gstreamer/sys/d3d11/gstd3d11device.c
Seungha Yang 96f0f4b613 d3d11memory: Always use native DXGI format if device support it
Use consistent memory layout between dxva and other shader use case.
For example, use DXGI_FORMAT_NV12 texture format instead of
two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
2020-01-13 01:58:08 +00:00

1129 lines
32 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gmodule.h"
#if HAVE_D3D11SDKLAYERS_H
#include <d3d11sdklayers.h>
static GModule *d3d11_debug_module = NULL;
/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
* D3D11_RLDO_SUMMARY = 0x1,
D3D11_RLDO_DETAIL = 0x2,
* D3D11_RLDO_IGNORE_INTERNAL = 0x4
*/
#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
#endif
#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
void **ppDebug);
static GModule *dxgi_debug_module = NULL;
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = NULL;
#endif
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_debug_layer_debug);
#endif
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDER_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_ALLOW_TEARING,
};
#define DEFAULT_ADAPTER 0
struct _GstD3D11DevicePrivate
{
guint adapter;
guint device_id;
guint vender_id;
gboolean hardware;
gchar *description;
gboolean allow_tearing;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
IDXGIFactory1 *factory;
GstD3D11DXGIFactoryVersion factory_ver;
D3D_FEATURE_LEVEL feature_level;
GstD3D11Format format_table[GST_D3D11_N_FORMATS];
GRecMutex extern_lock;
#if HAVE_D3D11SDKLAYERS_H
ID3D11Debug *d3d11_debug;
ID3D11InfoQueue *d3d11_info_queue;
#endif
#if HAVE_DXGIDEBUG_H
IDXGIDebug *dxgi_debug;
IDXGIInfoQueue *dxgi_info_queue;
#endif
};
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT);
static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_constructed (GObject * object);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
#if HAVE_D3D11SDKLAYERS_H
static gboolean
gst_d3d11_device_enable_d3d11_debug (void)
{
static volatile gsize _init = 0;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
d3d11_debug_module =
g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
g_once_init_leave (&_init, 1);
}
return ! !d3d11_debug_module;
}
static inline GstDebugLevel
d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
case D3D11_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D11_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D11_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D11_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
if (!priv->d3d11_info_queue)
return;
num_msg = ID3D11InfoQueue_GetNumStoredMessages (priv->d3d11_info_queue);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = ID3D11InfoQueue_GetMessage (priv->d3d11_info_queue, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (D3D11_MESSAGE *) g_alloca (msg_len);
hr = ID3D11InfoQueue_GetMessage (priv->d3d11_info_queue, i, msg, &msg_len);
level = d3d11_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
}
ID3D11InfoQueue_ClearStoredMessages (priv->d3d11_info_queue);
return;
}
#else
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
#if HAVE_DXGIDEBUG_H
static gboolean
gst_d3d11_device_enable_dxgi_debug (void)
{
static volatile gsize _init = 0;
gboolean ret = FALSE;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (dxgi_debug_module)
g_module_symbol (dxgi_debug_module,
"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
ret = ! !GstDXGIGetDebugInterface;
#elif (DXGI_HEADER_VERSION >= 3)
ret = TRUE;
#endif
g_once_init_leave (&_init, 1);
}
return ret;
}
static HRESULT
gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (GstDXGIGetDebugInterface) {
return GstDXGIGetDebugInterface (riid, debug);
}
#elif (DXGI_HEADER_VERSION >= 3)
return DXGIGetDebugInterface1 (0, riid, debug);
#endif
return E_NOINTERFACE;
}
static inline GstDebugLevel
dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
{
switch (level) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
DXGI_INFO_QUEUE_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
if (!priv->dxgi_info_queue)
return;
num_msg = IDXGIInfoQueue_GetNumStoredMessages (priv->dxgi_info_queue,
DXGI_DEBUG_ALL);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = IDXGIInfoQueue_GetMessage (priv->dxgi_info_queue,
DXGI_DEBUG_ALL, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (DXGI_INFO_QUEUE_MESSAGE *) g_alloca (msg_len);
hr = IDXGIInfoQueue_GetMessage (priv->dxgi_info_queue,
DXGI_DEBUG_ALL, i, msg, &msg_len);
level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
}
IDXGIInfoQueue_ClearStoredMessages (priv->dxgi_info_queue, DXGI_DEBUG_ALL);
return;
}
#else
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gst_d3d11_device_set_property;
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->constructed = gst_d3d11_device_constructed;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_VENDER_ID,
g_param_spec_uint ("vender-id", "Vender Id",
"DXGI Vender ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ALLOW_TEARING,
g_param_spec_boolean ("allow-tearing", "Allow tearing",
"Whether dxgi device supports allow-tearing feature or not", FALSE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv;
priv = gst_d3d11_device_get_instance_private (self);
priv->adapter = DEFAULT_ADAPTER;
g_rec_mutex_init (&priv->extern_lock);
self->priv = priv;
}
static gboolean
can_support_format (GstD3D11Device * self, DXGI_FORMAT format)
{
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Device *handle = priv->device;
HRESULT hr;
UINT supported;
D3D11_FORMAT_SUPPORT flags =
(D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
if (!gst_d3d11_is_windows_8_or_greater ())
return FALSE;
hr = ID3D11Device_CheckFormatSupport (handle, format, &supported);
if (!gst_d3d11_result (hr, NULL))
return FALSE;
return (supported & flags) == flags;
}
static void
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
guint n_formats = 0;
/* RGB formats */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGB10A2_LE;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
n_formats++;
/* YUV packed */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VUYA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
if (can_support_format (self, DXGI_FORMAT_AYUV))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_AYUV;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV semi-planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
if (can_support_format (self, DXGI_FORMAT_NV12))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_NV12;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P010_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P010))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P010;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P016_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P016))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P016;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV plannar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
g_assert (n_formats == GST_D3D11_N_FORMATS);
}
static void
gst_d3d11_device_constructed (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
IDXGIAdapter1 *adapter = NULL;
IDXGIFactory1 *factory = NULL;
HRESULT hr;
UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
GST_DEBUG_OBJECT (self,
"Built with DXGI header version %d", DXGI_HEADER_VERSION);
#if HAVE_DXGIDEBUG_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
if (gst_d3d11_device_enable_dxgi_debug ()) {
IDXGIDebug *debug = NULL;
IDXGIInfoQueue *info_queue = NULL;
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"dxgi debug library was loaded");
hr = gst_d3d11_device_dxgi_get_device_interface (&IID_IDXGIDebug,
(void **) &debug);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIDebug interface available");
priv->dxgi_debug = debug;
hr = gst_d3d11_device_dxgi_get_device_interface (&IID_IDXGIInfoQueue,
(void **) &info_queue);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIInfoQueue interface available");
priv->dxgi_info_queue = info_queue;
}
}
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load dxgi debug library");
}
}
#endif
#if (DXGI_HEADER_VERSION >= 5)
hr = CreateDXGIFactory1 (&IID_IDXGIFactory5, (void **) &factory);
if (!gst_d3d11_result (hr, NULL)) {
GST_INFO_OBJECT (self, "IDXGIFactory5 was unavailable");
factory = NULL;
} else {
BOOL allow_tearing;
hr = IDXGIFactory5_CheckFeatureSupport ((IDXGIFactory5 *) factory,
DXGI_FEATURE_PRESENT_ALLOW_TEARING, (void *) &allow_tearing,
sizeof (allow_tearing));
priv->allow_tearing = SUCCEEDED (hr) && allow_tearing;
hr = S_OK;
}
priv->factory_ver = GST_D3D11_DXGI_FACTORY_5;
#endif
if (!factory) {
priv->factory_ver = GST_D3D11_DXGI_FACTORY_1;
hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
}
if (!gst_d3d11_result (hr, NULL)) {
GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
goto error;
}
if (IDXGIFactory1_EnumAdapters1 (factory, priv->adapter,
&adapter) == DXGI_ERROR_NOT_FOUND) {
GST_ERROR_OBJECT (self, "No adapter for index %d", priv->adapter);
goto error;
} else {
DXGI_ADAPTER_DESC1 desc;
hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
if (SUCCEEDED (hr)) {
gchar *description = NULL;
gboolean is_hardware = FALSE;
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if ((desc.Flags & 0x2) != 0x2) {
is_hardware = TRUE;
}
description = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, %s",
priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, description);
priv->vender_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->hardware = is_hardware;
priv->description = description;
}
}
#if HAVE_D3D11SDKLAYERS_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_d3d11_debug ()) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"d3d11 debug library was loaded");
d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load d3d11 debug library");
}
}
#endif
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
priv->feature_level = selected_level;
if (!gst_d3d11_result (hr, NULL)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
priv->feature_level = selected_level;
}
if (gst_d3d11_result (hr, NULL)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
} else {
GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
goto error;
}
priv->factory = factory;
#if HAVE_D3D11SDKLAYERS_H
if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11Debug, (void **) &debug);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"D3D11Debug interface available");
priv->d3d11_debug = debug;
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11InfoQueue, (void **) &info_queue);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"ID3D11InfoQueue interface available");
priv->d3d11_info_queue = info_queue;
}
}
}
#endif
IDXGIAdapter1_Release (adapter);
gst_d3d11_device_setup_format_table (self);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
error:
if (factory)
IDXGIFactory1_Release (factory);
if (adapter)
IDXGIAdapter1_Release (adapter);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
}
static void
gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
priv->adapter = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDER_ID:
g_value_set_uint (value, priv->vender_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
case PROP_ALLOW_TEARING:
g_value_set_boolean (value, priv->allow_tearing);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
if (priv->device) {
ID3D11Device_Release (priv->device);
priv->device = NULL;
}
if (priv->device_context) {
ID3D11DeviceContext_Release (priv->device_context);
priv->device_context = NULL;
}
if (priv->factory) {
IDXGIFactory1_Release (priv->factory);
priv->factory = NULL;
}
#if HAVE_D3D11SDKLAYERS_H
if (priv->d3d11_debug) {
ID3D11Debug_ReportLiveDeviceObjects (priv->d3d11_debug,
(D3D11_RLDO_FLAGS) GST_D3D11_RLDO_FLAGS);
ID3D11Debug_Release (priv->d3d11_debug);
priv->d3d11_debug = NULL;
}
if (priv->d3d11_info_queue) {
gst_d3d11_device_d3d11_debug (self, __FILE__, GST_FUNCTION, __LINE__);
ID3D11InfoQueue_Release (priv->d3d11_info_queue);
priv->d3d11_info_queue = NULL;
}
#endif
#if HAVE_DXGIDEBUG_H
if (priv->dxgi_debug) {
IDXGIDebug_ReportLiveObjects (priv->dxgi_debug, DXGI_DEBUG_ALL,
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
IDXGIDebug_Release (priv->dxgi_debug);
priv->dxgi_debug = NULL;
}
if (priv->dxgi_info_queue) {
gst_d3d11_device_dxgi_debug (self, __FILE__, GST_FUNCTION, __LINE__);
IDXGIInfoQueue_Release (priv->dxgi_info_queue);
priv->dxgi_info_queue = NULL;
}
#endif
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_rec_mutex_clear (&priv->extern_lock);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/**
* gst_d3d11_device_new:
* @adapter: the index of adapter for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
* when failed to create D3D11 device with given adapter index.
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter)
{
GstD3D11Device *device = NULL;
GstD3D11DevicePrivate *priv;
device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
priv = device->priv;
if (!priv->device || !priv->device_context) {
GST_ERROR ("Cannot create d3d11 device");
g_object_unref (device);
device = NULL;
}
return device;
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11Device
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11DeviceContext
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
GstD3D11DXGIFactoryVersion
gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
GST_D3D11_DXGI_FACTORY_UNKNOWN);
return device->priv->factory_ver;
}
D3D_FEATURE_LEVEL
gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), 0);
return device->priv->feature_level;
}
/**
* gst_d3d11_device_create_swap_chain:
* @device: a #GstD3D11Device
* @desc: a DXGI_SWAP_CHAIN_DESC structure for swapchain
*
* Create a IDXGISwapChain object. Caller must release returned swap chain object
* via IDXGISwapChain_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain *
gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC * desc)
{
GstD3D11DevicePrivate *priv;
HRESULT hr;
IDXGISwapChain *swap_chain = NULL;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory1_CreateSwapChain (priv->factory, (IUnknown *) priv->device,
(DXGI_SWAP_CHAIN_DESC *) desc, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#if (DXGI_HEADER_VERSION >= 2)
#if (!GST_D3D11_WINAPI_ONLY_APP)
/**
* gst_d3d11_device_create_swap_chain_for_hwnd:
* @device: a #GstD3D11Device
* @hwnd: HWND handle
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @fullscreen_desc: (nullable): a DXGI_SWAP_CHAIN_FULLSCREEN_DESC
* structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_hwnd (GstD3D11Device * device,
HWND hwnd, const DXGI_SWAP_CHAIN_DESC1 * desc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC * fullscreen_desc,
IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForHwnd ((IDXGIFactory2 *) priv->factory,
(IUnknown *) priv->device, hwnd, desc, fullscreen_desc,
output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#endif /* GST_D3D11_WINAPI_ONLY_APP */
#if GST_D3D11_WINAPI_ONLY_APP
/**
* gst_d3d11_device_create_swap_chain_for_core_window:
* @device: a #GstD3D11Device
* @core_window: CoreWindow handle
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_core_window (GstD3D11Device * device,
guintptr core_window, const DXGI_SWAP_CHAIN_DESC1 * desc,
IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForCoreWindow ((IDXGIFactory2 *)
priv->factory, (IUnknown *) priv->device, (IUnknown *) core_window, desc,
output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
/**
* gst_d3d11_device_create_swap_chain_for_composition:
* @device: a #GstD3D11Device
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_composition (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC1 * desc, IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForComposition ((IDXGIFactory2 *)
priv->factory, (IUnknown *) priv->device, desc, output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#endif /* GST_D3D11_WINAPI_ONLY_APP */
#endif /* (DXGI_HEADER_VERSION >= 2) */
/**
* gst_d3d11_device_release_swap_chain:
* @device: a #GstD3D11Device
* @swap_chain: a IDXGISwapChain
*
* Release a @swap_chain from device thread
*/
void
gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
IDXGISwapChain * swap_chain)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (swap_chain != NULL);
gst_d3d11_device_lock (device);
IDXGISwapChain_Release (swap_chain);
gst_d3d11_device_unlock (device);
}
ID3D11Texture2D *
gst_d3d11_device_create_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * desc,
const D3D11_SUBRESOURCE_DATA * inital_data)
{
GstD3D11DevicePrivate *priv;
HRESULT hr;
ID3D11Texture2D *texture;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (desc != NULL, NULL);
priv = device->priv;
hr = ID3D11Device_CreateTexture2D (priv->device, desc, inital_data, &texture);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Failed to create texture (0x%x)", (guint) hr);
GST_WARNING ("Direct3D11 Allocation params");
GST_WARNING ("\t%dx%d, DXGI format %d",
desc->Width, desc->Height, desc->Format);
GST_WARNING ("\tMipLevel %d, ArraySize %d",
desc->MipLevels, desc->ArraySize);
GST_WARNING ("\tSampleDesc.Count %d, SampleDesc.Quality %d",
desc->SampleDesc.Count, desc->SampleDesc.Quality);
GST_WARNING ("\tUsage %d", desc->Usage);
GST_WARNING ("\tBindFlags 0x%x", desc->BindFlags);
GST_WARNING ("\tCPUAccessFlags 0x%x", desc->CPUAccessFlags);
GST_WARNING ("\tMiscFlags 0x%x", desc->MiscFlags);
texture = NULL;
}
return texture;
}
void
gst_d3d11_device_release_texture (GstD3D11Device * device,
ID3D11Texture2D * texture)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (texture != NULL);
ID3D11Texture2D_Release (texture);
}
void
gst_d3d11_device_lock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
GST_TRACE_OBJECT (device, "device locking");
g_rec_mutex_lock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device locked");
}
void
gst_d3d11_device_unlock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
g_rec_mutex_unlock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device unlocked");
}
const GstD3D11Format *
gst_d3d11_device_format_from_gst (GstD3D11Device * device,
GstVideoFormat format)
{
GstD3D11DevicePrivate *priv;
gint i;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
for (i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
if (priv->format_table[i].format == format)
return &priv->format_table[i];
}
return NULL;
}