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Basic tutorial 16: Platform-specific elements
This page last changed on May 30, 2013 by xartigas.
Goal
Even though GStreamer is a multiplatform framework, not all the elements
are available on all platforms. For example, the audio and video sinks
depend heavily on the underlying windowing system, and a different one
needs to be selected depending on the platform. You normally do not need
to worry about this when using elements like playbin2
or
autovideosink
, but, for those cases when you need to use one of the
sinks that are only available on specific platforms, this tutorial hints
you some of their peculiarities.
Linux
ximagesink
A standard X-based video sink. It implements the XOverlay interface, so
the video window can be re-parented (embedded inside other windows). It
does not support scaling; it has to be performed by different means
(using the videoscale
element, for example).
xvimagesink
An X-based video sink, using the X Video Extension (Xv). It implements the XOverlay interface, so the video window can be re-parented (embedded inside other windows). It can perform scaling efficiently, on the GPU. It is only available if the hardware and corresponding drivers support the Xv extension.
cluttersink
This is a GStreamer video sink element that sends data to a ClutterTexture which can then be used in any Clutter scene (See Basic tutorial 15: Clutter integration). Clutter is a multiplatform library, so this sink is available on every platform (as long as Clutter is installed). Clutter achieves platform-independence by using OpenGL as the rendering backend, so OpenGL must also be available in the system.
alsasink
This audio sink outputs to the sound card via ALSA (Advanced Linux Sound Architecture). This sink is available on almost every Linux platform. It is often seen as a “low level” interface to the sound card, and can be complicated to configure (See the comment on Playback tutorial 9: Digital audio pass-through).
pulsesink
This sink plays audio to a PulseAudio server. It is a higher level abstraction of the sound card than ALSA, and is therefore easier to use and offers more advanced features. It has been known to be unstable on some older Linux distributions, though.
Mac OS X
osxvideosink
This is the only video sink available to GStreamer on Mac OS X.
cluttersink
This is a GStreamer video sink element that sends data to a ClutterTexture which can then be used in any Clutter scene (See Basic tutorial 15: Clutter integration). Clutter is a multiplatform library, so this sink is available on every platform (as long as Clutter is installed). Clutter achieves platform-independence by using OpenGL as the rendering backend, so OpenGL must also be available in the system.
osxaudiosink
This is the only audio sink available to GStreamer on Mac OS X.
Windows
directdrawsink
This is the oldest of the Windows video sinks, based on Direct Draw. It requires DirectX 7, so it is available on almost every current Windows platform. It supports rescaling and filtering of the scaled image to alleviate aliasing.
dshowvideosink
This video sink is based on Direct Show. It can use different rendering back-ends, like EVR, VMR9 or VMR7, EVR only being available on Windows Vista or more recent. It supports rescaling and filtering of the scaled image to alleviate aliasing. It implements the XOverlay interface, so the video window can be re-parented (embedded inside other windows).
d3dvideosink
This video sink is based on Direct3D and it’s the most recent Windows video sink. It supports rescaling and filtering of the scaled image to alleviate aliasing. It implements the XOverlay interface, so the video window can be re-parented (embedded inside other windows).
cluttersink
This is a GStreamer video sink element that sends data to a ClutterTexture which can then be used in any Clutter scene (See Basic tutorial 15: Clutter integration). Clutter is a multiplatform library, so this sink is available on every platform (as long as Clutter is installed). Clutter achieves platform-independence by using OpenGL as the rendering backend, so OpenGL must also be available in the system.
directsoundsink
This is the default audio sink for Windows, based on Direct Sound, which is available in all Windows versions.
dshowdecwrapper
Direct Show is a multimedia
framework similar to GStreamer. They are different enough, though, so
that their pipelines cannot be interconnected. However, through this
element, GStreamer can benefit from the decoding elements present in
Direct Show. dshowdecwrapper
wraps multiple Direct Show decoders so
they can be embedded in a GStreamer pipeline. Use the gst-inspect
tool
(see Basic tutorial 10: GStreamer
tools) to see the
available decoders.
Android
eglglessink
This video sink is based on OpenGL ES and EGL. It supports rescaling and filtering of the scaled image to alleviate aliasing. It implements the XOverlay interface, so the video window can be re-parented (embedded inside other windows).
openslessink
This is the only audio sink available to GStreamer on Android. It is based on OpenSL ES.
androidmedia
android.media.MediaCodec is an Android specific API to access the codecs that are available on the device, including hardware codecs. It is available since API level 16 (JellyBean) and GStreamer can use it via the androidmedia plugin for audio and video decoding.
iOS
eglglessink
This video sink is based on OpenGL ES and EGL. It supports rescaling and filtering of the scaled image to alleviate aliasing. It implements the XOverlay interface, so the video window can be re-parented (embedded inside other windows).
osxaudiosink
This is the only audio sink available to GStreamer on iOS.
iosassetsrc
Source element to read iOS assets, this is, documents stored in the
Library (like photos, music and videos). It can be instantiated
automatically by playbin2
when URIs use the
assets-library://
scheme.
iosavassetsrc
Source element to read and decode iOS audiovisual assets, this is,
documents stored in the Library (like photos, music and videos). It can
be instantiated automatically by playbin2
when URIs use the
ipod-library://
scheme. Decoding is performed by the system, so
dedicated hardware will be used if available.
Conclusion
This tutorial has shown a few specific details about some GStreamer
elements which are not available on all platforms. You do not have to
worry about them when using multiplatform elements like playbin2
or
autovideosink
, but it is good to know their personal quirks if
instancing them manually.
It has been a pleasure having you here, and see you soon!
Document generated by Confluence on Oct 08, 2015 10:27