gstreamer/subprojects/gst-plugins-bad/sys/mediafoundation/plugin.cpp
Seungha Yang e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00

265 lines
8.6 KiB
C++

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:plugin-mediafoundation
*
* Microsoft MediaFoundation plugin.
*
* This plugin consists of various hardware/software video encoders
* software audio encoders, and video capture (from webcam) elements.
*
* GstMediaFoundation plugin supports H.264/AVC, H.265/HEVC, VP9, codecs for
* hardware-accelerate encoding.
*
* However, depending on the hardware it runs on, some elements might not be
* registered in case that underlying hardware doesn't support the feature.
*
* Moreover, depending on hardware vendor's MediaFoundation implementation,
* secendary GPU may not be usable. In that case, user could use vendor
* specific plugins, Intel Media SDK and NVCODEC plugins for example.
*
* For a system with multiple MediaFoundation compatible hardwares (i.e., GPU),
* there can be multiple plugin features having the same role.
* Also, there would be additional software video encoder element the system
* meets requirement.
*
* The naming rule for the non-primary encoder is `mf{codec}device{index}enc`
* where `index` is an arbitrary index number of hardware starting from 1.
*
* To get a list of all available elements, user can run
* ```sh
* gst-inspect-1.0.exe mediafoundation
* ```
*
* Since: 1.18
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstmfconfig.h"
#include <winapifamily.h>
#include <wrl.h>
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstmfvideosrc.h"
#include "gstmfdevice.h"
#include "gstmfutils.h"
#include "gstmfh264enc.h"
#include "gstmfh265enc.h"
#include "gstmfvp9enc.h"
#include "gstmfaacenc.h"
#include "gstmfmp3enc.h"
#include "gstmfaacdec.h"
#include "gstmfmp3dec.h"
#if GST_MF_HAVE_D3D11
#include <gst/d3d11/gstd3d11.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include <gstmfplatloader.h>
#endif
GST_DEBUG_CATEGORY (gst_mf_debug);
GST_DEBUG_CATEGORY (gst_mf_utils_debug);
GST_DEBUG_CATEGORY (gst_mf_source_object_debug);
GST_DEBUG_CATEGORY (gst_mf_transform_debug);
GST_DEBUG_CATEGORY (gst_mf_video_buffer_debug);
GST_DEBUG_CATEGORY (gst_mf_video_encoder_debug);
#define GST_CAT_DEFAULT gst_mf_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
static void
plugin_deinit (gpointer data)
{
MFShutdown ();
}
#if GST_MF_HAVE_D3D11
static GList *
get_d3d11_devices (void)
{
GList *ret = nullptr;
guint i;
HRESULT hr;
ComPtr < IMFVideoSampleAllocatorEx > allocator;
/* Check whether we can use IMFVideoSampleAllocatorEx interface */
hr = GstMFCreateVideoSampleAllocatorEx (IID_IMFVideoSampleAllocatorEx,
&allocator);
if (!gst_mf_result (hr)) {
GST_DEBUG ("IMFVideoSampleAllocatorEx interface is unavailable");
return nullptr;
}
/* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
for (i = 0; i < 12; i++) {
GstD3D11Device *device;
gboolean is_hardware = FALSE;
const GstD3D11Format *d3d11_format;
ID3D11Device *device_handle;
D3D11_FEATURE_DATA_D3D11_OPTIONS4 options = { 0, };
UINT supported = 0;
device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_VIDEO_SUPPORT);
if (!device)
break;
g_object_get (device, "hardware", &is_hardware, nullptr);
if (!is_hardware) {
GST_DEBUG_OBJECT (device, "Given d3d11 device is not for hardware");
gst_object_unref (device);
continue;
}
/* device can support NV12 format? */
d3d11_format =
gst_d3d11_device_format_from_gst (device, GST_VIDEO_FORMAT_NV12);
if (!d3d11_format || d3d11_format->dxgi_format != DXGI_FORMAT_NV12) {
GST_DEBUG_OBJECT (device,
"Given d3d11 device cannot support NV12 format");
gst_object_unref (device);
continue;
}
/* device can support ExtendedNV12SharedTextureSupported?
*
* NOTE: we will make use of per encoder object d3d11 device without
* sharing it in a pipeline because MF needs D3D11_CREATE_DEVICE_VIDEO_SUPPORT
* but the flag doesn't used for the other our use cases.
* So we need texture sharing feature so that we can copy d3d11 texture into
* MF specific texture pool without download texture */
device_handle = gst_d3d11_device_get_device_handle (device);
hr = device_handle->CheckFeatureSupport (D3D11_FEATURE_D3D11_OPTIONS4,
&options, sizeof (options));
if (!gst_d3d11_result (hr, device) ||
!options.ExtendedNV12SharedTextureSupported) {
GST_DEBUG_OBJECT (device,
"Given d3d11 device cannot support NV12 format for shared texture");
gst_object_unref (device);
continue;
}
/* can we bind NV12 texture for encoder? */
hr = device_handle->CheckFormatSupport (DXGI_FORMAT_NV12, &supported);
if (!gst_d3d11_result (hr, device)) {
GST_DEBUG_OBJECT (device, "Couldn't query format support");
gst_object_unref (device);
continue;
} else if ((supported & D3D11_FORMAT_SUPPORT_VIDEO_ENCODER) == 0) {
GST_DEBUG_OBJECT (device, "We cannot bind NV12 format for encoding");
gst_object_unref (device);
continue;
}
ret = g_list_append (ret, device);
}
return ret;
}
#endif
static gboolean
plugin_init (GstPlugin * plugin)
{
HRESULT hr;
guint rank = GST_RANK_SECONDARY;
GList *device_list = nullptr;
GST_DEBUG_CATEGORY_INIT (gst_mf_debug, "mf", 0, "media foundation");
GST_DEBUG_CATEGORY_INIT (gst_mf_utils_debug,
"mfutils", 0, "media foundation utility functions");
GST_DEBUG_CATEGORY_INIT (gst_mf_source_object_debug,
"mfsourceobject", 0, "mfsourceobject");
GST_DEBUG_CATEGORY_INIT (gst_mf_transform_debug,
"mftransform", 0, "mftransform");
GST_DEBUG_CATEGORY_INIT (gst_mf_video_buffer_debug,
"mfvideobuffer", 0, "mfvideobuffer");
GST_DEBUG_CATEGORY_INIT (gst_mf_video_encoder_debug,
"mfvideoencoder", 0, "mfvideoencoder");
hr = MFStartup (MF_VERSION, MFSTARTUP_NOSOCKET);
if (!gst_mf_result (hr)) {
GST_WARNING ("MFStartup failure, hr: 0x%x", hr);
return TRUE;
}
/* mfvideosrc should be primary rank for UWP */
#if (GST_MF_WINAPI_APP && !GST_MF_WINAPI_DESKTOP)
rank = GST_RANK_PRIMARY + 1;
#endif
/* FIXME: In order to create MFT for a specific GPU, MFTEnum2() API is
* required API but it's desktop only.
* So, resulting MFT and D3D11 might not be compatible in case of multi-GPU
* environment on UWP. */
#if GST_MF_HAVE_D3D11
if (gst_mf_plat_load_library ())
device_list = get_d3d11_devices ();
#endif
gst_element_register (plugin, "mfvideosrc", rank, GST_TYPE_MF_VIDEO_SRC);
gst_device_provider_register (plugin, "mfdeviceprovider",
rank, GST_TYPE_MF_DEVICE_PROVIDER);
gst_mf_h264_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
gst_mf_h265_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
gst_mf_vp9_enc_plugin_init (plugin, GST_RANK_SECONDARY, device_list);
if (device_list)
g_list_free_full (device_list, gst_object_unref);
gst_mf_aac_enc_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_mp3_enc_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_aac_dec_plugin_init (plugin, GST_RANK_SECONDARY);
gst_mf_mp3_dec_plugin_init (plugin, GST_RANK_SECONDARY);
/* So that call MFShutdown() when this plugin is no more used
* (i.e., gst_deinit). Otherwise valgrind-like tools would complain
* about un-released media foundation resources.
*
* NOTE: MFStartup and MFShutdown can be called multiple times, but the number
* of each MFStartup and MFShutdown call should be identical. This rule is
* simliar to that of CoInitialize/CoUninitialize pair */
g_object_set_data_full (G_OBJECT (plugin),
"plugin-mediafoundation-shutdown", (gpointer) "shutdown-data",
(GDestroyNotify) plugin_deinit);
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
mediafoundation,
"Microsoft Media Foundation plugin",
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)