gstreamer/sys/d3d11/gstd3d11videosinkbin.c
Seungha Yang 487a41d312 d3d11videosink: Add support for overlay composition
Add d3d11overlaycompositor object to draw overlay image
on render target using Blend method.
2019-12-24 19:00:45 +09:00

353 lines
13 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11videosinkbin.h"
#include "gstd3d11videosink.h"
#include "gstd3d11upload.h"
#include "gstd3d11colorconvert.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include "gstd3d11format.h"
enum
{
PROP_0,
/* basesink */
PROP_SYNC,
PROP_MAX_LATENESS,
PROP_QOS,
PROP_ASYNC,
PROP_TS_OFFSET,
PROP_ENABLE_LAST_SAMPLE,
PROP_LAST_SAMPLE,
PROP_BLOCKSIZE,
PROP_RENDER_DELAY,
PROP_THROTTLE_TIME,
PROP_MAX_BITRATE,
PROP_PROCESSING_DEADLINE,
PROP_STATS,
/* videosink */
PROP_SHOW_PREROLL_FRAME,
/* d3d11videosink */
PROP_ADAPTER,
PROP_FORCE_ASPECT_RATIO,
PROP_ENABLE_NAVIGATION_EVENTS,
PROP_FULLSCREEN_TOGGLE_MODE,
PROP_FULLSCREEN,
};
/* basesink */
#define DEFAULT_SYNC TRUE
#define DEFAULT_MAX_LATENESS -1
#define DEFAULT_QOS FALSE
#define DEFAULT_ASYNC TRUE
#define DEFAULT_TS_OFFSET 0
#define DEFAULT_BLOCKSIZE 4096
#define DEFAULT_RENDER_DELAY 0
#define DEFAULT_ENABLE_LAST_SAMPLE TRUE
#define DEFAULT_THROTTLE_TIME 0
#define DEFAULT_MAX_BITRATE 0
#define DEFAULT_DROP_OUT_OF_SEGMENT TRUE
#define DEFAULT_PROCESSING_DEADLINE (20 * GST_MSECOND)
/* videosink */
#define DEFAULT_SHOW_PREROLL_FRAME TRUE
/* d3d11videosink */
#define DEFAULT_ADAPTER -1
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
#define DEFAULT_FULLSCREEN FALSE
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_FORMATS) ";"
GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_FORMATS)
));
GST_DEBUG_CATEGORY (d3d11_video_sink_bin_debug);
#define GST_CAT_DEFAULT d3d11_video_sink_bin_debug
static void gst_d3d11_video_sink_bin_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_d3d11_video_sink_bin_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static void
gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface);
static void
gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface);
#define gst_d3d11_video_sink_bin_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSinkBin, gst_d3d11_video_sink_bin,
GST_TYPE_BIN,
G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
gst_d3d11_video_sink_bin_video_overlay_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
gst_d3d11_video_sink_bin_navigation_init);
GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_bin_debug,
"d3d11videosink", 0, "Direct3D11 Video Sink"));
static void
gst_d3d11_video_sink_bin_class_init (GstD3D11VideoSinkBinClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_d3d11_video_sink_bin_set_property;
gobject_class->get_property = gst_d3d11_video_sink_bin_get_property;
/* basesink */
g_object_class_install_property (gobject_class, PROP_SYNC,
g_param_spec_boolean ("sync", "Sync", "Sync on the clock", DEFAULT_SYNC,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_MAX_LATENESS,
g_param_spec_int64 ("max-lateness", "Max Lateness",
"Maximum number of nanoseconds that a buffer can be late before it "
"is dropped (-1 unlimited)", -1, G_MAXINT64, DEFAULT_MAX_LATENESS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_QOS,
g_param_spec_boolean ("qos", "Qos",
"Generate Quality-of-Service events upstream", DEFAULT_QOS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ASYNC,
g_param_spec_boolean ("async", "Async",
"Go asynchronously to PAUSED", DEFAULT_ASYNC,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TS_OFFSET,
g_param_spec_int64 ("ts-offset", "TS Offset",
"Timestamp offset in nanoseconds", G_MININT64, G_MAXINT64,
DEFAULT_TS_OFFSET, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ENABLE_LAST_SAMPLE,
g_param_spec_boolean ("enable-last-sample", "Enable Last Buffer",
"Enable the last-sample property", DEFAULT_ENABLE_LAST_SAMPLE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LAST_SAMPLE,
g_param_spec_boxed ("last-sample", "Last Sample",
"The last sample received in the sink", GST_TYPE_SAMPLE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BLOCKSIZE,
g_param_spec_uint ("blocksize", "Block size",
"Size in bytes to pull per buffer (0 = default)", 0, G_MAXUINT,
DEFAULT_BLOCKSIZE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_RENDER_DELAY,
g_param_spec_uint64 ("render-delay", "Render Delay",
"Additional render delay of the sink in nanoseconds", 0, G_MAXUINT64,
DEFAULT_RENDER_DELAY, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_THROTTLE_TIME,
g_param_spec_uint64 ("throttle-time", "Throttle time",
"The time to keep between rendered buffers (0 = disabled)", 0,
G_MAXUINT64, DEFAULT_THROTTLE_TIME,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_MAX_BITRATE,
g_param_spec_uint64 ("max-bitrate", "Max Bitrate",
"The maximum bits per second to render (0 = disabled)", 0,
G_MAXUINT64, DEFAULT_MAX_BITRATE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PROCESSING_DEADLINE,
g_param_spec_uint64 ("processing-deadline", "Processing deadline",
"Maximum processing deadline in nanoseconds", 0, G_MAXUINT64,
DEFAULT_PROCESSING_DEADLINE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_STATS,
g_param_spec_boxed ("stats", "Statistics",
"Sink Statistics", GST_TYPE_STRUCTURE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/* videosink */
g_object_class_install_property (gobject_class, PROP_SHOW_PREROLL_FRAME,
g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
"Whether to render video frames during preroll",
DEFAULT_SHOW_PREROLL_FRAME,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
/* d3d11videosink */
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
g_param_spec_boolean ("enable-navigation-events",
"Enable navigation events",
"When enabled, navigation events are sent upstream",
DEFAULT_ENABLE_NAVIGATION_EVENTS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
g_param_spec_flags ("fullscreen-toggle-mode",
"Full screen toggle mode",
"Full screen toggle mode used to trigger fullscreen mode change",
GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
g_param_spec_boolean ("fullscreen",
"fullscreen",
"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_static_metadata (element_class,
"Direct3D11 video sink bin", "Sink/Video",
"A Direct3D11 based videosink",
"Seungha Yang <seungha.yang@navercorp.com>");
gst_element_class_add_static_pad_template (element_class, &sink_template);
}
static void
gst_d3d11_video_sink_bin_init (GstD3D11VideoSinkBin * self)
{
GstPad *pad;
self->upload = gst_element_factory_make ("d3d11upload", NULL);
if (!self->upload) {
GST_ERROR_OBJECT (self, "d3d11upload unavailable");
return;
}
self->sink = gst_element_factory_make ("d3d11videosinkelement", NULL);
if (!self->sink) {
gst_clear_object (&self->upload);
GST_ERROR_OBJECT (self, "d3d11videosinkelement unavailable");
return;
}
gst_bin_add_many (GST_BIN (self), self->upload, self->sink, NULL);
gst_element_link_many (self->upload, self->sink, NULL);
pad = gst_element_get_static_pad (self->upload, "sink");
self->sinkpad = gst_ghost_pad_new ("sink", pad);
gst_element_add_pad (GST_ELEMENT_CAST (self), self->sinkpad);
gst_object_unref (pad);
}
static void
gst_d3d11_video_sink_bin_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
GParamSpec *sink_pspec;
sink_pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (self->sink),
pspec->name);
if (sink_pspec && G_PARAM_SPEC_TYPE (sink_pspec) == G_PARAM_SPEC_TYPE (pspec)) {
g_object_set_property (G_OBJECT (self->sink), pspec->name, value);
} else {
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gst_d3d11_video_sink_bin_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (object);
g_object_get_property (G_OBJECT (self->sink), pspec->name, value);
}
/* VideoOverlay interface */
static void
gst_d3d11_video_sink_bin_set_window_handle (GstVideoOverlay * overlay,
guintptr window_id)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (self->sink),
window_id);
}
static void
gst_d3d11_video_sink_bin_set_render_rectangle (GstVideoOverlay * overlay,
gint x, gint y, gint width, gint height)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_set_render_rectangle (GST_VIDEO_OVERLAY (self->sink),
x, y, width, height);
}
static void
gst_d3d11_video_sink_bin_expose (GstVideoOverlay * overlay)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_expose (GST_VIDEO_OVERLAY (self->sink));
}
static void
gst_d3d11_video_sink_bin_handle_events (GstVideoOverlay * overlay,
gboolean handle_events)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (overlay);
gst_video_overlay_handle_events (GST_VIDEO_OVERLAY (self->sink),
handle_events);
}
static void
gst_d3d11_video_sink_bin_video_overlay_init (GstVideoOverlayInterface * iface)
{
iface->set_window_handle = gst_d3d11_video_sink_bin_set_window_handle;
iface->set_render_rectangle = gst_d3d11_video_sink_bin_set_render_rectangle;
iface->expose = gst_d3d11_video_sink_bin_expose;
iface->handle_events = gst_d3d11_video_sink_bin_handle_events;
}
/* Navigation interface */
static void
gst_d3d11_video_sink_bin_navigation_send_event (GstNavigation * navigation,
GstStructure * structure)
{
GstD3D11VideoSinkBin *self = GST_D3D11_VIDEO_SINK_BIN (navigation);
gst_navigation_send_event (GST_NAVIGATION (self->sink), structure);
}
static void
gst_d3d11_video_sink_bin_navigation_init (GstNavigationInterface * iface)
{
iface->send_event = gst_d3d11_video_sink_bin_navigation_send_event;
}