mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-14 05:12:09 +00:00
aa4bdcd707
It avoids to draw to an invalid buffer. Withtout this the default frame buffer is undefined: glBindFramebuffer (GL_FRAMEBUFFER, 0) Visually you could see some white frames at the beginning when lunching videotestsrc ! glimagesink With OpenGL Profiler from XCode you could see some GL_INVALID_FRAMEBUFFER_OPERATION for the first frames
349 lines
9.5 KiB
Objective-C
349 lines
9.5 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstglcontext_cocoa.h"
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#include "gstgl_cocoa_private.h"
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static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext * other_context, GError **error);
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static void gst_gl_context_cocoa_destroy_context (GstGLContext *context);
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static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window);
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static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate);
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static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context);
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#define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_COCOA, GstGLContextCocoaPrivate))
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G_DEFINE_TYPE (GstGLContextCocoa, gst_gl_context_cocoa, GST_GL_TYPE_CONTEXT);
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#ifndef GNUSTEP
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static GMutex nsapp_lock;
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static GCond nsapp_cond;
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static gboolean
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gst_gl_window_cocoa_init_nsapp (gpointer data)
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{
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NSAutoreleasePool *pool = nil;
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g_mutex_lock (&nsapp_lock);
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pool = [[NSAutoreleasePool alloc] init];
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server
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*/
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/* TODO: so consider to create GstGLDisplayCocoa
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* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
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*/
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/* has to be called in the main thread */
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[NSApplication sharedApplication];
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GST_DEBUG ("NSApp initialized from a GTimeoutSource");
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[pool release];
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g_cond_signal (&nsapp_cond);
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g_mutex_unlock (&nsapp_lock);
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return FALSE;
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}
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static gboolean
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gst_gl_window_cocoa_nsapp_iteration (gpointer data)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = nil;
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) {
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[NSApp sendEvent:event];
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}
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}
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[pool release];
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return TRUE;
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}
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#endif
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static void
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gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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{
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GstGLContextClass *context_class = (GstGLContextClass *) klass;
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#ifndef GNUSTEP
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NSAutoreleasePool* pool = nil;
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#endif
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g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
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context_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
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#ifndef GNUSTEP
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pool = [[NSAutoreleasePool alloc] init];
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/* [NSApplication sharedApplication] will usually be
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* called in your application so it's not necessary
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* to do that the following. Except for debugging
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* purpose like when using gst-launch.
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* So here we handle the two cases where the first
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* GstGLContext is either created in the main thread
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* or from another thread like a streaming thread
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*/
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if ([NSThread isMainThread]) {
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/* In the main thread so just do the call now */
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server
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*/
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/* TODO: so consider to create GstGLDisplayCocoa
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* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
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*/
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/* has to be called in the main thread */
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[NSApplication sharedApplication];
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GST_DEBUG ("NSApp initialized");
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} else {
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/* Not in the main thread, assume there is a
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* glib main loop running this is for debugging
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* purposes so that's ok to let us a chance
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*/
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gboolean is_loop_running = FALSE;
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gint64 end_time = 0;
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g_mutex_init (&nsapp_lock);
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g_cond_init (&nsapp_cond);
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g_mutex_lock (&nsapp_lock);
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g_timeout_add_seconds (0, gst_gl_window_cocoa_init_nsapp, NULL);
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end_time = g_get_monotonic_time () + 2 * 1000 * 1000;
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is_loop_running = g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time);
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g_mutex_unlock (&nsapp_lock);
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if (!is_loop_running) {
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GST_WARNING ("no mainloop running");
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}
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g_cond_clear (&nsapp_cond);
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g_mutex_clear (&nsapp_lock);
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}
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[pool release];
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#endif
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}
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static void
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gst_gl_context_cocoa_init (GstGLContextCocoa * context)
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{
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context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
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}
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/* Must be called in the gl thread */
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GstGLContextCocoa *
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gst_gl_context_cocoa_new (void)
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{
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GstGLContextCocoa *context = g_object_new (GST_GL_TYPE_CONTEXT_COCOA, NULL);
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return context;
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}
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static gboolean
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gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
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GstGLContext *other_context, GError **error)
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{
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLContextCocoaPrivate *priv = context_cocoa->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSOpenGLView *glView = nil;
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NSWindow *window_handle;
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NSRect rect;
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAAccumSize, 32,
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0
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};
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priv->gl_context = nil;
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if (other_context)
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priv->external_gl_context = (NSOpenGLContext *) gst_gl_context_get_gl_context (other_context);
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else
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priv->external_gl_context = NULL;
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#ifdef GNUSTEP
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GSRegisterCurrentThread();
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#endif
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pool = [[NSAutoreleasePool alloc] init];
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#ifdef GNUSTEP
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[NSApplication sharedApplication];
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#endif
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 320;
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rect.size.height = 240;
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priv->rect = rect;
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gst_gl_window_cocoa_create_window (window_cocoa);
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window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
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glView = [GstGLNSOpenGLView alloc];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (!fmt) {
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gst_object_unref (window);
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GST_WARNING ("cannot create NSOpenGLPixelFormat");
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return FALSE;
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}
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glView = [glView initWithFrame:window_cocoa rect:rect pixelFormat:fmt];
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[window_handle setContentView:glView];
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#ifndef GNUSTEP
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glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
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shareContext:context_cocoa->priv->external_gl_context];
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GST_DEBUG ("NSOpenGL context created: %"G_GUINTPTR_FORMAT, (guintptr) glContext);
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context_cocoa->priv->gl_context = glContext;
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[glContext setView:glView];
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[glView setOpenGLContext:glContext];
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#else
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/* FIXME try to make context sharing work in GNUstep */
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context_cocoa->priv->gl_context = [glView openGLContext];
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#endif
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/* OpenGL context is made current only one time threre.
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* Indeed, all OpenGL calls are made in only one thread,
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* the Application thread */
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[glContext makeCurrentContext];
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[glContext update];
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/* Back and front buffers are swapped only during the vertical retrace of the monitor.
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* Discarded if you configured your driver to Never-use-V-Sync.
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*/
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NS_DURING {
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if (glContext) {
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#ifdef GNUSTEP
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const long swapInterval = 1;
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#else
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const GLint swapInterval = 1;
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#endif
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[[glView openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
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}
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} NS_HANDLER {
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GST_DEBUG ("your back-end does not implement NSOpenglContext::setValues\n");
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}
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NS_ENDHANDLER
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GST_DEBUG ("opengl GstGLNSWindow initialized: %d x %d\n",
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(gint) rect.size.width, (gint) rect.size.height);
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[pool release];
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#ifndef GNUSTEP
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priv->source_id = g_timeout_add_seconds (1, gst_gl_window_cocoa_nsapp_iteration, NULL);
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#endif
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gst_object_unref (window);
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return TRUE;
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}
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static void
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gst_gl_context_cocoa_destroy_context (GstGLContext *context)
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{
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}
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static guintptr
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gst_gl_context_cocoa_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context;
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}
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static gboolean
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gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate)
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{
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GstGLContextCocoa *context_cocoa;
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context_cocoa = GST_GL_CONTEXT_COCOA (context);
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if (activate)
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[context_cocoa->priv->gl_context makeCurrentContext];
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#if 0
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else
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/* FIXME */
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[context_cocoa->priv->gl_context clearCurrentContext];
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#endif
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return TRUE;
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}
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static GstGLAPI
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gst_gl_context_cocoa_get_gl_api (GstGLContext * context)
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{
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return GST_GL_API_OPENGL;
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}
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static GstGLPlatform
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gst_gl_context_cocoa_get_gl_platform (GstGLContext * context)
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{
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return GST_GL_PLATFORM_CGL;
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}
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