gstreamer/sys/d3d11/gstd3d11videosinkbin.c
Seungha Yang ea24a2e527 d3d11: Add support for packed 8bits 4:2:2 YUV formats
Note that newly added formats (YUY2, UYVY, and VYUY) are not supported
render target view formats. So such formats can be only input of d3d11convert
or d3d11videosink. Another note is that YUY2 format is a very common
format for hardware en/decoders on Windows.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1581>
2020-09-18 14:47:21 +00:00

352 lines
14 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11videosinkbin.h"
#include "gstd3d11videosink.h"
#include "gstd3d11upload.h"
#include "gstd3d11colorconvert.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include "gstd3d11format.h"
enum
{
PROP_0,
/* basesink */
PROP_SYNC,
PROP_MAX_LATENESS,
PROP_QOS,
PROP_ASYNC,
PROP_TS_OFFSET,
PROP_ENABLE_LAST_SAMPLE,
PROP_LAST_SAMPLE,
PROP_BLOCKSIZE,
PROP_RENDER_DELAY,
PROP_THROTTLE_TIME,
PROP_MAX_BITRATE,
PROP_PROCESSING_DEADLINE,
PROP_STATS,
/* videosink */
PROP_SHOW_PREROLL_FRAME,
/* d3d11videosink */
PROP_ADAPTER,
PROP_FORCE_ASPECT_RATIO,
PROP_ENABLE_NAVIGATION_EVENTS,
PROP_FULLSCREEN_TOGGLE_MODE,
PROP_FULLSCREEN,
};
/* basesink */
#define DEFAULT_SYNC TRUE
#define DEFAULT_MAX_LATENESS -1
#define DEFAULT_QOS FALSE
#define DEFAULT_ASYNC TRUE
#define DEFAULT_TS_OFFSET 0
#define DEFAULT_BLOCKSIZE 4096
#define DEFAULT_RENDER_DELAY 0
#define DEFAULT_ENABLE_LAST_SAMPLE TRUE
#define DEFAULT_THROTTLE_TIME 0
#define DEFAULT_MAX_BITRATE 0
#define DEFAULT_DROP_OUT_OF_SEGMENT TRUE
#define DEFAULT_PROCESSING_DEADLINE (20 * GST_MSECOND)
/* videosink */
#define DEFAULT_SHOW_PREROLL_FRAME TRUE
/* d3d11videosink */
#define DEFAULT_ADAPTER -1
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
#define DEFAULT_FULLSCREEN FALSE
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_SINK_FORMATS) ";"
GST_VIDEO_CAPS_MAKE (GST_D3D11_SINK_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_SINK_FORMATS)
));
GST_DEBUG_CATEGORY (d3d11_video_sink_bin_debug);
#define GST_CAT_DEFAULT d3d11_video_sink_bin_debug
static void gst_d3d11_video_sink_bin_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d11_video_sink_bin_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void
gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface);
static void
gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface);
#define gst_d3d11_video_sink_bin_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSinkBin, gst_d3d11_video_sink_bin,
GST_TYPE_BIN,
G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
gst_d3d11_video_sink_bin_video_overlay_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
gst_d3d11_video_sink_bin_navigation_init);
GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_bin_debug,
"d3d11videosink", 0, "Direct3D11 Video Sink"));
static void
gst_d3d11_video_sink_bin_class_init (GstD3D11VideoSinkBinClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_d3d11_video_sink_bin_set_property;
gobject_class->get_property = gst_d3d11_video_sink_bin_get_property;
/* basesink */
g_object_class_install_property (gobject_class, PROP_SYNC,
g_param_spec_boolean ("sync", "Sync", "Sync on the clock", DEFAULT_SYNC,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_MAX_LATENESS,
g_param_spec_int64 ("max-lateness", "Max Lateness",
"Maximum number of nanoseconds that a buffer can be late before it "
"is dropped (-1 unlimited)", -1, G_MAXINT64, DEFAULT_MAX_LATENESS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_QOS,
g_param_spec_boolean ("qos", "Qos",
"Generate Quality-of-Service events upstream", DEFAULT_QOS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ASYNC,
g_param_spec_boolean ("async", "Async",
"Go asynchronously to PAUSED", DEFAULT_ASYNC,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TS_OFFSET,
g_param_spec_int64 ("ts-offset", "TS Offset",
"Timestamp offset in nanoseconds", G_MININT64, G_MAXINT64,
DEFAULT_TS_OFFSET, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ENABLE_LAST_SAMPLE,
g_param_spec_boolean ("enable-last-sample", "Enable Last Buffer",
"Enable the last-sample property", DEFAULT_ENABLE_LAST_SAMPLE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LAST_SAMPLE,
g_param_spec_boxed ("last-sample", "Last Sample",
"The last sample received in the sink", GST_TYPE_SAMPLE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BLOCKSIZE,
g_param_spec_uint ("blocksize", "Block size",
"Size in bytes to pull per buffer (0 = default)", 0, G_MAXUINT,
DEFAULT_BLOCKSIZE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_RENDER_DELAY,
g_param_spec_uint64 ("render-delay", "Render Delay",
"Additional render delay of the sink in nanoseconds", 0, G_MAXUINT64,
DEFAULT_RENDER_DELAY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_THROTTLE_TIME,
g_param_spec_uint64 ("throttle-time", "Throttle time",
"The time to keep between rendered buffers (0 = disabled)", 0,
G_MAXUINT64, DEFAULT_THROTTLE_TIME,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_MAX_BITRATE,
g_param_spec_uint64 ("max-bitrate", "Max Bitrate",
"The maximum bits per second to render (0 = disabled)", 0,
G_MAXUINT64, DEFAULT_MAX_BITRATE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PROCESSING_DEADLINE,
g_param_spec_uint64 ("processing-deadline", "Processing deadline",
"Maximum processing deadline in nanoseconds", 0, G_MAXUINT64,
DEFAULT_PROCESSING_DEADLINE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_STATS,
g_param_spec_boxed ("stats", "Statistics",
"Sink Statistics", GST_TYPE_STRUCTURE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/* videosink */
g_object_class_install_property (gobject_class, PROP_SHOW_PREROLL_FRAME,
g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
"Whether to render video frames during preroll",
DEFAULT_SHOW_PREROLL_FRAME,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
/* d3d11videosink */
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
g_param_spec_boolean ("enable-navigation-events",
"Enable navigation events",
"When enabled, navigation events are sent upstream",
DEFAULT_ENABLE_NAVIGATION_EVENTS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
g_param_spec_flags ("fullscreen-toggle-mode",
"Full screen toggle mode",
"Full screen toggle mode used to trigger fullscreen mode change",
GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
g_param_spec_boolean ("fullscreen",
"fullscreen",
"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_static_metadata (element_class,
"Direct3D11 video sink bin", "Sink/Video",
"A Direct3D11 based videosink",
"Seungha Yang <seungha.yang@navercorp.com>");
gst_element_class_add_static_pad_template (element_class, &sink_template);
}
static void
gst_d3d11_video_sink_bin_init (GstD3D11VideoSinkBin * self)
{
GstPad *pad;
self->upload = gst_element_factory_make ("d3d11upload", NULL);
if (!self->upload) {
GST_ERROR_OBJECT (self, "d3d11upload unavailable");
return;
}
self->sink = gst_element_factory_make ("d3d11videosinkelement", NULL);
if (!self->sink) {
gst_clear_object (&self->upload);
GST_ERROR_OBJECT (self, "d3d11videosinkelement unavailable");
return;
}
gst_bin_add_many (GST_BIN (self), self->upload, self->sink, NULL);
gst_element_link_many (self->upload, self->sink, NULL);
pad = gst_element_get_static_pad (self->upload, "sink");
self->sinkpad = gst_ghost_pad_new ("sink", pad);
gst_element_add_pad (GST_ELEMENT_CAST (self), self->sinkpad);
gst_object_unref (pad);
}
static void
gst_d3d11_video_sink_bin_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
GParamSpec *sink_pspec;
sink_pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (self->sink),
pspec->name);
if (sink_pspec && G_PARAM_SPEC_TYPE (sink_pspec) == G_PARAM_SPEC_TYPE (pspec)) {
g_object_set_property (G_OBJECT (self->sink), pspec->name, value);
} else {
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gst_d3d11_video_sink_bin_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
g_object_get_property (G_OBJECT (self->sink), pspec->name, value);
}
/* VideoOverlay interface */
static void
gst_d3d11_video_sink_bin_set_window_handle (GstVideoOverlay * overlay,
guintptr window_id)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (self->sink),
window_id);
}
static void
gst_d3d11_video_sink_bin_set_render_rectangle (GstVideoOverlay * overlay,
gint x, gint y, gint width, gint height)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_set_render_rectangle (GST_VIDEO_OVERLAY (self->sink),
x, y, width, height);
}
static void
gst_d3d11_video_sink_bin_expose (GstVideoOverlay * overlay)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_expose (GST_VIDEO_OVERLAY (self->sink));
}
static void
gst_d3d11_video_sink_bin_handle_events (GstVideoOverlay * overlay,
gboolean handle_events)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_handle_events (GST_VIDEO_OVERLAY (self->sink),
handle_events);
}
static void
gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface)
{
iface->set_window_handle = gst_d3d11_video_sink_bin_set_window_handle;
iface->set_render_rectangle = gst_d3d11_video_sink_bin_set_render_rectangle;
iface->expose = gst_d3d11_video_sink_bin_expose;
iface->handle_events = gst_d3d11_video_sink_bin_handle_events;
}
/* Navigation interface */
static void
gst_d3d11_video_sink_bin_navigation_send_event (GstNavigation * navigation,
GstStructure * structure)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (navigation);
gst_navigation_send_event (GST_NAVIGATION (self->sink), structure);
}
static void
gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface)
{
iface->send_event = gst_d3d11_video_sink_bin_navigation_send_event;
}