i", texture_id[0],
|
|
texture_id[1], texture_id[2], texture_id[3]);
|
|
|
|
ret = _do_upload_for_meta (upload, meta);
|
|
|
|
g_mutex_unlock (&upload->lock);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_upload_add_video_gl_texture_upload_meta:
|
|
* @upload: a #GstGLUpload
|
|
* @buffer: a #GstBuffer
|
|
*
|
|
* Adds a #GstVideoGLTextureUploadMeta on @buffer using @upload
|
|
*
|
|
* Returns: whether it was successful
|
|
*/
|
|
gboolean
|
|
gst_gl_upload_add_video_gl_texture_upload_meta (GstGLUpload * upload,
|
|
GstBuffer * buffer)
|
|
{
|
|
GstVideoGLTextureType texture_types[] =
|
|
{ GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 0, 0, 0 };
|
|
|
|
g_return_val_if_fail (upload != NULL, FALSE);
|
|
g_return_val_if_fail (buffer != NULL, FALSE);
|
|
g_return_val_if_fail (gst_buffer_n_memory (buffer) == 1, FALSE);
|
|
|
|
upload->priv->buffer = buffer;
|
|
|
|
gst_buffer_add_video_gl_texture_upload_meta (buffer,
|
|
GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL, 1, texture_types,
|
|
_gst_gl_upload_perform_for_gl_texture_upload_meta,
|
|
gst_object_ref (upload), gst_object_ref, gst_object_unref);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_upload_perform_with_data:
|
|
* @upload: a #GstGLUpload
|
|
* @texture_id: the texture id to download
|
|
* @data: where the downloaded data should go
|
|
*
|
|
* Uploads @data into @texture_id. data size and format is specified by
|
|
* the #GstVideoInfo<!-- -->s passed to gst_gl_upload_init_format()
|
|
*
|
|
* Returns: whether the upload was successful
|
|
*/
|
|
gboolean
|
|
gst_gl_upload_perform_with_data (GstGLUpload * upload, GLuint texture_id,
|
|
gpointer data[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (upload != NULL, FALSE);
|
|
|
|
g_mutex_lock (&upload->lock);
|
|
|
|
ret = _gst_gl_upload_perform_with_data_unlocked (upload, texture_id, data);
|
|
|
|
g_mutex_unlock (&upload->lock);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
_gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
|
|
GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
guint i;
|
|
|
|
g_return_val_if_fail (upload != NULL, FALSE);
|
|
g_return_val_if_fail (texture_id > 0, FALSE);
|
|
|
|
upload->out_texture = texture_id;
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
|
|
upload->data[i] = data[i];
|
|
}
|
|
|
|
GST_LOG ("Uploading data into texture %u", texture_id);
|
|
|
|
gst_gl_context_thread_add (upload->context,
|
|
(GstGLContextThreadFunc) _do_upload, upload);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Called in the gl thread */
|
|
void
|
|
_init_upload (GstGLContext * context, GstGLUpload * upload)
|
|
{
|
|
GstGLFuncs *gl;
|
|
GstVideoFormat v_format;
|
|
GstVideoInfo out_info;
|
|
|
|
gl = context->gl_vtable;
|
|
|
|
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
|
|
|
|
GST_INFO ("Initializing texture upload for format:%s",
|
|
gst_video_format_to_string (v_format));
|
|
|
|
if (!gl->CreateProgramObject && !gl->CreateProgram) {
|
|
gst_gl_context_set_error (context,
|
|
"Cannot upload YUV formats without OpenGL shaders");
|
|
goto error;
|
|
}
|
|
|
|
gst_video_info_set_format (&out_info, GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info), GST_VIDEO_INFO_HEIGHT (&upload->in_info));
|
|
|
|
if (!gst_gl_color_convert_init_format (upload->convert, upload->in_info, out_info))
|
|
goto error;
|
|
|
|
switch (v_format) {
|
|
case GST_VIDEO_FORMAT_RGB:
|
|
case GST_VIDEO_FORMAT_BGR:
|
|
case GST_VIDEO_FORMAT_RGB16:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
case GST_VIDEO_FORMAT_GRAY8:
|
|
case GST_VIDEO_FORMAT_GRAY16_BE:
|
|
case GST_VIDEO_FORMAT_GRAY16_LE:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
upload->priv->n_textures = 1;
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
upload->priv->n_textures = 2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_Y41B:
|
|
upload->priv->n_textures = 3;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
if (!_do_upload_make (context, upload))
|
|
goto error;
|
|
|
|
upload->priv->result = TRUE;
|
|
return;
|
|
|
|
error:
|
|
upload->priv->result = FALSE;
|
|
}
|
|
|
|
/* Called by the idle function in the gl thread */
|
|
void
|
|
_do_upload (GstGLContext * context, GstGLUpload * upload)
|
|
{
|
|
guint in_width, in_height;
|
|
guint out_texture[] = {upload->out_texture, 0, 0, 0};
|
|
|
|
in_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
|
|
in_height = GST_VIDEO_INFO_HEIGHT (&upload->in_info);
|
|
|
|
GST_TRACE ("uploading to texture:%u with textures:%u,%u,%u dimensions:%ux%u",
|
|
upload->out_texture, upload->in_texture[0], upload->in_texture[1],
|
|
upload->in_texture[2], in_width, in_height);
|
|
|
|
if (!_do_upload_fill (context, upload))
|
|
goto error;
|
|
|
|
gst_gl_color_convert_perform (upload->convert, upload->in_texture, out_texture);
|
|
|
|
upload->priv->result = TRUE;
|
|
return;
|
|
|
|
error:
|
|
{
|
|
upload->priv->result = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static inline guint
|
|
_gl_format_n_components (GLenum format)
|
|
{
|
|
switch (format) {
|
|
case GL_RGBA:
|
|
return 4;
|
|
case GL_RGB:
|
|
return 3;
|
|
case GL_LUMINANCE_ALPHA:
|
|
return 2;
|
|
case GL_LUMINANCE:
|
|
return 1;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* called by gst_gl_context_thread_do_upload (in the gl thread) */
|
|
gboolean
|
|
_do_upload_make (GstGLContext * context, GstGLUpload * upload)
|
|
{
|
|
GstGLFuncs *gl;
|
|
GstVideoFormat v_format;
|
|
guint in_height;
|
|
struct TexData *tex = upload->priv->texture_info;
|
|
gfloat tex_scaling[GST_VIDEO_MAX_PLANES][2];
|
|
guint i;
|
|
|
|
gl = context->gl_vtable;
|
|
|
|
in_height = GST_VIDEO_INFO_HEIGHT (&upload->in_info);
|
|
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
|
|
|
|
switch (v_format) {
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
tex[0].format = GL_RGBA;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_RGB:
|
|
case GST_VIDEO_FORMAT_BGR:
|
|
tex[0].format = GL_RGB;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_GRAY8:
|
|
tex[0].format = GL_LUMINANCE;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_GRAY16_BE:
|
|
case GST_VIDEO_FORMAT_GRAY16_LE:
|
|
tex[0].format = GL_LUMINANCE_ALPHA;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
tex[0].format = GL_LUMINANCE_ALPHA;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
tex[1].format = GL_RGBA;
|
|
tex[1].type = GL_UNSIGNED_BYTE;
|
|
tex[1].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
tex[0].format = GL_LUMINANCE;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
tex[1].format = GL_LUMINANCE_ALPHA;
|
|
tex[1].type = GL_UNSIGNED_BYTE;
|
|
tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_Y41B:
|
|
tex[0].format = GL_LUMINANCE;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
tex[1].format = GL_LUMINANCE;
|
|
tex[1].type = GL_UNSIGNED_BYTE;
|
|
tex[1].height = in_height;
|
|
tex[2].format = GL_LUMINANCE;
|
|
tex[2].type = GL_UNSIGNED_BYTE;
|
|
tex[2].height = in_height;
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
tex[0].format = GL_LUMINANCE;
|
|
tex[0].type = GL_UNSIGNED_BYTE;
|
|
tex[0].height = in_height;
|
|
tex[1].format = GL_LUMINANCE;
|
|
tex[1].type = GL_UNSIGNED_BYTE;
|
|
tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
|
|
tex[2].format = GL_LUMINANCE;
|
|
tex[2].type = GL_UNSIGNED_BYTE;
|
|
tex[2].height = GST_ROUND_UP_2 (in_height) / 2;
|
|
break;
|
|
default:
|
|
gst_gl_context_set_error (context, "Unsupported upload video format %d",
|
|
v_format);
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < upload->priv->n_textures; i++) {
|
|
guint plane_stride, plane_width;
|
|
|
|
if (GST_VIDEO_INFO_IS_YUV (&upload->in_info))
|
|
/* For now component width and plane width are the same and the
|
|
* plane-component mapping matches
|
|
*/
|
|
plane_width = GST_VIDEO_INFO_COMP_WIDTH (&upload->in_info, i);
|
|
else /* RGB, GRAY */
|
|
plane_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
|
|
plane_stride = GST_VIDEO_INFO_PLANE_STRIDE (&upload->in_info, i);
|
|
|
|
/* YUV interleaved packed formats require special attention as we upload
|
|
* multiple textures from the same plane.
|
|
*/
|
|
if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY) {
|
|
if (i == 1)
|
|
plane_stride = GST_VIDEO_INFO_COMP_STRIDE (&upload->in_info, 1);
|
|
}
|
|
|
|
tex[i].width = plane_width;
|
|
tex_scaling[i][0] = 1.0f;
|
|
tex_scaling[i][1] = 1.0f;
|
|
|
|
#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
|
|
if (USING_OPENGL (context) || USING_GLES3 (context)) {
|
|
guint n_gl_comps = _gl_format_n_components (tex[i].format);
|
|
|
|
tex[i].unpack_length = plane_stride / n_gl_comps;
|
|
}
|
|
#endif
|
|
#if GST_GL_HAVE_GLES2
|
|
if (USING_GLES2 (context)) {
|
|
guint pstride, n_planes;
|
|
guint j = 8;
|
|
|
|
pstride = GST_VIDEO_INFO_COMP_PSTRIDE (&upload->in_info, i);
|
|
n_planes = GST_VIDEO_INFO_N_PLANES (&upload->in_info);
|
|
|
|
while (j >= pstride) {
|
|
/* GST_ROUND_UP_j(plane_width * pstride) */
|
|
guint round_up_j = ((plane_width * pstride) + j - 1) & ~(j - 1);
|
|
|
|
if (round_up_j == plane_stride) {
|
|
GST_LOG ("Found alignment of %u for plane %u based on width (with "
|
|
"plane width:%u, plane stride:%u and pixel stride:%u. "
|
|
"RU%u(%u*%u) = %u)", j, i, plane_width, plane_stride, pstride,
|
|
j, plane_width, pstride, round_up_j);
|
|
|
|
tex[i].unpack_length = j;
|
|
break;
|
|
}
|
|
j >>= 1;
|
|
}
|
|
|
|
if (j < pstride) {
|
|
/* Failed to find a suitable alignment, try based on plane_stride and
|
|
* scale in the shader. Useful for alignments that are greater than 8.
|
|
*/
|
|
j = 8;
|
|
|
|
while (j >= n_planes) {
|
|
/* GST_ROUND_UP_j(plane_stride) */
|
|
guint round_up_j = ((plane_stride) + j - 1) & ~(j - 1);
|
|
|
|
if (round_up_j == plane_stride) {
|
|
GST_LOG ("Found alignment of %u for plane %u based on stride "
|
|
"(with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)",
|
|
j, i, plane_stride, pstride, j, plane_stride, round_up_j);
|
|
|
|
tex[i].unpack_length = j;
|
|
tex_scaling[i][0] =
|
|
(gfloat) (plane_width * pstride) / (gfloat) plane_stride;
|
|
break;
|
|
}
|
|
j >>= 1;
|
|
}
|
|
|
|
if (j < n_planes) {
|
|
GST_ERROR
|
|
("Failed to find matching alignment for plane %u, Image may "
|
|
"look corrupted. plane width:%u, plane stride:%u and pixel "
|
|
"stride:%u", i, plane_width, plane_stride, pstride);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
gl->GenTextures (1, &upload->in_texture[i]);
|
|
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
|
|
|
gl->TexImage2D (GL_TEXTURE_2D, 0, tex[i].format,
|
|
tex[i].width, tex[i].height, 0, tex[i].format, tex[i].type, NULL);
|
|
}
|
|
|
|
gst_gl_color_convert_set_texture_scaling (upload->convert, tex_scaling);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* called by gst_gl_context_thread_do_upload (in the gl thread) */
|
|
gboolean
|
|
_do_upload_fill (GstGLContext * context, GstGLUpload * upload)
|
|
{
|
|
guint i;
|
|
GstVideoFormat v_format;
|
|
struct TexData *tex = upload->priv->texture_info;
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
|
|
|
|
for (i = 0; i < upload->priv->n_textures; i++) {
|
|
guint data_i = i;
|
|
|
|
/* upload from the same plane */
|
|
if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY)
|
|
data_i = 0;
|
|
|
|
/* YV12 is the same as I420 except that planes 1+2 are swapped */
|
|
if (v_format == GST_VIDEO_FORMAT_YV12) {
|
|
if (i == 1)
|
|
data_i = 2;
|
|
else if (i == 2)
|
|
data_i = 1;
|
|
}
|
|
#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
|
|
if (USING_OPENGL (context) || USING_GLES3 (context)) {
|
|
gl->PixelStorei (GL_UNPACK_ROW_LENGTH, tex[i].unpack_length);
|
|
}
|
|
#endif
|
|
#if GST_GL_HAVE_GLES2
|
|
if (USING_GLES2 (context)) {
|
|
gl->PixelStorei (GL_UNPACK_ALIGNMENT, tex[i].unpack_length);
|
|
}
|
|
#endif
|
|
|
|
GST_LOG ("data transfer for texture no %u, id:%u, %ux%u %u", i,
|
|
upload->in_texture[i], tex[i].width, tex[i].height, data_i);
|
|
|
|
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
|
gl->TexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex[i].width, tex[i].height,
|
|
tex[i].format, tex[i].type, upload->data[data_i]);
|
|
}
|
|
|
|
/* Reset to default values */
|
|
#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
|
|
if (USING_OPENGL (context) || USING_GLES3 (context)) {
|
|
gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
#endif
|
|
#if GST_GL_HAVE_GLES2
|
|
if (USING_GLES2 (context)) {
|
|
gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
#endif
|
|
|
|
/* make sure no texture is in use in our opengl context
|
|
* in case we want to use the upload texture in an other opengl context
|
|
*/
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
return TRUE;
|
|
}
|