gstreamer/gst-libs/gst/gl/win32/gstglwindow_win32_wgl.c
Matthew Waters e80533dcee [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2017-12-09 19:31:30 +00:00

229 lines
6.5 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_win32_wgl.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_win32_wgl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowWin32WGL, gst_gl_window_win32_wgl,
GST_GL_TYPE_WINDOW_WIN32);
static guintptr gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 *
window_win32);
static void gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 *
window_win32);
static gboolean gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 *
window_win32);
static gboolean gst_gl_window_win32_wgl_activate (GstGLWindowWin32 *
window_win32, gboolean activate);
static gboolean gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 *
window_win32, GstGLAPI gl_api, guintptr external_gl_context,
GError ** error);
static void gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 *
window_win32);
GstGLAPI gst_gl_window_win32_wgl_get_gl_api (GstGLWindow * window);
static gpointer gst_gl_window_win32_wgl_get_proc_address (GstGLWindow * window,
const gchar * name);
static void
gst_gl_window_win32_wgl_class_init (GstGLWindowWin32WGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
GstGLWindowWin32Class *window_win32_class = (GstGLWindowWin32Class *) klass;
window_win32_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_gl_context);
window_win32_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_choose_format);
window_win32_class->activate =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_activate);
window_win32_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_create_context);
window_win32_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_destroy_context);
window_win32_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_swap_buffers);
window_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_proc_address);
window_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_window_win32_wgl_get_gl_api);
}
static void
gst_gl_window_win32_wgl_init (GstGLWindowWin32WGL * window)
{
}
/* Must be called in the gl thread */
GstGLWindowWin32WGL *
gst_gl_window_win32_wgl_new (void)
{
GstGLWindowWin32WGL *window =
g_object_new (GST_GL_TYPE_WINDOW_WIN32_WGL, NULL);
return window;
}
static gboolean
gst_gl_window_win32_wgl_create_context (GstGLWindowWin32 * window_win32,
GstGLAPI gl_api, guintptr external_gl_context, GError ** error)
{
GstGLWindowWin32WGL *window_wgl;
window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32);
window_wgl->wgl_context = wglCreateContext (window_win32->device);
if (window_wgl->wgl_context)
GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
(guintptr) window_wgl->wgl_context);
else {
g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_CREATE_CONTEXT,
"failed to create glcontext:%lu", GetLastError ());
goto failure;
}
g_assert (window_wgl->wgl_context);
GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
(guintptr) window_wgl->wgl_context);
return TRUE;
failure:
return FALSE;
}
static void
gst_gl_window_win32_wgl_destroy_context (GstGLWindowWin32 * window_win32)
{
GstGLWindowWin32WGL *window_wgl;
window_wgl = GST_GL_WINDOW_WIN32_WGL (window_win32);
if (window_wgl->wgl_context)
wglDeleteContext (window_wgl->wgl_context);
window_wgl->wgl_context = NULL;
}
static gboolean
gst_gl_window_win32_wgl_choose_format (GstGLWindowWin32 * window_win32)
{
PIXELFORMATDESCRIPTOR pfd;
gint pixelformat = 0;
gboolean res = FALSE;
pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cRedShift = 0;
pfd.cGreenBits = 8;
pfd.cGreenShift = 0;
pfd.cBlueBits = 8;
pfd.cBlueShift = 0;
pfd.cAlphaBits = 0;
pfd.cAlphaShift = 0;
pfd.cAccumBits = 0;
pfd.cAccumRedBits = 0;
pfd.cAccumGreenBits = 0;
pfd.cAccumBlueBits = 0;
pfd.cAccumAlphaBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.cAuxBuffers = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.bReserved = 0;
pfd.dwLayerMask = 0;
pfd.dwVisibleMask = 0;
pfd.dwDamageMask = 0;
pfd.cColorBits = (BYTE) GetDeviceCaps (window_win32->device, BITSPIXEL);
pixelformat = ChoosePixelFormat (window_win32->device, &pfd);
g_return_val_if_fail (pixelformat, FALSE);
res = SetPixelFormat (window_win32->device, pixelformat, &pfd);
return res;
}
static void
gst_gl_window_win32_wgl_swap_buffers (GstGLWindowWin32 * window_win32)
{
SwapBuffers (window_win32->device);
}
static guintptr
gst_gl_window_win32_wgl_get_gl_context (GstGLWindowWin32 * window_win32)
{
return (guintptr) GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context;
}
static gboolean
gst_gl_window_win32_wgl_activate (GstGLWindowWin32 * window_win32,
gboolean activate)
{
gboolean result;
if (activate) {
result = wglMakeCurrent (window_win32->device,
GST_GL_WINDOW_WIN32_WGL (window_win32)->wgl_context);
} else {
result = wglMakeCurrent (NULL, NULL);
}
return result;
}
GstGLAPI
gst_gl_window_win32_wgl_get_gl_api (GstGLWindow * window)
{
return GST_GL_API_OPENGL;
}
static gpointer
gst_gl_window_win32_wgl_get_proc_address (GstGLWindow * window,
const gchar * name)
{
GstGLContext *context;
gpointer result;
if (!(result = wglGetProcAddress ((LPCSTR) name))) {
result = gst_gl_context_default_get_proc_address (context, name);
}
return result;
}