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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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c1093e3481
We don't need to duplicate a method for HRESULT error code to string conversion. This patch is intended to * Remove duplicated code * Ensure FormatMessageW (Unicode version) and avoid FormatMessageA (ANSI version), as the ANSI format is not portable at all. Note that if "UNICODE" is not defined, FormatMessageA will be aliased as FormatMessage by default. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1442>
421 lines
12 KiB
C
421 lines
12 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include <windows.h>
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#include <versionhelpers.h>
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d11_utils_debug
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static void
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_init_context_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_d3d11_handle_set_context:
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* @element: a #GstElement
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* @context: a #GstContext
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* @device: (inout) (transfer full): location of a #GstD3DDevice
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*
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* Helper function for implementing #GstElementClass.set_context() in
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* D3D11 capable elements.
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*
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* Retrieve's the #GstD3D11Device in @context and places the result in @device.
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*
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* Returns: whether the @device could be set successfully
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*/
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gboolean
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gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
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gint adapter, GstD3D11Device ** device)
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{
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const gchar *context_type;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (!context)
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return FALSE;
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context_type = gst_context_get_context_type (context);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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const GstStructure *str;
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GstD3D11Device *other_device = NULL;
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gint other_adapter = 0;
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/* If we had device already, will not replace it */
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if (*device)
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return TRUE;
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str = gst_context_get_structure (context);
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if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
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&other_device, "adapter", G_TYPE_INT, &other_adapter, NULL)) {
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if (adapter == -1 || adapter == other_adapter) {
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GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
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element, "Found D3D11 device context");
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*device = other_device;
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return TRUE;
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}
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gst_object_unref (other_device);
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}
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}
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return FALSE;
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}
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static void
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context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
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{
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GstStructure *s;
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gint adapter;
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g_return_if_fail (context != NULL);
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g_object_get (G_OBJECT (device), "adapter", &adapter, NULL);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D11Device(%" GST_PTR_FORMAT
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") with adapter %d on context(%" GST_PTR_FORMAT ")",
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device, adapter, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE,
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device, "adapter", G_TYPE_INT, adapter, NULL);
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}
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/**
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* gst_d3d11_handle_context_query:
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* @element: a #GstElement
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* @query: a #GstQuery of type %GST_QUERY_CONTEXT
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* @device: (transfer none) (nullable): a #GstD3D11Device
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*
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* Returns: Whether the @query was successfully responded to from the passed
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* @device.
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*/
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gboolean
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gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
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GstD3D11Device * device)
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{
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const gchar *context_type;
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GstContext *context, *old_context;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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_init_context_debug ();
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GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
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if (!device)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return FALSE;
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gst_query_parse_context (query, &old_context);
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if (old_context)
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context = gst_context_copy (old_context);
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else
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, device);
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gst_query_set_context (query, context);
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gst_context_unref (context);
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GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
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" on %" GST_PTR_FORMAT, device, query);
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return TRUE;
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}
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static gboolean
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pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = g_value_get_object (item);
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GstQuery *query = user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = pad_query;
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GValue res = { 0 };
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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/* Ask neighbor */
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
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{
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GstQuery *query;
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GstContext *ctxt = NULL;
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/* 1) Query downstream with GST_QUERY_CONTEXT for the context and
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* check if downstream already has a context of the specific type
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*/
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query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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if (run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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/* 2) although we found d3d11 device context above, the element does not want
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* to use the context. Then try to find from the other direction */
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if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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if (*device == NULL) {
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/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
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* the required context type and afterwards check if a
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* usable context was set now as in 1). The message could
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* be handled by the parent bins of the element and the
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* application.
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*/
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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gst_element_post_message (element, msg);
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}
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/*
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* Whomever responds to the need-context message performs a
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* GstElement::set_context() with the required context in which the element
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* is required to update the display_ptr or call gst_gl_handle_set_context().
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*/
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gst_query_unref (query);
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}
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/**
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* gst_d3d11_ensure_element_data:
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* @element: the #GstElement running the query
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* @adapter: prefered adapter index, pass adapter >=0 when
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* the adapter explicitly required. Otherwise, set -1.
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* @device: (inout): the resulting #GstD3D11Device
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*
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* Perform the steps necessary for retrieving a #GstD3D11Device
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* from the surrounding elements or from the application using the #GstContext mechanism.
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*
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* If the contents of @device is not %NULL, then no #GstContext query is
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* necessary for #GstD3D11Device retrieval is performed.
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*
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* Returns: whether a #GstD3D11Device exists in @device
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*/
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gboolean
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gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
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GstD3D11Device ** device)
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{
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guint target_adapter = 0;
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_context_debug ();
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if (*device) {
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GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
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return TRUE;
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}
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run_d3d11_context_query (element, device);
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if (*device)
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return TRUE;
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if (adapter > 0)
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target_adapter = adapter;
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*device = gst_d3d11_device_new (target_adapter);
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if (*device == NULL) {
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GST_ERROR_OBJECT (element,
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"Couldn't create new device with adapter index %d", target_adapter);
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return FALSE;
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} else {
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GstContext *context;
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GstMessage *msg;
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/* Propagate new D3D11 device context */
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context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d11_device (context, *device);
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gst_element_set_context (element, context);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting have context (%p) message with D3D11 device context (%p)",
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context, *device);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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gst_element_post_message (GST_ELEMENT_CAST (element), msg);
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}
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return TRUE;
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}
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gboolean
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gst_d3d11_is_windows_8_or_greater (void)
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{
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static gsize version_once = 0;
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static gboolean ret = FALSE;
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if (g_once_init_enter (&version_once)) {
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (IsWindows8OrGreater ())
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ret = TRUE;
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#else
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ret = TRUE;
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#endif
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g_once_init_leave (&version_once, 1);
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}
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return ret;
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}
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GstD3D11DeviceVendor
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gst_d3d11_get_device_vendor (GstD3D11Device * device)
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{
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guint device_id = 0;
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guint vendor_id = 0;
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gchar *desc = NULL;
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GstD3D11DeviceVendor vendor = GST_D3D11_DEVICE_VENDOR_UNKNOWN;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
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g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id,
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"description", &desc, NULL);
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switch (vendor_id) {
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case 0:
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if (device_id == 0 && desc && g_strrstr (desc, "SraKmd"))
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vendor = GST_D3D11_DEVICE_VENDOR_XBOX;
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break;
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case 0x1002:
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case 0x1022:
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vendor = GST_D3D11_DEVICE_VENDOR_AMD;
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break;
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case 0x8086:
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vendor = GST_D3D11_DEVICE_VENDOR_INTEL;
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break;
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case 0x10de:
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vendor = GST_D3D11_DEVICE_VENDOR_NVIDIA;
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break;
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case 0x4d4f4351:
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vendor = GST_D3D11_DEVICE_VENDOR_QUALCOMM;
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break;
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default:
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break;
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}
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g_free (desc);
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return vendor;
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}
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gboolean
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_gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
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const gchar * file, const gchar * function, gint line)
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{
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#ifndef GST_DISABLE_GST_DEBUG
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gboolean ret = TRUE;
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if (FAILED (hr)) {
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gchar *error_text = NULL;
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error_text = g_win32_error_message ((guint) hr);
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/* g_win32_error_message() doesn't cover all HERESULT return code,
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* so it could be empty string, or null if there was an error
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* in g_utf16_to_utf8() */
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gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line,
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NULL, "D3D11 call failed: 0x%x, %s", (guint) hr,
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GST_STR_NULL (error_text));
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g_free (error_text);
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ret = FALSE;
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}
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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if (device) {
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gst_d3d11_device_d3d11_debug (device, file, function, line);
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gst_d3d11_device_dxgi_debug (device, file, function, line);
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}
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#endif
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return ret;
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#else
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return SUCCEEDED (hr);
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#endif
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}
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